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Rhuneth, Necromancer

Started by quaggan, June 27, 2018, 11:42:36 PM

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quaggan

__________________QUICK STATS
Name: Rhuneth
Age: Hard to estimate, probably young
Gender: Apparently female
Species: Halfling
Ethnicity: Adelan
Height: 4'2
Occupation: Freelance necromancer
Residence: Nomadic

__________________IN-DEPTH STUFF

Physical Description: Rhuneth is a short, dark-skinned halfling with stark red hair. It is clear at first sight that she spends a lot of time and effort on her clothing - she wears colourful, elaborate dresses with a lot of ribbons, ruffles and bows. She looks like she stole some little noblewoman's wardrobe, and that's probably what happened. How she can keep looking fresh and pretty while on the road and fighting is a mystery.
music

Personality: Rhuneth is this kind of a person who is very hard to get down. Her cheerful and positive demanour is something that can get under people's skin, but most just get used to it. The source of it would be probably her curiosity towards the world, as well as a healthy dose of pragmatism. Crying and getting angry never solved any problems, so why waste time on it?

Combined with her necromantic abilities, it's no surprise that most people find her strange and creepy. She doesn't really care.

Magic/Abilities:
- Enough combat ability to be able to travel unmolested
- Medium-level necromancy, including but not limited to: animating the dead and commanding them, shaping the dead flesh and communicating with ghost

Relationships:
- Her friendly cohort of reanimated monstrosities decorated with ribbons

History:
Rhuneth was born in a small town in Adela. Her childhood was mostly unremarkable and passed uneventfully, until one fateful day. A wandering circus visited her birthplace, enchanting all the children and bringing some colour into the dreary lives of the adults. Like a lot of other kids, Rhuneth really enjoyed the performance, and even came out of it with a desire to join the circus. Unlike all the other kids, she actually succeeded. She stowed away in a crate and was pretty much overlooked.

She woke up on Thanatos, where the circus made a stop. The performers caught her and weren't really pleased. Since they visited a lot of towns populated by halflings, they had no idea where to return her - and she refused to tell. In the end, they dropped her off in a nearby temple, trusting that the priests would be able to help her. Since the priests recognized the magical potential she had, they were willing to give her education in exchange for her later joining their ranks, as the law required.

This new arrival drew the eye of Gayatri Sunsorrow, a powerful Soul Speaker of the priest caste. Unbeknownst to her fellow priest, her closeness to the realm of the dead led her onto the path of necromancy, which she's been practicing in secret. She wanted an apprentice, but couldn't trust anyone in the temple - every child was raised from birth to obey Thanati laws and abhor her art, they would all give her secret up to the high priest. Except for the familyless, foreigner child that was just dropped on their doorstep.

Gayatri took Rhuneth under her wing, and once the child swore a magical oath, began teaching her necromancy. They established a positive relationship of mutual respect and fondness. Rhuneth never felt the need to try and return home to Adela - she far preferred her current life.

A few months before Rhuneth came of age, everything went to hell. Gayatri's art was discovered and everyone even remotely connected to her - including her personal apprentice - was of immediate interest to Thanati law-keepers. Throwing all caution to the wind, the two necromancers fought to the best of their ability to flee, leaving their reanimated pursuers to slow down their brethren.

They ended up in Hyoite, where they spent several years in hiding and perfecting their art. However, neither liked the place too much - especially the cold - and decided to leave. Sticking together would be too dangerous - their pursuers would be on lookout for two women of their description, but alone, they could disguise each other and fare better. They made a pact to return to their hut in two years' time and share their experiences - then departed, each in her own direction.

Player Limitations: Do not think/feel for her, do not assume your action immediately succeeds. Moving her is acceptable, if within reasons (i.e. if they're playing ball and your character throws it, you can write 'and when Rhuneth catches the ball, I detonate the bomb hidden inside'). Also, it's acceptable to find out that she's a necromancer by telepathy, auras/other magical means, or just plain common sense :3

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