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Like the Start of a Joke [ForeverUnforgiving] [M]

Started by Imperfect_M, February 17, 2019, 02:56:10 PM

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Imperfect_M

When you're living life in some Podunk, isolated village on the outer edge of the Thunderblacks, every day brings a new struggle. Especially when the local government is so busy sneering at its political rivals that it has decided you and all your kinfolk are insignificant by comparison. No one outside your little hick-town cares if you live or die; and if every man, woman, and child here simply disappeared off the map, no one outside would even bat an eye.

The village of Zagasnuur is one such village. While isolated, the village was filled with a hardy folk. Every day brings a new struggle, but the people of Zagasnuur face it with their heads held high. Despite being technically "Adelan," these folk still retained much of their Duhjaric roots due to their isolation. They rode squat, strong horses and all of them possessed some trade skill or another. They were necessary out here. Many of them were shepherds or fisherman that relied on the nearby lake for their trades.

The new struggle of the day would better be described as the new struggle of the week. Young shepherd men and women had been going missing; leaving flocks of sheep simply unattended or scattered. Some guessed that it was the local Orc tribes, or a group of Trolls or mountain giants had moved into this part of the mountains... But why leave the sheep? It didn't make sense; and when things don't add up, people get scared.

How fortunate- or unfortunate- for them then, for a "master wizard" to have strolled into town. No one expected this spellcaster to be a Goblin of all things, but she pays her rent to stay at the local inn (indeed Zagasnurr had an inn, albeit a tiny one) and doesn't cause trouble. Suspicion did fall on the Goblin at first when she appeared in town, but such things were quickly dashed as- with a little bit of reassurance (and threats of disintegration) and an alibi- "Master Tee-kup" was decidedly not behind the disappearances. In fact, Tee-kup had business of her own here!

What the people of Zagasnuur either didn't know was that this part of the Thunderblacks held a secret. Nestled in these rocky cliffs was a temple from the old world, from a time when Fell had not suffered its calamity. According to the writings of Tee-kup's old master, this temple was the tomb of a powerful dragon named "Sahrot Shul Aaram," her name translated to "Mighty Sunlight Prism." Tee-kup hoped to gain some insight on the creature, and learn more secrets of this prehistoric, Antediluvian time.
Cynbel 'Zima' Kovac-Graza - Lancer of House Graza

Aksho - Wandering Beast Fae

Beyhe Kanayhen - Weaver, Trader, Legend

Taernichanthach - Knight of the Pale Queen

Rel Usaad - Iron Dragon, back from the dead.

Tá-ngouà-yè-tlokui-à-tsokè - Lizardman, Seeker of the Sun

Tee-kup - Goblin Wizard Extraordinaire!

Calen Ardanel - Vampiric Lord of Castle Luna Nova

Ahib and Vedi - Twin Dryads of the Draconi

Tathfheithleann - Certified Alchemist

TheUnforgiving

Serish sat at the bar, tankard in hand, doing math.  Specifically, she was deciding whether she could buy another round and still afford to eat tomorrow or if she had to nurse what was left of her ale for the rest of the night.  Well, "ale".  Whatever was in the keg that the bartender had tapped, it was closer to rotgut that anything crafted.  The burn it left going down was acrid and pulp, sediment, and other dregs had settled in a thick layer at the bottom of tankard.

"Then why, in Gargaan's name, are you drinking it?  Let alone considering buying another."

"Because I'm thirsty and it's probably less likely to give me parasites than the water around here," Serish muttered under her breath.  The demon that shared her soul could hear her just fine over the racket in the tavern. 

"Couldn't we go somewhere nicer, then?" Xaraea pouted, her voice thick with melodrama and only halfway sincere.  "Maybe somewhere with a nice, quiet room where we can--"

"I don't want to get too far into the country," Serish cut in.  "At least, not Adela.  Not with all the dragons they've got roaming around.  Maybe once we cross the border."

Xaraea made a sound of disgust at the 'D' word.  "Don't remind me.  The country reeks of them, even out here."

"I'll... I'll see what I can do about finding someplace nicer tomorrow, though.  Somewhere with maybe a bit more privacy, if you want to..."

"Mmn, yes..." Xaraea purred.  "Always, my dear Serish.  I am y--"  The husky tone went out of the demon's voice immediately, replaced by a tight warning hiss.  "Someone's coming.  Three men -- big, ugly, badly dressed -- on your left."

Serish swallowed the awkward lump in her throat, thankful for a familiar distraction, and pretended to take another drink from her tankard as a man sat down on the empty stool next to her.  The bar had been full when Serish walked in, but that had changed once she'd sat down.  People steering clear of her was nothing new, especially since she'd wandered back from the desert.  Neither was being hassled by local village thugs looking for a victim no one would stand up for. 

"Think you ought to be moving on, stranger," the man said, the smell of the house "ale" overwhelmingly apparent on his breath. 

"I've already paid for the night," Serish answered flatly. 

The man leaned an arm on the bar.  It was a very impressive arm, thick with working man's muscle.  He must have been a lumberjack, or perhaps a hauler in a mine.  "You misunderstand.  The soothsayers tell you're not like us, and folk 'round here want no part of that.  You best be leaving before they...take offense."

"More mortals who would see you shamed for your heritage, your power," Xaraea bristled.  "Don't listen to them.  They don't know your greatness.  Show them!"

Serish masked a calming breath by bringing her tankard to her lips again.  "If I was like you, I wouldn't be a stranger, would I?"  She took a drink. 

The man clapped his other hand firmly down on Serish's unoccupied arm.  To the drunken onlookers, it may have looked genial, but the gentle threatening pressure he put behind it was anything but.  "You've got a smart mouth, stranger.  Let's see if you've got a smart head to go with it."

