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Topics - Klezmer Gryphon

#41
Guilds / The Essyrni Thieves' Guild (Rebooted)
June 26, 2015, 06:45:47 PM
The Essyrni Thieves' Guild

The Essyrni Thieves' Guild is arguably the largest criminal presence in Essyrn. While it's members may have different motivations and beliefs, they are all bound by their common trade of thievery. And, they are always looking for new talent.

Locations

The Guild makes it's home in an old tavern called The Laughing Jackal. While The Laughing Jackal feels, looks, and operates like a regular inner city tavern, it's merely a front to avoid the suspicion of the guards. If one goes to the basement and looks behind the staircase, there is a hidden door to headquarters of the Essyrni Thieves' Guild: The Rathole, a large underground complex with bunks for guild members, a vault for the treasury, and an office where most of the negotiations between the guild and its clients take place.

Members, Ranks, and The Rules of Thievery

While any member of the guild can bring someone in to join the Guild, the prospective thief has to go to one of the Master Thieves in order to actually be inducted. Part of the induction requires that the member-to-be accept the Rules of Thievery, a set of rules the current Guild-Master Ri'naav Evariin implemented to better the organization:

I. Thou shalt not steal from the poor and homeless.
II. Thou shalt not take what thou cannot carry.
III. Thou art responsible for your fellow theives.
IV. Thou shalt not compromise the Guild.

The Circle

Composed of the Guild-Master and three of his most trusted asscoiates, the Circle is the governing body of the guild. While the Guild-Master is ultimately responsible for accepting new members, he leaves the actual day to day running of the guild to his three master thieves, hand picked for their experience and loyalty to the guild.




Title
Name
Player
Guild-Master
Klezmer Gryphon
Master Thief
Open
Master Thief
Open
Master Thief
Open

Thieves and Informants
Thieves and informants make up the majority of the thieves' guild in Essyrn. Bound by the Rules of Thievery, thieves undertake most of the jobs the guild gets, and thus are the "public face" of the organization, while the informants are hidden amongst the crowds, gathering intelligence about anything that might be of use to the guild, be it changes in guard patrols, or opportunities for big heists, all under the guise of beggars, layabouts and know-nothings.

Once characters are submitted, I'll replace this area with a table of who's who.

Fences
Fences are, at the simplest, the merchants and shop keepers that buy your stolen goods and make sure no one knows where the items came from. While the network of fences throughout Essyrn is a separate entity in itself, most, if not all have connections to the Essyni Thieves' Guild, and thus are listed here as trusted depositories of less-than-legally-obtained items. These can range from humble peddler's shops to the caravans of wealthy merchant princes.





#42
Well... Looks like we got some characters in need of threads! Let's do somethin' 'bout that, why don't we?

First up, we got Muirne, a medicine woman living up in Hyoite. When she ain't busy healin' all yer hurts or listenin' to yer bellyachin', she can tell you little snippets of yer future. Sounds like a party, right?

Next in line is Wei, a monastic hermit living in some tower in Thanatos. He ain't one to raise a fuss 'bout much, jus' don't push his buttons too much; he might be wise and gentle, but boy can he open up a can of whoopass. Someone oughta pay him a visit.

And, finally, we have Jy'aad, a wander in' shadow mage with a house up in Hyoite. He just loves a good time down in the dank, dark ruins found 'round the continent, with all the zombies an' bandits you can stand... Oh, and did I mention the zombies?
#43
Thanatos / Wei Jiang; monastic hermit
May 14, 2015, 12:11:32 PM
__________________QUICK STATS
Name Jiang Wei
Age 75
Gender Male
Species Fao-Tzu
Height 7'3"
Occupation Monastic Hermit
Residence A small pagoda on Kelei

__________________IN-DEPTH STUFF

Race Description

Image of Jiang Wei done by me

The Fao-Tzu are a race of tall bird people hailing from the more isolated parts of Thanatos. Their defining characteristics include a long feathered neck and head, powerful digitrade legs with talon like feet and shins, and feathered, wing-like forearms. They are a dwindling, solitary race, confined to a few very small enclaves on the less populated islands of the Thanati Archipelago. The only Fao-Tzu that ever see contact with humanity are those maintaining their towers, living their long lives as monastic hermits to pass on their wisdom to those who are willing to learn.

