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#21
This must have been a very nice castle. Built for beauty over purpose, or so he'd been told. Lots of sweeping, elegant architecture he was sure - expensive stones and lots of engravings. And the interior was likely even more decadent. Silvers and golds and tapestries and paintings done in rich, ripe hues. He could only image how intricately woven the rug beneath his feet was, with millions of threads done in the most potent dyes available.
Of course, he had to image it all in his mind's eye.

Standing the grand audience room, Ghost was awaiting the arrival of his most prestigious contractor to date - the Queen of Serendipity herself. Hands behind his back, he was dressed in his usual white garb - a thin robe-like top, loose fitting pants, and a pair of somewhat travel worn boots mostly hidden beneath. Across his eyes was a thick black blindfold - the reason for his inability to see the grandeur of his surroundings. But if he did not have it, he'd have been instantly blinded by the sunlight pouring in through the windows, its warmth felt upon his dark skinned face.
All his long 'white' hair was pulled back into a neat tail at the nape of his neck, the diamond embedded in his forehead catching the light with its facets. At his feet was a small traveling pack - all his worldly possessions held therein, apart from one.
Hidden beneath his clothing was his dowsing stone, a pure lump diamond on a chain, and the only thing of value he owned.

Now, to see why the Queen would request one such as himself.
#22
Another evening whittled away at the bar. This was starting to get terribly stale...he could only drink so much, fuck so much, and pester the hell out of Yuudai so much before it all became old. And considering he'd been stuck in this horrid wretch-pool known as 'retirement' for a few years already, his list of options had gotten quite overused.
He grumbled into his drink before finishing it off in a single swig. Honestly, it was somewhat ridiculous for all the taverns in the area to know you by name, and even have your favorite alcoholic concoctions memorized.
For fucks sake he needed SOMETHING different to do! He was about ready to crawl out of his own skin!

Dammit, he should have invited Yuudai out tonight, that fucking homebody. He scratched at his chest, blunt nails relieving the itch on his almost totally bare chest - he was wearing his usual dark blue robe-style top, and as always, it was just barely tied shut and thus shared most of his tanned chest with the world. He was just too lazy and couldn't be assed to properly tie it. Besides, he worked fucking hard for these muscles, why shouldn't he show them off??
Bellied up to the bar as he was, he was leaning haphazardly on just one leg, the other tapping the ground mildly with a booted foot. His hand kept reaching up to run through his white-and-lavender hair, tugging at it with a decidedly irritable air. Shit, he should have just gone to the Randy Peach. At least it was easier to work off aggravation there - nothing like some good hard exercise for his back and hips!
#23
Serendipity / Rheinallt Di'Veera; King of Serendipity
August 01, 2012, 12:16:39 AM
__________________QUICK STATS
Name
Rheinallt Di'Veera
Age
42
Gender
Male
Species
Human
Ethnicity
Serenian
Height
6'2"
Occupation
King of Serendipity
Residence
Serendipity

__________________IN-DEPTH STUFF

Physical Description Rheinallt is a big guy - he fills out his tall frame with wide shoulders and a broad back, all of him well muscled by way of genetics and a habit of physical activity. He definitely appears to take after some strong human blood rather than fae, though his features are attractive enough. His skin is perpetually sun-kissed, darkened to something of a tan thanks to a lifetime under an ocean sun. He has bright sea green eyes, ever creased with laughter, his mouth usually turned upward in a smile. He has a mane of hair that easily reaches to brush his shoulders, all of it slightly wavy and generally windswept and in some state of disarray. He also sports a fairly long and full beard, though it is tamed somewhat by his penchant for braiding a portion of it on either side. Both the hair on his head and on his face is a rich fiery red with streaks of orange and yellow, as if it were all made of flames. Unless he's being forced to attend a formal event, Rheinallt will always dress for comfort and durability over fashion - he's generally out getting into trouble anyway, so it's best to be outfitted with rugged boots, thick pants, and a rough top. He's also terrible about properly lacing/buttoning his shirts, so generally there's a generous swath of chest and a bit of curled red hair to be seen in his day to day wear. He also tends to goes barefoot around the castle...overall, his lack of proper wardrobe etiquette is a never ending headache for his staff, who seem to spend as much of their time chasing him down as dressing him.
On another note, he does possess a few scars - large ones, at that. Mostly along his ribs, back, and thighs - large raking things, likely made by talons.

Personality Loud, bright, vivacious - Rheinallt is full of life and vitality. He brightens and warms any room he enters, usually smiling and brimming with good humor. There is hardly a mean bone in his body, and even in the face of antagonism, he can generally make them feel the fool by being even more friendly. Though he does not enjoy stiff formal events (and he's always anything but 'stiff' when attending them) he luckily has a natural wealth of charisma and an innate love of people. All the same, he is most comfortable outdoors, doing something with his hands. He can be considered laid back almost to a fault, though if a dire situation is explained as EXTREMELY IMPORTANT, he will buckle down and do what is necessary.
Sometimes described as a hyperactive child, he does often come across more like an overgrown youngster when excited or impatient. Otherwise he's a lot like a giant walking teddy bear - go on up and give him a hug, he'll likely hug you back!
He can turn on his roguish charm when he wants or needs it, sometimes surprising those around him (as his default setting is something of an adorable doofus), but he's very careful with lady folk - he watches his language, and is always gentle and kind to them. He has his own honor code about how to properly treat women, children, and the elderly.

Magic/Abilities
Gryphon Taming - he's always had a knack for working with these animals, ever since he was a boy. He's not afraid to get in there and be physical with them (hence his scars) but he would never be cruel to these majestic creatures. He has a healthy respect, and an overabundance of love, for Gryphons.

Great Hunt - back in Featherfall, there was a great Gryphon hunt - like the grand hunts for Stag or Unicorn in other areas. With a great knowledge of these creatures, Rheinallt always had a good run, though he would only ever kill one creature a season - after that, he took a very staunch no-kill policy for the remainder of the hunt.

Swordsmanship - practices this daily, and relishes in the exertion. He's also gotten rather good at it, after so many years!

Water Magic - ironic given his appearance, but Rheinallt is quite proficient in many types of magic involving water.

Relationships
Qiana Di'Veera - Wife and Queen of Serendipity. Though wildly attracted to her upon their marriage 15 years ago, he would never dream of forcing a woman to his bed - not even his wife! Thus over time he has adjusted his view of her to something more akin to a sister and friend. That has made their recent attempts at an heir extremely...awkward for them both. He is always very affectionate with her, hugging her, kissing her cheeks or head, picking her up - but it is entirely platonic, though the public need not know that!

Everything else open! Lovers, friends, nobility, castle staff, sparring partners, etc!

History
Born and raised in Featherfall, he spent more of his time rough housing with Gryphons than bothering with royal succession and nobility bloodlines. That changed (somewhat lol) with his political based marriage to Qiana, thrusting him quite abruptly into the High Nobility. But his mischievous, carefree ways couldn't be forced out of him so easily - many a time did his new wife find him in the aerie playing with Gryphons and half torn to shreds for his efforts. His lifestyle took another blow when his wife was called to the throne, and he with her - now a king! Still he could not be made entirely into a proper noble gent...though it seems to add to some of his appeal with the people lol.

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#24
Plotting Center / Have charries, will plot!
July 30, 2012, 12:49:04 AM
Awright guys, I have a butt-ton of charries and I think it's high time I started harassing everyone for threads lol. I wish I could just put up a plot-specific post, but I wanna rp them aaaall right now ;A;

Little blurbies are here!

It's divided by area (Adela, Connlaoth, etc) so you can find charries in the same area as your charries pretty easy. I am open for all sorts of randomosity, romancling, and derptasticness! <3

Right now only Ghost and Rheinallt aren't on there yet cuz...I'm lazy and haven't updated it yet orz FULLY UPDATED BROS
#25
Serendipity / Ghost; Advisor, Dowser, and Spy
July 30, 2012, 12:24:50 AM
__________________QUICK STATS
Name
Ghost (real name Otieno)
Age
22
Gender
Male
Species
Haithian
Ethnicity
Unknown
Height
5'6"
Occupation
Advisor, Dowser, Spy
Residence
Serendipity

__________________IN-DEPTH STUFF

Physical Description Ghost is short and slender, having more the lithe musculature of a runner rather than being bulky. His skin is the color of chocolate, a natural shade, as he is almost never out in the sun. Being a Haithian, he has a precious stone embedded in his forehead - a diamond. And since Haithians always have the same eye and hair color as their stone, his are transparent. His irises are like slightly frosted glass, though it is hard to tell, as they make his pupils look overlarge thanks to their lack of pigment. Unable to keep out light, he must wear a thick blindfold if faced with sunlight or anything brighter than a single candle. His hair, kept long at shoulder length, gives the impression of being white when all together (much like a polar bear's fur) but upon closer inspection the strands are like filaments of glass. He generally wears flowing white or gray clothes, similar to robe tops and loose pants. If he is out on a mission, which are done exclusively at night so he may see, he naturally dons black clothes to help him blend into the shadows.

Personality Soft spoken, Ghost generally doesn't make much of an impact on a room if he chooses not to. He is polite and well versed in etiquette, yet still seems to be lacking a certain amount of 'people skills' that shows in certain situations. He's not had much one-on-one interaction with people due to his reputation for being mysterious and shut off from the world. Truthfully he simply has to stay in dark rooms, with no more than a single candle for light - not the most inviting atmosphere for most people. Other than that, he seems rather transient - like he has no real place in the world, and simply drifts. He doesn't seem to have any attachments, and he offers his skills for hire to those who would have need of them - however he does seem to have standards for who he's willing to work for. He is passive and gentle, but sometimes in flashes, it appears as though he is forcing himself to be as un-aggressive as possible.

Magic/Abilities
Dowsing - using a diamond on a silver chain, probably the only thing of worth he owns, Ghost can perform extremely accurate dowsing. From finding items, to answering yes/no and either/or questions, his ability to determine the truth is almost unparalleled.

Empathy - Haithians are natural empaths, able to sense the emotions of any living thing, specifically fellow humanoids. Ghost can sense people, even if he cannot see them, making him an exceptional scout. His ability to sense the true emotions of people also helps in his spy work. DOWNSIDE - Haithians are not just basic emotion-sensors, they actually are able to feed off the emotional energy. The pain of others is particularly potent, like a drug to a normal person, and once exposed to it a Haithian can find it all but impossible to resist the urge to cause pain in others just to feed off the energy.

Scout/Spy - Ghost is incredibly quiet when he needs to be, all but silent when he moves. He's quick minded, able to make split second decisions where necessary, and he's nimble, fast, and flexible - all good traits in this line of work.

Pianist - A hobby more than anything, Ghost enjoys the haunting tune of the piano and so he taught himself to play, and has continued to practice through the years. Since he is often unable to look at the beauty of things, he enjoys music far more than your average person, as the lighting doesn't matter when you're listening.

Relationships
Qiana, Queen of Serendipity - His latest employer. He's quite honored to work with royalty, but his overall demeanor has not changed despite the fact she is the Queen.

Other positions open! Past employers, people he's met on his travels, etc.