And Serish spit the mouthful of rotgut she'd been holding onto right in the man's eyes.

He reacted as anyone with eyeballs would: he reeled back screaming, hands immediately ceasing all other activities to try to wipe the vile irritant off the sensitive skin.  Serish seized on his imbalance to kick his barstool out from under him, sending him toppling into the rest of the row of stools and to the ground.  The man's pair of backup thugs recovered from their stupor quickly and tried to press their advantage of size and numbers while Serish still had her back to the bar.  She grabbed the first man's overturned stool by its feet and swung it upwards in a quarter turn, putting the whole of her legs, hips, and shoulders into the swing as is it carried the lip of the hardwood seat into the tip of the man's chin.  There was the satisfying crunch of bones and the man's head snapped back from Serish's follow-through, the blow taking him off his feet and sending him sailing into the open fire pit in the middle of the room. 

"Yes!  Yes!" Xaraea cried as the man's howls of pain intensified, reveling in the violence as she always did. 

The third man was faster or at least less intoxicated than his friends and ducked low to avoid Serish's return swing.  He shot low and grappled her around her midriff.  He tried to take her to the ground, but she beat him to it by dropping the stool and sprawling in his grip.  The man hadn't readied himself to wrangle what was now effectively a sack of potatoes and he tripped over his own feet, affording Serish the opportunity to wriggle free of his grip.  She got to her feet first and kicked him in the face to make sure he wasn't following her up any time soon. 

A roar from behind her signaled that the first man had recovered from his tumble and the heavy footsteps announced his drunken charge.  Serish whirled on him and shrieked, her blood boiling, "Why won't you just stop?!"

Once the red faded from her vision, Serish found herself staring into the bewildered eyes of the onrushing thug.  Except he was completely unmoving.  A layer of ice an inch thick had encased his entire body; she'd frozen him where he stood.  Serish's shoulders sagged in exhaustion, the effort of freezing a man solid hitting her all at once. 

"My, what a terrible guest you are.  Here but a few hours and you've already wrecked the place." Xaraea's chastisement was undercut by the complete lack of disapproval in her voice.  "That's, what, five bar fights in as many towns?  Some might think you enjoy the violence."

Serish looked around as a few good samaritans began closing around the wounded men, while the rest of the bar just stared in shock.  "Yeah," she sighed noncommittally.  "Yeah."

Before anyone else could get involved, she staggered towards her room on the second floor.
"...who put swarm torpedoes on the Tev bombers?" -- Nighteyes

Serish: Demonblood sorcerer-spellsword

Alera N'Rali: Queen bee of The Sightless Eye information network

Imperfect_M

Tee-kup hadn't bothered to take up a lonely corner of the inn. She had already established that she was not a person to be trifled with, especially when she- with nothing but the twitch of an index finger- threw a man four to five times her own body mass across the room. Once the locals decided they couldn't run her own out of town, the Goblin had been quite friendly. For a couple of nights she had put on "shows," using a little bit of Illusion magic to tell tales and stories of high adventure or retellings of old legends these people knew. So it was only fair (in Tee-kup's mind) that she got to sit at a table close to the front of the tavern.

She and Hoot stared fixated at the map they had spread out over the table. The barn owl sat dutifully on Tee-kup's head, making low hoots every once in a while; it was analogous to a "hmmm..." The map of the area had circled marks on it, most of them crossed out. Tee-kup's expeditions to find this prehistoric tomb were not going well... Tee-kup was perhaps halfway through a thought when an airborne man knocked her table over and sailed right into the inn's central fire pit. The Wizard let out a surprised yelp as the table took itself, her chair, and her down with it. With her focus broken, Tee-kup finally noticed the imminent barfight with another outsider.  She didn't bother to say something snippy or voice her irritation. Tee-kup quickly snapped into action and clapped her hands, dousing the fire pit (and the unfortunate drunkard who had been knocked into it) and darkening the room.

"Why won't you just stop!?" yelled the outsider, and just like that her attacker froze in place.

Not "frozen" like a person paralyzed, "frozen" like an icicle. Burns Tee-kup could treat, but being frozen solid was definitely not on the list of things the little Wizard could cure. The now-exhausted outsider, having terrified anyone who thought they could get one over on her, stumbled up the stairs, presumably to her room. The Goblin was about to say something snippy, but quickly bit back the words. Someone who could just freeze a person solid where they stood was most likely not an enemy Tee-kup wanted to make. Instead she rolled up her vellum map while the inn's patrons pulled their fellow from the doused-and-cooled fireplace. He had some bad burns in a couple places, but he would live. Somehow the map had avoided damage too, the ale had luckily missed it entirely. Hopefully the townsfolk wouldn't be asking Tee-kup for any favors in regard to their lightly cooked comrade.

- - - - - - - - - -

"You take only one for day!" Tee-kup snapped.

"But master wizard, what if-" the man started.

"Only. One for day!" the Goblin snarled.

The folk of the frontier weren't stupid. They were hard-working and clever; Tee-kup knew that.

But stars and stones convincing them to follow instructions regarding anything vaguely magical was like ripping teeth. The number of times that Tee-kup had to repeat the words "once a day" made her start to feel like a parrot that only knew a single phrase. It tried her patience. The man that took a tumble into the firepit was injured and his burns had blistered in a few places, most of them on his back; but he was up and walking after sobering up, albeit his burns made him miserable. Tee-kup couldn't recall how she got suckered into helping him heal from his near-fatal mistake, but it was irrelevant at this point. Daylight's-a-burnin'.

With a final "one for day!" the wizard huffed, whipped her traveling cloak with a turn, and scurried right on out of that conversation. Hoot shrugged his wings and hopped onto the Goblin's head.

