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The Awakening of the Sigil Keepers. (Thread Two:Chariot )

Started by Cronowind, May 05, 2014, 07:02:31 PM

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Cronowind

Note: Reading this is for reference reading, as this story will take place in various spots all over this city.

Secondary Note: Chariot I got your message, it is possible you will team up with your friend and your threads will fuse together: however, that will not happen yet. I'll PM you the details.

History:


The city known as the City of Sails by pirates and seafaring, and the Mountain City by landtravelers. To the outside world this city is a political nightmare. Formed by a Connaothian lord who left during the beginning of the Civil War, he took his entire retinue, staff and a good number of the people loyal to him to form an city upon the coast of the mountain range that separated Connaloth and Serendipity. Being too busy in the war, his extended family had no choice but to let him go. He had bought the land from Connaloth and started to build in the land between the final mountains of the range and the Sea.

Ashport started off as a small town for several years before local miners struck it big on soil that was bought by the young Lord named Erik Hulmaster. Gold. One of the mountains closest to the Sea, the one closest to Ashport, was full of the precious metal. How much was unknown, but since he had bought that mountain it was his. At which point Erik Hulmaster reached out to allies to consolidate his power before it was taken from him. He communicated to two dwarven Lords from Essyrn and the frozen Tundra to the north. Inviting them to a private table.

It was there the Sand/Iron concordiate was set. It was a treaty between the two clans and the human lords. That each Dwarven house would own part of the land, and tax the gold if they built the lands and mined the gold. A dwarves love of gold is legendary, so each of the clans gave two hundred and some odd members to the cause.

Gold flowed freely. And Ashport turned from a town, to a full blown city. Miners, craftsmen, sailors, whores and people from every walk of life came to Ashport. The Lord Hulmaster had become a very powerful man in a short amount of time. Leading a council of three. The dwarven lords came with the majority of their clans to mine the gold, and Erik leads them.

In time, Serendipity and Cannoloth sent messengers trying to determine which country should get the gold. But by that time, Hulmaster had over five hundred dwarves and a small army of people who had come to live there. He decreed that both cities should have a Garrison of two hundred men each, and be entitled to fair prices within ashport. In an effort to avoid a war between the two countries, there was an agreement.

And so the council of three, became the council of five. An Warlock Knight from Serendipity came to oversee the construction of the Garrison of Serendipity in Ashport, and a female Mordecai known as The Silver Flame.

Erik Hulmaster commands the gold flow for the entire city. Yet cannot make a command choice without the agreement of three of the five on the council. However, the two thanes are very loyal to him and almost always agree with him. So he is King of Ashport in everything but name. He recently stretched this authority that being one of the richest men in this side of the world offers.

He recently offered an Official Pardon to a pirate fleet commander by the name of Greymane. Under the agreement that his ships stop plundering the coastline, they could dock and serve as his private fleet. Paid by the gold from the trade coming out from the mountain. Greymane and his fleet, combined with the people who live there make for an entire city. That is when Greymane became part of the council of six.

The adventure begins here, recently after the pardoning of the Greymane fleet will have political side ramifications in the future days to come, yet the issue remains... The dwarves are digging deep, and are moving further out into the Kilanthro range. Who knows what they might uncover out in those mountains.

Setting:

A salty, chill wind cuts constantly throughout the city of Ashport. Built in two parts by the ocean, this city is part mining city, part fisherman city, part marketplace. Its closeness to the sea often brings mist and heavy rain onto the city. Its connection to the mountain places Ashport in shadow throughout the second half of the day as the sun hides under the mountain that stands so close to the city.

The Wall:

The mountain range offers no small number of dangers that threaten unarmed travelers. Marauding Orcs and goblins are a danger to all. For this reason Ashport has a tall stone wall cut from the very mountain it rests near. Standing twenty five feet tall from the ground line and made out of cut stone, the wall has a walkway and several guard stations at every corner of the wall. Large catapults and a Ballista are placed on the walls. The inside of the walls have stairs, as well as metal rungs on various locations to quickly scale the stone wall. There is only one gate on the wall in the north. Meaning the only way into the city is to skirt around and enter via the unwalled port, or the north wall.