Physical Description
Just as Wei ponders the meaning of the universe, so too must one ponder the beauty of this mysterious monk. His tall, slender body lays covered with a fine coat of silver feathers, fading to a deep, fresh blue towards the fringes of his tail feathers and wing-like forearms. His talons, hands and beak all share the same sheen of a dark, leathery grey. He is a tall, slender, and graceful creature, with no amount of encumbering bulk to be found on his frame.

Clothing is a simple affair for the hermit; a dark blue, sleeveless robe covers his torso, while a short pair of brown trousers cover his thighs. Holding everything up is a simple leather belt, to which he keeps a large scroll filled with the teachings and prayers of his ancestors.

Personality
Patient. Wise. Knowledgeable. These are only a few words that travellers have used to describe the solitary bird monk in his tower. Wei is a gentle, placid creature, whose patience can be no more whittled down than a mighty oak with a stick. He is kind, understanding mentor, and, while quick to correct an errant pupil or traveller, is slow to scold them for their mistakes. In a sense, one can view him as a loving grandfather looking for one to whom he can pass his wisdom.

While he is more than willing to aid a lost traveller or injured passerby, Wei is not entirely at peace with himself. Past regrets and the burden of being one of the last of his kind can, at times, make him a little snappish and cynical with others; these are times, also, that emotions of melancholy and saudade can well up underneath his training and cause him to withdraw from the world around him.

Magic/Abilities
Martial arts: possessing no semblance of magic, Wei relies on his mastery of martial arts native to Thanatos to defend himself and others. While this is an effective way of self defence, Wei also uses it as a form of meditation.

Relationships
Jiang Ju- Lover, deceased; Once upon a time, Wei wanted nothing more than to live a peaceful existence with his lover Ju. However, when she died of illness the night before their wedding, he resigned himself to a monastic life to find some semblance of peace.

History


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#44
The warm, flickering flame danced lazily upon its white wax pedestal, its light barely illuminating the disheveled bureau the candle stood upon, providing just enough light for Vadim at the desk to see what he was doing. It was almost silent in his study that evening, the only audible sounds in the room being his breath, and the steady scratching of his quill upon the parchment of an open ledger sitting in front of him. As a long sigh left his lungs, the raccoon looked up from his work just for a moment, squinting into the darkness beyond his candle-lit bureau as a faint knocking sounded from the front room.

"Probably just a breeze against the shutters," he muttered, his eyes looking down at the ledger once more as he set the ink-covered feather back into the inkwell. A long evening of recording numbers and names was starting to take its toll on him, and the only thing on his mind as the noise from the front room resounded again through the small apartment was getting some sleep. Tired as he was, he could make out the disinct sound of someone knocking on wood the second time it came around; someone was at his front doorstep. With an almost feral groan, Vadim forced himself from his chair, half-dragging his feet to the front room as the knocking sounded for a third time.

"Whaddya want, you fucking putz?! It's damned near midnight, and you're here keepin' me from some fuckin' beauty rest!" he shouted into the darkness as he swung open the large, wooden door, not really concerned with who might be on the other side, or that he might wake up the rest of the neighborhood with his profanity at that hour. If he had to suffer through the incompetence of one person at that ungodly hour, then the rest of the city could too, for all he cared.
#45
((First person who can guess the reference in the title, I will draw them a picture XD))

So, my latest character in Connlaoth, Vadim Aalto, works at a gambling den in Uthlyn. He's not a very fair player, especially since he plays for the house. He also does some independent money lending (using the fortune he built up from cheating people at the game table), and can be a bit stingy with that, as well. Over all, he's not a very nice fellow... Now, who wants to play a game with him? XD

Anyway, plots I was kind of looking for with Mr. Aalto  might I nclude anything having to with the following:
-Gambling
-Usury
-Potential Murder
-Criminal Underworld/Possible Civil War shenanigans!

