Advertise/Affiliate Other Forum Main Page The World Before You Play
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Aeytrious

#21
        Theodore Wrenthis, filthy rogue, and the man that lived the identities of Canis Rufus, the Red Wolf, and Ryk Handelaar, wealthy merchant, gave into the exhaustion that had been chasing him for many days. So many things had happened, from the battle in the streets of Arca with Mountain Cats, to rescuing Owl from her goblin captors. Einin now laid completely nude under the covers on his bed, Chora sitting at her bedside, waiting for the exhaustion of the healing to wear off and the young noble lady to rouse. Rufus was on the floor, filthy, but asleep. As soon as Chora had come in to care for Einin he had put himself in front of his door and willed his exhausted mind to stop all its planning so he could get a few winks. There was so much to deal with, he needed to be as rested as possible.
#22
QUICK STATS

Name: Hiram Carter
Age: 34
Gender: Male
Sexuality: Heterosexual
Species: Human
Height: 6'3"
Weight: 184lbs.
Eye Color: Dark Grey →████
Hair Color: Sandy Brown →████
Hairstyle: long and messy caesar (which is actually fairly short)
Piercings: Two in each ear
Relationship Status: Single (just realizing he's dashingly handsome)
Occupation: Freelance Archaeologist, basically a glorified grave robber
Residence: Mostly on the road

Hiram Carter is a new project that I wish to get to know through threading. His journey has begun here, and will hopefully be very telling. I know as much as anyone else does about him. I plan on using excerpts from threads to describe him here.
#23
Moraki Desert / Can you dig it? (AuroraSpice)
March 04, 2014, 02:06:03 AM
        Hiram Carter fancied himself an explorer and archeologist, bringing the lost treasures of the past to the modern world. When he had begun his journey, he was nothing more than a failed academic with big ideas. History, as a subject, was a rather indisputable one. The ideas of the masters on the great events of the world and lost civilizations left no room for hypothesis, no room to negotiate the facts. They were set on their truths, and when Hiram had come forward asking 'What if?', they had laughed at him, and quickly kicked him out.
        So Hiram had set off to prove them wrong, to discover the truths of the past and show them to the world at large. He was successful at discovering tombs and ruins that had been long forgotten, and had empirical evidence showing the truth of his claims. What he soon discovered however, was that the world at large didn't care what had happened in the past, and the scholars who had laughed at him refused to see his evidence. As it turned out though, the riches of the past were big sellers to the wealthy. Rich men and women the world over, loved to show rare pieces to their friends and associates at parties. The more jewel encrusted the better. So it was that the bookish Hiram Carter soon became an expert grave robber.
        Equipped with the knowledge of the academy he'd attended and the tenacity that had gotten him kicked out, Hiram explored dangerous ruins, and the forgotten burial places of kings. The more dangerous, the better the haul, and thus Hiram did not remain bookish for long. Twiggy limbs and the stoop of a bookworm were traded for tightly wound muscles and a strong back. His pale complexion darkened with constant exposure to the sun, and soon Hiram was drawing the eyes of the ladies. The travel and rough company he kept taught him to survive by his wits. And though he's still mostly a coward at heart, he has learned well the meaning of high stakes, high reward.
        Armed with a machete and a hand crossbow, Hiram found himself at the entrance of another lost tomb. This one, as it was, buried in the dunes of the Moraki Desert. The team of Essyrni men he'd hired had just cracked open the rock slab that covered the passage down into the tunnels of this long forgotten treasure trove. At least Hiram hoped it was a treasure trove. He'd spent the last year and a great deal of his own capital in locating this place. It was a good sign that it was discovered sealed, but some of the men were afraid to enter. The superstitious people of the sand country believed that curses would be visited upon any that desecrated the resting place of the ancient kings. Nonsense is what that was. Often Hiram found that a tomb was protected by magic, sometimes even had magical entities like a djinn or efreet, even demons or devils, bound to them as guardians. These were all the workings of men though, not curses from the beyond, just very real magics and traps.
        With a torch in one hand, and a list of notations in the other, Hiram began his descent into the darkness. He had told the men in their native tongue to stay behind him, and to be careful to step only on the tiles that he did. The entrance of this tomb was already lavishly decorated, precious metals and gems covered inlays and alcoves. This would be a great haul, if he survived the deterrents set in place by the builders. It wasn't all the jewels set at the opening to the tunnel, or even the vast treasures that he hoped that lie within that had brought Hiram to this location. It was the promise of the find of his life. The ancient king buried here, was said to have lived hundreds of years. For many of the magical races of the world, that was not extraordinary. This long dead king however, was reportedly human, through and through. He was kept young by a magical amulet that stopped his aging. As the legend went, he had guarded the secret of his youth from everyone, and the mage that had created the medallion, took the secret to his grave. Over the years he was nearly worshiped as a god king, that is until his youth had evaporated overnight. One of his many wives, not knowing the magic of the necklace, had removed it in his sleep to have it polished. When he awoke, the king was an old man, and fading fast. Even returning the amulet to its place around his neck was not enough to keep death at bay. The grand tomb that he thought he'd never use, was soon sealed with his newly interred mummy inside, the amulet around his neck. This was the sort of artifact he'd have to keep for himself, no matter its worth in gold, eternity was worth so much more.
        As he crept along, taking every precaution with his steps, Hiram couldn't help be excited. He wasn't sure the four carts outside would be enough to carry all the wealth within the tomb, and he would soon have his hands on the eternity he'd need to spend it all. Just when he was beginning to feel that everything was going perfectly, one of the hired workers stepped off the careful path. His greed to much to be dampened by his superstitions, the man ran to a statue, encrusted with rubies and diamonds, and began to pry the gems off with a knife. He'd been lucky that he didn't set off any of the traps, but the man who chose to follow him was not. One wrong step, and magical wards activated, bringing quick doom to the narrow passageway they were all in. The gem covered statues were in fact golems. The one being looted of its adornments lifted its jeweled fists and brought them down on the head of the would be looter. He stood no chance at all, and the arm he lifted to protect himself was broken just as his head was smashed like a melon.
        The group had passed several such golems, and it seemed that in activating one, the rest came to life as well. Two more stood between Hiram and the cavernous room at the end of the passageway. He knew he could not fight them, and he knew that there were other traps in the hall as well, but there was little he could do. The cavern was closer than the entrance and so Hiram did what a smart coward would do, he ran. As he made many missteps, spears flew from holes in the walls, fire shot forth a few times, and even a pit of spikes opened up. Hiram was fast and strong from years of exploring, and his quick reflexes kept him alive. His hired hands were not so lucky. Of them all, only two survived, the least likely by Hiram's opinion. Short and fat, or hunched and weasely, didn't seem to make for the types to make it through the gauntlet they had just survived. The bodies of the other five lay mutilated or burned by the many traps that had sprung. The golems were now returning to their places of rest, the recent threat had gone beyond their notice.
        Hiram reached out and pulled the lever set in the wall at the end of the chamber. According to his notes from the texts and maps he'd read, it would deactivate all the traps, so they could exit without incident. Too bad the switch was on this end, and not at the entrance. The builders probably felt that would make the traps pointless, but Hiram liked the idea. He then turned to his last companions offering them his hand. He had not really interacted with the men, or known any of their names. Coming through this together seemed an important hurdle to cross, and he would be glad to know the names of these men.
        "I think it's time proper introductions were given", Hiram said in flawless Essyrni, "as you know, I am Hiram Carter. And what are your names good sirs?" The short, fat man took his hand first, he had a firm grip and looked right into Hirams eyes as he introduced himself. Hiram could see the bravery in this man as he stood before him.
        "I am Tennin asu Menaka am'Eliak am'Donen," the man said as he shook Hiram's hand, "I hope the pay is worth all this trouble. My two wives will kill me if I happen to survive and don't bring home enough to feed our children in the coming months." Hiram smirked at the comment. In Essyrn, men all but owned their wives, but most men knew that to lead a happy life, one must keep their wives happy.
        "I assure you that your wives will be pleased with the riches you will bring home," Hiram nodded to Tennin, and then offered his hand to the weasely looking man.
        "Ressick asu Chenan am'Tonu am'Donen," was all the hunched man said. He gave no introduction but his name, and his hand was clamy as he limply shook it with Hiram's.
        "Donen," Hiram asked, "am I to take it you gentlemen are related?"
        "Distant cousins," Ressick replied.
        "Very distant," Tennin corrected. The derision was apparent in his voice. Though they were of the same tribe, it was obvious to Hiram, that Tennin was not pleased to have Ressick in his family tree. He wondered what that was about.
        "Well gentleman," Hiram said to the men as he lit a lamp inlaid in the wall, "it's time I showed you some of what we came for." As he finished his words, the fire in the lamp spread down a hidden channel in the wall, lighting the lamps in the chamber. Soon all the lamps were ablaze, and the vast chamber was bathed in light. There was even more riches than Hiram had expected, and the breath of all three men was caught in their throats as they looked upon it.
#24
Absences/Returns / Him again? what a surprise...
February 24, 2014, 10:04:14 PM
just got my computer back today. but I'm exhausted from unpacking all day and I have a lot more to do of that the next couple days. sorry. but expect replies and promised new threads within the week. Love you all.

p.s. - I will not be bookmarking this post and will forget to check it so send any pertinent info by PM. otherwise feel free to chat amongst yourselves here. :P
#25
Absences/Returns / NaNoWriMo
November 14, 2013, 04:57:34 PM
If I come here I won't focus. nuff said. see you soon. <333333
#26
QUICK STATS

Given Name: Dirk
Age: 20 (subjectively), 60+ [He's not sure!] (objectively)
Gender: male
Sexuality: heterosexual
Species: human
Height: 5'11"
Weight: 180lb
Eye Color: Grey →████
Hair Color: Blonde →████
Hairstyle: Short, spikey, tussled
Piercings: none
Relationship Status: single
Occupation: sword for hire
Place of Origin: Zantaric


IN-DEPTH STUFF

Physical Description
He is clad in black armor, much like that of his mentor, Ritousaey, wrapped in a deep black cloak, hood pulled up, and a black cloth mask that covers his nose, mouth, and chin. His grey eyes peer out, never missing anything. His gold locks peek out a bit from beneath his hood. An observant person would notice that he has a short curved blade under his cloak, across the small of his back, and many throwing daggers tucked all over his person. Anyone can see the dirk hanging on his hip, and the grappling hook that hangs next to it. Bare hands rest always at the ready, weapons easily deployed. The soft leather of his boots, make not a sound as he moves, and leave little trace of footsteps. He is plainly a warrior that favors stealth and cunning.

Personality
Dirk is a bit socially awkward. When most of your life is spent with on omnipotent being, it's hard to get any real understanding of the workings of interpersonal relationships. He flip flops from needy to aloof and cold, not knowing when it is appropriate to express his feelings, whether fondness or contempt, toward others. Despite his social shortcomings, Dirk is a decent companion to have. Beyond his skill as a warrior, and keen powers of observation, Dirk has nurtured a strong moral code, and is loyal to those of a righteous cause. The short period of his life he spent in Zantaric are a distant memory, but it is not forgotten. Through the journey he shared with Rit, he decided that he would not tolerate injustice and villainy. Now that he has returned to this world, he has decided to help those he can, and always be just and fair in his dealings with others.

Magic/Abilities/Skills
Skilled in all forms of martial arts the multiverse has to offer, Dirk is a peerless combatant. Having mastered every weapon available and that will come to exist over the next hundred years on this world, there are few that could stand against Dirk with skill alone. Not immortal or invulnerable, like his mentor, Dirk prefers to avoid the straight up fight, and uses stealth and misdirection to defeat his foes.