History
Ghost doesn't usually open up about himself, generally rebuffing questions about his past with questions about why it matters in the first place. He spent a fair portion of his childhood in La'Marri, though he was an orphan and generally kept to himself thanks to the limitations on his vision. When he was sixteen, he began to travel and offer his skills as a way to feed and clothe himself. It's been an eternal journey since then, though he doesn't seem to have any real end goal in sight for his travels.

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#26
Adela / Tommi; Thief
July 28, 2012, 12:59:01 AM
__________________QUICK STATS
Name
Thomasina, but goes by 'Tommi'
Age
15
Gender
Female (believe it or not)
Species
Human
Ethnicity
Questionable
Height
4'10"
Occupation
Thief
Residence
Thieves Guild

__________________IN-DEPTH STUFF

Physical Description Tommi could easily be mistaken for a boy if not for the pitch of her voice...although even that's not always enough to differentiate her. Scrawny and rough, Tommi definitely is not the picture definition of a lady. She has straw-blond hair that was chopped roughly at jaw level - or at least most of it was. It tends to have a layered sort of look...as in various parts sticking up in various directions at various times. You get the idea. Her eyes are a burnt orange color, large and expressive in her face - not that she needs any help expressing herself. She's relatively pale skinned, with an overdose of freckles across her face (that are usually obscured by the layer of dirt that can usually be found on her), shoulders, arms, back, and thighs. She's tiny and appears to have little to no curves - appears being the key word. Puberty has hit her to some degree, she just chooses to cover and bind those parts that are getting some added cushioning thanks to stupid hormones.
Always scruffy and dirty and in some state of disarray, Tommi tends to wear whatever is comfortable and tough. Tops and bottoms are always frayed and patched in at least two places, and she has a habit of going barefoot almost always - even if she has shoes, she tends to either forget or not give enough of a damn to stop and put them on. She is unadorned save for a single gold loop in her right ear.

Personality Probably not a surprise, but Tommi is tough as nails. She was raised more by the streets than by a person, and her lack of proper upbringing definitely shows. She is crude and crass and blunt as hell. She has a filthy mouth and a small vocabulary - you do the math. Size and gender matter not in her quest to be the baddest street urchin out there, and she's put a sound beating on more than one person despite her tiny stature. She is reckless and fearless, and surprisingly clever despite also being rather dumb - she's got the eyes of one who's had to keep herself alive her entire life, and so she misses very little when watching the goings on around her. Her sense of humor generally hinges on the misfortune of others, and she's known to make fun of anyone and everyone, though generally only with stupid verbal jabs at her fellow ruffians. She has a fiercely protective streak in her, as well as an almost equally large one of loyalty, and they often overlap when it comes to the people she considers 'hers'.

Magic/Abilities
Pickpocket - she's basically got this down to a fine friggin' art.

Runs like the wind - or like she's being chased by a man three times her size. Usually the latter. She's quick and nimble and faster than greased lightning, even in crowded areas or tight spots.

Lock picking - learning this from her fellow thieves, she's picking up on it rather quickly.

Relationships
Vahni - This cutie face is her 'brother' of sorts. They spent a brief time being raised together by the same elderly lady, as well as some time on the street after her death, but eventually they lost contact in the chaos that is street life.

Sachi - Something like Tommi's mentor, she's a thief in the Thieves Guild as well. Tommi has attached to her like a little sister, and is quite eager to learn all she can from her.

Cadmus - Shove off ya giant shithead!

History
She doesn't much remember her parents - for all she knows they too were homeless, or her mother was a prostitute, or what have you. She just knows she's been on the streets almost her entire life, and they are her home. She spent a brief stint with an old lady who took in a bunch of urchins, and who gave her the name 'Thomasina', horrid as it is! That's where she meet Vahni, and despite the fact the boy was both older and bigger than her, she took to protecting him as he was something of a big fat crybaby. She lost contact with many of her fellows once the old woman died, the streets and back alleys drawing them apart.
She ran into Sachi a couple of years ago, and has stuck to her like glue, knowing a good thing when she sees it!

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#27
Connlaoth / Sorin of the Morrigan; Witch
July 27, 2012, 12:38:48 AM
__________________QUICK STATS
Name
Sorin of the Morrigan
Age
17
Gender
Male
Species
Human (probably...?)
Ethnicity
Adelan (probably...?)
Height
5'8"
Occupation
Witch (on the run)
Residence
Connlaoth (unfortunately!)

__________________IN-DEPTH STUFF

Physical Description Sorin, still having the slender frame of a young man, is all muscle. His skin is pale, almost unnaturally so, and it does not seem to react to copious amounts of sunlight one way or another. His hair is pure ink black, brushing his ears and sweeping across his forehead, save for at the very back - there it is held in many small braids interwoven with feathers, beads, fangs and claws that reach about mid-back at their longest. His eyes are an intense, bright, otherworldly shade of green - arguably his most defining feature - and have an exotic cat-like shape to them. His face is youthful, with mostly delicate features, so that he could probably be best described as 'pretty'. His ears are pierced, his right more heavily than his left. In his left ear is a single large half-circle created from two bird talons tied tightly together at their thickest point and then slid through the hole (thus stretching it out, much like a gauge today). On his right ear is a silver loop attached to a chain that weaves itself through two other piercings higher up on his ear, the chain ending with a small crescent moon and left to dangle.
His wardrobe is sparse. His black pants are made of leather of some kind, but appear to be a patch-work of many different pieces. Well-worn boots of an equally dark color ride up to his knees, buckled into place. On his top he wears nothing but a long, wide scarf of a deep red, almost black itself. Usually wrapped about his neck, he is able to pull one of the folds up and over his head much like a hood. The ends are adorned with tassels, each one capped with an animal-shaped bead carved from bone. A curved blade sits at his hip, originally a ceremonial knife, but now it is more often used to help him defend himself. A bow and quiver of arrows is also usually on his person, for hunting purposes (though picking off a Mordecai or two with it has happened before). His mother's staff, a gnarled black branch with a dark purple stone set in the top as if held by boney fingers, is usually strapped to his back.

Personality Sorin is quiet, but that is mostly due to not having an adequate partner with whom to talk (as two young girls, one of whom even quieter than himself, do not make for the most chatty company). Despite living a rather feral life, Sorin possesses a strange tendency toward gentleness. He cares for the two girls in his possession with tenderness and love, and often helps troubled animals he comes across, putting his healing abilities to good use. He has also helped the occasional traveler, usually by passing along one of his herbal remedies rather than risking using any sort of magic. He does not enjoy hurting those that pursue him, but he knows it is necessary, and for the sake of keeping his 'sisters' safe, he will use any means necessary. He is capable of a frightening degree of ferocity, especially when cornered, and acts more like a wild animal than a person. But one should not be led into believing he is stupid - Sorin is incredibly keen and clever. He has already learned much of the Mordecai's ways, allowing him to adapt and create tactics to escape or kill them. He is also very curious, and will sit for hours to observe and learn something, whether it be about a nesting bird or a group of Mordecai attempting to track him through the wilderness. It is his quick mind that has allowed him to survive this long.

Weaknesses So far, nothing seems to slow him down, much like his mother before him. He lives for the sake of the two little girls with him, and will put himself in harm's way for them - making them probably the only piece of leverage against a person otherwise unfettered by worldly possessions and attachments.

Strengths Sorin is an incredibly powerful witch (or mage if you prefer), coupled with a very sharp intellect. He is also perfectly at home in the wilderness and can fend for himself with relative ease. And should his power to cast spells be nullified by a Mordecai, he still has a few tricks up his sleeves. Overall, it's his versatility that makes him such a tricky opponent.

Likes Being outdoors, the moon, all manner of creature (but specifically crows, spiders and wolves), sleeping under the stars, morning dew, the whispering of the wind, swimming, taking naps in trees, singing with the birds, cuddling with bears, riding dire wolves, riding stags, teasing snakes, honey, figs, rabbit meat, teaching Lavi magic, communing with the gods of earth and sky.

Dislikes Mordecai, knights in general, hunters of beasts (feels they do not pay the proper homage for the creatures they are killing), snow and cold weather, the strange objects that shoot balls of metal (aka guns), Lavi and Lumi being threatened/hurt/endangered, his mother's final spell.

Magic/Abilities Can cause plants to grow into monstrous entities; can control plantlife in general; can enthrall animals to do his bidding; can call his chosen animals (wolves, crows, spiders) to him; proficient healer both with magic and herbal remedies; able to alter the weather - usually to summon thunderstorms or fog; can 'breathe' fire (trick spell); can make himself immune to fire, as well as summon blue-black flames of an unnatural sort; can understand the 'speech' of most animals and creatures; able to transform into an abnormally shaped wolf (some mix between werewolf and regular wolf); proficient in enchanting items; his scarf is enchanted and can be used both as a weapon and a shield; unsurprisingly, his knife is also heavily enchanted, but apart from being able to block sword blows as if it too were a sword, it's powers are largely unknown; the buckles on his boots are also enchanted, allowing him to move much faster and more nimbly than your average human.

Relationships Morrigan - Mother - a witch of infamy, she led the family group for many years. She kept the group safe, but at the same time it was the tales of her unnatural power that ultimately drove the group from place to place to escape attack. She was said to have been devil born and un-aging, and that she lay with men and begot all manner of creatures, werewolves in particular. She could command ravens and crows, as well as wolves, dogs, and all manner of vermin and insect. She was a master shape shifter, though all her forms had a certain demonic edge to them - she was even rumored to have once taken the shape of a dragon. She was eventually killed in Connlaoth by the Mordecai, along with most of the family unit, as they were not accustomed to being unable to use their magic. All the same, as she burned, she declared that from her ashes a terrible curse would rise, and that should her kin ever again be in danger, she would return from beyond to destroy their enemies with black magic.
Sorin does not know how many, if any, of the tales about his mother are true. He is her son, though he knows not who his father is, nor did anyone else in their family group. Her final 'spell', however, has him worried - he's not sure just what sort of curse she may have unleashed in her pain and anger.

Lavinia - Lavi for short - A young survivor of the massacre, she is also a witch. No more than five or six, she is abnormally quiet, and has a piercing stare similar to Sorin's own. Her skin is a dark brown, while her hair is an even darker shade. Were it straight, it would probably be about shoulder-length, but instead it is finely crimped and puffs in a rather exaggerated way. Her eyes are a dark honey color, rather large in her young face. She is dressed in nothing but a 'skirt' of rabbit skins and a necklace made of bird leg bones, beaks, and talons (which is enchanted for her protection). She is Sorin's new apprentice, as her own parents were killed along with the rest of the adults. Though she usually shows little emotion, she cares greatly for her two companions, and does her best to be a 'big girl'.

Luminita - Lumi for short - Perhaps only two, Lumi does not really fit in with her two companions. With pale blond hair (often in braids to keep it clean and tangle-free) and sky blue eyes, her skin is a peachy hue that tans slightly in the sunlight. She is not a magic-user, and in fact was not originally a part of Sorin's group. She was abandoned by her fleeing family in Connlaoth backcountry when Sorin's group came upon them all and made it clear they were witches. Rather than kill the child, Sorin's family group simply adopted her as one of their own. Obviously, she has little concept of what has happened or what their current situation is. (If somebody wants to be related to her/know her, please feel free!)