They say that curiosity killed the cat, but the satisfaction brought it back. Tee-Kup was no cat, but she was a curious creature nonetheless. That curiosity had gotten her into trouble before, but that trouble was nothing a well-placed fireball couldn't fix. The outsider had woven some powerful spellwork to freeze a man in place like she did. And it was no simple freeze, either. The outside hadn't just frozen him in place, she froze him throughout. Tee-Kup figured that she had an extremely powerful latent talent of some kind, considering how there was no incanting on that spell, it was just pure power given an outlet.

Hoot tapped the top of her head with a claw, putting a few thick hairs out of place. He didn't like what she was thinking. But the curiosity really was killing poor little Tee-Kup. So the little Goblin did what any reasonable Master Goblin Wizard would do.

With the naturally light and stealthy step of Goblins, Tee-Kup climbed the stairs to spy on this intriguing outsider.
Cynbel 'Zima' Kovac-Graza - Lancer of House Graza

Aksho - Wandering Beast Fae

Beyhe Kanayhen - Weaver, Trader, Legend

Taernichanthach - Knight of the Pale Queen

Rel Usaad - Iron Dragon, back from the dead.

Tá-ngouà-yè-tlokui-à-tsokè - Lizardman, Seeker of the Sun

Tee-kup - Goblin Wizard Extraordinaire!

Calen Ardanel - Vampiric Lord of Castle Luna Nova

Ahib and Vedi - Twin Dryads of the Draconi

Tathfheithleann - Certified Alchemist

TheUnforgiving

Serish sank into the bed, spent and finally ready for a night's sleep.  She hadn't been when she'd first laid down.  Still keyed up on the adrenaline from the fight, she'd tossed and turned on the mattress, thumping at lumps of straw with her fists to stop them prodding her as she tried and failed to get comfortable.  Everything was too loud.  The wind buffeting against the walls outside, like a ghoul crawling up the facade.  The creak of the old timbers like thugs climbing ladders or creeping in the hall on the other side of the door.  The murmuring from the dining room downstairs like the chatter of necromancers standing watch.  Behind every sound, every suggestion of movement, something lurked and she was an errant sneeze from blowing something up.

But Xaraea had taken care of all of that.  Now, Serish sprawled bonelessly across the lumpy straw mattress, too blissed to notice it was lumpy and stuffed with straw.  It would probably leave her sore in the morning, but that was a problem for tomorrow.  For the time, she was perfectly willing to curl up and enjoy what little comfort it did provide.  Her arm cast about blindly on the floor for the pile of heavy furs that had been rather quickly discarded there once Xaraea had begun tending to her anxiety.  Not finding them, Serish started to roll over, reluctant as she was to do anything so intensive as lift a shoulder, only to be met with a discontented groan.  Xaraea had wrapped around Serish like a creeping vine, limbs a messy tangle that had pretty firmly locked her in place.  She was by no means asleep, not with that pout on her lip, but still petulantly refused to be moved.  Serish tugged her shoulder again, which was answered with a louder groan of protest and Xaraea tightening her grip.  She didn't say anything, but the meaning was clear enough: "leave them."  Serish wanted to think better of it, lay out the furs so they'd be more comfortable in the mountain chill, but Xaraea was warm and soft, too, like lying in front of a long-burning hearth.  So she rolled over into Xaraea's clinging embrace and settled in for a long night's sleep.

So, of course, was long before the floorboards in the hall creaked, for real this time.  Steps very clearly, if quietly, approached their door and then stopped outside.  It was Serish's turn to make a discontented groan.  She just wanted some rest.  Was that so much to ask?

"It's just a goblin, dear," Xaraea muttered, not even bothering to open her eyes, let alone lift her head.  "Just ignore it and it will go away."

Right, just a goblin.  Only a--

"Goblin?"  Serish went wide awake as the word finally settled into her brain.  "You don't think..."

Xaraea made an impatient, frustrated sound, but still didn't move.  "No, I don't.  Now go to--"

But Serish was already untangling herself from Xaraea and getting to her feet, the thought of the Ironblood orcs tracking her to this remote mountain village all the way from the heart of the Moraki Desert immediately setting her heart racing.  Quietly as she could, she padded over to the small wooden table in the corner of the room where she'd laid out her few belongings.  Snatching up the silk tunic, and regretting she hadn't been able to put together the money to patch the holes that were put in it during her fighting retreat from the temple, and shrugged into it.  It wouldn't provide much protection, but it would keep any piercing wounds from being aggravated.  She also drew an engraved dagger from her swordbelt.  She tried to do it swift and silent, but the damn thing caught on inside edge of its scabbard and tugged the whole belt a good two inches across the table before pulling clear, creating a racket of metal clattering against wood.  Serish winced as she moved to a position beside the door, waiting for the goblin to start forcing its way in now that it knew it had been discovered. 

What she didn't expect was insistent knocking, loud and rapid but not forceful.  She also hadn't expected the knocking to be paired with a flurry of questions.

"Hey, you awake in there?  How you freeze so good?  Why you so strong but look like sticks?  Where you learn magic?"

The flood didn't even slow as Serish yanked the poorly-framed door open a crack, enough to let her look out with one eye and hide the rest of her from view, including the arm holding the dagger behind her back.  Staring back up at her with its too-big eyes and equally oversized ears was the little goblin, dressed like a travelling wizard, with a sturdy robe and an alchemical pouch slung over one shoulder.  And a large, tawny barn owl perched on its head.  There must have been a travelling circus in town.  Or, perhaps, one had deliberately left one of its more obviously annoying acts behind. 

The goblin must have taken Serish in, too, albeit much more quickly because it didn't miss a beat as it changed its line of questioning.  "Why you not dressed?  Were you sleeping with someone?  Who were you talking to?"