Or, if none of these seem like appealing, there is always the chance of having a random encounter on the street with him... Take your pick!
#46
__________________QUICK STATS
Name Vadim Lahti
Age 25
Gender Male
Species Mosedve (anthro raccoon)
Height 4'9"
Occupation Gambling Hall Dealer and Money Lender
Residence A small apartment in Uthlyn

__________________IN-DEPTH STUFF

Physical Description
As a Mosedve, Vadim shares much of the physiology of a feral raccoon; his body is covered with thick grey fur, with the distinctive black rings around his tail, and the mask around his eyes. A short, slender build makes him agile and a hard target to hit, although, when combined with his large, brown eyes, his long, fluffy tail and his overall "cute" face, people sometimes forget that they are looking at a sneaky trickster who won't hesitate to cheat them out of their money at the game table.

So far as clothing goes, Vadim keeps things simple. A white collared cotton tunic and dark grey trousers form the basics of his everyday attire. Usually, the sneaky raccoon also dons a black waistcoat made of linen adorned with simple, yet stately gold buttons. Constant companions to this raccoon's daily carry include a simple leather belt, which holds his wheel-lock pistol, and his coin purse, as well as a black velveteen flat cap with a dark red feather sticking out the back. Perched on his snout is a pair of round spectacles for reading.

Personality
If there were ever a check being paid out for being the living definition of the word "Machiavellian", Vadim would be a close contender for claiming it. Despite his cute face, this raccoon is a ruthless, manipulative plotter who views life as a chessboard and other people as pieces to be played. He has almost no qualms taking what he wants, and will gladly turn people against each other or ruin someone's life up to and including ending it if he has to. He is cold, intelligent creature who thinks several steps ahead and has no scruples holding something over a person's head if it serves his interests at some point in the future... And he does it all with an adorable smile and charm.

However, if one were to ask Vadim what the first emotion he feels when he thinks about his ruthless accomplishments, they'd not hear "pride", "satisfaction" or "empowerment", but rather "guilt", "regret" and "contrition". Despite his charming, well-to-do appearance and cute smile, Vadim is wracked with the burden of knowing his conniving is reprehensible and immoral while being unable to do anything about it; he can try to genuinely care about people, but ultimately fails when he lapses back into his plotting. This vicious cycle of trying and failing to change can make him angry, bitter and depressed, which gets bottled up in the darkest corner of his mind, stuffed into a little Pandora's Box until it can't be held in any longer, often resulting in shouting, ranting and potentially violence if he can't be calmed down and reassured of himself.

Magic/Abilities
Sleight of Hand: Vadim's specialty. With his extra dexterous hands, the raccoon has become a master at manipulating a deck of cards to do whatever he damn well pleases. He's so good, he can make even the most suspicious of hands in a game of Cacho or poker look like they happened by chance. This, alongside his silver tongue, has managed to earn him a lot of money within a short amount of time.

Document Forging: As part of his toolkit of dishonesty, Vadim has taken the time to learn the correct lettering, format and forms for several document types from the local government body, and can replicate them almost perfectly. In addition, if provided with a sample of one's writing, he can write a letter in their handwriting and diction, and even reproduce their signature; it would take a highly trained eye to tell the difference between his document and the real thing. While he rarely has to forge documents for himself, there are some willing to pay highly for his services.

Relationships
Typically, Vadim categorises his relationships as follows:

-Tax Collectors: Target Practice.

-Nobles and Bourgeois: Peons meant for his mechanisations.

-Commoners: People he can actually respect and admire.

-Friends and Family: Exempt from his schemes and plots.