Gear
-Cloak of Stealth-
A dark cloak created by Ritousaey. It absorbs light, and with a single thought the wearer can make it darken the shadows around him. Others using the cloak must know the command word 'styx' to make the cloak work.

-Leather Shadow Armor-
Black leather armor created by Ritousaey. It allows the wearer to blend into the shadows around him.

-Onyx Ring of Force-
This steel ring set with an onyx stone absorbs kinetic energy through movement. Each movement the wearer makes with the hand stores a little more energy in the ring. Using the command word unleashes all the energy from the ring in a directed force. The more time between uses, the more power will have been stored. The more active the wearer the faster the enrgy will accumulate. Imagine a punch to your face in which along with a fist you get two months of stored energy that could take down a castle portcullis.

-Gold Ring of Staisis-
This ring makes eating and drinking unnecessary. The wearer can of course still eat and drink normally without any adverse affects. It also bends time for the wearer under very specific circumstances. As soon as the wearer falls asleep they are put into a different time flow allowing them to sleep as many hours as they need and awake as though no time has passed. While the rest and dreams experienced in this stasis act as normal, the time passed does not affect the wearers age. To the world around them it's as if they blink their eyes and are fully rested.

-Bracers of Swiftness-
These allow the wearer to move their arms and hands twice as fast as they normally would. Of course the wearer is still limited by their own reaction times, so a fast mind makes for better use of these bracers.

-Boots of Stealth-
Black, supple, leather boots created by Ritousaey. They absorb all sound that footsteps would normally make, no matter the ground being tread across. They also lighten the step of the wearer, leaving almost no trace as they pass.

-Glass Circlet of Mental Clarity-
Another magic item made for Dirk by Ritousaey, this indestructible glass circlet protects and enhances mental clarity. It does not make you more intelligent. It simply clears away the cobwebs of fatigue, or other mind altering effects. The wearer cannot be mind controlled, or put to sleep magically. No adverse spells that affect the mind will work on the wearer, nor will the normally debilitating mental fugue of a concussion. Mind altering affects of drugs are also kept at bay by this circlet. However, strong, non-magical sleeping drugs that attack the body as well as the mind, and bypass the wearers fortitude, can still cause the wearer to fall asleep.

-Amulet of Tongues-
Allows the wearer to understand and speak all languages universally. This does not apply to written words, only those spoken aloud.

-Mask of Hidden Breath-
This black mask that covers the nose, mouth, and chin, grants the wearer the ability to breathe in any environment unhindered, even a vacuum. It also absorbs the breath as it's exhaled, so that it doesn't disturb the environment or give away the wearers presence.

-Belt of Climbing-
This belt has many hidden tools in it used for climbing and scaling. Also, in combination with a grappling hook, it can be unwound to be a fifty foot cord that becomes rigid and gains hand and foot holds at the use of the command word 'uzbrdica'.

-Kukri-
It's just a Kukri. Nothing special, other than it's made of meteoric adamantine, so it's pretty indestructible, and ultra sharp.

-Dirk-
Made from the same source of meteoric adamantine as the kukri. There's nothing else special about this weapon.

-Throwing Daggers-
Lots of them. Hidden all over his person. The magic in them makes them disappear after a time, returning to their places in Dirk's armor.

Things of note

-The Custom Haversack of Aeytrious-
A small ashen gray satchel. Made by Ritousaey, Dirk wears this copy of the original slung across his back, under his cloak. The single baldric like strap goes over the right shoulder and links into the scabbard belted at his left hip. Each of the five pockets are attached to a different sub-dimensional pocket that vastly exceed the norm of such an item. As with any haversack, when reaching into a pocket for something specific contained within, the item you are seeking is readily available to your grasp. Normally when an item of this type passes through a portal or other dimensional travel type, it causes a violent tear in space, throwing everything into the astral plane, usually without survivors. This custom sack however severs and reconnects to its pocket dimensions as needed to prevent this from happening.

-Decanter of Endless Water-
If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type as well as the volume and velocity. The bottle is linked to an elemental plane of water and will never run out.
"Stream" pours out 1 gallon every 6 seconds.
"Fountain" produces a 5-foot-long stream at 5 gallons every 6 seconds.
"Geyser" produces a 20-foot-long, 1-foot-wide stream at 30 gallons every 6 seconds.
The geyser effect causes considerable back pressure, requiring the holder to have the strength and proper footing or else be knocked down. The force of the geyser deals is strong enough to do light damage or knock over a target. A command word must be spoken to stop it.

tansui sutoriimu - freshwater stream
ensui no sutoriimu - saltwater stream
tansui izumi - freshwater fountain
ensui no funsui - saltwater fountain
tansui no kanketsusen - freshwater geyser 
ensui no kanketsusen - saltwater geyser
teishi - stop

-Bottle of Air-
This item appears to be a normal glass bottle with a cork. When taken to any airless environment it retains air within it at all times, continually renewing its contents. This means that a person can draw air out of the bottle to breathe. The bottle can even be shared by multiple people who pass it around. The air does not escape from the bottle with any force, so cannot be used to fill an airless room or clear smoke. The bottle is linked to an elemental plane of air and will never run out.

-Hot Rocks-
These two rocks, one flint and one obsidian, together, can heat any liquid. When wet, and in contact with each other, the two rocks heat up. The greater the volume of liquid, the faster the rocks heat. Once they are dry, they begin to cool off, eventually reaching ambient temperature.


Relationships
Ritousaey is his mentor.
He attributes his better life to Axieva.


History
Born to a drug addled prostitute on the streets of Zantaric, it's a miracle that Dirk survived as long as he did without aid. Cast away like garbage, he lived like vermin, eating the scraps he could salvage from the waste. Muscled out of every good spot and bullied by larger kids, Dirk spent most nights starving and cold. Until that fateful day when a Peryton, named Axieva saved his wretched life. Though she didn't do much, but cry out at his mother for not caring for him, it was this act that changed his life forever. The divine being, all powerful guardian of the Multiverse, Ritousaey, who had recently joined Axieva on her journey, decided that her action deserved reward. So he gave Dirk his name and whisked the boy away through time and space. Teaching him and training him in all Rit found important, Dirk spent his youth visiting exotic locales across many dimensions. Once he had reached the age of twenty, Rit froze Dirk's age so that he could continue to learn beyond his years. After fifty years of tutelage, Rit returned Dirk to the moment in time in which he had originally been taken from. He now wanders the land, meting out justice when he can, and serving those in need.

Quote
"I'll fill the shadows with justice so that injustice must brave the light."
"Space breakfast is the best meal of the day."

THREAD TRACKER

Current Threads

Complete Threads

Dormant Threads
#27
I told Kleinklementine, but I should tell all of you as well. The Power Supply in my PC had a couple transistors burn out. I don't have any spare, so it's either replace the power supply or salvage transistors from another piece of equipment. If I can find them at the right specs easily enough, I should be back in business soon. Otherwise a job with a paycheck will be needed.

This is the third time I've typed this post, as the Vita browser is giving me issues. really its the connectivity of the network and the loss of what I've typed when I try to send and it doesn't go through. Hopefully I won't have to type it a 4th. blah!
#28
Serendipity / Gullius Dent, ex-soldier for hire
September 05, 2013, 05:48:19 AM
QUICK STATS

Given Name: Gullius Dent
Aliases: Gully
Age: 27
Gender: Male
Sexuality: Heterosexual
Species: Human
Height: 5'9"
Weight: 160lb.
Eye Color: Hazel →████
Hair Color: Salt and Pepper Grey →
Hairstyle: Crew Cut
Piercings: none
Relationship Status: none, ever, romantic relationships don't interest him
Occupation: Bandit/Highwayman/Mercenary/Blood Wolf
Residence: Wherever his head lies


IN-DEPTH STUFF

Physical Description
Not tall, not short, with a medium skin tone that could let him pass as a native in any country, Gully really doesn't stand out in any particular way. He has a decently muscled physique, but is lithe and quick. He has small scars all over his body from the many wounds he's received in his life, but not in any significant amount that would cause anyone to take notice. His hair began to grey at a young age, and he keeps it cut very short, like a soldier. He keeps his face clean shaven to help him appear as young as possible, and it works fairly well. He looks to be about 19 years old. He wears brushed steel pauldrons, the left of which has a high face guard, and a brushed steel gorget fitted over stiff dark ash grey leather breastplate and plackart. A faulds of the same thick leather acts as the setting for a brushed steel shingled plate tasset. His left arm and hand are covered in a brushed steel rerebrace, couter, vambrace, and gauntlet. His right arm is covered in the dark ash grey leather armor. His right hand has a glove with the fingers removed to improve manual dexterity. Without a girth or cuisse, Gully's black leather pants can be seen beneath his armor. He wears brushed steel poleyn, and greaves on both legs, over finely crafted black leather boots. Over his armor Gully wears a dark brown hooded riding cloak. A dark brown quiver hangs on his back, full of arrows fletched with owl feathers, that stick up over his right shoulder for quick access. Over this he carries on his back a heavy brushed steel shield. On his left hip is a basket hilted longsword. The woven quillions of the basket as well as the pommel are plated in gold while the grip is made of whale bone. The sheath he carries the blade in is made of a stiff red leather and is decorated with abalone and pewter inlays, depicting a land of fae. The sword and sheath are the only items on his person that might be worthy of notice.

Personality
Gully is a pragmatist, and thinks of his own survival before anything else. He is always looking to earn a quick coin and live as comfortably as possible. Though he loves living in the lap of luxury, he adheres to a strict no booze policy, and he rises with the sun each day to run routines with his blade. His father began training him at a young age to be a soldier. When asked about his home or what army he served in, Gullius gracefully dodges the questions. If pressed he becomes withdrawn or even openly hostile. He has a somewhat brooding personality, always with a storm cloud casting a shadow on his mood. It is unclear what specifically in his past has made him so unhappy, but skillful deduction would lead one to the conclusion that it is related to the loss of his parents and sister. Sometimes his negative realism, leads people to feel he is a pessimist, but he feels he's just smart enough to realize everyone is doomed to death eventually.

Gully generally does not make friends, preferring to live free of attachment. Love makes you weak. He serves his clients dutifully, but duty does not equal loyalty. He would never cross a client that would hunt him down, but he wouldn't be opposed to taking better offers for his skills. When work is slow, he sometimes turns to banditry and highway robbery to fill his belly and keep a roof over his head. He is not overly concerned with the preservation of life, and won't think twice when it comes to killing, even women and children, to make sure there are no witnesses to his foul deeds. In his eyes, death treats everyone as equals, so why shouldn't he deal death equally. Gully prefers work as a bodyguard, as that tends to have less bloodshed and is usually quite simple in execution. He runs a strict policy of half payment up front. If a job is sure to fail, he will flee before needlessly risking his life, better someone else dies than him. Even with this attitude, he is highly paid and comes well recommended. This is due to the fact that while he rather flee than fight, there are really few combatants as skilled as him in his trade. Most ex-soldiers turned mercenary are older and more physically broken than he is.

His short hair and clean shave are visual evidence of his clean and organized nature. He oils his armor and boots every night before sleep. He keeps his space and belongings well tended and organized. Everything has a place, and he always returns it to that place when not in use. His practical nature and his taste for luxury can clash here sometimes. He tends not to own unnecessary objects, but luxury is necessary. For example, his riding saddle is quite plush and comfortable. Something a rich lord would insist on. But it would not make a practical saddle for combat, and thus he has a second saddle for that. It would be much more practical to have just one saddle, but you'd have trouble convincing Gully of this. His stubborn, hard headed nature, makes it hard to convince him of anything without enough facts to backup your argument.