Serish just stared down at the little creature with flat eyes and asked, over its continued babbling, "Shouldn't you be off begging scraps from an orc?"
"...who put swarm torpedoes on the Tev bombers?" -- Nighteyes

Serish: Demonblood sorcerer-spellsword

Alera N'Rali: Queen bee of The Sightless Eye information network

Imperfect_M

"Why you not dressed? You sleeping with someone? Who you talking to? W-"

"Shouldn't you be off begging scraps from an orc?" asked the eye from the other side of the door.

"Why? Tee-kup just set Orc on fire and they go away," Tee-kup answered plainly. Maybe a little too honest, that one. But she continued on with her barrage of questions: "Why you hide behind door? Door not strong enough. Tee-kup think-"

"What my master is attempting to say is that we are allies," Hoot sighed. The owl was usually not talkative, but with Tee-kup's distinct lack of decorum he had to step in before someone tried to flatten someone else.

- - - - - - - - - -

Confusion and an abnormal change of pace has quite the effect on people. It's why both the con man and the charismatic bard play them to their own advantage. Tee-kup had no such intention; yet it seemed that luck (or erratic turns of the wheel of fate) had played to her advantage instead. There they all were, either sitting on the edge of the bed or on the floor. Tee-kup rattled off question after question and eventually after by way of answer or deflection had managed to satisfy the Goblin's undying curiosity. Their conversation inevitably drifted onto the elephant in the room:

"Why, then, are you here?" Serish asked.

Tee-kup leaned back, stretching her legs out and wiggling her feet back-and-forth like a fidgeting child. "Wah? Oh- Tee-kup here to look for dragon tomb," she idly replied.

Without missing a beat, the little wizard performed a vague sweep of her hand and- on command- her map conjured forth and unrolled itself in front of her. With a snap of her fingers, Tee-kup activated the enchantment upon the map. Illusory script and topography rose from the vellum: Mountains here, rivers there, grasslands and forests all; each and every landmark labeled with floating, glowing script. But yet, despite it all, there were parts of the map that were blank, occluded by roiling gray fog. Unexplored regions and areas, most likely. These kinds of enchanted maps were uncommon at best and unreasonably expensive; they required both an expert cartographer and a skilled enchanter to create.

"Tee-kup make this," the Goblin proclaimed.

She pointed to several locations at the base of the nearby mountain. "Tomb no here, no there," she explained, "Old Dragon. Long time ago. Before smart Human take over."

The Goblin scratched her head as she focused in on her map, mossy-green ears twitching and moving with her rapidly accelerated train of thought. Then as if that mental train struck a barrier and de-railed in a heap of twisted iron, she suddenly looked up, too-large golden eyes boring inquisitive holes into Serish.

"Why you here?" Tee-kup asked with a tilt of her head.
Cynbel 'Zima' Kovac-Graza - Lancer of House Graza

Aksho - Wandering Beast Fae

Beyhe Kanayhen - Weaver, Trader, Legend

Taernichanthach - Knight of the Pale Queen

Rel Usaad - Iron Dragon, back from the dead.

Tá-ngouà-yè-tlokui-à-tsokè - Lizardman, Seeker of the Sun

Tee-kup - Goblin Wizard Extraordinaire!

Calen Ardanel - Vampiric Lord of Castle Luna Nova

Ahib and Vedi - Twin Dryads of the Draconi

Tathfheithleann - Certified Alchemist

TheUnforgiving

Finally, a question with a simple answer. 

"I'm--" Serish started.

It might not be wise to mention Ephes, love, Xaraea interrupted before Serish had even finished the sound.  He's not particularly well-liked amongst wizards.

Can't imagine why, Serish thought back, wryly.  Setting his status as the undercover servant of a demon sovereign aside, even by the standards of the many assholes Serish had met since she'd sailed off from Serendipity her master had been a rather lofty level of bastard. 

She changed gears in the space of the beat, deciding on an equally true but less potentially dangerous version of the story. "Was part of an expedition into the Moraki desert.  Master Cebeus -- not sure if you ever met him, he lived in Cerenis -- found an old temple and I was sent along to bodyguard his apprentice.  If you heard about what happened to his estate, though...you can imagine things didn't go do well.  Necromancers assaulted the temple, I had to fight my way clear.  Been heading north ever since."

Serish let the topic hang and consulted the map again.  She had to admit, it was very nice; not even Ephes and his ego considered something like this worth the time and effort, having contented himself to just handing Serish plain ink-and-parchment maps whenever he'd sent her off somewhere.  Blooming thing was actually to scale, more or less.  Which made it all the more impressive that a goblin, a freaking goblin, had pulled it off.  Which, of course, assumed the thing had actually made the map and hadn't lifted it off someone with more talent than awareness.  But Serish wasn't about to mention that suspicion out loud.  That talking owl (and Serish hardly believed that, either) perched on the Goblin's head was eyeing Serish warily and had been for the entire conversation.  It seemed to be the brains of the pair and its talons looked particularly sharp.

After a few moments of referencing landmarks and searching through memories fogged by nightly inebriation, she pointed to an area a little ways up-mountain from the village.  "What about here?  Some of the town goatherds mentioned some of their goats started going missing around here.  Old ruins tend to attract monsters or bandits or other predators, which could account for it.  Try looking for a cairn or standing stone or a freshly-broken trail out that way.  An entrance or something probably got unburied by movement in the mountain."

The goblin regarded Serish and the map for a bit, still fidgeting.  "Maybe," it said finally.  "I check tomorrow.  You come?"