History


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#47
As one of my latest character ideas is a rather sneaky card shark working in a gambling house in Connlaoth, it really surprised me that there wasn't a thread about the different sorts of gambling games one could play in the medieval time period, given the amount of heavy drinking and gambling addicted characters I seem to come across. So, here's some brief descriptions and rules for a couple of old card games that might be useful for spicing up your threads:

Faro

Faro is a banking game originating in late 17th century France that was more popular than poker at one point. In this game, the players, called punters, are betting individually against the dealer, also called the bank, with bets being made with clay tokens that can be exchanged for actual money after the game. The game uses a standard fifty-two card deck, with an extra set of one suit lacquered to the table in the following formation:



Bets are placed on the card the punter thinks is going to win, or place their bet between two cards, saying that either of those cards is going to win before it loses, or at the corner of four cards to say that any of those four cards is going to win before it loses. If one places a copper piece on top of their bet, they are reversing their bet; the card(s) they bet on are going to lose before they win.

When the dealer begins flipping cards, he makes two piles: the one on his right loses, the one on his left wins. The first card flipped is called the soda, and has no effect on the game whatsoever (similar to burning cards in several varieties of poker), leaving fifty one cards in play. The last card drawn is called the the hoc.

All cards flipped over are recorded on an abacus-like device (called a case) that has thirteen slots label Ace through King, each with four beads. When a card is drawn, say for instance, a Jack, the case keeper (the guy holding the case) moves one bead over in the slot with the Jack on it. Now... Why keep track of which cards are still in the deck? Because, when the deck is down to three cards, the dealer "calls the turn", which is a special bet where the players can bet on what order the last three cards are going to be drawn in. This is important because it has a four to one payout  for the players if they win.

And there you have it: The basics of Faro.

Cacho

Straight from 17th century Spain, this card game is similar to poker in that the object is to have the highest hand, but has several major differences:


  • Unlike poker, Cacho is played only with the cards Ace through Six, with Ace being the low card
  • Hands in Cacho are played with three cards, not five
  • Each card in a hand, excepting the first card, is dealt after a round of betting
A single card is dealt to each player, followed by a round of betting. If all players fold on the first betting round, then the hand is void and the deck is reshuffled. Once the players bet (regular poker betting rules can be applied here, since I'm not going to get into the details of Cacho betting), the second card is dealt, and anyone who has not folded already may place their bets, or fold. Once the third card is dealt, a final betting round ensues, followed by the showdown; the highest hand wins the pot.

Hands, in order of rank:

Three sixes:
The highest combination in the game.

Three-card flush (Cacho):
Three cards of the same suit. In case two players show a three card flush, they must add up their face values, plus a premium of 20. The result is the point-value of the three-card flush, that can go from as low as 26=1+2+3+20 to as high as 35=4+5+6+20.

Two-card flush:
Two cards of the same suit. The point value is found by adding these two cards, plus a premium of 20, and can go from 23 to 31.

High card:
If no-one has any better combination, the highest card wins.

And there you have the basics of Cacho.

These are just a couple of old card games, and there are many, many more out there that originate from the Middle Ages. And card games weren't the only thing to gamble on; dice games were also very popular (a dice game called Hazard was once very popular in England, but I'm not going to go into its complicated rule system). Anyway, this is just a thread to get y'all thinking about ways to flesh out your RP experience.

As always, happy writing,

Klez
#48
((OoC: please PM to join. Happy writing))

A calm, gentle breeze floated through the leafy boughs of the woods, gently rustling the foliage as the sun filtered through the canopy to the forest floor. Small puddles of water, and the scent of fresh rain marked the area as having a shower within the last few days. For the moment, all was still, and all was quiet, and then the sound of footsteps squelching through the mud and the ring of a sword returning to its place broke the peaceable silence.

Emese smiled as her spatha fell back into its sheathe, breathing heavily as she leaned against a large oak tree. The silver furred maiden was a peculiarity among her fellow sword wielders; first of all, she no known military experience, and secondly, the vixen was by no means from any renowned family of swordsmen, and yet her skill with a blade was on par with some of the finest knights in the land. Wiping some grime off of her face, Emese looked back over her training area; several trees bore numerous scars and gouges from her successive training exercises, many of them within mere centimetres of each other. If any of the fox's peers were out with her, they'd see how she became so well versed with a blade.