Magic/Abilities/Skills
While Gully has no magic or supernatural abilities, his training and discipline are beyond compare. Skilled in the use of every weapon a soldier might use, or find himself facing, Gullius could be considered a weapon master. His true talent though comes through in his sword technique. Specializing in a style that can be used well in war but is especially useful in one-on-one combat, Gully would do well as a gladiator, if he had lived that life. As a soldier and mercenary, his sword and shield technique has won out over many other fighting styles. Heavily armored on his left arm, he holds his brushed steel shield before him, blocking incoming blows with ease. Lightly armored on his right, he maintains his speed and manual dexterity, bringing his blade to bear with lightning agility. His skill with a bow though is nothing to sneeze at, and would give most professional archers a real challenge. Fond of the quick escape, Gully is fleet of foot, and always carries many quick placed traps on his person. Caltrops, smoke bombs, and fast deployed trip wires, are essential for a clean getaway, and he's skilled in their use.

Gear
-Armor-
Brushed steel pauldrons, the left of which has a high face guard. A brushed steel gorget. Stiff dark ash grey leather breastplate, plackart, and faulds. Brushed steel shingled plate tasset. Left brushed steel rerebrace, couter, vambrace, and gauntlet. Right sleeve of dark ash grey leather armor. Right hand fingerless glove. Black leather pants. Brushed steel poleyn, and greaves.

-Hooded Riding Cloak-
Made from fine wool. Dyed a very dark brown.

-Treads-
Finely crafted black leather boots. They were purchased for him by his father as an army enlistment gift. It cost his father a months salary to have them enchantment to muffle the wearers steps.

-Basket Hilt Longsword-
Whale bone grip under a gold quillion woven basket. The blade has a slight tint of green to it, showing that it must be mithril.

-Long bow-
Made of a dark brown teak

Things of note
-Identification Placard-
A flat, iron disk, with a diameter as wide as Gully's fist, affixed to a chain around his neck. On one side it says 'Gullius Dent'. On the other it lists his personal information that might be needed to save his life or ship his remains.

-Silver Pinky Ring-
His right hand had a plain silver ring on the pinky. It was his mothers wedding band.

-Silver Ring-
His right hand has a plain silver ring on his third finger. It was his fathers wedding band.

-Charm Bracelet-
Under the glove on his right hand is a delicate silver chain with pretty little charms on it. They are made of varying materials, ranging from gold, to rose wood, and even stone. It belonged to his younger sister, and he never removes it.

Relationships
-Friends

-Developing

-Dead
Mother
Father
Younger Sister


History

Quote
"You guys can fight it out. I'mma go where I'm less likely to die. Thanks."

THREAD TRACKER

Current Threads
Can the Wolf Catch the Hawk?

Complete Threads

Dormant Threads
#29
Absences/Returns / Hello from Alé Land
August 01, 2013, 09:11:44 AM
I've been in a slump. Pretty depressed lately. It's chasing away my muse. I'll do my best with responses. But most of the time I'm seeking distractions to help keep me up. Sorry for the delays in stuff. As soon as I'm feeling up to it, things will flow again. Hopefully that'll be soon.
#30
Serendipity / Elijah "Fingers" Trebaol
July 15, 2013, 04:20:48 PM
QUICK STATS

Given Name: Elijah Trebaol
Aliases: Fingers
Age: 12
Gender: Male
Sexuality: Heterosexual
Species: Human
Height: 5'0"
Weight: 107lbs.
Eye Color: Blue →████
Hair Color: Blonde →████
Hairstyle: Short
Relationship Status: girls my age are just too young. I need a REAL woman. Like Zeina!
Occupation: Pickpocket, Scavenger Wolf
Residence: Arca

IN-DEPTH STUFF

Physical Description
Eli is dressed as any nobleman should be. He wears an iridescent moire taffeta doublet of royal blue and rouge. Adorned with freshwater potato seed and black pearls, glass buttons, gold metallic lace on epaulets, and trimmed with a gold metallic and pearled braid. Navy blue velvet and light blue silk accent and compliment the sleeves and slops. His breeches are less adorned, but made in the same materials and colors. A full length cloak trimmed and lined with fox fur pinned at the right shoulder with a gold wolf head broach. A flemish pill hat in the same rouge as on his doublet and trousers, also with gold trim. As fancy as his attire is, the boy is quite dirty. No matter how often Zeina tells the boy to bathe, he generally refuses, and its nearly impossible to see that his clothes are of such fine craftsmanship.

Personality
Eli is like any street urchin, except that instead of being the adorable faced kid that makes you want to take him up in your arms and care for him, he seems perfectly happy to take care of himself. Oh, he'd let you take him home, just don't expect him to be there the next morning, or any of your valuables. He is exceptionally street smart, and can take care of himself better than most adults, being a bit more experienced in the field. He's a criminal. He's not a poor, innocent child who hates having to steal out of desperation, but a whip-smart trickster. Adults may feel sorry for him and try to help him at first, but it will usually turn out that the adult actually needs his help. He knows the streets and sewers better than anyone. He'll probably start out as a pest, but he'll turn out to be one of your most powerful and stalwart allies when the chips are down. He's sarcastic, cynical, skeptical, incredibly resourceful, and has charming fascination with violence, but in the end he's likely to succumb to the temptation of family life with some Hero and his Girl, even if his life on the street is clearly more awesome. And he doesn't realize it, but due to his unconscious altruism he is also fairly likely to die rescuing someone.

Magic/Abilities/Skills
The kid is smart. Surviving on the streets alone at his age, you have to be. He doesn't have the bloodthirsty edge that kids growing up in Zantaric get, but he's not any less cunning. If there's a pocket, he can pick it, if there's a lock, he can pick it, if there's a gem, he can nick it. He picked up the name fingers, because his are the most deft around. And he'll tell you ladies, size DOES matter. Tiny fingers pick locks and pockets best, and "A Man of MY stature can fit places larger men cannot." Recklessly brave to the point of foolishness, if he wasn't so tiny, and so skilled, he'd likely have been caught long ago. He's not very handy in a real fight, but the boy has great aim, and always keeps a few little daggers tucked away for protection.

Gear

Relationships
-Friends

-Enemies

-Developing

History

Quote
"You and me babe. Candles, moonlight, a good meal. We'll make magic together. Magic." - to Spot

THREAD TRACKER

Current Threads
none

Complete Threads
none

Dormant Threads
none
#31
Plotting Center / The New Map!
July 15, 2013, 02:07:46 PM
So here's something cool and interesting. I am going to be undertaking a project to update the map. I want as many player contributions as possible. Did you create a town or city? how about a pond, lake, forest, hill, meadow, or any other natural landscape? Is there a bloody battlefield somewhere filled with skeletons and broken weapons and armor? Is there a monument you created standing proudly to be remembered? It doesn't matter what it is, name it and send it this way. Roads, streams, lone structures, ANYTHING!!!!!!!! If you contribute it to this project, I'll work with you to place it on the map in it's appropriate place. Rhi gets veto power on everything of course since she is our ruling goddess, but we know how chill she is. This will help create more continuity for the world and aid future players in making their own mark on the world. If there are any major projects you've been thinking about undertaking, now is the time to get it approved by Rhi and throw it on the map.

I'm serious about this, and I'm doing it old school with ruler, pencil, and pen, on paper first. I have a DB400, a drafting table, two light tables, and enough pens, rulers, pencils, and markers to open a shop. Once the initial planning is done I'll draft it up. Then I'll be looking for a computer artist to assist me in digitalizing it once I scan it into my cpu. Lets get down folks.

Post your contributions here!
#32
Canis Rufus, the Red Wolf, didn't have much time to prepare for his journey. Dylanna was already headed out of town to rescue Sam from the kidnappers that had taken him to Cerenis. This invasion by the Mountain Cats had apparently been more distraction than an actual move against the Soot Wolves, but that didn't mean Rufus wouldn't respond with great ferocity. The Soot Wolves would not sit by and quietly let this hostility pass. The Mountain Cats would be crushed. The timing wasn't great however. There was a bit of unrest brewing in the Den and if not for Sam and Dylanna's involvement, he would have delayed this trip for a few days at least. Since he could not wait, he would send word to those he knew could be trusted to side with him in a conflict. Each of the letters he penned were sealed with his magic red wax. They would burn themselves up a few minutes after being opened, so that the evidence of his words would be destroyed.

He gave the letters to the guild fence Heinin to deliver as he rushed off to meet with the Wolves he'd be taking to Cerenis. Heinin was one of the few Wolves Rufus knew he could blindly trust with his life, and he would deliver the letters without delay. After meeting his seven companions, Rufus was off. Out of Arca, and on his way to Cerenis.
#33
QUICK STATS

Given Name: Geld Oorvloed Bloedige Jagter
Aliases: Geld the Hunter
Age: 22
Gender: Male
Sexuality: Heterosexual
Species: Human
Height: 6'3"
Weight: 175lbs.
Eye Color: Dark Brown →████
Hair Color: Black →████
Hairstyle: Shaggy Medium Length
Relationship Status: Uninterested
Occupation: Bounty Hunter


IN-DEPTH STUFF

Physical Description
Tall and strong, Geld doesn't have a notable face. He cuts his hair himself, but not often. His main concern being that his hair stays out of his way, he pulls it forward and cuts it so that it won't be long enough to get in his face. He has a short trimmed beard and mustache that he often neglects. Not exceptionally handsome or homely, nobody would look at him twice if he weren't a walking arsenal. Weapons of all kinds are strapped to his body, and he wears dark metal armor, consisting of greaves, tasset, bracers, breastplate, gorget, pauldrons, and helm, over black trousers, padded gambeson, and boots. His right hand has an archers glove and his left forearm has an arm guard as protection from his bowstring. His left hand is covered in a fingerless black glove. He wears a hooded black riding cloak that pins at the neck, which he removes before combat. His black belt is fastened with a raven eye belt buckle.

Personality
Geld speaks little if at all, avoiding any kind of social interaction whenever possible. When he does interact with people he tends to be impatient and rude, using quite a bit of foul language. He's usually viewed as surly and grumpy and those that have met him, usually avoid him, unless they're a client. Since he prefers not to interact with people, he usually picks up his jobs from wanted posters, but does take requests, as long as he gets half his pay upfront. Geld chose his life as a bounty hunter for two reasons. He loves the challenge of the chase, and he lives for the thrill of battle. He's had a blade in his hand since he was eight, and when he doesn't have a job, his strictly disciplined nature has him training every day.

Magic/Abilities/Skills
Geld is extremely skilled in the art of combat and has mastered many weapons. He prefers to wield a weapon in each hand and forgoes a shield. He usually uses swords or daggers, but is skilled with axes, hammers, maces, flails, spears, and many others. He's an excellent shot with a bow or crossbow, and he employs the use of both.

Gear
-The Arsenal-
Yew Recurve Bow with a quiver full of black dragon scale arrows
Heavy Crossbow with iron bolts
Hand Crossbow
Silvered Longsword with finely crafted blade and a simple hilt
Iron Sabre
Simple Silvered Short Sword
Eight Flanged Silvered Aspergillum Mace with hidden carved hawthorn stake
Silvered Short Bearded Axe
Three Headed Flail
Long Bladed Short Spear with a flat tipped butt cap
War Hammer
Double Bladed Axe
Two Kukri
Two Sai
Two Katar
Two Daggers on at his hips; Two Daggers at his clavicles; Two Daggers on his upper arms; Two Daggers in his boots; Stake, Holy Water, and other Anti-Vampire items; Caltrops; Black Marbles; Smoke Pellets; Flash Pellets; Fire Pellets; Acid Pellets; Stink Pellets

Things of note
Geld has a bag that contains many magical figurines that transform into the items they depict. They range from animals to useful items, and even a house. If you're ever walking along a familiar path and come across a house you've never seen before with a black horse standing tied up outside, it's probably Geld's portable house. Some of the following items are stored within.