The Docks:

The massive dock is most often the main entrance into the walled city of Ashport. Wooden piers stretch out into the calm waters that house ships. There are always ships in Ashport, at least five or six sitting in the warves connected to the piers and wooden walkways. During the busy season one could walk from boat to boat. Big ships, small ships, even fishmen dingies make port there. Those merchents who trade between cannoloth and Serendipity often stop here. Crime is the most heavy here, even with Captain Greymane Decreeing that Ashport shall never be plundered. Some pirates do not listen, and the docks are heavily patrolled at night by dwarven guards with heavy shields and war hammers.

You can also buy anything at the docks. Prostitutes, drugs, alchohol, everything is for sale. Just don't tell the guards. There are seedy taverns that dot the docks, they have cheap rooms and watered down ale for sale.

Location: The muddy rudder, a ramshackle set of houses that had been built together serve as a bar and a bed for many travelers throughtout the land. The building has no sign that says the name of the establishment. There is infact, a mud caked rudder nailed above the door to signify the location.

The Market Place:

Hammers, axes, magical goods, old guns, packets of black powder and gold. You name it, its here. During the day merchants open their buildings to the world. Miners spend a fortune on things, and adventurers come through looking for the latest and greatest in supplies. The human guards protect the Market Place, as the Dwarves have little dealings with the Market place save for the Ale houses. There are always tents and stores made out of wood open for a person looking to trade.

Location:

Mister and Misses Starfire arcane imports.  The market has a large three story building patrolled by guards, but this store has something special. It has its doors open for both magical goods, and the low tech guns that can be bought and sold. It is said that the Starfires can import anything for enough gold, and have a wealth of magical weapons and armor hidden in their heavily protected vaults. Rumor has it for the most wealthy, they will sell magical powder hand pistols that require no ammo, or powder to load or fire. Yet the amount of money that would require would be beyond reasonable.

The Stairs:

Leading down from the docks and across the land. The stairs start to lead up towards the dwarven complex. The rich live here, higher up away from the water. During storms, this is the safest place to be. Large houses, almost palaces, have cropped up on the sides of the mountain. This is where the Garrisons are located, one to the south and one to the north.

The Dwarven Halls:

The highest up on the mountain, and the deepest in. The dwarven halls were cut from the very rock of the mountain. The ironbeards and the Sandborn shared one thing in common. They belonged underground. The stairs lead up to the mouth of the Dwarven halls. There is always the sound of pounding and hammering from within. Houses being cut from the rock for the five hundred dwarves who live there. The scent of brewing ale and smelting gold rushes up from the depths of the mountain.

Serendipity Garrison.

Less of a Garrison and more of a Mages Tower, this building is the tallest building in the entire city. Being ten stories tall of sweeping stone formed in an inverted pillar, it houses the mages of Serendipity. Most of the magical goods and mages stay here, however, not all choose to. The tower is protected by a wall, and the garrison also has several houses surrounding it as well as a ten foot wall. This wall has been tagged with paint many times, and cleaned just as many. Anybody with magical abilities can find shelter here; however, they may find themselves working under the warlock knight and his followers should they become too dependent.

Connolothian Garrison

The religious center of Ashport, the garrison is part church of the divine and part garrison for armed men. It is a massive cathedral, being three stories tall and one of the longest buildings with several side wings to hold housing for the troops. It is here the Silver Flame leads the Connolothian people, and those who hail from that country may find shelter and help here when ever; however, should they catch the attention of the silver flame they may find themselves conscripted to follow her command.

Castle Hulberg

A castle made from the same grey stone as the wall, the castle was the first building made in ashport. Placed near the stairs leading to the dwarven fortress, the castle is visible from the mountain. It has tall walls that are manned by the finest protection that money can buy. Each wall is manned by two stone golems that patroll endlessly, theives and would be assassins have found these golems have no mercy and throw intruders nearly thirty feet off the walls should they not know a password.