History Sorin can remember living no life other than that spent with his traveling family. From the time he was young, his mother Morrigan was beautiful and strong, and led their group and kept them safe. The group was comprised of about four individual families who had come together for mutual support and safety. The smallest family was Sorin and his mother, while the largest held six individuals. In total they usually had about 20 witches living and traveling together, of all ages. Their large group circles could summon all sorts of weather changes and apparitions, or cause the ground to quake or the rivers to flow backward. And Morrigan herself was a witch of much lore, making their life a difficult one that required a lot of moving and traveling. But never would they consider giving up their way of life, their magic, their gods and goddesses. So even when things got bad, and they made for the mountains in the distance, they remained optimistic. Sorin learned everything from his mother, and did his best to ignore the tales told by his fellow family members about his mother. She had found them all and brought them together, and despite years of living together, nobody knew many facts about her, just the tales. Sorin himself was never courageous enough to ask his mother for answers, and so hoped that the stories that he might be the child of a devil-spawn, or that he would one day turn into a werewolf, were not true. And though nobody knew who his father was, there was never any question as to who had given birth to him - he was a spitting image of his mother, and was often just called 'Morrigan's son', which eventually led to his full name 'Sorin of the Morrigan'.
When the group traveled over the mountains in search of lands that had not yet heard of them, they used their collective power to keep themselves shielded from the snow and harsh weather. But the land they found, though lush and fertile, was full of a strange new enemy. The Mordecai. Never before having encountered a people that could stop their magic from working, the family did not fare so well as usual when they were attacked. More and more of the group were killed, until their numbers were cut roughly in half. Morrigan's fierce fighting earned her a reputation in Connlaoth quickly enough, and the campaign against her was rather incredible. When she had finally been cornered, she recognized imminent defeat and took measures. Sending Sorin off with the only two children left, she also entrusted him with her staff - perhaps sealing her fate, as her abilities were far less potent without it. She and the remaining members of her family fought to the bitter end, but ultimately fell. The others were beheaded, but Morrigan still seemed able to turn away the steel as it struck her neck, and so she was burned. And as the flames engulfed her, she let out her final spell:
"Hear me, sons and daughters of man who sought to go against me and my kin!
I am Morrigan, the Black Witch, and my blood runs hotter than the flames that burn my flesh!
From the ashes of my remains, a terrible blackness will rise and settle on the horizon!
Heed this warning - if you ever dare to threaten my kin again, I will claw my way back from the depths of the netherworld and smite you with my own hand!
The evil I will unleash upon this land will be unlike any that has come before!"
Sorin had heard her screamed words even as he fled, and to this day he worries about what sort of curse could slither out of the earth should he ever be in true mortal danger. Since that time, Sorin has taken to hiding, keeping himself and the girls safe. He wishes to leave the valley that Connlaoth sits in, but taking a known road could prove fatal, and the mountain passes are far too brutal for him to cross unaided. So for now, he's trapped, in a cage full of Mordecai that seek to destroy him. So far, he has proven clever enough to escape most, though he has been forced to kill or wound a few as well. So far, he has not been in such a dire situation as to potential cause his mother's spell to come to fruition - whatever it may cause.

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#28
Connlaoth / Lucine Avakian; Mordecai
July 27, 2012, 12:17:59 AM
__________________QUICK STATS
Name
Lucine Avakian
Age
16
Gender
Female
Species
Human
Ethnicity
Connlaothian
Height
5'2" (before heels)
Occupation
Mordecai
Residence
Reajh (originally from Uthlyn)

__________________IN-DEPTH STUFF

Physical Description
Lucine holds herself with all the stature and proper pose of a young lady of nobility, her spine always straight and shoulders always back - no slouching! Shoulder length hair in a dark reddish burgundy color is often done in loose curls, though she often pins it back if she is going to be on a mission (for particularly sticky situations, she'll even braid it). She has a creamy pale complexion, though increasing amounts of time in the sun have brought a spatter of freckles out across her nose and cheeks. Her eyes are a sharp green with ample honey-gold hues, probably her most striking feature, although few could say there were glad to have her piercing gaze on them. Though she has lovely, doll like features - large almond shaped eyes, a dainty button nose, full lips - her expression tends to be so severe as to detract from these natural graces. Often her lips are pursed, her eyes are narrowed, her brow is creased - such is her default expression while in Mordecai mode. And she is in Mordecai mode more often than not.
Despite seemingly prim and proper, Lucine forgoes the norm that Mordecai women are relatively interchangeable with Mordecai men. She is always in a full dress, generally with two or three layers of clothing, not including the pantaloons under them (naturally it would be in bad taste to inadvertently flash someone while fighting). On that note, as it is often quite windy in Connlaoth, she has come up with a rather unique fix to the problem of wind-kicked skirts. Instead of utilizing a dress hoop beneath the outer layers of her skirts, she has instead modified one to fit atop them, essentially keeping her dress from flying up whenever a stray gust takes a blow at it. Unconventional perhaps, but she made it herself and is quite proud of her invention. She also has a habit of wearing boots with high heels to help boost her overall height (though she takes a more modest approach to footwear while on a mission), and her only accessories are generally silk-and-lace umbrellas/fans if it's warm. Beneath all her lady clothes is a body that is surprisingly slender for a Connlaoth woman, but due to her intense training, it has more muscle than soft curves.

Personality
Lucine is harsh and intense. She has her own set of ideals, morals, and views and she will not be swayed from them by anyone or anything. She is very articulate and stern, and thus most people would place her as a fair bit older than she actually is upon first meeting her. However her personality can come across as rather bratty as well, as she is incredibly stubborn and outspoken, often having to get the last word in even when she's lost an argument. She's been known to throw huffy fits and then storm off to brood - though this is when that veneer of maturity often cracks, when nobody is looking, and she cries the tears of sixteen year old girl made to be a soldier.
She strives not to show weakness outwardly, and it is through sheer force of will that she maintains the tough outer shell even in the midst of intense pain and discomfort. Even when all she wants to do is collapse and sob, she will set her jaw and force her way through, too prideful and pig headed to let anyone see her fail. Truly to be made fool of or to make a visible mistake would crush her, and she takes great pains to ensure neither happen. She's made sure to train twice as hard as almost any other female Mordecai in her swordsmanship and shield craft, sacrificing a properly voluptuous young woman's body for one of muscle and strength - she covers the calluses on her hands with soft gloves and the sinew of her limbs with layers of silk and satin.
She is determined to maintain a 'properly ladylike' attire and attitude, even in the midst of soldiers who scoff at the idea, and she will not be made to bow to someone else's expectations of her. Even if she is mocked and harried, she is determined to prove her worth as a proper Mordecai, and indeed those who have met swords with her in the ring often cease their nitpicking after they are knocked on their backsides a few dozen times.

Magic/Abilities
Mordecaism - she has the ability to nullify magic users within her sphere of influence, which is somewhat wider than the average half mile.

Sword and Shield - Lucine spends almost every spare moment training herself in these arts. While her sword is not as long or as heavy as those wielded by men, it is sharp and her skills are formidable. She is more than capable of using her shield for defense as well as offense - something many have found out the hard way.

Relationships
Open! Fellow Mordecai, Nobility who know her family, etc are all free!

History
Lucine grew up in her parent's estate in Uthlyn, the daughter of nobility. She grew up in proper posh opulence, without much of a care aside from what book she wished to pluck from her father's collection that day and what color dress she might wear. Even then she was opinionated, and though she never asked for much from her parents, she was quite firm on importing dresses from outside Connlaoth to wear. The 'immodesty' issue was met with her fashioning women's pants into something similar to pantaloons, and the wind problem was fixed after a fair bit of tinkering with the metal dress hoops. She was always the sort of child that was determined to live life on her own terms, and do it gracefully to boot.
Her mordecaism was discovered by an off duty Mordecai passing through the city, and though the ability is quite rare and prized, her parents were somewhat less than enthusiastic about sending their only child, a daughter no less, off to join the military. Lucine, for her part, saw it as a challenge and something of an honor. Or perhaps it was just the discovery of a purpose that drove her - regardless, she joined the ranks almost immediately.
Some days she wonders if it was worth it, but her pride will not allow her to consider backing out now.

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#29
Adela / Qadir Darzi, Noble and Ex-Archer
May 28, 2012, 12:42:38 AM
__________________QUICK STATS
Name
Qadir Darzi
Age
27
Gender
Male
Species
Human
Ethnicity
Adelan (Serenian ancestry)
Height
5'10"
Occupation
Noble, previously Master of the Archers
Residence
Ketra

__________________IN-DEPTH STUFF

Physical Description
Qadir greatly resembles his Serenian ancestry, very obviously having fae blood in him. It is most evident in his hair, which is cut fairly short and is all white, aside from a chunk of bangs that are streaked with lavender. His one good eye is also rather unusual, being of a rich teal color - the other is always covered by a faded red cloth eyepatch, as a devastating wound relieved him of the organ entirely. His skin is sandy brown, though it does not seem to vary in hue even when out in the sun for extended periods, and he has a few scars on various parts of his body from his life as a Yeoman (long bow archer). He's somewhat lanky, with extremely powerful yet lithe muscles. His upper body is very toned, with clear definition in his arms and torso, and his fingers are very calloused.
Thanks to being nobility now, Qadir can afford fabrics in deep, rich hues - though he always goes for comfort over fashion. His top of choice is robe-style (which he often leaves pretty well completely open) in a relatively thick navy blue material. His pants are dark purple and quite loose, especially around his lower legs, so that they easily fall over his soft brown leather boots. His only accessory is a silver chain and pendent - the pendent greatly resembling crosshairs inside a circle (stfu I like irony).

Personality
Qadir is...definitely a soldier. Not just in his ability, but also his general demeanor. He lacks manners and social graces, and quite frankly doesn't give a damn. He's very vulgar, using language that would never be appropriate around lady folk, and tends to just speak his mind at all times. Yuudai often describes him as 'mildly insane', simply due to Qadir's brash, fiery, straight-on approach to any and all problems. If he knows he annoys someone, he will often go out of his way to continue to do so, delighting in their irritation. He's also very flippant about sex, and will bang anything that shows interest, though he himself has no desire (and probably no ability) to actually settle down into marriage. As one might assume, he also does not take orders well, and he worked hard to attain the rank of Master of the Archers so that he would only have to answer to the head General. It's only during a fight that Qadir seems to buckle down, and despite his seemingly obvious personality shortcomings, he is extremely skilled at leading others and getting things done in as quick and efficient a way as possible.
Qadir knows he's brash and without censors, and he allows Yuudai to act as his 'better half'- his voice of reason, so to speak. Yuudai is one of the few people Qadir whole heartedly respects, and he loves the man like a brother, so he's often more than willing to comply with Yuudai's wishes.
Like his best friend, Qadir is not handling his 'retirement' well, and he is going crazy with boredom. He often takes to terrorizing his own servants, and Yuudai's, as well as any and all nobility he runs into at social functions. Hobbies, the local brothel - anything to keep him entertained!

Magic/Abilities
Archery Master - Qadir is a master of the long bow. While all Yeomen are trained to rapidly fire arrows with precision, Qadir is a head above the rest and he knows it. His accuracy is to the point of being uncanny - even with a lost eye, his ability to put an arrow where he wants it is master level. It may be due to his fae blood, but his eye and muscle memory have continued to make him a fearsome archer even with his handicap.