Serish's immediate response was a derisive "Hell no", since she wanted to be out of town by tomorrow; after the barfight that night, there was nothing to be gained by staying.  And just on general principle, she wanted absolutely nothing to do with dragons, alive or dead, in any case.  But she stopped herself.  If this goblin really was a wizard, that meant it had money, or at least knew people who did.  Serish had been on the road for over eight months at this point with no allies or associates to call on outside of Xaraea, and helpful as she was, Xaraea couldn't do much outside of Serish's mind that wouldn't start a pogrom aimed squarely at them.  And Serish was getting real tired of this "broke drifter" lifestyle.  Ephes hadn't ever given her much -- the armor and weapons laid out on the small wooden table were individually worth hundreds of times more than what few other possessions Ephes had allowed her to keep -- but she had received decent food, secure shelter, and an adequate bed.  If this goblin could get her on her way back to the gilded circles of the wizarding world, it would probably be worth getting dragged around for a few months.  After all, it couldn't possibly be any more pointless than the sellsword work she'd been doing up to now. 

"What the hell, sure," Serish said at last.  "If nothing else, I kill whatever's been eating the goats and maybe I can get the town elder to pay me for it.  I want to be out of here by dawn, though.  Just knock, I'll be ready."

The goblin, enthused, eventually left, that damn owl swiveling its head around to keep its eyes locked on Serish until the pair had rounded the corner into the hall.  Serish gave it a three count, just to be sure, then walked over and shut the door.  She turned to make her way back to the bed, reaching down to shuck out of the silk tunic before lying down.  Xaraea made her reappearance as the door's lock clicked, pressed close against Serish's back, and wrapped her arms around her to grab the hem of the tunic.

"Allow me..." she husked, and Serish let her arms go loose, leaning back into the demon's embrace.

-------------

Sure enough, Serish awoke before sun-up the next morning with a knot the size of a small orange in her left shoulder where a lump in the mattress had dug into it all night.  Stupid peasants and their stupid straw beds.  She grumbled darkly and punched the lump a few times in impotent discontent as she kicked off the furs and dragged her tired body out of bed.  Xaraea, who preferred sleeping late and staying up later, made her usual wordless protests.

"I know," Serish sighed apologetically, glancing out the window.  The barest details of buildings beyond their silhouettes were just starting to become visible in the faint pre-dawn light.  "But sunrise is in about an hour and we need to be gone by then."

This did little to placate her companion, who kept her face buried her pillow.  "Just once I'd like it if we didn't have to scurry out of town like rats.  At the very least not before a morning bath."

A warm bath.  Stars above, could Serish need one of those.  Just the thought brought back all the deep, quiet aches one gets from months of travel without rest that she had been suppressing for so long.  Xaraea could do some amazing things with dreams, but they did little to soothe the physical needs of her body. 

"Soon, I promise," Serish answered at last.  "Hopefully after this thing with the goblin.  With luck we'll find something worth selling and we can get set up somewhere once we get out of Adela."

And with that glimmer of hope in her mind, she set to work getting ready for the day.  One of the things Ephes had impressed upon her from the earliest days of her training was the importance of preparation -- physical, logistical, and mental -- and how the three were often interconnected.  The combatant with the most time to prepare -- to train, to plan, to gather supplies, to manipulate the battlefield -- was the victor, and so the ritual practice of a pre-mission checklist was something Serish had been made to take to quickly.  She waved the candles in the room to life, casting the timber room in warm, dim light and sending flickering shadows crawling across the walls.  She'd left her hair in its long braid before going to bed the night before and with a few practiced motions wrapped it into a tight bun against the back of her head as she walked over to the table before fastening it in place with a handful of pins.

First came the matter of getting dressed.  Serish began the process of steadying her mind as she went about the room, collecting her clothes from where she had stored them or tossed them aside.  With every breath in, she gathered all the thoughts, the worries, the anxieties, the burning, churning emotions in her heart and belly, and with every breath out she pushed them away, until there was nothing left but the task at hand and the clothes laid out individually on the wooden table.  Serish ran her eyes and fingers over each article slowly, scrutinizing them in the candlelight for holes, tears, threadbare sections, anything that could catch on a rock or branch and get torn wider.  She had done this yesterday afternoon after renting the room and patched up what she could, but that wasn't the point.  The point was the awareness of the moment and of any gaps in her defenses.  As each article passed inspection, Serish put it on.  First the undergarments, then the precise winding of a roll of linen around each of her feet and calves, then a pair of sturdy woolen trousers reinforced with leather.  The heavy hobnailed boots came next, first one then the other, each buckling up the side of her leg to just below the knee, with the hem of the trousers tucked inside.  After that she stood up and pulled on the silk tunic again, torn and patched so thoroughly that little of the original weave remained. 

As she turned to pick up the long-sleeved leather brigandine, she caught sight of Xaraea in the corner of her vision.  The woman was no longer trying to sleep away the morning and had instead taken to lounging on her side with her chin propped up on one hand, watching Serish dress through hooded eyes without shame.  Xaraea was still gloriously, distractingly naked and good at it, especially with how the orange candlelight cast an alluring glow on her sun-bronzed skin and brought out the gold and auburn highlights in her brown hair.  Serish turned to face the wall before she lost her concentration entirely and started pulling on the brigandine. 

"Show's not free, come on," she said, her voice rough as she fought to get a wash of conflicting desire for and irritation at the woman on the bed back under control.

"Why charge when you can engage in selfless charity?" Xaraea answered sweetly, making no movement to get up.

"We both know that's not me.  Or you, for that matter.  Now help buckle me up."

The bed creaked and, with a melodramatic sigh, Xaraea's bare feet padded over the wooden floor to stop behind Serish.  Serish felt the woman's fingers swiftly and expertly adjust and tie up the fitting laces on the brigandine's back as Serish took care of the main laces on the front. 

