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Fletch, Scoundrel

Started by Nightcrawler, July 25, 2023, 05:16:04 PM

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Nightcrawler

TW: Very brief mentions of child abuse, narcissistic abuse, slavery, flogging, sex workers, alcoholism, cancer


__________________QUICK STATS

Name Devlin Fletcher
Age 27
Gender Male
Species Human
Ethnicity Jenian - a desert people
Height 5'10"
Occupation
Officially: third mate aboard the merchant ship Mirabel.
Unofficially: a smuggler, a con artist, and a bounty hunter.

Residence The Mirabel at sea, and various whorehouses and dens of iniquity at port.


__________________IN-DEPTH STUFF

Physical Description
With a brown complexion, frizzy dreadlocked hair, and amber eyes, Fletch is a typical Jenian. Decades of sailing have made him lean and sinewy and have molded him into an agile climber. He sports numerous tattoos on his arms and legs and has countless whip scars across his back. Fletch feels compelled to look important, and he attempts to dress above his means. When ashore, he typically wears a deep red frock coat over a crisp shirt and trousers. But if one looks closely, one can spot the cracks in his shiny veneer. His boots and belt are scuffed. He reeks of cigarettes, whiskey, or both. His eyes are bloodshot and sunken. His face is unshaven more often than not. His hair won't smooth all the way down, and errant coils frame his face. In essence, Fletcher is a shabby imitation of how he wants to be seen.


Personality
ENFJ / chaotic neutral
On the surface, Fletch is swaggering, cocky, and oftentimes rude. A working-class sailor with a gritty accent to match, he frequently uses choice language and colorful metaphors to criticize the situation at hand. In spite of any first impressions he may give, Fletcher is actually quite observant and quickly picks up on a person's tells. He may not show it, but he is constantly sizing others up and keeping a running list of their faults, their desires, and what they can do for him. Fletch is selfish. When offering something to another (a cigarette, for instance), he is typically either working an angle, trying to manipulate or charm them into liking him, or, rarely, he is soothing his own guilt. In spite of this, he does have a conscience, but it's buried deep and he has to really, genuinely care for someone before it kicks in.


History
Fletch was born and raised in a dusty, festering, overcrowded port town on the arid south continent. He is the youngest brother and the middle child of five siblings. Between the chaos of a busy household and the cacophony of the bustling port, Fletcher quickly developed an affinity for noise, people, and city life. He also learned that, if he wanted to survive, he'd have to be tough, brutal, and cunning.

Devlin Fletcher's oldest brother, Alastair, was the golden child: destined from birth to follow in his father's footsteps and inherit captaincy and ownership of the family shipping business. Alastair also inherited the senior Fletcher's meanness and hunger for absolute control, and as the youngest boy, Devlin bore the brunt of that violence. At his father's command, his mother could do nothing beyond nursing his cuts and bruises, and so home was never safe. Roland, the second eldest, did his best to shield a young Fletch from abuse, but the damage done still scarred Dev over with layer upon layer of deep inadequacy and survival instinct. In short, Fletch's wounds healed into the shape of a narcissist: swaggering, conniving, and entirely self-serving.

Before long, he was old enough to work aboard his father's ship, but life there was just as harsh and demanding as it was back home. By age 16, he wanted out, and he deserted his father's company and found his way into the ranks of one of the myriad smuggling operations that ran contraband and slaves across the channel. For the first time, he experienced what it felt like to have others bend to his will, and he chased that high into the darkest depths of his lowest moment: he became his father. It was Roland who found him at port one year and pulled him back from the edge. Fletch resumed work aboard the Mirabel, but there was a pit in him where that thrill of control used to be, and he filled it with booze, smoke, and gambling. By his mid 20s, he'd destroyed his body and saw the beginning signs of a tumor rotting in his gut. By 27, it had spread to his lungs. He ignored the signs, and he still does, but Fletcher's time, it seems, is running short.

In the midst of a political upheaval, when faced with certain death, Fletch and Ven became unlikely allies. They traveled together for months in search of a way to stop the slow decay of their world. Along the way, they ran into two travelers from another realm: Lys, a formidable woman with the ability to wield a magic hitherto unknown, and Flavius, a weathered ship's captain. Circumstances became dire as the four fought their way through waves of Ven's own undead kin. In an act of desperation, Lys summoned a portal to escape back to her realm, but when Ven and Fletcher tumbled in after their friends, the magic faltered. Now, Fletch has found himself in another world entirely, and what's more, he can't remember anything about where he came from. He only knows that someone important to him is lost, and that he has to find him.


Magic/Abilities
He does this one cool magic trick where he gets you drunk and nicks your wallet.


Relationships
Fletcher cares about three people in his life: his mother, his brother Roland, and, though he would never admit it, Ven. To him, all others are expendable.


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