Swordsmanship - Of course, he couldn't always rely on a bow and arrows in a battle. Thus, like all Yeoman, he was trained extensively with a melee weapon as well - his choice being duel-wielded falchions. He did a lot of training with Yuudai, and thus he too knows many different weak points on armor. He generally goes for the armpits, the joint where the leg armor meets the torso armor, and any other joints/openings he can spot - his goal is to hit major arteries so that his enemy simply bleeds to death in moments.

Hunting - Due to boredom. With nothing else to do, and wanting to keep his archery skills sharp, Qadir has taken to hunting regularly. Often he keeps the meat to be used at home and gives the pelts to Yuudai for his leatherworking hobby.

Horsemanship - Due to boredom. As an offset to his hunting, Qadir started to master the art of properly riding horses. His favorite is makeshift agility courses, where he trains his horses to jump and turn sharply, testing both his and his horse's abilities.

Metalworking - Due to boredom. Yet another hobby taken up to pass the time, Qadir has a small workshop where he makes all manner of things, from trinkets and jewelry to tack for his horses. Often unable to use everything he makes, he likes to randomly give it away as gifts - or as he views it, getting rid of junk he doesn't actually need.

Relationships
Yuudai - His best friend and brother from another mother, Qadir is distantly related to Yuudai but met him during training. They became fast friends, and have remained close through thick and thin. Qadir was injured in the same battle as Yuudai, losing his right eye.

Maids - Open! They will likely be teased and annoyed by him constantly, though he's not really mean spirited about it (most of the time).

War buddies - Open! People he battled alongside and trained and what have you.

Peaches - Open! Yeah, Qadir often goes to the Randy Peach to alleviate his boredom, and so he's become a rather familiar face.

Errything else is also open!

History
Qadir comes from a family line of Yeomen, and he never really had any other path but to join the military. He always had a headstrong personality, and he hated taking orders. Since Yuudai quickly grew tired of listening to him bitch about it, his friend told him if he hated taking orders so much he should just become the man in charge. And that was exactly what Qadir did - he worked his ass off to become the Master of the Archers, and he was damn good at it too. Other than that, he's lived a rather nondescript soldier's life - training and fighting and drinking and sexing things up.
He suffered only one truly terrible injury that resulted in him losing his right eye, and like Yuudai, he's spent the better part of a year healing. Due to his exemplary service and loyalty (even if his personality left a bit to be desired), he was given a lesser noble title and 'retired' from active service. To him, it's very much like a punishment, and he would love to give those in charge an piece of his mind. Luckily, though Yuudai will humor his musing about the crazy things they could do to lose their noble title, his friend keeps him in check.

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#30
Adela / Yuudai Kita, Noble and Ex-Knight
May 27, 2012, 11:04:28 PM
__________________QUICK STATS
Name
Yuudai Kita
Age
30
Gender
Male
Species
Human
Ethnicity
Adelan
Height
6'4"
Occupation
Noble (ex-Knight)
Residence
Ketra

__________________IN-DEPTH STUFF

Physical Description
Tall and rather muscular, it's very evident that he used to be a knight, retaining much of his mass and strength despite living a now rather 'posh' life as a noble. His skin is a sandy brown, though it darkens out in the sun, and is marred by pinkish scars from his time in the military. Many of the scars are long from bladed weapons, or smaller for puncture wounds, though nothing obviously life threatening - apart from one. On his left side, there is a massive scar, and four of his ribs are very obviously bent if one were to run their hand along them - it's the result of a mace blow that crumpled his armor into his body. Interestingly, this is not the wound that forced him off of active service. A rather nondescript scar on the inside of his right thigh, just above his knee, holds that distinction. A spear pierced the joint of his armor, tearing through muscles and tendons and gouging his inner knee. He's been recovering for months now, and is about as healed as he's going to get, though he walks with a noticeable limp and lacks the mobility he once had.
He keeps his ink black hair long these days, able to keep it nice now, though he never does anything fancy - it just gets tied off at the nape of his neck. His only particularly unusual trait are his dark turquoise eyes, always with a calm partially closed appearance. He generally wears a white shirt that has a very wide neck, ending at the very edges of his shoulders. The long sleeves would generally be loose and puffy around his lower arms, but a crisscrossing of leather cord on his forearms holds it down. He has form fitting, deep indigo pants, with a thick red sash tied at his waist (both deep colors are only available to him now that he's nobility). He wears rather basic black leather boots, which hug his calves and have just a few silver embellishments on the clasps, toe, and heel. Not one for wearing many accessories, he sports only a pair of silver drop earrings, inlaid with turquoise (a gift from Qadir).

Personality
Yuudai is a friendly, laid back man much of the time. He takes life at his own pace, though he's quite well versed in taking orders from others (since he's done it most of his life lol). He's usually rather polite, but he knows how to cut loose with friends and banter back and forth. Overall, he has a rather strong big brother/father streak, just naturally taking care of and looking after others with genuine concern. Sometimes his mother hen tendencies can bother others, but he honestly cannot help himself. He will bend over backward for friends and family, often giving into their whims and spoiling them whenever possible - even when he knows he probably shouldn't.
For all his soft smiles and calm demeanor, Yuudai is fiercely loyal to his kingdom, friends, and family. There are some things he simply will not budge on, and he can become quite steely when pushed about certain topics. His gentle personality also takes a back seat when he's fighting - he becomes a completely focused, brutally efficient killer of his enemies. He does what is necessary to ensure the safety of his home and it's people, and he's more than willing to put himself in harms way to protect everything that is important to him.
On that note, he finds his new 'retired' life to be rather...boring. It was nice for awhile, but he feels useless without a weapon in his hands - he would much rather be out fighting, or at least training the next generation of knights. Some days it's a lot like watching a panther pacing his cage.

Magic/Abilities
Glaive Mastery - Yuudai's weapon of choice is the Glaive, and he wields it with frightening proficiency. He uses his height and strength to his advantage, and has learned the weak points in many types of armor. Most often he will aim for the neck and face, and it is not uncommon for him to completely behead a foe with one strike. Of course, these days he's not as nimble and able thanks to the lasting wound he received, but he makes a point of practicing anyway: rain or shine, pain or not.

Cooking - Due to boredom. With little else to occupy his time, Yuudai has taken to cooking almost all his own meals. Once proficient, he quickly began to experiment, and currently his repertoire of recipes is rather formidable.

Tailoring - Due to boredom. Once cooking was mastered, Yuudai then took to handling his own clothing, often buying nice fabrics and then creating whatever he fancies wearing, however simple it may be. Right now, he's begun dabbling in embroidery, embellishing the hems and such of his pants and tops.

Leatherworking - Due to boredom. When sewing seems too tedious and he's already eaten his most recent meal, Yuudai takes to leatherworking. Often using the pelts of animals that Qadir has caught, he creates all manner of useful and frivolous things, enjoying the fact it's a bit more akin to manual labor. Generally he doesn't really know what to do with his finished products, and so they are given freely as gifts.

Relationships
Qadir - Related to him a few generations back, Yuudai actually met him during training, and they fast became friends. Due in equal parts to their ability to get along, the number of harrowing fights and adventures they've survived together, and their shared blood, Qadir and Yuudai are very much like brothers as much as they are best friends.

Maids - Open! He only has a handful, as he tends to do things himself out of sheer boredom.

War buddies - Open! Other people he knew/fought with/trained from the Adelan military

Errything else is also open!

History
Yuudai's family has always been relatively involved with the military, as they are low-born and without much land with which to produce something to sell. Many of their sons have enlisted simply to feed the rest of the family. Yuudai was no different, and he's always been very proud of his family's history in the knighthood of Adela. He threw himself into training and ascended the ranks quickly thanks to his level head, loyalty, and hard work - not to mention a habit of surviving his battles. His life up to this point has been rather garden variety knighthood, with many a clan skirmish under his belt and a number of nameless lovers who've removed that belt.
He had a bought of inactivity after taking a mace to the chest plate, requiring a lot of rest and healing sessions to survive it, and coming out on the other side with a hand full of bent ribs and yet another scar. Unfortunately his second bad knock took him out of the running entirely, and he's spent the better part of a year undergoing treatment on his leg, though he will always have a limp. The only consolation is that Qadir was injured in the same battle, and required just as much care, so he's at least had his best friend/brother from another mother there to keep him company.
Thanks to his service and loyalty, he was granted a lesser noble title so he might live the rest of his life in relative peace and comfort. Unfortunately to Yuudai it's much like a prison sentence, and he has not adjusted well at all. However, he's far too grateful and polite to ever bring this up to those who 'promoted' him, and so he remains in his perpetual state of 'cabin fever'.

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#31
Serendipity / Padca Heis, Scholar/Translator
May 21, 2012, 12:19:10 AM
__________________QUICK STATS
Name
Padca Heis
Age
23
Gender
Male
Species
Human
Ethnicity
Serenian
Height
5'10"
Occupation
Scholar/Translator
Residence
Moonspear, Serendipity

__________________IN-DEPTH STUFF

Physical Description
His hair is clean cut and yellow-blond, just barely brushing his ears, and he doesn't do much so far as styling so it just lays where it falls. His eyes are a silver-blue color, and probably the most striking thing about him. His skin is light brown all over, and he has very few scars (some on his knees, one on his left elbow, and a knife wound on his lower right back). He is toned, but somewhat on the slender side, as he does not put forth a lot of time into working out. He always covers up when in public, all the way from his neck to his toes. He wears a cloak that slips over his head (sort of poncho-like) and it has belled out sleeves. Under this he wears a long sleeved shirt that has a high collar, and has gold clasps down the front. His pants are form fitting but not tight, and fall over his boots, rather than be tucked into them. He also wears a pair of gloves (no wonder he hates the heat, eh?) unless common sense dictates he must remove them. All of this is white with gold around the edges/hems, and is very finely made, a testament to his relatively high social standing.

Personality
Padca is polite, but generally cold to people when he meets them. He is not fond of handshakes or physical touch of any kind, and actively avoids it, going so far as to actually ask (or threaten) people not to do it. He is usually pretty soft spoken, though his word choice often belies his intelligence, so that it can be difficult for less intelligent people to always understand him. He will keep up the polite veneer for as long as he is able, even in the face of extreme frustration and irritation, but eventually he will prove to have a temper. Luckily his anger is a bit like a firecracker, explosive and abrupt but lasting only a brief moment.
Something of a homebody, Padca much prefers to remain indoors where he can study and read in peace. He enjoys puzzles and problem solving, making him an asset to his colleagues, even if he is not the best conversation partner. He's an insomniac as well, so he is often up at odd hours of the night, and his lack of sleep can sometimes make him more irritable than normal.
Many of his problems (read - all of them) are due to certain dark events in his past which dwell deep in his psyche. He has a fear of people and their touch, though he cannot remember the reason why, which tends to just compound his fear. Somewhere in him he does long to have normal human contact and relationships, but he can't seem to get over the terror and disgust it brings in order to reach that goal.

Magic/Abilities
Language Savvy - Padca has the uncanny ability to pick up new languages at the drop of a hat. Though speaking the languages takes much longer, he can easily learn how to read and write them in just a matter of days. This has lead to his main job as a translator of old and magical scripts.