With her basic wear in place, her armor would be affixed on top, starting with the hauberk.  The fine metal rings whispered as they ran over her fingers rather than chattering like ordinary steel would, because it was no ordinary alloy.  "Shadowsteel," Ephes had called it upon presenting the hauberk and the rest of the armor to her, and she could hear his smarmy voice even now.  "Lighter, more resilient, and less cacophonous than its pedestrian cousin.  It shall serve you well in the days ahead."  And that it had.  Serish still had no idea where it came from or how Ephes had gotten his hands on enough to have an entire set of armor forged from it.  She only knew it was unbelievably expensive and was possessed of no magical properties apparent to her senses.  A few links were missing, shattered by powerful blows from towering guardian constructs, several more had been deformed by the intense heat of fireballs or Serish's own...explosive tendencies or nicked by orcish axes, but on the whole the hauberk remained in nearly pristine condition.  Never in its almost five years of use had it ever needed to be sent to a smith for repair.  After Serish pulled it over her head and settled the long sleeves on her arms, a pixane of identical construction followed it to encircle her neck and shoulders.  A thick leather belt went around her waist to keep the hauberk in place, wide in the front to protect her belly and wide in back to correct her posture when lifting great weights, and cinched tight to keep pressure on any abdominal wounds she might receive. 

Atop the mail would sit a partial suit of plate, reduced to the essentials to minimize weight and bulk.  It was dented and battered after months of sporadic fighting with no opportunity for maintenance, but like the mail it was still in serviceable condition.  Serish looped the leather straps of the tassets around the belt, buckling the front straps together while Xaraea did up the rear straps.  The leather was broken in around the correct notches, so the contoured metal plates were quickly settled in a comfortable position on the outside of Serish's thighs.  The greaves encased her shins and calves and partial sabatons protected the instep of her feet.  Long leather gauntlets with decorative knotwork stitched onto the backs covered her hands and part of the mail on her forearms.  Serish gave her fingers a testing wiggle to ensure the gauntlets had been fitted properly and there were no burrs in the leather that would disrupt her grip.  Then Serish took up the cuirass and its attached plackart and flipped the straps over her shoulders so Xaraea could secure the armor.  Like the tassets, repeated use had made finding the right fit trivial.  With the cuirass in place, it could serve its second function as a harness for the rest of the armor.  Xaraea took the backplate from the table and fitted it to the harness, doing up the half-dozen buckles that kept it flush against the cuirass.  Last came the assorted pieces of arm plate: half vambraces strapped around her forearms, half rerebraces strapped to her upper arms and the cuirass harness, and articulated couters fastened around her elbows. 

After a moment's consideration, Serish also took the cotton apron and, with difficulty, tucked it underneath the belt so the ends hung loose between her legs, the red embroidery on the white fabric identifying her as a student of the School of Sunrir. 

"Dashing, as ever," Xaraea remarked.  Serish didn't have to look at her to feel the demon's eyes looking her up and down.  "A bit battered, though.  We really need to do something about that."

"Hopefully after this," Serish repeated and set to work on her weapons. 

The bow was in the best shape of the arsenal.  She had restrung two nights before to account for the cold, thin mountain air and in the days since it had collected nothing but a little but of dust.  All the same, she tested the string tension and inspected every whorl and bend of the twisting engravings that covered the body of the bow, scraping out any dirt or imperfections she came across with fine tools so they did not disrupt the flow of magic through the engravings.  Then she repeated the process on the metal quarterstaff, the twin eight-inch daggers, and the long arming sword, all of which also received attention from the small whetstone to work out any burrs in the metal.  It wasn't a laborious process, but it was a consuming one, and it wasn't long before her focus was interrupted by a knock. 
"...who put swarm torpedoes on the Tev bombers?" -- Nighteyes

Serish: Demonblood sorcerer-spellsword

Alera N'Rali: Queen bee of The Sightless Eye information network

Imperfect_M

The mornings were temperate this time of year. At least here in the foothills at the base of the Thunderblacks, the unforgiving might of the sun didn't reach the region until later in the morning. While a bit darker than normal, it was a cool, crisp temperature. Perfect for adventuring.

As Serish opened the door, there stood Tee-kup. She was largely dressed in the same manner as yesterday: Neutral-colored tunic, heavy pants, and heavy-duty boots meant for a person on the march. However, this time she was adorned in the panoply of a traveling wizard: A short robe covering a sling of what could only be an array of magical somethings ready to be brandished. She carried a satchel, and over her back she carried a backpack sized for a person of her height. The only thing that was missing was the big hat so stereotypical of wizards... Perhaps she forgot it, or it was a magical construct. The Goblin was packing awfully light for someone expecting to go on a camping trip. Hoot, the tawny barn owl, dutifully stood perched atop Tee-kup's head, those dark eyes staring with a quiet, smoldering intensity as he studied Serish's own outfit.

"Yes good, you ready," Tee-kup declared.

With a wave of her arm, Tee-kup's trusty wizard staff artificed itself out of a glowing circle that had drawn itself in the air. And with her free-hand, Tee-kup reached out, took the spellsword by the arm, and happily trotted along to go on today's expedition.

- - - - - - - - - -

Early morning in the foothills has a certain beauty to it. Fog rolls off of the mountains and lingers in the valleys, kept safe from the sun as they roiled in the shade. It certainly had a unique ambience to it. Tee-kup enjoyed it, despite the dangers that came with reduced visibility. Henry's- or more accurately- Tee-kup's tower never had such sights.

Tee-kup hiked up to the mountain with Serish; though she was distinctly behind due to the simple face that the spellsword had longer legs. There was no road nor trail up here; the closest thing to a "trail" was a trodden goat path. It wasn't much, but at least it was something to go on.