Pipe and pouch of tobacco; Matches in a silver vesta case; Silver flask; Thieves tools in a handy roll up case; Doctors tools in a nice case; Raven feather quill pen and bottle of ink; Black Raven Journal he logs his jobs in; Sand timer; Silver feather handled letter opener and magnifying glass; Scroll tube; Scissors; Playing cards in a wooden box; Red glass hanging lantern; Telescope; Black umbrella with silver raven handle

Relationships
-Friends
Angel is Geld's only real friend. If she could talk she'd tell him that she loves the pampering but hates the barding.

-Enemies

-Developing

History

Quote
"........"

THREAD TRACKER

Current Threads
none

Complete Threads
none

Dormant Threads
none
#34
Adela / Lex Gautier, Noble Thief
July 01, 2013, 01:42:48 AM
QUICK STATS

Given Name: Sean Alexander Gautier
Aliases: Lex of the Wood
Age: 31
Gender: Male
Sexuality: Heterosexual
Species: Human
Height: 6'
Weight: 180lbs.
Eye Color: Dark Brown →████
Hair Color: Dark Brown →████
Hairstyle: Very Short
Relationship Status: It's complicated
Occupation: Stealing
Residence: The forest


IN-DEPTH STUFF

Physical Description
Lex is tall and though of seemingly sleight build, he is deceptively strong. Dressed in his magically enchanted attire, Lex is nearly impossible to spot in any wilderness setting. Hood down and mask removed, Lex can be seen to have boyish good looks. Perpetually carrying that two day old shave look on his face, even this small amount of rugged charm only lends to his youthful look. Due to being nearly always covered from head to toe, the sun doesn't find much of his skin, and Lex is generally of a pale complexion. Almost always with a smile on his face Lex is a cheerful joker. Bow and quiver on his back, sword on his hip, Lex can be seen to always be ready to fight. He keeps his hair never longer than a few inches, not because he likes it that way, but for more practical reasons. The rectangular block that hangs opposite his sword is actually another bow. It was specially crafted to be able to collapse down for easy storage, and can be snapped into the ready position with just a quick, strong, shake.

Personality
Clever, idealistic, arrogant but selfless, dryly humorous, heroic, undaunted by authority, sometimes outrageously bold but always principled.

Lex is an exceptionally selfless person who always puts other people's needs before his own, willing to walk straight into enemy territory if it meant saving other people. He is clever, heroic and undaunted by authority, always ready to stand up to people of higher status if necessary. Lex also possesses a rather dry sense of humor. However—due to his talent for making frequent escapes from perilous situations—he is sometimes too sure of himself. Often seen as thoughtful and brave, he is also known for being arrogant, naive, and for risking other people's lives for his own glory. He possesses a strong sense of idealism, but when this image is damaged he can become neurotically unstable and reckless.

Lex is very loyal to his friends. He remains loyal even after perceived betrayals, because he likes to give the benefit of the doubt and wants to believe that it wasn't their fault. He can show some rather dark traits when faced with proven treachery however, even willing to use torture, especially when his friends are put in danger.

Magic/Abilities/Skills
Lex is prodigiously skilled with a bow, and when using the weapon, he virtually never misses his target. He is also a formidable swordsman.

Gear
-Heart Finder-
A recurve bow of yew, Heart Finder was enchanted by an ancient wizard for his most trusted bodyguard. Unfortunately, the bodyguard was assassinated himself, and the bow turned against the wizard by the assassin. From that day forward it has had a bloody path, passing through many hands. While many believe it cursed, it is still sought after for its magical ability to seek an opponents heart.

As an arrow from Heart Finder flew at him, Lex shot it from the air, and quickly impaled another arrow into the wielders head. Lex does not always use Heart Seeker, as he does not always want to kill the people he fires on.

-Collapsing Short Bow-
The bow Lex most often uses, this bow can be magically collapsed to easily hang from a belt loop. When extended it is just a standard short bow. In the hands of Lex, it's deadly.

-Bountiful Quiver-
This quiver appears to be old and well used, its magical aura well hidden. Any arrow placed within is kept forever in the quivers memory. The quiver then can create magical duplicates for the wearer. Whatever arrow they are thinking of is the arrow they pull out. The wearer is also given the knowledge of every arrow the quiver can make.

-Lady Luck-
Made from adamantine this longsword has a bright, double-edged blade a meter long, that is a centimeter at its thickest, and has a simple black hilt with straight crossbar. The steel of the blade is mottled, with a subtle translucent pattern that seems to extend to impossible depths. The hilt is an unknown black material, hard but also comfortable. It has a pair of dice engraved in white on its hilt. Lady Luck is surgically sharp and resistant to all forms of damage. It will never rust, dull, tarnish, or soil. The overall construction of the blade is simple and elegant, not ornate or flashy. She gives her holder good luck, and brings misfortune on anyone trying to harm or hinder her current possessor. While a person holds Lady Luck, even if it remains sheathed in a scabbard, they are blessed with supernatural good luck. If they play poker, every hand wins. If they walk a tightrope, they would not fall, and if they did fall, one can be sure that the fall would somehow not harm them, and result in a personal profit. A secondary use of the her is that she can function like a compass, pointing the user in the general direction of something they are searching for. With the luck she imparts, it is likely the user would be able to deal with any difficulty they meet with while en route.

-Elven Leather Armor-
This magical armor was crafted by elves. The armor is lighter, and more flexible, utilizing layered pieces of leather, allowing full mobility, while providing better protection than regular leather armor. Enchanted to respond to the current season and surrounding terrain, the armor provides excellent camouflage, helping Lex effortlessly blend into the wilderness.

-Tree Bark Mask-
This full face mask is made of smooth pale wood and has no holes in it for seeing or breathing. When worn, the mask surface appears to onlookers to be made from bark of the nearest tree. When fastened on, the mask comfortably conforms to the wearers face. They are then able to see and breathe freely, as if the mask is not worn. While viewing the world through the mask, the wearer can see invisible creatures and has a doubled range of vision. This mask gives the wearer greater skill with ranged weapons, allowing accuracy at twice the usual range of the weapon.

-Hooded Elven Cloak-
This magical cloak was crafted by elves. Made of neutral gray cloth, it's indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, the cloaks magic is activated. Like his armor, the cloak is enchanted to respond to the current season and surrounding terrain, providing excellent camouflage. Wrapped around him while perched in a tree, the cloak looks like a cluster of leaves. When against a mountainside, the cloak takes on the texture of stone.

-Elven Boots-
These soft, elven made, magic boots enable the wearer to move quietly in any surroundings, absorbing the sound that would be made by footfalls. This allows Lex to walk through gravel, or dry leaves and twigs, without making a sound. They also leave the wearers trail unmarked, leaving no foot prints, or damage to the path underfoot.


Things of note
-Locket-
Tucked in his armor, Lex wears a gold locket on a chain around his neck. It has a picture of the woman he longs for inside.



Relationships
-Friends

-Enemies

-It's Complicated

        Karis Astrakaia is the woman Lex loves. As children they played together, her a legitimate noble child, he a bastard son of a noble. The romance between them began when he would sneak secret visits in their youth. His love for her has only grown through the years, but her father sold her hand to seal an important business deal. The past eleven years he has visited her secretly, as often as they dare, sharing their passion when it is safe. If her husband ever discovered the truth, he'd have their heads. Karis's husband has taken her on an extended trip to Essyrn, and he misses her very much. Lex's love for Karis, and their secret rendezvous don't stop him from having flings.

-Developing

History

Quote
"Where would be the fun in that?"

THREAD TRACKER

Current Threads
none

Complete Threads
none

Dormant Threads
none
#35
QUICK STATS

Name: Kurohana no Jirō Banshi Akio
Age: 38
Gender: Male
Sexuality: Heterosexual
Species: Human
Height: 6'3½"
Weight: 191lbs.
Eye Color: Grey →████
Hair: Brown →████
Hairstyle: Long Wavy hair in ponytail w/long bangs that frame the left side of his face
Relationship Status: Widower
Occupation: Rōnin


IN-DEPTH STUFF

Physical Description
Kurohana Akio is a tall, light-skinned swordsman with high cheekbones, grey eyes and long wavy brown hair. His hair is tied in a long ponytail and has long bangs that frame the left side of his face. He also has a noticeable amount of body hair on his chest, feet, and arms. Akio wears a set of clothing he calls his Shihakushō (死覇装, Garment of Dead Souls). It consists of a white shitagi, a black kosode, a white haori, black hakama with white himo, and waraji. He does not wear tabi with his waraji sandals, and ties his kosode with a pale turquoise obi. He wears a straw hat (called a jingasa) and a gaudily-colored, pink, flowered, lady's kimono, which he drapes across his shoulders and over his haori. Although his clothing, other than the flowered kimono, appear to be cheap, his twin hairpins are very expensive, made of precious metals and decorated with finely cut gems. He has thin facial hair around his mouth and on his cheeks. He wears an eyepatch over his right eye that was damaged during a fight and the top half of his right ear is sliced off at a slight tilt with a scar along his right temple.

Personality
Akio is a laid back and flamboyant man, evident in his style of dress and general attitude, and he is rarely seen without a smile. In his off time, he often drinks sake in bars and naps. He likes steamed buns that go with sake, but dislikes powdered green tea. Other times, he likes to chase after women. Akio tends to use a more casual speech style than others. He generally refers to his fellows by their first name without regard for rank or titles.

Akio is a peace-loving man who will always try to talk his way out of a fight, though he doesn't wish to insult opponents by refusing to fight. The slightly eccentric Akio also seems to like making an impression on opponents. Though he tries to talk his way out of a fight, he will fight when the situation demands it. He maintains a level of honor and integrity when engaging in battle. He refuses to fight with children or even in the presence of a child. He always maintains a semblance of respect for his opponent and is polite in combat situations and prefers to fight one on one. Even when fighting powerful opponents he rarely loses his cool, going as far as to make small talk and joke around with his opponents.

Despite being an immensely skilled and strong swordsman, Akio retains a level of humility and isn't overly arrogant about his strength, acknowledging others their potential to become stronger than himself given enough time. Akio has shown a great distaste for fighting, saying that it doesn't matter whether you owe someone or they owe you; as soon as you start fighting, you are in the wrong either way. He also dislikes taking the life of innocent people.

Magic/Abilities/Skills

-Swordsmanship-
Akio is a master of the art of the sword. He does not like fighting, and tries to avoid combat when possible, but he is one of the most proficient swordsmen of his homeland. He is extremely versatile and a highly adaptable combatant. His ambidexterity and skill at two weapon fighting allows him to throw off his opponents. He can easily shift the speed and strength of his hands, which most opponents find surprising. Akio's fighting style involves evasion and attacking an over extended opponent, using his greater speed and balance to surprise and overwhelm them. He moves his wakizashi at a greater speed, and uses slower, more powerful blows with his katana, readily switching which hands he holds them in.

   ~Styles~

    Muso Jikiden Eishin-ryu: This style focuses on iaido. Iaido, derived from iaijutsu, develops the skill of drawing the sword and cutting in the same movement, rather than cutting from a traditional stance after already having drawn the sword. Iaido aims to cultivate spiritual harmony in addition to the battlefield skill of iaijutsu. Eishin-ryu contains sitting techniques, standing techniques and techniques for use against multiple opponents, as well as for use on terrain.