Swordsmanship - Surprisingly enough, Padca is quite skilled with a blade, and it is probably his only real sport/exercise regiment. Like with languages, he has an active role in learning as many different styles as he can, though obviously mastering them in a practical setting takes a lot of time and dedication. If he's not working or taking a ride, he can most often be found practicing.

Horsemanship - Perhaps more of a hobby than anything, Padca is a skilled rider when he fancies taking a horse out for a gallop. He mostly does it because he enjoys the sensation of moving quickly, and thus the faster the horse, the better he likes it.

Imagination/Magic Item - Padca has in his possession a very unique comb that appears to be made out of some white material similar to polished stone or bone. It has an inscription that looks as though it was burned into it, but the inscription changes frequently and without warning, into a variety of languages. One must be able to read the inscription (not necessarily out loud) in order to activate the odd comb - once done, the comb will transform into anything one can imagine, though that mental visual must be very lush and detailed. Luckily Padca has the skill necessary in both areas to use this object effectively, though he generally keeps it's existence a secret in case others should try and take it (as they have in the past).

Relationships
Currently he tries to keep everyone at arms length, and prefers to keep all relationships professional if he must have them at all.

History
Padca grew up in a rather large orphanage, and remembers nothing of his parents. While growing up, he was regularly molested by a worker there, who often climbed into his bed at night and forced him to be silent while he was violated - this is the main reason for his insomnia, just that innate fear of sleep, on top of the nightmares. Speaking of nightmares, they tend to be the only way in which his mind can access these memories, as they have become deeply repressed in an effort to lead a more normal life once he got older. Though repressed, the ordeal has affected him even in his waking moments, such as in his loathing of being touched by others. It absolutely makes his skin crawl.
As he got older, he worked various odd jobs in an attempt to get a footing in a world without a family - luckily his ability to learn quickly helped him immensely, and eventually he found himself working for an old scholar. This in turn lead to his recommendation to a large library, and from there his intense studying simply landed him positions at bigger and more renowned schools and libraries. Now he works in the largest library Serendipity has to offer, and he is thriving in his career, if not in his social life.

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#32
Wanderers and Independents / Eulalia, Unicorn
May 20, 2012, 11:25:18 PM
__________________QUICK STATS
Name
Eulalia
Age
Somewhere around three centuries
Gender
Male
Species
Unicorn
Ethnicity
N/A
Height
5'5" (human form)
Occupation
Trollface
Residence
Wanderer

__________________IN-DEPTH STUFF

Physical Description
As a horse or a unicorn, Eulalia is of the large draft variety with a dapple grey coat, though his legs remain white. His mane and tail are long and flowing, starting off as a solid grey and moving on a gradient to white. His horn is pretty garden variety unicorn standard, though it appears to be made out of frosted glass.

Despite having such a large and muscular unicorn form, Eulalia undergoes a rather interesting transformation when in 'human' form. He becomes slender and supple, with a body that verges on androgynous in many respects. As if to embody the beauty and grace of the stereotypical unicorn, his face is lovely and somewhat feminine - long lashes, full lips, and sultry eyes included. He retains the startlingly pale blue eyes from his original form no matter what level of 'human' he is in. Speaking of which, he does in fact have two distinct variations. One retains some of his unicorn traits, such as his horn (though much smaller) and tail, as well as a soft grey-toned skin. The other is completely human, with no outward traces of his true species, and his skin takes on a peachy hue with pink in all the right places. Regardless though, his hair retains it's full body, and it's grey-to-white gradient, falling to well below his shoulders.
In either form, Eulalia tends to enjoy a general lack of clothing, often going for just a simple short sarong-type garment around his hips. Anything more than that just feels irritating, as he is most often in his horse form (and gods be damned, horses do not wear clothing!)

[strike:3c68n888]this is a troll description, I know 83[/strike:3c68n888]

Personality
Eulalia spends most of his days in a general haze of boredom - after centuries of flouncing around as a horse, one tends to run out of interesting things to do. Recently he's taken to interacting with various humanoids much more frequently, as they tend to be entertaining. Not just your normal interactions, mind you - his favorite is to find ways to startle, confuse, and confound them. He could best be described as mischievous (read - troll) and he delights in teasing people with his magic. He's still a unicorn however, a generally passive creature - thus he doesn't really have a mean streak. No matter how much trolling he does, his jokes will never include physical harm.
The only time Eulalia will hurt someone is if he is defending himself - trust me, you don't want to be on the receiving end of that.
When he's not causing hell for others, Eulalia tends to be rather laid back and relaxed, and it can be next to impossible to ruffle his feathers. He's somewhat enigmatic, in that he often refuses to divulge much about himself, and really prefers to keep conversation topics focused on the other person. Since he has a habit of twisting everything around into a joke, it can be incredibly hard to know when he's being serious - even in the most dire of situations, Eulalia tends to be rather flippant. It may just be centuries of living at work, but it really takes a lot to phase the guy.

Magic/Abilities
Inhuman Strength - Obviously a large draft horse is stronger than your average person, and when that horse has magic to beef it up due to being a unicorn, you have a recipe for massive strength. Interestingly enough, this strength transfers over to his human form as well - so despite being slender and beautiful, he could easily break most people in half over his knee. Just sayin'.

Poison Purification - Whether in the body, water, or other source, Eulalia's horn has the power to purify poisons, venoms, and various other toxins with a single touch.

Healing - His horn also has the power to heal the wounds of others, whether in flesh or bone.

Revival - He can bring people back from the dead, yo. However they must be very recently deceased (like...within an hour of death) and it is extremely taxing on him to do this.

Relationships
He's a loner, like most Unicorns, and his relationships tend to be brief - either because of his own flippant nature, or because they have died long before he ever will.

Sita - his current trolling target

History
There's really not much to say, despite centuries of living. His life has remained pretty uneventful, which is also the bane of his existence. Finding ways of keeping himself sane and amused have led him to far corners of the world. (Fuck you ok, I got nothin' XP)

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#33
Arca / Yeah, This Happens a Lot [Shayde!]
May 16, 2012, 12:44:34 AM
It really should be no surprise by now, but some days things simply did not go his way. Today was one of those days, but he was entirely oblivious to it - at least for now. He was currently staring with heavy interest at an assortment of colorful produce, often picking up a fruit or vegetable in order to marvel at it's shape and hue. The plump woman running the stall was talking a mile a minute, so quickly in fact that her voice had simply become background noise to his otherwise preoccupied mind. To be quite honest, he hadn't intended to stop here, but the woman had all but dragged him under the veranda to look at her wares. In the shade of the wooden overhang that jutted from the side of a building, there were quite a few stalls and tables set up with a whole assortment of different products to look over, and people were constantly crowding in and departing, their hands full and pockets lighter.
There was so much going on, he was having a hard time keeping up with the fast pace of these little humans, and they were not making it any easier on him. Every vendor seemed overly intent to pitch to him their very best of whatever they had to offer, and quite frankly it baffled him.

He was quite a bit more used to people stepping around him or giving him quizzical looks, thanks in large part to his overly tall stature and intimidating presence. He wondered briefly if giving up his leather pants in favor of ones made of cloth (still black, like the rest of his sleek outfit, from the high-collared long sleeved top to the tall boots) had somehow elicited this change in merchants in this city.
Little did Pyr know, but his well tailored suit was giving off the impression of importance - that he may in fact be a lesser noble with some coin to spare for the marketplace.
Unfortunately for everyone involved, Pyr generally did not have a single coin to his name.

In a moment, however, that would not matter much.

It started with a low, ominous creaking - just enough to get everyone to look around, and then UP, with curious stares. Missing the obvious cue, Pyr watched the people looking around with an equal level of curiosity.
And then the creak became a crash, and the entire wooden overhang came crashing down amid screams and a gratuitous puff of dust. It was enough to startle the crowd who had managed to avoid the falling debris, though a number of casual passers by had to duck and cover to dodge being hit themselves. While most of the unfortunate victims of this 'accident' were groaning and trapped beneath a pile of lumber, Pyr was left standing - albeit covered in dirt and looking terribly confused as to why a building fixture had just landed onto his head. Otherwise, he seemed completely unharmed.

Realizing the situation, he calmly stooped and began to lift large chunks of timber up off the poor peasants currently trapped, tossing them aside casually like they weighed nothing at all (though he was careful not to throw them at bystanders, he certainly did not wish to cause them any harm).
#34
Suna / Beacon of Hope [Rhi bby!]
May 16, 2012, 12:11:05 AM
He wondered if this was ever going to get any easier. Sitting here, watching an uncountable river of people passing back and forth in front of the open flaps of his little tent, always wondering when somebody would stoop to enter and cause a new flood of panic to well up in his silent chest. Any one of them could potentially find out, any one of them could discover his dark, disturbing secret.
And yet here he was anyway, suffering in silence, through another day of work.

Ha, work...it was really just a ruse to appear like a functioning member of society, rather than be labeled an Untouchable - which he undoubtedly was. He glanced down a the small box at his feet, knowing it was full of coin he would be hard pressed to spend. It was amazing how much money one could accumulate when one had no need for basics like food and water. He hardly even had to bath, his body no longer produced sweat or oil - he was in a constant state of unchanging un-life.

He shifted on his small cloth seat, not because it was uncomfortable (he no longer felt such sensations), but rather out of some habit ingrained in his muscle memory. He wanted to sigh as well, but as he no longer had any need for breathing, he found himself forgetting to do so more and more often. He was perpetually stuck in a lump of flesh that no longer had any moving parts...no heart beat, no breathing, no pulsing of blood.
It was eerily calm, and it terrified him.

It was at moments like these that he actually wished for the terror of a customer, if only to force him out of his own dark, spiraling thoughts.
#35
Essyrn / Sahak Rais Zahi, Desert Guardian
May 14, 2012, 11:56:20 PM
__________________QUICK STATS
Name
Sahak Rais Zahi
Age
He stopped counting days a long, long time ago
Gender
Male
Species
Ancient Guardian
Ethnicity
Originally Essyrni
Height
6'
Occupation
Guarding the desert, harassing travelers...you know, the usual stuff
Residence
Moraki Desert

__________________IN-DEPTH STUFF

Physical Description
In his human form, Sahak is tall and athletic, though his muscles are of the more lithe, slender variety. Though his shoulders are fairly broad, he has a tapering waist, and overall gives an impression of sinewy strength. Though he has no idea how old he is, his basic appearance is somebody in their late 20s - early 30s. His skin is a dark, dusky brown color, with a pattern of wide lines that form runes across his body in a color a few shades paler than his skin tone. Occasionally these runes will flush with a glowing blue-purple, generally just flickering or rippling across one part of his body before disappearing again. His hair is rather short and messy, except for a long thick braid down his back - all of it is an ivory white color, which contrasts with his dark skin. Protruding from the top of his head are two large slate gray horns, which bow out a little near the base but then grow back toward each other (look up Nyala horns on google, similar horns but without the curling/twisting). Equally non-human are the shade of his eyes - they are a rather intense, rich orange, and tend to be the first feature of his face one notices as they 'pop' against the dark shade of his skin.
Interestingly enough, his ears are cropped at an angle (like a Doberman's), so the entire upper half is missing. His only scars are actually on his face - more specifically, his mouth. Just above his upper lip, and just below his lower, he has a line of puncture scars. Despite the unusual quality of these scars, his mouth itself would likely draw a lot more attention - his teeth are triangular and pointed, almost like shark teeth. On top of that, the inside of his mouth is black, though there is a purplish-blue glow from somewhere deep in his throat.
The appearance of his lips and mouth are not often seen, however, due to his unusual choice in 'clothes'. The only legitimate piece of clothing are his ragged, faded, old pale brown pants that reach to about mid-calf. Other than that, he is devoid of actual clothes, aside from the tattered white strips of cloth, much like what's used to bandage wounds. It's wrapped haphazardly around his feet and hands, as well as around the bottom half of his face, though the ends of all are left free and tend to flutter about wherever they please in the desert wind.