"I suppose that's enough for the moment..." Emese chuckled, putting her hands behind her head as she sat back against the tree. After a long morning of hiking and training out in the wilderness, she was beat. Being as it was a five mile hike back to town, a nap out in the woods didn't seem like a bad idea to her. It'll only be an hour or so... Then maybe I can get back to town and see Jolak about some drinks... she thought, closing her eyes for a well earned snooze...
#49
Serendipity / Emese Csintalan; swordswoman
April 03, 2015, 10:33:13 AM
__________________QUICK STATS
Name Emese Csintalan
Age 27
Gender Female
Species Sionhai
Height 5'6"
Occupation Scholarly swordswoman
Residence Wanders many places, but maintains a small house in the Serenian Riverlands

__________________IN-DEPTH STUFF

Physical Description
Emese has a slender, curvy form; enough to make her attractive, but not to the point of bringing unwanted attention. A Sionhai of northern origin, her silver fur is a source of mystique and fear, which, combined with the commanding leer in her white eyes and noble, august stature, gives her a subdued air of authority and power. Her face, although fair as a fox can get, holds no countenance of happiness or immediate joy, instead offering a gentle visage of calm and collected understanding.

During her time wandering between the three kingdoms, Emese has learned to carry what is practical. A yellow and red striped buff coat covers her torso and arms, tucked into a pair of grey trousers, while thick leather boots up to her knees to keep her feet from most injury. In addition, the swordsmistress dons a cuirass of boiled leather over her coat with steel pauldrons and gauntlets for added protection. Around her waist rests a wide, mauve linen sash buckled in the front with a simple steel buckle, from which hang her trusty sword and a well-stocked quiver of arrows.

Personality
Far from the brandishing rogue her clothing might suggest, Emese is a quiet, conservative lady, preferring intellectual and thought provoking conversations to meaningless banter and boasting. She takes her time formulating an idea before presenting it as an option, but doesn't tarry with executing a decision; once her mind is set on something, her focus is as sharp and accurate as her blade. Emese is also very open minded, and takes many things into consideration when asked sensitive questions before answering in with a calm, collected understanding expected from a wise old monk.

Despite this, Emese isn't the perfect role model. She becomes annoyed with trivial matters, and easily works up a temper when people she wishes to help hold back the truth of the matter. Despite this, she refrains from drawing her sword, as she is honour bound to spill blood once it is unsheathed (barring training exercises). She can be a bit grim and somber when one first meets her, and can appear aloof and withdrawn; traits common to the intellectual community. 

Magic/Abilities
Swordsmanship Emese is a masterful sword fighter; her strikes are quick and decisive, accurate and deadly, while her footwork leaves no wasted movement to be found; every move she makes serves a purpose in her practical and unrelenting style. She can easily adapt to a new blade, be it a long sword, a katana or a rapier, and has no qualms with knife fighting, either.

Dancing Despite her cold, seemingly killjoy exterior, Emese loves a good dance every now and then. She can easily skip through a jig or reel, even in her armor, and loves it when the fiddles and pipes get a-goin' (especially when she's had her liquor); however, she is not one for formal balls and regulated dances.



Relationships


History


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#50
As I was contemplating some smaller plot ideas and such for my new character Muirne, I had the wonderful idea of having a plague of some sort sweep through not only Hyoite, but also the other nomadic camps around the tundra. Perhaps not something like Plague caused by yersinia pesits, but maybe a magical disease or disorder (part of the fun could be having a couple characters figuring out what the heck this disease is!). So, anyone up for an epidemic of FUN?!
#51
((OoC: This thread is for people with characters applying for a position at the Restwood Inn. If you wanna join this thread, please post there with what character you wanna have apply.))