    Hyoho Niten Ichi-ryu: Although samurai carry both a katana and a wakizashi, they usually only use the katana outdoors and the wakizashi indoors. This style's name translates to "Two Heavens, One School" and refers to the trademark stance of both swords held above the head to attack. The swords work in a sequential rhythm; as one sword defends, the other attacks in the next step.

    Tenshin Shoden Katori Shinto-ryu: This style is the oldest surviving school of swordsmanship in his land. The style encompasses training in the use of the katana, the bo staff, the halberd-like naginata, the spear and in many other weapons. This keeps its practitioners from being surprised on the battlefield by weapons they are unfamiliar with.

    Mugai-ryu: This style has both kenjutsu and iaijutsu techniques. Students train with bokken--wooden swords--or iaito, aluminum training swords with a dulled edge. Advanced students move on to tameshigiri exercises, which involve cutting targets to ensure proper form and blade angle during a cut. Mugai-ryu's iaijutsu curriculum incorporates two-person forms to help students achieve a sense of distance.

    Ono-ha Itto-ryu: The name of this style translates to "one sword." The underlying principles of the style, and the branches of Itto-ryu that followed it, rely on a single powerful cut to defeat the enemy. Ono-ha Itto-ryu curriculum has over 150 techniques, many of which involve a direct downward cut through the center line of the body, often using the wrists as a target during their raised position when ready to attack.

    Yagyu Shinkage-ryu: This style emphasizes flowing, subtle movements, and uses a longer and thinner blade. It contains some principles of aikido: instead of killing an enemy, the style encourages the use of disarming techniques.

    Jigen-ryu: This style emphasizes a powerful first strike, intended to kill an enemy instantly. Students of Jigen-ryu stand in a modified Hasso-no-kamae stance, with the sword held vertically on the right side of the face with the guard at cheek level. The attacker makes a running hidari-kesa cut from the opponent's left shoulder to his right hip, cutting into the base of the neck where armor would not protect easily.

    Tamiya-ryu: This style makes use of a sword with a slightly longer hilt. A longer hilt gives the sword greater stability and power. When you stand in the high stance, Jodan-no-kamae, your opponent will have a tendency to look at the raised sword blade, and they will not notice foot movement. Tamiya-ryu requires large, precise movements.

-Hand-to-Hand Combat-
Akio has trained extensively in close-combat style fighting, in which a person is unarmed and uses only one's body. He has mastered several martial arts styles, and combines their teachings into a unique style all his own. Akio rarely uses his unarmed martial arts in combat, but frequently uses them in practice for exercise. He prefers to rely upon his skills with a sword if he must fight, even though he is a master of unarmed combat.

   ~Styles~

    Jujutsu: This method literally translates to "Soft Skills". However, more accurately, it means the art of using indirect force, such as joint locks or throwing techniques, to defeat an opponent, as opposed to direct force such as a punch or a kick. This is not to imply that jujutsu does not teach or employ strikes, but rather that the art's aim is the ability to use an attacker's force against him or her, and counter-attack where they are weakest or least defended. Methods of combat included kicking, punching, body throws, joint-lock throws, unbalance throws, pinning, strangulating, grappling, and wrestling. Defensive tactics included blocking, evading, off balancing, blending and escaping. Minor weapons such as the tantō, ryufundo kusari, jutte, and kakushi buki are included in the teachings koryū jujutsu. This style was originally designed as a means whereby an unarmed or lightly armed warrior could defeat a heavily armed and armored enemy on the battlefield. The evolution of the style allows for combating opponents neither wearing armor nor in a battlefield environment. It includes extensive use of atemi waza, or vital-striking technique. These tactics would be of little use against an armored opponent on a battlefield. They would, however, be quite valuable to anyone confronting an enemy or opponent dressed in normal street attire. Occasionally, inconspicuous weapons such as knives or iron fans were included in the curriculum.

    Aikido: The art consists of "striking", "throwing" and "joint locking" techniques and is known for its fluidity and blending with an attacker, rather than meeting "force with force". Emphasis is upon joining with the rhythm and intent of the opponent in order to find the optimal position and timing with which to apply force. Aikidō is also known for emphasizing the spiritual and philosophical development of its students. Developed mainly from Daitō-ryū aiki-jūjutsu incorporating training movements such as those for the yari, jō, and perhaps also juken. Arguably the strongest influence is that of kenjutsu and in many ways, an aikidō practitioner moves as an empty handed swordsman.

    Karate: Translated literally, this styles name means "empty hand". It is also sometimes called "the way of the empty hand". Karate practice is primarily characterized by linear punching and kicking techniques executed from a stable, fixed stance. Many styles of karate practiced incorporate unarmed forms, and many different weapons originally used as farm implements by the peasants such as the sai, kama, and bō.

    Wing Chun: The literal translation of this style is "spring chant". It is a concept-based martial art and form of self-defense utilising both striking and grappling while specializing close-range combat.

-Hohō (歩法, "Agility"; lit. step method)-
Hohō is the third combat skills used by Akio and relates to footwork. The agility and speed of Hohō can be enhanced and improved through concentration, training, and mastery. Shunpo is the greatest expression of the Hohō technique. However, there are variations even within Shunpo which only master Hohō practitioners can use

    Shunpo (瞬歩, "Flash Steps") is a movement technique, which allows the user to move faster than the eye can follow. The focal point which determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who have not used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded in a shorter amount of time. Akio is exceptional in the art of Shunpo. Akio's skill is high enough for him to effortlessly dodge attacks without mussing his hat or kimono.

   ~TECHNIQUES~

    Utsusemi (空蝉, Cicada): An advanced Shunpo technique. The practitioner moves at great speed, leaving an afterimage which can even appear to have taken damage from a dodged attack.

    Speed Clones: An advanced Shunpo technique that utilizes multiple simultaneous uses of Utsusemi. Akio can use this technique to create up to eight clones of himself at once. While the clones are indistinguishable from the user's true self and mimic their movements, they do not last long.

    Senka (閃花, Flash Blossom): A highly advanced Shunpo technique. The practitioner moves behind the opponent to hit with two quick but deep piercing stabs. The movement is so fast, an opponent may not be able to tell whether they were attacked from the front or the back, and even an outside observer may find it impossible to tell what the movements are.

-Kidō (鬼道, "Spells"; lit. spirit way)-
Kidō is the fourth combat style used by Kurohana Akio. These spells are produced with strong Reiryoku, or spiritual energy, and fall into three categories: Hadō for direct attacks, Bakudō for battle support, and Kaidō for healing. Kidō spells are triggered by an incantation. Experienced users can trigger them without an incantation, though the effectiveness of the spell will be diminished.

-Master Strategist & Tactician-
Despite his laid-back attitude, Akio has repeatedly shown himself to be a perceptive and insightful man. Even when he was younger, Akio has always had an eye for seeing the true character of anyone he meets. He easily sees through lies, and is one of the first people to suspect even the most skillfully crafted deceptions. In battle, Akio has proven to be very adept at noticing and understanding details in an opponent's skills or attack patterns.

-Immense Spiritual Power-
Akio has tremendous spiritual power. He is said to possesses Reiatsu unmatched by his peers or predecessors. He is not overwhelmed by the released Reiatsu of powerful demons, though most people would be in such situations.

-Enhanced Strength-
Akio has shown that he possesses supernaturally high physical strength, demonstrated by his ability to punch through solid steel.

-Enhanced Durability-
Akio has proven that he is very durable. He's endured the attacks of giants, dragons, and even powerful demons. He has also withstood powerful magical blasts at point-blank range.

Gear
-Katana and Wakizashi-
A Zanpakutō (斬魄刀; literally, Soul-Cutter Sword) is magical sword that has its form of manifestation linked to its wielders soul. The art of wielding a Zanpakutō is called Zanjutsu. Akio's Zanpakutō is unique in that it exists as a daisho sword pair, consisting of a katana and a wakizashi. Their tsuba, or cross guards, are elongated octagons (rectangles with the corners cut off), decorated by a pattern of cherry petals and lines Each sports a black dragon head tsuka, or hilt, with a burnt-orange tsuka-ito, or handle wrapping. Akio keeps them sheathed through his waist tie at his left side, however, during battle he wil seperate the swords to both sides of his sash. Like many Zanpakutō, Akio's has a personality of her own.

Things of note

Relationships
-Friends

-Developing

History

Quote
"Drink up my friend!"

THREAD TRACKER

Current Threads
none

Complete Threads
none

Dormant Threads
none
#36
Guilds / The Soot Wolves
May 31, 2013, 11:25:52 PM
The Soot Wolves
The Soot Wolves are an ever shifting group of rogues that were started in Arca but have a base of operation in every province of Serendipity. They have even begun to spread into Connlaoth and Adela. To be a criminal in Kia's Court or Whitesands, especially in Arca and Cerenis where their influence is greatest, is to pay tribute to the Soot Wolves or to be a part of the organization yourself. There is space for any that would like to join, and members can leave whenever they like, but this is uncommon, as the Soot Wolves give a great deal of freedom. The higher members are given titles that represent a particular type of wolf. Within the Soot Wolves there is a hierarchy led by the Alpha, called Canis Rufus, The Red Wolf. The Soot Wolves are known for being filthy, grime covered rogues, that openly prowl the streets at night, in roving packs. In actuality they are an intricate guild that has its hands in most of the shady deals in Arca. Though they began simply as thugs and criminals, the guild has expanded so much, that it now owns and runs many legitimate business. All branches of the guild rely heavily on makeup, disguises, and glamour to conceal their identities, allowing just about anyone of any class or social status to be a member. The Soot Wolves don't shy away from bloodshed, but prefer not to leave a trail of corpses through the city. They are still thieves, thugs, con artists, and burglars, at their core, not murderers. If anyone in the pack gets out of control, the wolves deal with it internally.

Locations
-The Den-
The Soot Wolves main headquarters is located under Arca. While not many of the wolves actually live here, all of them frequent the location. It's outfitted with training facilities, barracks, a forge, alchemist lab, spell forge, casting chamber, library, temple, medical office, children's dorms, a meeting hall, some offices, and a bar. While some of the higher up Wolves have off site living space, others have claimed areas in the Den as their own quarters. The supply depot, known as "The Stash" is where all loot is brought to. You are given a cut in gold, based on what you bring in, in excess of your dues. The quartermaster is in charge of approval or denial of all equipment requests, and the decision is based on accounts kept by the records clerk. Some equipment is made available for purchase. The dues system works in that each wolf must bring in a certain amount of loot. Ledgers are used to keep track of every contribution, even among the children. Anything extra you willingly bring in is documented, minus 10% you are given in gold, and will go toward your next dues payment if not used in some other way. The more ahead you get the more you can "buy" without spending money. Also, members are given "credit", based on their contributions. This credit can be used on weapons, armor, or any other supplies the Wolves have in the stash, or at the Den bar. Shops and artisans that are connected to the Wolves give discounts to wolves. But nothing is free, not even for the Red Wolf.


-The Warrens-
Tunnels and caves that are located throughout Serendipity, they are a well protected secret that allow the Soot Wolves to surprise travelers and easily escape should things go south. Some of the tunnels closer to Arca, even connect into the sewers, allowing secret passage to and from the city.

Leaders

The following roles will only be available upon PM request. To be eligible a member must have been present and active on the site for a minimum of one year. This is the same as with any other leadership roles within SotE. Keep in mind that this is only for the main leaders that dwell mostly within Kia's Court and Arca. Similar roles are free to be created and played in any other areas of Serendipty, Adela, and Connlaoth, at a much smaller scale.