He has a non-human form but I am far too lazy to describe it right now. So I won't. And you just have to deal with it. Until laterz ~

Personality
Sahak really doesn't have the slightest idea how to act appropriately in society, and he really just doesn't give a rat's ass about learning either. He's arrogant, with a surprisingly large ego for a guy who wanders around in the desert for a living. Stubborn, strong willed, and abrasive, Sahak tends to bully conversations and completely take over their flow - and if he happens to be pitted against somebody just as forceful as himself, any attempts at conversation will likely degrade into a yelling match. And if he can't win that, there's a good chance he'll simply try to eat the other person instead (yes, eat them).
Despite his horrible people skills, Sahak is painfully lonely and cannot help but seek out companionship when it becomes too much to handle. Of course, the sentiment of being 'lonely' is a weak one in his opinion, and he takes great pains to make sure it's not obviously his driving force. Thus, he's just as overbearing as always when he does sniff out people to talk to - any interaction is better than none, and he doesn't seem to mind the fact his encounters are brief due to his poor company.
Sahak is rather fickle, and can change his mind at the drop of a hat at times. He's also pretty easily bored, and will either leave a boring situation or do something drastic to spice things up. The lives of mortals don't really seem to weigh heavily on his conscious either - these days, when he finds a lost traveler, he's equally likely to leave them, help them, or eat them. It all depends on his mood at the time.
And when it comes to people he actually likes, this particular desert guardian could be considered quite tsundere.

Magic/Abilities
Guardian Form - His biggest ability is to take on the huge beast form when it is necessary. Made from the very desert itself, the creature is a pure nature guardian tasked with keeping the dunes safe. It is nearly indestructible, with all but the finest enchanted weapons often glancing off it's hard carapace without even a scratch. The spirit of the creature resides within the runes inscribed on Sahak's body, and it is by the creature's power that Sahak no longer ages or has a mortal body. Should the Guardian be killed, it is almost certain that Sahak would shrivel up and die along with it.

Unaging - Sahak stopped aging long ago, when he first became burdened with the task of playing host to a Guardian. He no longer gets ill, nor does he suffer from the intense temperature fluctuations found naturally in the desert. Though he can be wounded in his 'normal' human form, he bleeds sand, and his wounds stitch themselves back together almost instantly - all by the power of the Guardian currently using his body.

Iron Stomach - Sahak can eat anything. Literally. Anything. (Interestingly enough, though, he does not actually NEED to eat or drink a thing to survive)

Relationships
Considering his ridiculous personality, he really doesn't have much in the way of relationships currently (and his penchant for eating people doesn't help). But please, by all means, come on by. Sahak always loves discovering new [strike:30tr138k]snacks[/strike:30tr138k] friends.

History
He's been a Guardian so long that he rarely ever thinks back on his life as an ordinary human. And really, he has little reason to - his life before this endless wandering was actually worse. Sahak was born into slavery, it was his reality from day one. All things considered, things weren't too bad until he hit puberty and grew something of a stubborn streak.
Stubborn slaves don't generally do well.
Regular beatings aside, he made a few really stupid decisions, one of which earning him his cropped ears. the biggest bad decision, however, was his choice to join in with a group of fellow slaves attempting a violent revolt.
It didn't end well.
As punishment, they all had their hands bound behind their backs, and their mouths sewn shut, before they were taken into the desert and abandoned. Sahak vaguely remembers a lot of walking in the scorching sands, and the miserable deaths of one after another of his fellow slaves. The details are rather hazy, but when he was the only one left, and near death himself, the Guardian made itself known.
He entered into something of a 'contract' with the spirit, lending his flesh to the bodiless Guardian in exchange for life free of the suffering caused in the desert.

Not the most exciting re-telling, but then, he really doesn't like to dwell on the specifics of it all too much. His human life no longer matters, so he feels it unnecessary to reminisce about a dark past.

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#36
__________________QUICK STATS
Name
Hryupo (at least, that's what it sounds like)
Age
6 (in human terms, this places her as a young adult)
Gender
Female
Species
Cyuwirr (again, what it sounds like. A variation on the usual Mer-people)
Ethnicity
N/A
Height
4'10"
Occupation
Learner
Residence
Tuor Ocean

__________________IN-DEPTH STUFF

Physical Description
Like many of her kind, Hryupo is rather petite, and though she is almost entirely toned muscle there is a layer of fat under her skin that causes her to have all smooth lines and curves to reduce drag in the water. Her base color is white, though as one of the Learner caste she has very vibrant colors elsewhere - starting at her hips she has a shimmering gold that slowly becomes a pearly pink, which continues straight to her toes; an identical coat covers her arms, with the gold starting at her shoulders and the pink extending all the way to her fingers (as a side note, her nails are the gold color). Like all Cyuwirr, Hryupo has external gills - they are two fleshy bunches of tissue that extend from either side of her neck, and sort of resemble bunched and ruffled fabric in a deep rose pink hue. She can sweep them over her chest (hiding her small breasts), or back over her shoulders, depending on whichever is most convenient at the time. When on land, the gills naturally produce a membrane around themselves to keep from drying out. Her hair is a pale blue that slowly turns blue-green, and when wet appears fairly straight and almost reaches her shoulders - when it dries out, it becomes wild and wavy and thus a bit shorter. Her eyes are large and expressive, with an orange-pink color. Under each eye are three sweeping dots in the same shimmering gold color that can be found on her body.
Though her body appears very humanoid, there are a few adaptations for her aquatic life. She has webbing between her fingers and toes - between her toes are all webbing, though for her fingers it stops at her second knuckle to give her hands more dexterity. Her ears are very elongated but fairly flat, making them almost resemble fins, and they are dusted with pink coloring. The most obvious adaptation is her long dolphin-esque tail. It has an interesting bone and tendon structure - when fully extended the vertebrae separate by as much as two inches, with special tendons to keep everything strong and powerful. When in this format, her tail extends past her toes by about two and a half feet, making swimming far more smooth. Her tail can also contract - the vertebrae become compacted like her spine, and the nerve cord condenses, thus shrinking her tail up enough so it will not drag on the ground when she is walking.
Random side notes - She does not wear any clothes, and her skin is almost impossibly smooth, somewhat similar to a marine mammal's. She has no body hair, just the hair on her head.

Personality
Though all Cyuwirr are born white, their eventual coloring determines the caste they will live in - having such vibrant colors makes Hryupo a Learner, and as such she is extremely inquisitive. Though her race is naturally curious, her innate wonder and need to learn drives her into new places - including up onto land. She is all but fearless, often approaching new objects and people with nothing but pure curiosity rather than any natural wariness of the unknown. She has a perfect memory for important events, navigation, and learned skills. Though her people communicate with purrs, chirps, clicks, and whistles she is capable of learning other languages through observation if not direct teaching. A Cyuwirr's sense of touch is one of their most important senses when it comes to social interaction, so it's not unusual for her to constantly touch or brush up against others - it would not be polite, or would denote a sense of dislike or distrust, if she didn't.
Though she boldly goes where no Cyuwirr has gone before, her body is hyper alert to any potential threats - often she will spring away from danger like a cat before her conscious brain has even processed the situation. Also, thanks to her memory, she will often learn quickly what is dangerous and take care to avoid it in the future - this same logic is applied to people, so if you hurt or betray her once, you will always be something that is dangerous in her mind.
In human terms, Hryupo is probably best described as upbeat, friendly, and optimistic, the sort that is always looking for new things to try - though her personality seems a little underdeveloped thanks to her somewhat more primitive mindset and culture.
Side note - Cyuwirr have something of a hive mind, which grows stronger the closer together they are, and weaker the further apart they are. Learners are important to Cyuwirr culture as they bring in valuable new information to the pod when they return and share their knowledge with the others.

Magic/Abilities
Land and Sea - Hryupo is well adapted to living and moving both on land and in the sea, and she is quick and agile in both. She can stay out of the water for extended periods thanks to her unique physiology, although extremely dry and arid climates will naturally leech water out of her much faster, requiring her to drink much more than the average humanoid.

Siren Call - Hryupo's voice is quite unique. Though it has the normal range of vocalizations for a humanoid, as well as her own species, she has the ability to also emit sonic pulses. These range from a sonar-like usage to vibrations capable of shattering glass and eardrums - if highly focused in close range she can even rupture the cells in organs.

Hive Mind - When close to other Cyuwirr, Hryupo forms a telepathic connection with them. It is entirely automatic and outside of her ability to control, and is shared by all Cyuwirr. This is how she shares all the new information she has gathered with the rest of her pod. Often when very close together, a group of Cyuwirr will begin to move as one unit (like the schooling behavior of fish) and often mirror the reactions of the oldest Cyuwirr with the strongest personality present.

Relationships
Completely open! From fellow Cyuwirr, to other sea dwellers, and all those she might meet on her explorations!

History
Hryupo had a normal 'childhood' by her people's standards. She grew rapidly from infant to her sub-adult form, which is necessary for survival in a sea full of predators. Though her coloring started to show when she was four, it wasn't until recently that her full hues came in and identified her as the Learner caste. Rather strong willed, she often becomes the 'dominant mind' when in a hive of her peers or younger Cyuwirr, and it is likely that she will ascend into a Matron with adulthood. (Matron/Patron status is only given to those Cyuwirr who have the strength of personality necessary to control a group of at least ten individuals when the hive mind is fully synced, and generally the oldest Matron/Patron is the leader of the entire pod).

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#37
Character Plotters / Blue's Hordelings
July 25, 2012, 01:51:37 AM
~BLUE'S HORDE~

Here’s my character horde! They’re all open all the time, so feel free to hit me up here or through PM if you wanna harass rp with them! <3
PS: Please read their profiles before plotting lol
I am open to pretty much any kind of plot, from adventure and danger, romancey stuff to goofy humor. I love unique plots, so seriously, whatever the random idea, throw it at me and we can probably make it work! I do NOT pre-plan romances though, and while I love characters falling for each other and playing out romance, I like for it to happen naturally based on the chemistry of the characters. That is really my only real big restriction, everything else is generally a go! =P

Adela

~Yuudai Kita ~ Noble/Retired Knight ~ Male ~ 30 ~ Human
Personable and laid back, Yuudai has some serious big brother/dad vibes going despite having no siblings or children of his own. He's the sort of person that's just warm and welcoming almost all the time, and it's rather hard to find something about him to dislike. He can be stubborn and unmovable on certain topics, and downright cold and deadly if necessary. It's not necessary much anymore though, and his retirement is slowly driving him crazy. Plotting locations are generally within Adela, more specifically Ketra. All positions are open, including past rivals/comrades from his knighthood, fellow nobles, and the sparse servants at his home.