There was a certain sense of satisfaction in her mind as Liarri gave one last tap of the hammer at the nail holding the poster to the inn's wooden door. Finally, she thought, I might be able to get some help around here... Years of working as the only employee of the inn were beginning to work away at the old doe; she had to do the cooking, the cleaning, the greeting, the entertaining and all the damned paper work... It was no wonder she was standing out on the porch of her business, nailing up this poster. With a warm smile on her face, she stepped inside to finish preparing for the evening's events, revealing the simple poster on her door:

Now Hiring: Everything
Inquire within
#52
Absences/Returns / So sorry, but I need a break.
February 28, 2015, 02:52:00 PM
With my new job and school, I don't feel quite as motivated to post as I used to, and even when I wanted to post, I just couldn't muster the creative muscle to do it. So, I'm taking some time to recharge and reassess what I want to do with certain threads. I apologise in advance to my threading partners for the inconvenience, but I hope you understand why.


Happy writing

~Klez
#53
Hyoite / Muirne Saqui; Medicine Woman
February 17, 2015, 09:52:40 AM
__________________QUICK STATS
Name Muirne Saqui
Age 31
Gender Female
Species Khai-gheiri
Height 5'7" without antlers.
Occupation Medicine woman
Residence A small cabin in Hyoite

__________________IN-DEPTH STUFF

Physical Description
Like their southern Damhnait cousins, the Khai-gheiri have characteristics found in wild deer. Their bodies are covered with varying shades of brown fur, and their feet and hand resemble hooves. The main difference between the two, however  lies in the face; whereas the Damhnait mostly resemble fallow deer in the face, Khai-gheiri closely resemble reindeer in their faces. The other main difference between the two is that both genders of Khai-gheiri have antlers.

Muirne is a tall lady, and slender by Khai-gheiri standards. Her curves are more pronounced than most humans, but not of the point of being distracting. The doe was blessed with a golden brown tint to her eyes and a coat of dark brown fur that fades to white in her cheeks, chin and neck. Behind her ears grow a pair of antlers that add another foot and a half to her height, on which she keeps a few feathers for decoration.

Clothing for the medicine woman doesn't change much; a tan long sleeved dress reaches down just past her knees, while beaded strings of red, white and black hang down from the hemline to just above her ankles. Under her dress she wears dark tan trousers with white linen strips wrapped around her shins down to her ankles. Around her wrists are wide bracelets of plaited white rope intended for keeping her sleeves from rolling up, as well as serving a symbolic meaning. At her side is a small satchel with various medicinal herbs and plants, while over her shoulders she wears a short grey cloak  that reaches down to her waist.

Personality
Muirne is more of a snappish, cynically rational doctor than a shaman in a traditional sense of the word. She hold very little patience for long, drawn out ritual and is utterly irritable when her patients bring up superstition. While the doe certainly believes that the gods created the world, she sees no reason to rely on them when mortal races have the intellect and ability to take care of their own problems, and adheres to no specific belief system.

Despite her curt temperament and dubious beliefs, Muirne is a gentle and caring lady, and is impartial to the morals of her patients so long as they keep it to themselves, but if one comes to her asking spiritual advice, her cynical, rational disposition is almost completely replaced with a sagacious, stern wisdom that doesn't suffer fools lightly.

Magic/Abilities
Herbal Alchemy As a medicine woman, Muirne has an extensive knowledge of the medicinal properties of plants, gathered from years of making herbal remedies and salves. She can make a remedy for every common and superficial ailment known, although she has to experiment a bit for diseases such as plague, typhoid fever and cholera. The shaman also makes hallucinogenic mixtures for certain rituals and trance states.

Divination Muirne was gifted with the magical ability of divination, specifically to see what is to come and what is unknown. In order to access this ability, she must go into a trance, and what she sees is projected in the flames of her fire pit. Her sight is limited to the very near future (up to two months), and she cannot tell exactly when an event is going to happen.