 
   
   
   
   
   
   
   
   
   
   
   
   
Role
Position
Title
Name
Alpha
Canis Rufus
The Red Wolf
Beta
Canis Lupus
The Grey Wolf
NPC
The Matriarch
Canis Albus
The White Wolf
NPC
Lone Wolf
Canis Nigrum
The Black Wolf
TBD
Spiritual Advisor
Canis Animus
The Spirit Wolf
TBD
Patriarch
Canis Ferox
The Old Wolf
TBD
Muscle
Canis Dirus
The Dire Wolf
TBD
Omega
Canis Lepo
The Little Wolf
TBD
Head Shadow Wolf
Canis Aureus
The Gold Jackal
NPC
Head Blood Wolf
Canis Simensis
The Red Jackal
TBD
Head Scavenger Wolf
Canis Simensis
The Coyote
-Soot Wolf NPC's-
(If there is an NPC role you wish to add or you create an NPC that is free for use in other Wolves threads, just throw it down there with its name and the character will be added to this list. At minimum the NPC should have a job, name, gender, age, and years spent as a wolf. To preserve continuity, these NPC's shouldn't be killed.)



Blacksmith - Smid (male) -Age 31- 20 years a wolf


Bar Tender - Alko (male) -Age 33- 11 years a wolf  - homosexual - Followed Theo from Zantaric. Rufus has mixed feelings about him being here as he is a reminder of a past he longs to forget. But the friendship built on mutual survival that they shared as children, keeps Rufus from killing him. He is fiercely loyal to Theo, and would die to protect him. Rufus isn't that soft. Alko is a genius when it comes to languages. As a child he created a coded version of the common tongue that he taught to Theo. Rufus has since taught that language to his few truly trusted allies in the Wolves.


Enchanter - Besweer (female) -Age 24- 15 years a wolf


Alchemist - Miku (male) -Age 65- 30 years a wolf


Mage - Towen (male) -Age 45- 25 years a wolf


Priestess - Heilige (female) -Age 28- 8 years a wolf


Wolf Pup Nursemaid - Meisie (female) -Age 30- 5 years a wolf


Healer - Chora (female) -Age 27- 2 years a wolf  - Chora's father hired the Soot Wolves to kidnap her to get her fiancé to pay a randsom. When the fiancé refused to pay, her father couldn't afford to cover the cost of the Soot Wolves and Rufus used this knowledge as Ryk Handelaar, wealthy merchant, to secure a deal that completely bankrupted Chora's family, and put Ryk in control of their estate. The view that Chora got of the entire situation changed her life forever. She decided to stay on with the Soot Wolves, and she found that she had a great apptitude for the healing arts. When the previous healer died in a ridiculous experiment, Rufus asked her to take the position. Rufus and Chora were briefly lovers, but Chora realized that Rufus would never love her, and so she let the relationship go. Chora is very loyal to Rufus and is part of his secret inner circle. She can speak in a coded version of the common tongue that only she, Rufus, Alko, Heinin, and Wag know.


Bouncer - Wag (male) -Age 41- 10 years a wolf  - Early in his career as a wolf, Rufus saved Wag from an assassin and the tavern bouncer joined up with the wolves as an enforcer for the Blood's soon after. He retired from being a Blood and became the Den bar bouncer when Rufus, became Rufus. The new job suits him, as he doesn't like killing and prefers knocking the heads of rabble rousers to breaking legs. One of the few truly trusted by Rufus, he is secretly a spy for the Red Wolf, listening for information that slips from the lips of drunk Wolves. He can speak in a coded version of the common tongue that only he, Rufus, Alko, Heinin, and Chora know.


Fence - Heinin (male) -Age 37- 18 years a wolf  - When a younger, stronger, Scavenger Wolf tried to take the position of The Coyote away from Heinin, Rufus slipped a dagger between his ribs, saving Heinin. He could have killed Heinin then and taken the role for himself, but Rufus has always been a player of the long game. He recognized the cunning mind in Heinin that would make him a powerful ally. He served Heinin loyaly until he stepped away from the Scavengers, but that loyalty is still returned by the greatful Heinin. Heinin stepped down from the position of Coyote, relinquishing that place to Zeina when Rufus became the Red Wolf. He makes nearly as much money as fence as he did as Coyote, without any of the responsibility. He's secretly a spy for Rufus, picking up information through the transactions he makes with Wolves selling stolen goods. He is a member of the Red Wolf's secret inner circle. He can speak in a coded version of the common tongue that only he, Rufus, Alko, Wag, and Chora know.


Quartermaster - Tharmes (female) -Age 21- 9 years a wolf


Personnel Officer - Gense (female) -Age 50- 43 years a wolf


Clerk - Ekretaris (female) -Age 35- 21 years a wolf


Librarian - Karis (female) -Age 36- 36 years a wolf - Born into the Wolves


Disguise Master - Verbloem (male) -Age 29- 7 years a wolf


Blood's Recruiter - Agenskap (male) -Age 30- 5 years a wolf  - Skilled at interrogation. Personally hired by Rufus to be a recruiter


Shadow's Recruiter - Bedrieër (male) -Age 29- 5 years a wolf  - Skilled at infiltration. Personally hired by Rufus to be a recruiter


Scavenger's Recruiter - Leuenaar (female) -Age 28- 5 years a wolf  - Skilled grifter. Personally hired by Rufus to be a recruiter


Spy - Branwen (female) -Age 27- 3 years a wolf - Skilled as a street performer in the art of swallowing swords. Works mostly as a prostitute. Gathers useful information for the Soot Wolves in both capacities. Fraternal twin to Jaheira, older by six minutes.


Spy - Jaheira (female) -Age 27- 3 years a wolf - Skilled as a street performer in the art of contortion. Works mostly as a prostitute. Gathers useful information for the Soot Wolves in both capacities. Fraternal twin to Branwen, younger by six minutes.
#37
Serendipity / Theodore Wrenthis, Filthy Rogue
May 31, 2013, 08:52:26 PM
QUICK STATS

Taken Name: Rufus
Given Name: Theodore Wrenthis
Assumed Name: Ryk Handelaar
Aliases: The Red Wolf, Canis Rufus
Age: 32
Gender: Male
Sexuality: Heterosexual
Species: Human
Height: 5'9"
Weight: 160lbs.
Eye Color: Bright Sky Blue →████
Hair Color: Dark Red →████
Hairstyle: Pompadour
Piercings: One in each earlobe
Tattoos: none
Relationship Status: It's complicated (past history as a serial womanizer now (secretly) engaged)
Occupation: Rogue, Leader of the Soot Wolves, Wealthy Merchant
Residence: Arca

Theodore as Ryk Handelaar with Dylanna Swinden (Spicy made that! isn't it purty?)

IN-DEPTH STUFF

Physical Description
-Theodore Wrenthis/Canis Rufus-
He's 5'9", 160lb, and well muscled. He's rugged, and filthy, covered in soot and grim from the roofs and streets of Arca. He wears patchwork leather armor of varying shades of dark brown, grey, and black. On his chest is a distinct red wolf head stamped on a thick, heat pressed leather guard. His short dark red hair is messy and unkempt, clearly covered in soot, and other grime, that concealed the bits of grey slipping in from age. He wears a finely trimmed and tended goatee and mustache. Not much of his clean tan skin shows through the smears of dirt and dust. His left eye is covered in a black leather eye patch decorated with a red wolf eye. His right eye is a piercing sky blue. Though the rest of his armor seems dingy and uncared for, his boots and gloves are both made from fine soft leather, meant for stealth. They are obviously, well oiled, and cared for with great detail. On his left hip he carries a long knife, and a short sword, on his right hip a sickle. If not for the filth he's covered in Rufus would be quite handsome.

-Ryk Handelaar-
He's 5'9", 160lb, and well muscled. He always wears a pure white shirt under a vest that matches the trim of his coat and a frilled black cravat. His fine black coat is one of many he owns, each trimmed in a different color, and is worn over fine black pants. His short dark red hair is perfectly groomed, with bits of grey slipping in from age, and combed back away from his face in a pompadour style. He wears a finely trimmed and tended goatee and mustache, and has a smile of vibrant white teeth that he keeps meticulous care of. His tan skin is still vibrant with youth and glows with the health of a man who takes good care of himself. His eyes are a piercing sky blue, and seem to take in more than what can be seen on the surface. His boots are the most fine and rare black dragon leather, made soft and supple. They seem to be the sort of fancy extravagance that a rich man would indulge in, but they are also excellent in utility as well, being durable and keeping his tread light and silent. They are obviously well oiled, and cared for with great detail. On his left hip he carries two finely crafted blades with jeweled hilts, and a third on his right. The long knife has a large sapphire set in the pummel, two of decent size on either end of the cross guard, and many smaller ones throughout the white gold hilt. The short sword hilt has an extremely similar design, but the gems are rubies instead, and set into a hilt of black gold. The sickle on his right hip, also has a very similar hilt design but the gems are topaz set in brass. Ryk is quite handsome, and he knows it. His arrogance is apparent in his swagger, striding through every moment like he owns every place he treads.

Personality
-Theodore Wrenthis/Canis Rufus-
Short tempered, crass, sarcastic, rude, impatient, tactless, arrogant, self centered, and the list of negatives goes on. Used like weapons, his words and self confidence stem from a history of never being wrong, and the resentment that he was the target of. Being the best at everything you do turned out to not be a good thing for him and it shows in his behavior. He doesn't care what you think or feel, and he'll make sure you know that. If he's being nice, he wants something, be it sex, money, or power. He does whatever it takes to get the job done, and isn't afraid to get his hands dirty. Get in his way and you're likely to get a knife in your back.

-Ryk Handelaar-
Sarcastic, poignantly rude while perfectly tactful, blatantly arrogant, self centered, quick witted, shows properly timed adulation, and can be extremely insightful. He is sharp minded, and knowledgeable in seemingly endless topics. He has a tendency to be right all the time, which he ensures by not arguing any point he's not completely sure of. While it's true that he secretly uses information gathered by the Soot Wolves to help secure deals, and political influence, Ryk is a savvy businessman, that made most of his fortune through hard work and quick wits before he truly had a foot hold in the Soot Wolves. Known as a cutthroat in mercantile society, many businesses seek his partnership and contractual obligations. He doesn't care what you think or feel, but he is extremely good at hiding this fact. If he wants you to believe you matter, you'll believe it wholeheartedly. Exceedingly charming and expertly manipulative, Ryk is good at getting anything he wants. Matched with his beautiful eyes, chiseled features, and generally dashing good looks, there are few women that can refuse his charms, especially with his natural charisma. His womanizing ways are the worst kept secret in Arca, and his legendary love making abilities that are sought by many women, are the envy of many men. Though he is often rude or crass, his personality is so magnetic that this is often overlooked. If he's being especially nice, and showering you with flattery, he wants something, be it sex, money, or power, and you'll likely give it to him.

Magic/Abilities/Skills
Theodore has no magic powers, and is unaware of his supernatural abilities. He possesses both Instructive and Adoptive Muscle Memory, allowing him to learn and immediately master skills he sees performed or is instructed in. He is also highly intelligent, highly motivated, and has nothing to lose. This makes for a very dangerous combination. Skilled with a blade, and quick with his hands, Theodore honed his skills as a thug and a thief through much of Serendipity. The picturesque world that most people see, is the mask that covers the darkness that people like Theodore are crafted in. Though he can more than hold his own in a fight, he prefers stealth and a knife in the back. Many greater fighters have fallen to his unseen hands. You can sometimes see his eye(s) darting about quickly taking in his surroundings and assessing every aspect of a situation. To compensate for the growing number of magic users he's faced he keeps a few enchanted items on him. His eye patch is his greatest weapon in this as it emits a small anti-magic field around him. (A sphere with a 10ft. radius.)