~Qadir Darzi ~ Noble/Retired Yeoman ~ Male ~ 27 ~ Human/Fae
Qadir is every bit the soldier he once was - including the foul mouth and lack of manners. He's not made any attempts to assimilate himself into the Noble scene, and he still takes great delight in making women blush and curl the hair of the more refined with his uncouth language and demeanor. He's brash and hot headed, and generally only listens to Yuudai (and even then it's touch and go). He too is going crazy in his retirement, although unlike Yuudai he's taken to hitting up the Randy Peach as one of his hobbies. Plotting locations will generally be within Adela, specifically Ketra, and all positions are open!

~Tommi ~ Thief ~ Female (barely) ~ 15 ~ Human
Tommi's street upbringing definitely shows. She is rude, crude, and socially unacceptable, with a dirty mouth and a complete lack of manners. She has pick-pocketing down to a fine art, and she's learning as much as she can from her fellow thieves - though she lacks any sort of education, she is clever and sharp in more 'necessary for survival' ways. An incredible tomboy, it's hard to tell she's a girl in most cases, and she's given many a boy a thrashing to prove she's just as tough as them (if not tougher). A spitfire of a girl who's only goal is to make it from day to day and put food in her belly. Plotting locations are pretty well open, as are all positions such as other thieves!

Connlaoth

~Lucine Avakian ~ Mordecai ~ Female ~ 16 ~ Human
Stern, severe, and headstrong, Lucine is not your average lady of nobility. She's trained herself harshly in order to be the best Mordecai there is - and she IS going to be the best! Mature and eloquent she may be, but she's still young, and can also have her bratty moments. Stubborn to a fault, she will not let anyone or anything dissuade her from her goals and morals. She will not even bow to the societal norms of Connlaoth - she wears a full dress no matter what. Possessed of a particularly strong will, she is definitely a handful. Main plotting locations are anywhere in Connlaoth, and all positions such as fellow Mordecai or the mages she hunts to random passers by are open!

~Sorin of the Morrigan ~ Witch/Mage ~ Male ~ 17 ~ Human (probably...?)
Quiet with a feral edge, Sorin spends most of his days in silence, despite the two little girls whom make up what's left of his family. He is trapped within the mountain funnel that is Connlaoth, and is in a constant struggle to keep himself and the girls hidden from Mordecai on top of basic survival. Luckily he seems quite at home in the wild, able to communicate with nature more easily than with humans. Though seemingly wild, Sorin is also surprisingly gentle and passive, much preferring to hide than fight, and helping any living thing he stumbles upon that is in need of aid. All the same, he's killed many in the name of his and the girls' survival - he will do what is necessary. Main plotting locations are within Connlaoth backcountry, and positions open are those he runs across - whether mage, Mordecai, basic civilian, etc.

Essyrn

~Sahak Zahi ~ Desert Guardian ~ Male ~ Unknown ~ Human/Guardian Host
Arrogant, egotistical, abrasive - Sahak doesn't really make for good company. Still, wandering the desert for ages does tend to get boring, so he's always looking for something to entertain him (or to snack on). He's also painfully lonely, but would be loathe to admit it - he'd never do or admit anything that shows 'weakness', he's a badass desert Guardian after all! (Let's not forget to mention his tsundere tendencies). His main plotting location is the Moraki Desert, and all positions are open!

Hyoite

La'Marri

~Sakkata~ Chosen/Blacksmith ~ Female ~ 80 (30 physical) ~ Drygan
Sakkata is generally a pretty aggressive woman, though having a child has helped to tone it down - thus, she's much more likely to have a conversation with you rather than deck you. (All bets are off if you even look at her daughter the wrong way though). Still, she's somewhat prickly, and lacks a lot of the basic social graces - her instinctual mind still tends to win out over rational 'human' thought. She's gained quite a bit of skill as a blacksmith, and fashions durable yet rather elegant armor and weapons with ease. Main plotting locations will be La'Marri where she lives, and the surrounding areas such as Ketra where she sells her wares. All positions save lover are open (sorry, Hatame's got that one).

Serendipity

~Rheinallt Di'Veera~ King of Serendipity ~ Male ~ 42 ~ Human
Thrust onto the thrown due to the ascension of his wife, Rheinallt has never fully adapted to being royalty - he's basically still his vivacious, boisterous self. Incapable of being stiff and formal, he's known for his jovial good humor and penchant for giving and accepting hugs regardless of who it may be. He causes headaches for his staff by refusing to wear proper attire, and they spend a great deal of their time trying to find him as he is always on the move and usually outside. Though not public knowledge, Rhein is aware of his queen's preference for women and thus has adjusted to view her like a sister or good friend rather than a wife to share his bed - and thus they are both aware of each other having lovers! Main plotting locations are of course anywhere within Serendipity, though he also frequents Adela to cause trouble with visit Akkiel. All positions (aside from wife of course lol) are open!

~Padca Heis ~ Scholar/Translator ~ Male ~ 23 ~ Human
He's a total homebody who prefers the company of the many books in Moonspear's library to that of people. He's polite but cold and aloof, and he abhors being touched. Though he gives off a very strong 'book worm' vibe, he is surprisingly capable of defending himself if necessary. He's extremely intelligent and has a great passion for puzzles and learning, which may be some of the few times to see him get animated when talking. Basically, it's fun to push his buttons and get him riled up. Plotting locations are generally in Serendipity, more specifically in Moonspear. All positions are open, such as his fellow scholars and visitors to the great library.

Ghost ~ Dowser/Adviser/Spy ~ Male ~ 22 ~ Haithian
Quiet and transient, Ghost has spent the greater portion of his life traveling and offering his services to others. Unable to handle light brighter than a single candle, he often must wear a blindfold or shut himself into a dark room, thus giving him an unusual and uninviting reputation despite the fact he is rather polite and well mannered. Secretive about himself, he seems to have no goal in life, no real reason for being - and in rare moments his gentle nature seems to be something he forces upon himself with all the willpower he can muster. Currently in Serendipity, so main plotting locations will be there, unless it's a thread from the past in which case he can be anywhere. All positions are open!

Thanatos

~Bai Xue ~ Ex-Maoin/Fortune Teller ~ Male ~ 23 (at time of death) ~ Zombie
To call Bai pessimistic might be appropriate, if it were not for his unwavering determination to find a way out of his situation as a 'living zombie'. Having 'woken' from death back in his corpse, he was understandably bewildered and scared, and thus fled from the Necromancer who raised him (probably to their surprise). He now works as a fortune teller to give himself something to do while he racks his brain for ideas on how to escape his fate, while constantly battling a sense of self loathing for his dead body and the homosexuality he feels is responsible for his curse. Main plotting location is Suna, and all positions are open, from customers to the necromancer that raised him.

Yoreiq

~Hryupo ~ Cyuwirr 'Learner' ~ Female ~ Young Adult ~ Mermaid/Cyuwirr
As a 'Learner' for her people, it is Hyrupo's job to explore and learn as much as she possibly can. She approaches all new situations and people with wide open curiosity, at least until they prove to be dangerous. With a nearly perfect memory and an ability to easily learn from observation, Hryupo is well suited to her task as Learner. As the Cyuwirr have human legs, she easily travels about on land, and finds no lack of interesting things to see while topside. Her plotting locations are pretty open due to her travels, though the Tuor Ocean is her home. All potential positions are open, she has a lot of exploring to do!

Zantaric

Wanderers

~Pyr ~ Traveler ~ Male ~ Unknown ~ Demon
Pyr is best described as a wandering derp. He's quiet, gentle, and very curious about life outside of hell - that being said, he attracts misfortune in the form of things constantly falling on/impaling/exploding near him. Luckily his body is nigh indestructible, and though he has inhuman reflexes and speed, he never seems to use them to get out of the way. All this being said, Pyr is actually Asmodeus, one of the Seven Princes of Hell - he is also the 'patron' of the one of the Seven Sins, his being Lust. Yes, really. His plotting locations are completely open due to his wandering lifestyle, and all positions are open!

~Eulalia ~ Trollface ~ Male ~ Three Centuries ~ Unicorn
After centuries, Eulalia has had to find new ways to entertain himself, and this usually involves pestering humanoids. He has a mischievous streak and a talent for twisting things into jokes regardless of subject, and he's not above using his magic on others to keep himself occupied. Often coming across as rather bored and unfettered, he has the 'calm and serene' part of being a unicorn down pat - even if he does often cause grief for others with his need for excitement now and again. Sometimes flippant and uncaring for others, he is still a creature of purity and healing (sometimes much to his chagrin). Plotting locations are open due to his penchant for wandering, and all who want to be trolled positions are open!
#38
Ketra / Setting Your Sights a Little High [Rhi!]
May 09, 2012, 02:55:53 AM
What an outstanding construct. Standing in the midst of the rivers of people coming and going on the sunny cobblestone street, he was simply staring up at all the buildings as they wound their way toward the castle - there were so many that the castle was actually almost impossible to see. Truly, it was extraordinary...or, at least, to him it was. Nobody else seemed riveted to their spot, staring up at the surroundings extending around them.
At six seven, he was large enough to be something of a landscape feature himself - didn't help people were already having to walk around him, giving him curious or disdainful glances as they did so. Finally he turned his bright blue eye onto the peasants wandering about him, curiously watching their daily hustle and bustle. A woman was buying bread, two gentlemen had stopped to chat, a child was chasing a scrawny puppy through the legs of the adults - it was all incredibly fascinating to him.

After a moment he realized he was rather warm. It wasn't entirely surprising though, as he was dressed entirely in black. High boots with silver buttons, comfortably worn leather pants, and a long sleeved shirt with a high collar and crisp lines - it really only added to the overall sense of intimidation his tall, broad shouldered frame already exuded.

And he was oblivious to this.

Under the high afternoon sun, Pyr quietly turned and made his way toward the shadiest spot he could find...and the crowds parted before him, startled by him for any number of reasons. Moving closer to the buildings caused a whole other layer of curiosity as he gazed into windows and watched people hurry by him, and thus his original quest to find suitable shade was a very, very slow journey. Eventually though his wanderings led him into a side street, more of an alley really, though there were people still traveling through on their way to and from daily errands and social calls.
There was just so much to see, so much to experience, he felt like he could spend an eternity on this plane and never see all of it. Incredible, truly incredible.