Tracking down landmarks proved slightly difficult in the fog, but find them they did until they happened upon an old rock formation. Or rather it appeared as a rock formation to an untrained eye. Tee-kup knew a stone circle when she saw one, and the hum of magic argued her case. This circle marked the meeting of leylines, the natural ur-magic that coursed through the roots of the planet. This place, at some point in time, was a ritual site.

"Ah-hah!" Tee-kup chirped, "We in right pla-"

In her excitement, Tee-kup failed to see the mostly-buried central menhir that caught the tip of her boot. The little wizard yelped, flailed her arms, and landed face-first in a heap of robes and sprawled limbs. Hoot buffeted his wings and saved himself from the fall, landing neatly on top of the mossy tip of the menhir as Tee-kup hurriedly scrambled to her feet. The Goblin hissed under her breath and turned to examine the standing stone.

There wasn't much to be gleaned from it. Being exposed to wind and moisture had worn off what little was written here. The hard-edged wedge shapes of Old Draconic cuneiform had practically been worn smooth over the centuries. Tee-kup made out words like "Sun" and "Worship," but no complete sentences survived. But there was something else, not quite with the stone itself but rather around the edges of where it had been buried in the ground.

A seam, as if the stone had been wriggled loose from its resting place some time in the recent future.

"Wait..." Tee-kup muttered.

She began pacing around the interior perimeter of the stone circle, staring intently at the grass and dirt. More seams, more irregularities in the dirt where the grass roots should have bound together as a whole. The glitter of metal caught Tee-kup's eye, and she gently lifted from one of the seams a single Adelan silver coin.

Someone had been here, and someone had been here recently.

Tee-kup hissed and whispered, "Serish!" with the kind of urgency that only comes with the suspicion of being watched.

The wizard shot to her feet and Hoot took to the air. The fog hadn't burned off completely, but it was clear enough for the owl's sharpened vision. What he perceived, Tee-kup perceived; such is one of the perks of loaning out part of your soul to a Familiar.

Moments passed. Tense, stressful moments like deer listening for an impending attack. But Hoot saw nothing, and Tee-kup heard nothing.

Silence, and more silence...

"You think they hiding inside?" Tee-Kup asked.

The little Goblin examined the coin with intent. An idea strikes! Why not use the coin to scry for its owner?

Tee-kup held the coin in the palm of her hand and closed those giant, golden eyes. A glowing circle of magic formed around the corn, with sigils and geometric patterns drawing themselves in the air. Normally, wizards would physically draw the symbols required onto some kind of medium in order to help them remember and weave their magic in the correct way... But Tee-kup was no ordinary wizard. As she always says, "Tee-kup master wizard." She had taught herself to perform a similar function using Illusion cantrips. Such an act required more effort on the part of the caster, but the Goblin was undeterred by what she considered to be "trivialities" such as how much Prana needed to be expended.

A little light glowed from somewhere underneath Tee-kup's robes. A crystal dangling from her neck, infused with the essence of Life Itself, acting as a battery to allow more complicated and more powerful spellcasting. Tee-kup was no natural font of raw magic, unlike Serish. She had to make due with tools and other methods of acquiring more energy.

The circle closed as the last shape drew itself, and the Adelan silver piece glowed in response. Tee-kup opened her eyes and studied the coin once more. The magic circle spun around the coin before falling into it. A line and an arrow appeared before Tee-kup's senses, a perceptible "string" that tied the coin to its most recent owner. It didn't travel very far; its last owner must not have cherished it very much. But it served its purpose to confirm Tee-kup's suspicions: The line pointed straight into the ground.

"They already inside," Tee-kup declared before pocketing the Adelan silver.

The Goblin paced around the central menhir, eyes running over its exposed surface in an attempt to figure out some kind of opening mechanism.

"How to open..."

- - - - - - - - - -

Tee-kup sat cross-legged in the grass, staring at the unburied tip of the central stone menhir that marked their destination. She chewed on some pemmican as she continued to stare, making "hrrmms" of frustrated pondering every so often...

The wizard looked up and around at the other stones arranged around the circle; the towering stones of the henge stood in silent majesty... Then realization hit Tee-kup like a sack of falling stones. Each standing stone in the henge marked an incoming leyline with the central stone marking where the roots of the earth met.

"Ah-hah!" Tee-kup barked happily as she jumped to her feet. She placed a hand on the mossy tip of the central stone; it hummed with the confluence of magic in response to her touch. Tee-kup chewed her lip and channelled into the ancient rock. A faint orange-yellow glow like dawnlight shimmered on the stone's surface, shining even through the old moss. But it quickly became apparent as Tee-kup spent more and more effort that she was going to need more umph to open the way.

"Help Tee-kup!" the Goblin chirped.

One rather frustrated Serish stepped in and placed a hand on the mossy stone as well. With a few moments of little change passing, Serish's irritation became clear on her face. All of a sudden, the sun-like glow over the stone's script brightened nearly to be blinding. The light shot into the ground, traveled in lines to the stones around the henge, and lit every prehistoric symbol across their surface. The ground shook, and the light brightened again just before winking out. The sudden surge shot like a jolt of electricity through Tee-kup, and the entire ordeal left her comically staring forward with her hair frizzed up.

"Well..." Tee-kup coughed, "It open now..."

The ground gently trembled as the grass shifted and turned, opening and falling away in a geometric pattern to reveal a stone staircase leading downwards, the path lit by glowing stones mounted in sconces.

- - - - - - - - - -

The staircase down led into a cavernous, open chamber; the entire room bathed in a gentle blue light cast from similar, glowing stones. Carvings and murals covered the walls, of battles between dragons and gods-know what else kinds of creatures that lived in the Ages Before, of the founding of city-states, or testaments and stories of past glory.