Gear
-Patchwork Leather Armor-
Rufus wears armor that looks as patchwork as the rest of the Soot Wolves. What is not known about it is that it is actually magical. Early in his career as a Soot Wolf he took a job securing a valuable object for a mysterious patron. The job was deemed impossible and was given to him by the Beta at that time, more as a suicide mission. In exchange for his seemingly effortless success the mysterious patron granted him a great boon. He enchanted his armor to be half the weight of regular leather, and as strong as plate mail.

-Gloves and Boots-
Theodore Wrenthis, urchin of Zantaric, was ever opportunistic. As a teenager he was found to be useful by a great thief of the streets. This thief, Defalcat, trained him and used his skills. During this time, Theo discovered that the gloves and boots of his mentor were magical. They assisted the thief in his business. The boots made his movements more silent, the gloves made fingers more nimble, thief craft more easily completed. When he learned that Defalcat would not ever let him leave his apprenticeship, Theo made sure to slip a dagger into his back. All he took from the corpse were the boots and the gloves. Shortly after he left Zantaric and slowly made his way to Arca. Canis Rufus, leader of the Soot Wolves, is never without his magic gloves and boots. Even Ryk always wears the boots and tucks the gloves behind his short sword.

-Eye Patch-
As skilled as a fighter as he was, he always had a bit of difficulty fighting magic users. When Theodore was known as Canis Nigrum, the Lone Wolf, he watched, and he learned. A very valuable piece of information he learned from his observations, was that the Canis Rufus of that time did not have that same difficulty fighting against magic, though he had no magic of his own. He even seemed to triumph when he should not. It did not take long to realize that his eye patch was the source of this advantage. Through very careful observation Theo made sketches of the patch, and had a skilled artisan make a copy of it. Using his usual expertise at stealth, he snuck into the Red Wolf's room and replaced the real one with his copy. The next time the Red Wolf fought someone with magic, he died with a surprised expression on his face. Theodore did not reveal that he had the eye patch until he fought the mage that had taken over as the Red Wolf.

With a recently established relationship with a mage he could trust, Theodore has had the eyepatch carefully analyzed. It turns out it is made from human flesh. Using a divine spell casters aid, the humans soul was summoned and interrogated. The woman, who turned out to be adhara, told of her capture by a group of mages in Connlaoth. Through extensive experimentation they discovered a way to make her ability their own. Using powerful magics and the flesh, blood, and bone of the dead adhara, they crafted items that would grant them the adhara ability but also give the user control over that power and how it affected their surroundings.

-Aestival, Hiemal, and Carpere-
On his left hip he carries two finely crafted blades with jeweled hilts. The long knife, Hiemal, has a large sapphire set in the pummel, two of decent size on either end of the cross guard, and many smaller ones throughout the white gold hilt. The slightly curved blade of the long knife is crafted from a metal whose metallic sheen has a faintly pale blue tint. He usually wields it with an underhand grip in his left hand. The short sword, Aestival, has the same hilt design, but the gems are rubies and set into black gold. The straight blade is crafted from the same material as the long knife. On his right hip he carries a third blade. This sickle, Carpere, also has a similar hilt design to the other two, only with topaz set in brass, and a blade of the same material as the others. These three magically sharp blades, crafted by dwarves and elves together in a time of peace and prosperity, and blessed by the heavens, will never dull or break by any mundane means. They are perfectly weighted and balanced, allowing for the excellent maneuverability desired by elves, and a strong cutting force found important to dwarves. Another fine feature of these blades is that they protect the person carrying them from the elements. Hiemal protects against cold and ice, Aestival protects against heat and fire, and Carpere protects from wind and lightning. This protection even extends to magic, giving some protection against spells of those kinds. Since Theo carries these three blades with him as Ryk Handelaar, wealthy merchant, and as Canis Rufus, the Red Wolf, he uses magically enchanted cords, that he ties around the hilts to disguise the weapons as mundane when he's Rufus. Though he does always carry all three, he is rarely seen drawing Carpere in combat.

Aestival, Hiemal, and Carpere, are three weapons in a set of seven. The four he does not have, but desperately seeks, are a long sword named Vernus, a bastard sword named Anima, a two handed sword named Mors, and a blade-less hilt called Holos. All of the hilts are the same in design and the blades are all crafted from the same magic metal. Each has mastery over a different element and the gems set into the hilts hint at what that is. Vernu, set with emeralds into a gold hilt, gives the wielder protection from earth and nature. Anima protects the wielder from holy and life magics and has a platinum hilt set with diamonds. Mors has black diamonds set into a dark silver hilt and protects the weilder from evil and death magics. All these blades and the protections they give could give a single person great power, but the true power is to be found in Holos. The blade-less hilt is made from crude iron and has no decorations or gems. Its similar shape and design are all that would tell you that this hilt is from the same set. What it does have is the settings for six small gems of similar size and shape. The story goes that, the smallest gem on each of the other hilts gives the weapons their power, and that those gems can be removed. Once removed, the gems can all be set into Holos, and the hilt will transform. The wielder will have complete protection from each of the four elements, plus life and death, and the hilt will produce a blade to the wielders liking made of pure energy that can cut through anything.

-Toys-
Theo (Rufus/Ryk), refers to the many odds and ends he owns as toys. They have various uses, from magic twigs that burn when struck, to glasses that let you see invisible things. A couple of his favorites are the tubs that dispense temperature controlled water. Whatever the situation he finds himself in, Theo will likely have the right toy for the job. Don't think he's cornered and unable to fight back or escape. You've not seen his last trick.

Revealed Toys:
The Primper- A miniscule object shaped like a looking glass, half the size of Theo's littlest finger. He has shown that it has more than one ability. In its default state it cleans a person when they are tapped by it. Removing even the worst stains from worn clothing. It has been shown to enlarge into an actual hand mirror when it's handle is twisted one way. It has also been shown to have another setting, when its handle is turned the other way, where it becomes a hairbrush that can be used to clean away stains and soiling from the environment. It is unclear at this time if there are other settings, but we will likely be shown in the future.

Shield of Blades- A miniature sword cut from smokey quartz, this item is half the size of a letter opener. When activated it creates three rings of six swords each, that spin around the user quickly. They are an effective defense or offense against melee combatants.

The Whirlwind- A perfectly flawless, circle cut, canary diamond, the size of a large walnut. The gem sparkles with magical enchantment and can be used to generate a personal whirlwind around the user, protecting from projectiles, and even lifting light objects or people from the ground.

The Orator- A six inch porcelain statuette styled in the shape of a robed man speaking. When the orators head is pressed against a persons throat, it greatly amplifies their voice.

Things of note
Ryk Handelaar, wealthy merchant, loves exotic and rare things. This includes animals, and he has a veritable zoo on his estate. One of his favorites is a strange cat. Another is a pure white fox. He also has four pseudodragons, a black one, gold one, green one, and blue one. The latest addition to the collection is an exotic bird.



Relationships
-Friends:

    Einin "Owl" Beirne is Theo's rival, student, and friend. Owl is a vigilante that believes strongly in justice and has a high moral standard. In their first meeting, Owl decided that she would defeat Rufus. Rufus however, decided Owl could be valuable to him and inserted himself as Ryk into the life of Einin Beirne. He soon became her sword fighting instructor, and the two started becoming friendly. More lessons, a lot of seduction, and one EPIC rescue later, and Rufs/Ryk and Owl/Einin are now close friends. He has more training for her planned, to make her as talented in his field of expertise as he is. She doesn't know his name(s) are fake.

-It's Complicated:

    Dylanna Swinden - Theo is in love with her. Has been for years. He finally has admitted it to her and she reciprocated. They are now engaged to be married. With his dual life, the relationship is still complicated. She knows all about his past before coming to Arca, and that his real name is Theodore Wrenthis.

-Family:

    Sam Swinden is Theo's son. Dylanna recently told Theo the truth of Sam's parentage. This lead him to admit his love for her, and in turn to their engagement. The boy brings a joy to Theo that he never thought he'd experience. The feeling is strange and new, but one that Theo likes. He will die to protect his son, and hopes to give the little guy siblings.

-Guild:

    The Soot Wolves

    Alko the bar tender of the Wolves Den, was a childhood companion and ally to Theo on the streets of Zantaric, and followed Theo to Arca. He was never as skilled or as smart as Theo, but they saved each other enough to form a bond between them. Theo has mixed feelings about him being here as he is a reminder of a past he longs to forget. But the friendship built on mutual survival that they shared as children, keeps Theo from killing him. Theo has always seen Alko as a tool to be used, and Theo takes good care of his tools. Alko though, always thought of and treated Theo as a friend. He is also attracted to, and perhaps in love with Theo, but would never be willing to discuss those ideas with anyone. He is fiercely loyal to Theo, and would die to protect him. Theo isn't that soft. Alko is a genius when it comes to languages. As a child he created a coded version of the common tongue that he taught to Theo. Theo has since taught that language to his few truly trusted allies in the Wolves.

    Chora's father hired the Soot Wolves to kidnap her to get her fiancé to pay a randsom. When the fiancé refused to pay, her father couldn't afford to cover the cost of the Soot Wolves and Rufus used this knowledge as Ryk Handelaar, wealthy merchant, to secure a deal that completely bankrupted Chora's family, and put Ryk in control of their estate. The view that Chora got of the entire situation changed her life forever. She decided to stay on with the Soot Wolves, and she found that she had a great apptitude for the healing arts. When the previous lead healer died in a ridiculous experiment, Rufus asked her to take the position. Rufus and Chora were briefly lovers, but Chora realized that Rufus would never love her, and so she let the relationship go. Chora is very loyal to Rufus and is part of his secret inner circle. She can speak in a coded version of the common tongue taught to her by Rufus.

    Heinin, the main fence for the Soot Wolves, is a member of Rufus's inner circle. When a younger, stronger, Scavenger Wolf tried to take the position of The Coyote away from Heinin, Rufus slipped a dagger between his ribs, saving Heinin. He could have killed Heinin then and taken the role for himself, but Rufus has always been a player of the long game. He recognized the cunning mind in Heinin that would make him a powerful ally. He served Heinin loyaly until he stepped away from the Scavengers, but that loyalty is still returned by the greatful Heinin. Heinin stepped down from the position of Coyote, relinquishing that place to Zeina when Rufus became the Red Wolf. He makes nearly as much money as a fence as he did as Coyote, without any of the responsibility. He's secretly a spy for Rufus, picking up information through the transactions he makes with Wolves selling stolen goods. He can speak in a coded version of the common tongue taught to him by Rufus.

    Wag, the bouncer in the Wolves Den, is a personal recruit of Rufus. Early in his career as a wolf, Rufus saved Wag from an assassin and the tavern bouncer joined up with the wolves as an enforcer for the Blood's soon after. He retired from being a Blood and became the Den bar bouncer when Rufus, became Rufus. The new job suits him, as he doesn't like killing and prefers knocking the heads of rabble rousers to breaking legs. One of the few truly trusted by Rufus, he is secretly a spy for the Red Wolf, listening for information that slips from the lips of drunk Wolves. He can speak in a coded version of the common tongue taught him by Rufus.

-Enemies:

   
Valeska Horst is a former lover that held power in the Soot Wolves. She meant nothing to Rufus beyond the pleasure she gave his body. When she sabotaged a Swinden shipping fleet Rufus nearly killed her. In a moment of mercy he spared her. The omega of that time, who is dead now, warned that if he didn't kill Val, that she would haunt his life. Turns out the little guy was right. Valeska kidnapped Sam and then took Dylanna hostage when Rufus went to save him. She fled when her plan was defeated. Rufus hunts for her.