The spacious inside of the castle Hulberg has enough for horsemen to train and a well for water. Well able to hold many times its current number in case of a siege, the castle is nearly impenetrable; however, there are rumors of a secret escape that the owners of the castle know of.

The People of Note:


~Unofficial~ King Erik Hulmaster
Thane Ironbeard
Thane Sandborn
The Warlock Knight
The Silver Flame
Captain Greymane

Cronowind

Possible Entrances:

(( These are the most likely way to enter the city, i'll describe them and what is going on. You can make your entrance and I will react. You'll encounter my character/characters depending on what choices your character makes. I have your character sheet, I have the world. I just need how you are going to interact with it. :)   Have your character enter whenever, be aware I can play any person in this city and roleplay them on the spot. So don't be afraid to ask questions, go places and do things! The more you learn, the more of an opinion your character will form. ))

The North Gate:

It was a sleepy day at the north gate. The truth was, very few people came by foot to Ashport. Most of the time living bodies came through this gate, it was a band of orcs or goblins attempting to raid the city. Which is why there was a grand total of twenty men by the gate, granted only two stood at either side of the great iron reinforced wooden door. The others were all on the wall or nearby. Each of the men were armored in chain mail, wearing a tabard of black cloth with a white ship. Each had a longsword at the hip and a longbow slung on their backs. Both had a bench of which they could sit, as the number of people that they saw equaled maybe ten a week. Granted, the men were sitting there talking to each other.

"Oi greg, did you hear?" The first man would say to the second. Loud enough that any passerby might hear them, even if they were a distance from the city still.

"No, What're you on about?" The second man would speak to the other.

"I heard at the pub that the 'High Lord' is going to have an announcement in a weeks time. Apparently somethings goin' on!" He chuckled then.* "Maybe Erik is looking for more gold in the mountains!"

"Why does the blighter need -more- gold?" *The man named Greg would spit a loogie on the ground then, looking at the ground.* "He's already got the tax and the mine. He should be just fine but no, he has to go stirring up trouble. He's already pissed off Bloody Bones tribe in the mountains to the east with his loggin'."

The first man would laugh.* "The bloody bones? Those orcs attack every eight months, we drive them off with few to no casualties. No, I think the high lord is looking for all the more gold. Because he needs more and more." *The man laughed then, and the other would continue to argue. Both of them slacking off so much they might not see a person approach from the road~~

Or maybe not at all if the person chose to scale a different wall.

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The Docks:

The docks were very busy. It was a nice day for sailing, so many of the fishermen had taken off to catch supper for their families and a few more to sell. However many salty men and women strolled the docks and stores by the water. Travelers could come and go, and unless one was a captain of a ship. It costed nothing to come to the city, granted a captain had to pay a small fee to park a ship bigger than a fishing boat. A pittance at this point, as it was more than known that the government wanted as many people to come as possible to cement the cities validity.

Traveling across the docks was a bit more nerve racking. One could see more strange sights on the docks, as it was a place where the less that normal sort were more welcome. A duo of Bolvine headed Minotaur worked on a larger ship, scrubbing the floor of the ship under the sun. Tattooed sailors walked here and there, carrying knifes and swords. Yet not once was a weapon drawn during the day it seemed. Trio's of heavily armored and armed dwarves walked this way in that in unison. Outwardly scary, yet actually quite friendly. Quick to give advice to tourists, it was part of the job of being a guard. Yet there was division between the dwarves and the other races in this place who lived here, as none of the others looked the dwarves in the eye save for the visitors.

Every place seemed decently safe to travel to, save a two spots. A large three masted ship in one of the corners of the city, it seemed to have been there for a while. The docks around the ship had very tough looking sailors who only permitted the guards to pass when they flashed their black and white insignia.

The other place wasn't so guarded, but it had a sense of danger. It was obviously a sailor bar, the muddy rudder. On the wall of this large tavern someone had painted a crude picture.

*One week: GOLD!*  It seemed it was a fancy rumor going around the town. Something, something was going to happen in one weeks time. Yet, there was quite a bit of time before the week was up. Who knows would could have happened between then and now.*