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Ambrose de Chiel, Traveling Scholar and Treasure Hunter

Started by HeartOfFlame, October 27, 2018, 07:13:11 PM

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HeartOfFlame


Placeholder Reference While Arts Are Attempted, Credit To RinmaruGames.com

Quick Stats

Name:
Ambrose de Chiel
Age:
25
Gender:
Male
Species:
Human Mage
Ethnicity:
Loosely Serenian
Height:
6’2
Occupation:
Traveler, Scholar and Treasure Hunter


In Depth Bio


Birthplace:
Serendipity
Affiliation(s):
To Be Updated
Appearance:
Standing at an impressive six feet two inches, Ambrose would cut an imposing figure, with his broad and well muscled frame, were it not for the calm, peaceful air of almost child-like innocent he exudes to everyone in the area. Make no mistake, however, those large, gentle hands are just as effective at welding a sword as they are bandaging a scraped knee.

With hair a dark navy blue, and soft, expressive eyes to match, his Serenian ancestry is clearly obvious, if somewhat offset by the strong, sharp structure of his facial features; a broad, straight-set nose, almost squared jawline, and heavy, thick-set brows. Ambrose’s features are hardly off-putting though, all drawing together to create a face of rugged handsomeness. With skin a soft, reddy shade of brown and a spattering of freckles, this rugged look is slightly lost in the soft, youthful expressions of clear-to see empathy frequently displayed on his face.

Life isn’t all sweetness and sunshine with Ambrose, though. To the contrary, when he sets himself like the brick wall he really is, there is little that can escape his wide scope of vision, and his large, broad frame is hardly a detriment to the speed with which he can move.

Personality:
To Be Expanded
Raised in a small village on the edge of the Serenian border, Ambrose’s life has had little event of conflict or strife, and his personality reflects this and the kind hearted soul he is, both. Always wishing to believe the best of people, he perhaps carries an air of nativity or childishness, and maybe is so, but also has a surprisingly mature view of the world at the same time. He tends to bring out the best in people, if only through his kind, compassionate and charismatic way of living life.

While all of the above, Ambrose is by no means a push over. He will fight for what he believes in and will not allow someone he cares about to be pushed around without recompense. He is a surprisingly wise soul, sometimes surprising those around him with his ability to seem young and naive in one moment, and like a wisened scholar in the next.

Vibrant, loving, and eager to learn, Ambrose faces the world with an optimistic outlook and seems to always be looking for ways to make life better.

Abilities;
Empathy - Ambrose can feel and very vaguely manipulate the emotions of those around him. This is not a conscious skill, but something he does without even thinking about it. It can also be used on himself, when he is under extreme pressure or feeling a great deal of one emotion etc, to slightly dampen the effects of these feelings, if only for a brief reprieve.

Elemental Affinity - A talented Elementalist, Ambrose can wield all four of the major elemental categories, and a few of their sub-groups, with natural skill. He learned this through both his own experimentation and research, and from a few other talented individuals willing to help him learn.

Runesmith - The main fruit of his labours as a treasure hunter and scholar, Ambrose is slowly learning the art of Runes; the ability to draw seals or binding spells using the caster’s own energy. As of yet, he has mastered only a few basic Runes, but with every new discovery or ancient tome he finds, his skill grows.

Background
Oh look another MAJOR WIP how shocking

Basic Plotpoints
*    Raised in a peaceful village on the border between Serendipity and the Kilanthro Mountains, one of the few places in Le’Raana to still practice common use of Old Serenian. Due to this, Common Tongue is his second language and, while his grasp is quite solid, he still uses Common in a slightly odd way.
* Enthralled with ancient studies and learning from a young age, devoured the village’s entire ‘library’ before the age of ten and still thirsted for more.
* Left the village on peaceful terms after his coming of age, intent to travel the world and learn more about the history of the continent, and try to prevent any further traditions and peoples from falling into extinction like his first language almost had.
* Proceeded to travel the world, mostly Serendipity, Connlaoth and Adela, searching for lost knowledge, places, treasures, and peoples.

Character Themes
Learning To Fly
Cold Water

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