    Defalcat rescued and mentored Theo, but kept him prisoner in his apprenticeship. Theo stabbed him in the back with a dagger, and stole some magic items from him. He left Defalcat to die but the thief somehow survived. He became a member of the Mountain Cats at some point, and is currently a captive of the Blood Wolves.

-Developing:

    Jarrett L'isson is a killer for hire, an assassin, or at least that's what Rufus has learned so far. He finds the Blood Mage interesting, and thinks he could be useful. He is the only assassin that has free reign of the city. Any others are thrown out or killed by the Soot Wolves.

-Dead:

    Nammick was Dylanna's father. Briefly a father figure to Ryk, Nammick is the only person to use his wits to discover Ryk's secret duality as Rufus. It was a constant effort of his to get Ryk on the straight and narrow. Had he not died, it is likely he would have succeeded. He also thought that he and Dylanna were a perfect match, though Dylanna never thought so. He'd be happy to know they are engaged and have a son together. (died only within the last 5 years. murdered?)
History

Quote
"Your valuables or your life. Makes no difference to me."

THREAD TRACKER
(Listed in order of occurrence)

Current Threads
Can the Wolf Catch the Hawk?
I am the blister that bursts in your boot! {WARNING!: Mature Content}
The Late Kiss Goodbye {WARNING!: Mature Content}

Complete Threads
I am the terror that flaps in the night!
I am the sourball in the candy jar of goodness!
Payin' the bills!
Card Tricks
Don't Shoot, The Messenger Is Behind Me!
I am the flea you cannot flick!
Candy-Coated Heart of Darkness! {WARNING!: Mature Content}
Eyes of Blue
When the Alpha's away the Wolves will play
Racing Against the Moon
Myriad Acts of Banditry!

Dormant Threads
#38
These dirty streets filled with crime and violence were not his favorite location on this diverse planet. The last twenty years, trapped as a mortal had some close calls, and he tried to avoid places like this, where he could meet a gruesome death. But Ritousaey couldn't resist his urge to find a god. When he heard whispers that The Hunted Asgardian was in the area, he came without hesitation. Three weeks of back alley deals and rumors in taverns and he finally found his quarry. He wasn't sure what he wanted with the god, but it was an interesting prospect. Charik had thought himself a God but the Naga King never met one with power like Mr'latipla. If Raiden was truly an Asgardian, he would be pretty high up the latter of "immortals", even if he wasn't a GrandSoul.

Rit had been tailing Raiden for over an hour. With his goggles fitted in place his vision pierced the shadows of the hood, and he could see the distinctive A that marked his face. But without his immortality, and the power that came with it, he was sure Raiden would know that he was tailing him. So why hadn't the god lost him? And what was Raiden up to? Nobody else noticed his presence, but he wasn't doing anything of importance. Could a god simply want to walk the dirty streets without being bothered? Damn his mortal shells inability to read minds or view the future.
#39
Northern Serendipity / Looking for fun?(open!)
April 02, 2013, 01:22:57 PM
The Weal of Thyme turns, and ages come and pass, leaving memories that become legend. Legends fade to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the-.

"Oh get on with it! So many stories have these long winded openings! I want some action. Lets step up the narration. Where am I?"

Ritousaey, reluctant guardian of the multiverse, walks down a road through Northern Serendipity. He's headed toward Darken Vei, looking for a bit of a respite from his travels. He plods along alone, on a chilly afternoon, a bit of dust in the air around him from his own shuffling gait.

"Really now? I'm shuffling along a road? I can fly without effort, and on top of that I can instantly teleport myself anywhere in the multiverse, and you have me SHUFFLING along a dirt road? Narrate me somewhere fun already! Make it really fun and I'll promise to be mortal for the whole story, maybe."

We find our hero in a packed tavern in Darken Vei. He's on his eighth pint of ale. So many have come tonight that the seats are full, and many stand between the tables and at the bar. Women and men have come together to celebrate the end of a very successful day of work and trade. A few groups of young mages from the academy are even present. A trade caravan has come through and made everyone very happy and not a few a bit of coin. Friendly carousing and occasional groping is found pleasantly throughout the establishment. But every party has its share of trouble makers.

At the table behind Ritousaey, two men begin to argue over what was a friendly game of dice. One man accuses the other of cheating. "Push up your sleeves ya cheat!" He begins to round the table toward the accused and the other men fall silent and watch. The silence spreads like fire, and soon all the patrons are quietly watching.

"I didn't cheat!", the man exclaims pushing up his sleeves. "You just have a fools bad luck!" And with that he gives the accuser a hard push. He stumbles back and bumps into Rit, just as he's taking a drink of his ale. It sloshes down his front, and the tension in the bar grows. Rit sets down his now empty stein, turns around, gently picks up the man that is now sitting on the floor behind him, and brushes him off.

"You're a bit dusty from your fall. Can you stand steadily?" Rit seems calm but the man is still unsure. No unarmed townsman looks at an armored outsider with several weapons handy without a bit of caution.

"I'm sorry sir. I can stand just fine. My compatriot simply shoved me is all sir." The man spat the words out quickly to try and soothe the situation.

"You're compatriot? Since when do uneducated tavern dicers have such beautiful vocabularies? This narration is garbage." The addled commoner looked confused at Rits words.

"Narration sir?"

"Don't worry about it. I asked for fun, ale down my front isn't fun. You know what is?" Rit grinned mischievously at the man.

"No sir."

"A BAR ROOM BRAAAAAWL!" As he shouted it, Rit picked up the chair that he had been sitting in, and threw it at the man who had shoved his 'compatriot'. He fell into the table, flipping it and knocking over two other men. After two stunned beats of silence filled the tavern, all chaos broke loose.
#40
Deep in the Kishahn Jungle -this time-, not far from one of the five World Trees the druids here -this here- called the Great Oaks, in a -sometimes- rarely found clearing, away from prying eyes -mostly-, a battle was fought -maybe- that decided -or perhaps not- the fate of the universe. Such is the way with time. Things don't always happen the same everywhen. In that version of that now in that version of that place, things would happen that way -kinda- if they happened at all.

A lone figure stood waiting, impatiently, for someone or something that was apparently later than expected. Between his light absorbing silvery-gray cloak and his light bending black armor, it's hard to keep your eyes on him, if you were present to lay your eyes on him in the first place that is. He fidgets a bit, tapping his toe, and glances up to check the light of the sun. The ground suddenly begins to shake. The quake, rather intense, even toppled nearby trees, and a large boulder cracked letting forth a stream of water. The man seemed completely unfazed, as if he didn't feel the tremors. Ominously dark clouds rapidly filled the sky, lightning flashed, thunder clapped, and a heavy deluge began to fall. Again the man seemed unfazed. The heavy downpour seemed as if it was bending around him. But that couldn't be so, could it? Perhaps it was a trick of the light?

Between the rolling ground and the downpour, nobody for miles would be having a pleasant time, but the man stood, now motionless, through it all. It continued steadily for an hour, the new stream, and the rain, flooded the clearing. As the water level rose, an on looker would have trouble not noticing that the man rose with it. At first glance his feet appeared to be firmly planted on the ground. But as that was no longer ground but the surface of the rising water level, that couldn't be possible. Faster than it all began, the quake and the rain stopped. A large bolt of lightning split the air and struck nine meters in front of the lone figure. He was undaunted.

A vertical slash of light appeared at the spot where the bolt struck and extended six meters into the air. Something inside the light pried at it, attempting to widen it, and in a moment succeeded. Giant tentacles pushed their way out and widened the portal more. Soon it was as wide as it was tall, and a giant monster began to push its way through. Its bulbous face, with three eyes, and a maw filled with razor sharp teeth, swiveled around, viewing the scene as it struggled to get through. It quickly spotted the man and paused in its writhing.

"You're late!", the man called to it. "Other mes' have already finished this encounter. I may have all the time in the world, but I still value punctuality."

The creature, not pleased with the beratement, let out a roar at the man. "Bow to me mortal, for I have come to devour this world, and all the others in this puny universe. You are nothing in the path of Mr'latipla. I will honor you with being devoured first."

"Really?", the man said sarcastically and with a smirk. With feigned enthusiam he continued, "You promise? I always wanted to be the first to be devoured by an arrogant being that believes itself superior to all other lifeforms in the multiverse." The man lifted his legs into the air and floated in front of the creature in a prostrate position. "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!" The man then began to laugh and roll around in the air. "You galactic destroyers are all so cliché. Did you really think I would subjugate myself to you? And whats with the tentacles? Can't any of you evolve to have arms and legs, why are you always monstrous."

The monster, Mr'latipla, first looked confused, then stunned, and finally angry. It began to slap its tentacles against the water and the trees in the area. "You dare mock me!? I am Mr'latipla, destroyer of worlds, devourer of universes, I am God!"

That seemed to upset the man, as he stopped his laughing and rolling about and stood in the air before the beast. "I caught your name the first time, not that it matters, and the narrator is right. That did piss me off. You are not God, perhaps A god. Little g though, not big g. I know a thing or two about the big g God. He's way cooler than you. Too busy to deal with you, that's why I'm here." The man walked forward as if up invisible stairs. "It would be nice if I could just unplug your big window and cut you in half, end this quick and easy. But as this isn't that universe I'll have to do it the hard way. Lets make it interesting for the readers." And with that he dashed forward, a beautiful bastard sword appearing in his right hand, and a eerie white sickle in his left.

Mr'latipla swung at the man with all his tentacles, battering him with suckers and barbs. As fast as the man was, dodging and twisting, spinning through the air, hacking at the appendages, some were able to strike him. He let go of his sword and it began to dance and spin around him, slashing at the reaching tentacles. He drew another sword from under his cloak and began to hack his way to the eyes of the beast. As a clear shot presented itself he threw his sickle like a boomerang. It slashed across one of the giant eyes, and returned to the man, now half blood red. Between the dancing sword and his own slashes, he was getting covered in black ichor, ichor that was beginning to smoke.

Between the burning, poisonous ichor, and the barbs on the tentacles, the battle was taking its toll and the man was slowing. He threw his sickle at another of the eyes, but on its return the monster Mr'latipla knocked it out of its flight. Now separated from his dancing sword, by several severed tentacles, and his sickle lying who knew where, the man had only his simple steel short sword. He ran toward the maw of the beast, heedless of the damage he was sustaining from the many blows, and the looming danger of the maw itself.

"You promised to devour me first, here's your chance!" The man let out a war cry as he dove into the maw, past its razor sharp teeth. Mr'latipla began to laugh at the foolishness of the man, and at its own success, but soon grew very still. After a moment it began to writhe intensely and let out a hideous scream. It began to uproot trees and even smashed the nearby boulder to dust, plugging up the new stream. Then the creature was still again. The man cut his way out of the beast, and stumbled away, falling to hands and knees, as it, and its severed parts, began to smoke and burn with black flames. The portal winked out of existence now that Mr'latipla was no longer willing it open.

Covered in the black ichor, and the slimy purple guts of his newly slain foe, he crawled to the dying stream. The battle had knocked away most of the water in the area, and he hated waking up in a mess. No luck this time, he didn't have the strength to clean up. He turned to face the jungle nearby and gave a weak wave.

"I don't know who's out there this time, or how, or why you happened to find this place today. I know you've been watching since before the quake started. At least you didn't try to help this time. Others did, will, and most die." He laid down, rolling onto his back. "Well come out then", he called, "No reason not to come ask your questions. Have your curiosity satisfied. But hurry, this me won't be alive much longer." With that he let out a long sigh, and waited. Soon this horrible mortal pain would end -hopefully-.