The Essyrni Thieves' Guild
The Essyrni Thieves' Guild is arguably the largest criminal presence in Essyrn. While it's members may have different motivations and beliefs, they are all bound by their common trade of thievery. And, they are always looking for new talent.
Locations
The Guild makes it's home in an old tavern called The Laughing Jackal. While The Laughing Jackal feels, looks, and operates like a regular inner city tavern, it's merely a front to avoid the suspicion of the guards. If one goes to the basement and looks behind the staircase, there is a hidden door to headquarters of the Essyrni Thieves' Guild: The Rathole, a large underground complex with bunks for guild members, a vault for the treasury, and an office where most of the negotiations between the guild and it's clients take place.
Members, Ranks, and The Rules of Thievery
While any member of the guild can bring someone in to join the Guild, the prospective thief has to go to one of the Master Thieves in order to actually be inducted. Part of the induction requires that the member-to-be follow the Rules of Thievery, a set of rules The Guild-Master implemented to better the organization:
I. Thou shalt not steal from the poor and homeless.
II. Thou shalt not take what thou cannot carry.
III. Thou shalt not leave thy fellow thief to the guards.
IV. Thou shalt not compromise the Guild.
Upon accepting the Rules of Thievery, the prospective thief is formally inducted, and their first small jobs follow soon afterward, usually given the rank of "Snitch". After the rank of Snitch is Thief, the most common rank in the guild. Master Thieves are hand picked by the Guild-Master, and often have years, if not a few decades of experience in the craft, and there are only three at any one time. The rank of Guild-Master is handed down from the previous Guild-Master to his/her chosen heir, although, in the event of there being no chosen heir upon the Guild-Master's retirement/death, the entire guild votes on a new Guild-Master.
Title | Name | Player |
Guild-Master | | Klezmer Gryphon |
Master Thief | | Anadwen |
Master Thief | | Sir Zane |
Master Thief | | Daedra |
Thief | | SANG |
Snitch | | Nephero |
Snitch | | Ickedu |
Snitch | | Ferr Windston |
Thieves | Open indefinitely | |
Snitches | Open indefinitely | |
*Positions labeled Open indefinitely mean that there can be an unlimited amount of characters at that particular rank.FencesFences are, at the simplest, the merchants and shop keepers that buy your stolen goods and make sure no one knows where the items came from. While the network of fences throughout Essyrn is a separate entity in itself, not really considered a part of the Guild, most, if not all have connections to the Essyni Thieves' Guild, and thus are listed here as trusted depositories of less-than-legally-obtained items.
Shop Name | Shop Owner | Player |
Dusted Steel | Ibn La'Ahad | NPC |
Molten Weapons | | Brisinger987 |
Open | Open | Open |
*Although there are only two slots up at the moment, there can actually be many more fences, and the list will be expanded as more people add their merchants and vendors.