Relationships


History


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#54
Plotting Center / Wanna date a bandit?
February 10, 2015, 01:32:38 PM
So, my latest character is a bit of a bad girl... Robbing nobles, getting in tavern fights, spitting on peasants... Really, Lena doesn't have much going for her |: But deep down, she wants some she can love on, go on robbing sprees, and start bar fights with... All those romantic things that make life fun... Who wants to date a bandit?
#55
General Discussion / Food! Oh, wonderful food!
February 06, 2015, 05:17:42 PM
So, as I was sitting down to have some soup, a thought just occurred to me: A thread just for food and pictures of food. So that's what this is. Rules are, that if you're gonna post pic of food, 1) it must be something you yourself made/ordered (friends and family members count towards the "made yourself" requirement) and 2) you have to give a brief description of what it is. After all, it does no good to drool over all this food if you don't know what it is XD Leftovers are fine too.

Now, first picture!



This is just a simple beef stew my dad made last night, along with the roll (made from leftover pizza dough). Es iz gut, vu?
#56
Zantaric / Lena Daviiri; highway bandit
February 03, 2015, 10:35:35 AM
__________________QUICK STATS
Name Lena Daviiri
Age 34
Gender Female
Species Morrahlique
Height 5'7"
Occupation Highway robber
Residence Zantaric

__________________IN-DEPTH STUFF

Physical Description
As a member of the Morrahlique species, Lena has the visage of an anthropomorphic jackal. From head to tail, she is pelted in dark brown fur, with her shins and forearms fading to  pitch black.  Her eyes, probably the most intimidating thing about her, are an unsettling shade of gold. While more than a decade of banditry has given her a decent amount of muscle, she maintains the fair curvature of a proper lady.

For this highway thief, practicality is essential. Over a simple outfit of a white blouse and grey cotton trousers, Lena sports a hardened leather cuirass with matching boots and bracers to give her some protection while maintaining mobility. On her hips rest a wide leather belt with several pouches, and, more importantly, her trusty steel rapier, which she (unsurprisingly) stole from a guard.

Personality
Lena is a cunning and calculating thief. She has no qualms with lying, bribery or getting her hands dirty to get the results she wants, and has no issues with taking lives, either. In her business, all she cares about is cause and effect, and Lena doesn't care how it gets from one end to the other. Her harsh, cold way of thinking is often exemplified in a sly, voluptuous grin on her lips.

Beneath this jackal's seemingly evil smile lies some remnant of an earlier gentleness and honor. For those who manage to earn her earnest friendship (and can stand her otherwise lacking morals), Lena is warm and genial, but still puts distance between herself and others. In combat, despite her tendency to rely on dirty tactics and her relatively few qualms with killing, the bandit does show some measure of mercy to her victims (examples: Taking only half of their money; staying her blade with children present), or even protecting them from more ruthless and twisted criminals (using the reasoning that its bad for business).

Magic/Abilities
Swordsmanship Lena is quite deadly with her rapier, easily taking on multiple opponents at once. With her agile style of combat, she's a hard opponent to hit, and factor in that she is left-handed, she's difficult to defend against as well.

Brawling Don't think for a second that just because Lena is good with her sword means she can't handle herself to without it. In her line of work, tavern brawling is almost weekly ritual, and Lena knows how to open a can of whoop-ass. From flipping people over tables to breaking chairs over their heads, she's done it all, and is damned proud of her track record.

Relationships

History

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#57
So, my latest character is going to be a lefty (all others are implied to be right handed... :P), but I'm curious about a couple things. First off, how common (or uncommon) is left handedness in SotE's universe (doesn't have to be a precise number... This is fantasy, after all!), and what sort of stigmas might the different cultures have that would be tied to left handedness (and the left hand in general)?
#58
Wanderers and Independents / Noak Byquist- werefox
January 13, 2015, 11:30:31 AM

__________________QUICK STATS
Name Noak Byquist
Age 18
Gender Male
Species Therianthropos Vulpus (Werefox)
Ethnicity
Height 5'7"
Occupation
Residence

__________________IN-DEPTH STUFF

Physical Description
Noak is a bit of an oddball in appearance; while he definitely has the appearance of an average Connlaothian youth, his features are somewhat vulpine; a narrow jaw, long nose and wide, almost triangular ears distinguish his face from all others. His hair, luckily enough, is a seemingly normal dark red. His eyes, however, again stick out as a deep orange. Clothing wise in this form, he doesn't choose much other than simple brown trousers and a white tunic.