As he slowly walked in the shadow of the buildings, he was no less oblivious to the amount of stares he himself was getting here than when he'd been out on the main road.
#39
Thanatos / Bai Xue, Fortune Teller
May 09, 2012, 01:23:58 AM
__________________QUICK STATS
Name
Bai Xue
Age
23 (at time of death)
Gender
Male
Species
Human Zombie
Ethnicity
Thanati
Height
5'1"
Occupation
Ex-Maoin/Currently a Fortune Teller
Residence
Suna

__________________IN-DEPTH STUFF

Physical Description
Originally prized for his beauty, grace, and coveted rare physical traits, Bai still retains much of his original appeal even after death. Though it has lost the richer, warm hues, his skin is a dusty caramel brown color all over. Perfectly straight with uniquely cut bangs, his hair is pure white and reaches to the small of his back when left down - currently he piles it into a bun under his hood/headwrap to keep it out of the way. His eyes, which suffered the worst degeneration during his brief time as a corpse, retain their lilac hue though his pupils are now opaque in color. His face has somewhat delicate features, which when paired with his almond shaped eyes, give him a lovely appearance rather than being particularly masculine. His facial piercings are a bridge piercing with a straight barbell, the double 'dimple' piercing in his cheeks, a small curved barbell septum piercing in his nose, and a labret with a curved barbell in the center of his lower lip. His ears are also pierced, twice in each earlobe, once in each tragus, and a double 'industrial' style in his left ear. Short, as is normal for Thanati men, Bai stayed on the slender side to better fit his small frame.
Though his body was revived quickly, and is thus in very good condition, he still bares the last marks of his death and a wound he received just days prior. A large cut bisects his lips on the right side, from just below his nostril to his chin - it had already started to heal before he died, but now it is stuck as a bloodless wound. The worst is the puncture wound to his chest, which pierced his heart and ended his life - the wound is fairly large, and though un-bleeding, it will never heal in his reanimated state.
Though once dressed in fine clothes and proud of his well maintained appearance, these days Bai is understandably reluctant to show much of anything. He covers from head to toe in robes, with a hood or headdress to cover his hair. Cloth is always pulled up over the bottom half of his face, and he generally wears gloves - only his eyes show, and even then he tends not to look people directly in the eye in case they notice the deadened gaze of his own.

Personality
Bai is experiencing something of a...pessimistic streak, as one might imagine. Waking up as a zombie does not generally do wonders for the personality of a person. Bai is fairly convinced this situation is a curse put on him by the goddess for his homosexuality - that or somebody ELSE cursed him for similar reasons. Self loathing aside, he's also quite disgusted by his reanimated body, with a deep fear of anyone finding out about his condition. Though generally wary of anyone finding out about his situation, and absolutely bewildered as to what he should do, Bai is sticking it out with a surprising amount of stubbornness. He cannot commit honorable suicide, as his body is already technically dead, and so his only real option is to continue 'living' and figure out this problem one way or another - with that thought in mind, he's developed a steely determination to somehow fix this.
He rather prefers to keep people at arms length, and although he offers his services as a fortune teller to many passers-by on the streets of Suna, he tries to speak as little as possible to them and does not seek out company. He understands very little about Necromancy, apart from it's basic definition, and now that he's trapped as a zombie he fears the Temple and it's Necromancers. Though there is a slight possibility they could help, the very fact of the matter is that zombies are slave labor, and the idea of becoming trapped in a corpse no longer under his control is absolutely horrifying. Even considering the possibility that somebody did in fact curse him to this fate, and thus tampered with his soul (a terrible offense), he honestly cannot remember much of what happened leading to his death - he wouldn't know whom to point the finger at even if the opportunity was presented.
Assuming he could get over his rather large issues with being a zombie, Bai is a rather mischievous person who enjoys hiding insults among lovely words and pulling pranks on those with whom he is close. Though stubborn, he was always kind of a coward...though these days the fact he can't really die or be injured has helped some of that fear - though a whole slew of new fears have moved in to replace it.

Magic/Abilities
Hard to kill - Basically, his body is already dead, and thus it does not react to damage as a living body would. Of course, obliterating his brain would probably render his body useless, though it's quite possible his soul might still be trapped in the corpse were this to happen.

Fortune Telling - Bai has always had a knack for this, though as a Maoin he only did it as a hobby for his 'brothers' and 'sisters' within the House. Now trying to lose himself in a city without appearing like an Untouchable, he's taken to telling fortunes for a small fee, though he has little need for the money currently.

No Freshness Date - Lol ok but seriously, as long as he continues eating raw meat, he can keep his body in the same condition it was raised in (which is very good condition all things considered). This also includes the mending of 'wounds' he receives, though it doesn't affect the old pre-death injuries obtained. This nifty add on to zombies, raised by a Necromancer of sufficient skill, keeps them useful for longer by helping reverse damage so they do not eventually fall apart.
As a side note, he craves meat (much to his horror) and often has to find small animals to devour in place of human flesh.

Relationships
He doesn't wish to contact anyone from his House, as explaining his situation would be far too mortifying to even consider. And as stated before, he's really not all that eager to talk to people very much in case they noticed his less-than-alive state.

Necromancer - the one who raised him is open. He sort of...high tailed it after waking up, kind of what happens when you panic and all. He's extra afraid of this person finding him, for too many reasons to name.

Customers - Come one, come all, and this dead guy will tell your fortune. Anyone willing to be persistent enough to strike up an actual relationship with Bai are totally welcome (after all, I DO want to rp him lol)

History
Bai had a fairly basic Maoin upbringing - he was sold to the House at a young age due to his rare hair and eye colors, and he fully considers it to be his home and family. Though he had a bit of a snarky and mischievous streak in him, he actually applied himself to his studies with diligence and mastered his skills rapidly (which gave him more time to dick around haha). Problems didn't really crop up until he was in his early teens and started to notice his...male oriented longings. In Thanati society, something like homosexuality was frowned upon at the least, and punishable by harsh beatings or even death at the worst depending on where one lived.
Unfortunately, Bai's House was located in an outlying city, just small enough to have a rather closed-minded populace - somewhat unlike the much larger city of Suna. Naturally he took great pains to conceal his sexuality for the sake of his and his House's honor...but something still went wrong.

Unfortunately, Bai cannot quite remember the events leading up to his death. He knows there was someone who tempted him, on purpose...and then exposed him. He also knows the cut on his face was done in an act of disgust, an attempt at disfiguring him done in the heat of a moment of hatred.
And he was stabbed in the heart, and died.
But the specifics and the faces of the people are all disjointed and disconnected, and so far he cannot piece them back together despite his best efforts.

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#40
Wanderers and Independents / Pyr; wandering demon
May 04, 2012, 10:50:57 PM
__________________QUICK STATS
Name
Pyr
Age
Unknown
Gender
Male
Species
Demon
Ethnicity
N/A
Height
6'7"
Occupation
Wanderer
Residence
N/A

__________________IN-DEPTH STUFF

Physical Description
Tall and broad shouldered, Pyr tends to command a certain sense of awe and fear when first walking into a room. He's pale skinned, with ink black hair that's roughly shoulder length - almost all of it is pulled back and tied at the nape of his neck, while a large chunk falls over the left side of his face, hiding his eye. The underside of these 'bangs' is bright blue, so it shows through here and there. His eyes are a similar shade of intense, rich blue, and the only truly unusual thing is that his pupils are actually a darker shade of blue rather than black. The only other remarkable thing, though usually covered, are the large scars that spider out across his back.
Overall, he looks remarkably human, at least until he feels it's necessary to unleash some demonic power on somebody or something. Generally this causes the whites of his eyes to turn black, his blue irises to glow, and for his pupils to become white - any other transformation has yet to happen, although his current body is very much a fabrication to fit in.

Personality
To put it simply, Pyr is deeply curious and intrigued by all manner of life on earth - although it's not easy to tell at first. His default expression is generally completely blank, as if he were not thinking or feeling anything - it's incredibly rare for him to show anything on his face. This isn't to say that he doesn't experience emotions, he's just terrible at expressing them...like, really terrible.
After one gets over his often intimidating, unreadable façade, it becomes very apparent that Pyr is incredibly gentle and passive. He takes great care not to hurt others, and expresses deep concern over them if they should get injured. He most often observes those around him, quite happy to just watch all the various creatures go about their daily life. Children in particular seem to be a favorite, from their tantrums to their playing, he never grows tired of watching them. He seems to find all personal interaction with others to be very precious, and he tries very hard to do it 'properly', although it still generally turns out somewhat awkward thanks to his complete inability to properly convey emotion and follow general social norms.

Basically, he spends most of his time in a general state of either confusion or curiosity.

Pyr has another interesting...trait. He has horrible luck. It follows him like a dark cloud, and likes to manifest in bodily harm. Generally, things are constantly falling on him, impaling him, exploding near him, and etc. Being nearly indestructible, however, Pyr seems to have gotten quite accustomed to this - his usual reaction is to just blink, and then continue on with his day.
As one might expect, this causes those around him a great deal of surprise - then again, if you hang around him long enough, you'll grow used to it quite quickly considering the frequency of these accidents.

On a final note, Pyr has a really, really, really, really, really, really bad temper. It's VERY hard to bring out of him, but once you have, you're probably going to die in the next three seconds. Protip - if he sweeps his bangs back against his head (exposing the blue), you probably have a minute to get the hell out of dodge because that is the only clear indication that you've managed to piss him off.

Magic/Abilities
Superhuman strength - he's a demon, it's pretty standard fare. He takes great pains to keep his strength in check though so that he does not accidentally hurt others or break things.

Superhuman speed - again, demon, he can move faster than the eye can follow...if he really needs to, which he generally doesn't.

Nigh indestructible body - he can be injured in a number of ways, but never mortally so it would seem. It's as if his body has a 'damage threshold' and once that level is reached, his body rejects further harm. An example would be an explosion - he'd likely become burned, suffer shrapnel, and potentially even lose a few smaller bits like fingers, but he would not be blown to pieces or die. He also begins to heal almost immediately, generally within ten seconds of the initial injury. His body will also reject all foreign objects, such as pellets or knives, and force them back out of the body as he heals.

Flames of hell - if he needs to use his powers, he generally just summons blue-black flames and turns everything around him into fine white ash. The flames are incredibly intense, far worse than any sort of flame one could find naturally or through magic on earth.

Reflexes of a dead cow - it may just be due to the fact his body is basically death-proof, but the man does not know how to duck or get out of the way, despite his speed and strength. Throw something at his face and he'll...take it to the face, blink, and then probably ask why you did that.

Relationships
He sometimes ends up with a traveling companion, should they not mind traveling with a demon (and yes, he's quite upfront about that fact). Unfortunately, if one travels with him for any length of time, his 'bad luck' seems to rub off on them. Slowly but surely they will begin to experience all manner of mishaps and misfortunes, and it only grows steadily worse the longer they stay with Pyr. Eventually, if they do not leave him themselves, Pyr himself will disappear, to spare them from reaching his level of 'bad luck' - as having a house collapse on you tends to be fatal to those with normal bodies.

History
Pyr is a demon from the recesses of hell, who has only recently come topside for reasons entirely his own. His true name is Asmodeus, and he is one of the 'seven princes' of the netherworld - the most powerful once-angels who now rule all other demons.
He refers to the other princes as his brothers, and seems to hold some amount of respect for them. Other than that, he just worries one or more might come looking for him, and that they will not be as 'subtle' as he was - they would likely kill and destroy just with their emergence from the ground, unaware or uncaring for the fragility of the earth and it's mortal creatures.
Still, he will maintain that he did not run and he is not hiding, so there's a good chance his brothers know where he went, if not why. Though he's very open about being a demon, it would be very difficult for anyone to learn who he really is, as he would rather his identity remain a secret. Demons might be able to understand on a basic level just how powerful he is, though even they would likely not know who he is exactly - they'd only be able to understand he is high in the hierarchy. His human form masks his huge demonic presence, and as one might imagine, looks little like his true form.

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