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The Kingdom of Serendipity is one of the oldest Kingdoms in the discovered parts of the new Earth, and was built upon a wide expanse of country near the sea. It's in the ideal location for agriculture, with soil rich for harvesting and flat lands perfect for raising livestock. Because of this, something which Adela is in short supply of, Serendipity has been known to trade with Adela for ages, and the two Kingdoms are usually on good terms with one another.

However, because of the Kingdom's unprotected location, it has long been a target for raids, but luckily, it hasn't yet fallen—though it has come close, suffering through two recent seiges—due to its legacy of strong leadership.

One might find this odd, since of all the countries and Kingdoms, Serendipity is known to be the least aggressive, but Serendipity was built more for defense rather than offense (though never underestimate them! They have offensive weaponry, as well), and the kingdom has never been one to attempt to cause strife with other lands. The people of Serendipity, and its leaders, seem to adopt a more "live and let live" worldview.

However, aggressive or not, Serendipity suffers from its fair share of crime, and thieves have always had their eye on it, as it is relatively easy to access in comparison to the other castles, being out in the open. Which leads the reader to a rather interesting irony—that one of Serendipity's past queens, Queen Dawn, was the niece of the old leaders of the Thief's Guild, the very band of thieves that robbed the castle only a few years ago.
RANKS
1. King/Queen
The leaders of the kingdom. However, there isn't always a King and Queen; sometimes, there is only one leader if said leader is not yet married. The King and/or Queen make all the decisions concerning the Kingdom, and create the laws of it. Full power rests in their hands, and they maintain the position for life, or until they pass it onto the Prince or Princess when they see fit, if one is available.

2. Prince/Princess
A Prince or Princess may also rule in the stead of the King or Queen, and also has the opportunity to rise to the position of King or Queen—usually in the case of a death, though there are other ways, as well. Generally speaking, the Prince or Princess is the son or daughter of the monarchs, though this is not always the case. Princes and Princesses of other lands may take the position, especially if the current monarchs have no heirs.

3. Lords/Ladies
The rich and influential inhabitants of the Kingdom.

4. Knight: Knights are the elite of the soldiers, the best of the best. Historically, of course, the whole knight concept is very complex and specific, but for the sake of a fantasy RPG, it can of course be simplified. Soldiers can become knights for outstanding performance in combat as recognized by a higher official, and they are officially knighted by the monarchs. A person could also become a knight if they were born of noble blood and apprenticed themselves to a knight.

5. Soldiers
Soldiers make up the bulk of the country's militia, and it is their duty to defend the kingdom in times of need and enforce the law at all times. However, the duties of soldiers vary, especially during times of peace when there is no imminent threat or upcoming war on the horizon. Duties include patrolling the villages, protecting the borders, gathering intelligence (in order to better protect the country by anticipating any future threats), and any other missions the monarchs or higher officials may deem necessary. There are also different classes and skills among the soldiers, such as magic classes (which includes defensive and offensive magic) and weapons classes (swordsmen, archers, etc.). The class the soldier belongs to all depends on his or her individual skills.

Though this is mostly a voluntary service, if the kingdom is in short supply of soldiers...citizens may also be drafted during a time of war.

6. Students
The soldiers-in-training. Students are typically pretty young, a majority of them being under twenty-one and many beginning their training, depending on when they joined (or, in the cases of orphans, were brought in) around the age of eight. Indeed, many students are orphans who were brought in off the streets and raised to be soldiers, but many are also be volunteers. Once brought into the system, they begin their training starting at the lowest level possible and gradually advance upward through the different levels. Age does not have much to do with how quickly a student can advance; it all has to do with the student's skill.

Students are divided into different groups based off their own individual talents and taught to hone their particular skill, but they are also trained in all other areas, with special emphasis placed on perfecting the skills in which they excel and strengthening the areas where they may show weakness. However, students are not only trained in physical skills, but also in subjects such as history, the arts, and the like. After all, a smart potential soldier is a good potential soldier.

7. Commoners
The heart of the kingdom. Commoners are what they sound like—the common folk. Not all are dirt poor, though poverty indeed is, sadly, not at all uncommon.

8. Slaves
Yep, the slave-trade is quite alive and legal. In fact, it's often used as a punishment for criminals.
EXTRA
1. Kingdom Colors
Silver and dark blue.

2. Animal
Gryphon.

3. Emblem
The rising sun, which is featured on Serendipity's flag in Serendipity's colors.


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