In his other form, his "real self", as he puts it, he's a large fox, about the size of a large wolfhound. His eyes remain orange, while his fur takes on the dark red of his hair. In this form, several scars are easily visible on his flanks, a reminder of his lowly position in life.

Personality
Noak comes across initially as timid and withdrawn socially. He doesn't like to talk much, and prefers to be alone, although he doesn't mind company either. He holds a deep distrust of full-blooded humans, and avoids large towns and cities when at all possible.

The other side of Noak's psyche is a hidden submissiveness and respect for authority. He idolizes strength and honor, but isn't too fond of brute force and aggressiveness as a means to retain power. His submissiveness, however, shouldn't be taken as complacency; while Noak may not voice his frustrations, he will resist an unfavorable idea until forced to go along with it.

Magic/Abilities
Therianthropy: As a full blooded werefox, Noak has the ability to change form at will, between his fox form and his human form. This transformation lasts approximately two minutes and while not painful, can be uncomfortable for him at times.

Relationships
To be added...

History


__________________THREAD TRACKER
Current Threads

Complete Threads
#59
Plotting Center / Two Freedom Fighters In Need Of Threads
December 28, 2014, 06:45:06 AM
So, I've got two guys in desperate need of a thread, one in Connlaoth, one in Essyrn (or rather  the deserts around Essyrn). Both are, simply put, disillusioned with current systems in their respective countries

Josiah Fraser- He's a former Connlaothian soldier who holds a bitter resentment of the Grand Duke's war effort after being falsely charged with being a mage, and spending a few years in one of the worst mage camps. Josiah is up for almost anything that would hurt the Connlaothian military's abilities or reputation , be it assassinations, escorting mages, destroying property.

Isaiah Tasker- This guy is an Adelan/Sionadyaki guerrilla fighter waging a one man war against slavery in Essyrn, particularly slave trading caravans. Known by the alias "The Desert Phantom", he has no problem with murder, theft or bribery if it helps him with his goals. Although he's not officially a criminal and could easily walk into Essyrn with a different set of clothes, he spends most of his time out in the desert taking potshots at slavers. He'd be down an ambush, or maybe 'socialising' in the aftermath of one. In the rare event that he's in Essyrn, he'd very well be found intimidating or even murdering wealthy merchants with connections to the slave trade. Sounds like a fun man, right?

If you've got ideas or characters you wanna throw at these guys, feel free to PM me, or post here. :)
#60
Art / Klezmer Gryphon's Button Emporium
December 24, 2014, 12:25:10 PM
Step right up and get your buttons here!

So, as some of you may have noticed, I have a couple of graphics/buttons/signs in my signature for my guilds. Take a look at those if you wanna see what your in for, and if you've got a guild, or an event you're running, and you need some fancy advertising, feel free to fill out this form, and I'll see what I can do with GIMP and a few base images (Also, I do Art thread banners!):


Name of Guild/Event, or link to Art page: Self Explanatory
Shape of Button/Sign: Square, Rectangle, or other (nothing crazy, please)
Link to base image: Don't make it huge, or impractical. If you don't have on picked out, just give me some suggestions. If you do have a base image, please make sure it's public domain, or make sure to specifically say HERE who made the image. It's always good to give credit where it is due.
Font Style: Description of font and color here.

When the button's done, I'll post it here with a code box so you can copy and paste it wherever. My only rules regarding this entire process is one button per guild or event.. Follow that rule, and we'll be fine. :) Also, feel free to ask questions and make suggestions here as well. I promise I don't bite.  :P

(Note:I'll make a button for this thread too XD)