But it was all too... Quiet... Tee-kup's ears twitched as she listened for any kind of response to their arrival... But nothing stirred.

"Too quiet," Tee-kup muttered as her gaze darted about.
Cynbel 'Zima' Kovac-Graza - Lancer of House Graza

Aksho - Wandering Beast Fae

Beyhe Kanayhen - Weaver, Trader, Legend

Taernichanthach - Knight of the Pale Queen

Rel Usaad - Iron Dragon, back from the dead.

Tá-ngouà-yè-tlokui-à-tsokè - Lizardman, Seeker of the Sun

Tee-kup - Goblin Wizard Extraordinaire!

Calen Ardanel - Vampiric Lord of Castle Luna Nova

Ahib and Vedi - Twin Dryads of the Draconi

Tathfheithleann - Certified Alchemist

TheUnforgiving

:So, the little rodent isn't completely useless,: Xaraea remarked acidly as Serish followed Tee-kup into concealed cave.  Serish found herself in agreement.  She'd only ever known goblins to eat, gossip, and scream as they fled from danger.  She'd never expected one to be able to pull together a tracking spell, let alone open an arcane lock.  Maybe she was actually a wizard as she claimed. 

:Hah, as if.  Being a wizard is about more than having power.  Even a goblin can muddle its way into a few tricks.  Wretched creature probably doesn't have half an idea what's really doing.:

Even if Serish wasn't much more inclined than Xaraea to credit Tee-kup's magical talent, she did have to admit the goblin was right on another account: something had very obviously been this way, and that made the dead silence immediately suspect.  She drew her sword and stalked past Tee-kup, the enchanted engraving along its blade glowing red as Serish prepared to set it ablaze at the first sign of hostility.  She took in the chamber carefully as she went, with the thoroughness of long practice.  It was clearly some kind of reception hall, and the lack of a single seam anywhere gave the impression that the whole of the chamber, down to every last ornament, had been formed by carving it from the stone of the mountain.  The entire floor was completely empty, save for some sort of basin or brazier on a plinth at the exact center of the room, positioned such that it never left Serish's vision as she followed the circular wall around the edge of the room. 

The only other notable feature was at the far end of the room, where a pair of enclosed rooms with decorated arrow slits carved out of there front flanking a pointed archway whose edges had been scuplted to look like saplings growing towards each other to meet and intertwine at the top.  However, the archway didn't lead to anywhere.  It was the size of a large, although not necessarily enormous, door, but behind it was a blank, smooth stone wall.  The hilt of Serish's sword clanged off the stone it when she struck it, so it wasn't illusory, and, like everything else in this room, there was no seam in the stone, so it would not slide out of the way like a pocket door.  A search of the two tiny rooms on either side, which Serish presumed to be guard posts of some kind, revealed nothing that looked like it could open the way.

The only other ways out of the reception hall were two stone doors, one on each wall directly between the entrance and the arch, recessed several feet back to prevent them from taking focus away from the murals.  Both were standing open, and Serish could see a path cut through the layer of dust on the floor.  Someone had used this room, and recently.  And yet it was still silent as the grave.  Bringing her sword up to guard, Serish moved smoothly and quietly through the door, eyes sharp and muscles ready to spring on any ambushers. 

She needn't have bothered, no one came to meet her.  Still, the room showed signs of habitation.  A raised stone slab, of a size and height to serve as a bed, occupied part of one wall furthest from the door, but the bedroll that had been laid atop it looked to have only been there for a week at most.  A half dozen other bedrolls of similar vintage were strewn about the floor.  The desk against the near wall, which was of one contiguous piece with the wall and floor like everything else in this supposed tomb, had writing implements on it, but no papers or journals or anything else that could give Serish insight on who had been through here previously.  The only other items in here were rucksacks and crates, which proved to contain rations, canteens, tools and other supplies for an expedition.  All of it was of modern make.  Searching the room on the opposite side of the chamber revealed it to be identical in its construction and nearly so in its contents. 

:These rooms were clearly repurposed as some kind of base camp.  But for whom?  And where could they have gone?: Xaraea mused. 

:Something is up with that archway,: Serish replied.  :There's no other way out.  The central chamber is big enough to bury a dragon underneath, but if these were grave robbers, they would've started tearing up the floor if that's where the dragon was actually buried.:

:Right indeed, my love,: Xaraea acknowledged sweetly, and it made something inside Serish rush to hear.  :Go check that basin in the middle.:

Serish complied, moving swiftly back to the basin.  Tee-kup barely seemed to notice, having become enthralled studying the murals on the walls.  That was fine with Serish, it meant no interruptions for whatever Xaraea had planned.  The basin was made of wrought iron and was surpisingly unadorned.  It held absolutely nothing, and neither it nor the plinth it stood on had any markings that might suggest its purpose.  Still, if Serish focused, she could feel the magic in this place swirling around the basin.  It had to do something, but what, Serish couldn't begin to guess.

:Let me try something, dear,: Xaraea offered.  Serish's left hand began making gestures over the basin, entirely without any command for her to do so.  It was if she was watching and feeling a stranger's hand perform the motions.  :I told you before, my sweet, we are one now.  I can do more for you than just whisper.  Watch.:

As Serish's hand finished its complex sequence, the basin burst into a brilliant blue fire that gave off heat as mild and pleasant as a warm summer's day.  Nowhere did the flames touch the basin, and there was no sign of any fuel anywhere.  It was a purely magic flame, and that realization was only confirmed when the shape of a hooded face with glowing eyes coalesced within.  A deep, resonant baritone voice filled the whole of the reception hall, booming and echoing from the walls, impossible to ignore but not painful:

"Seekers of the tomb of Sunlight Prism will find it through the portal.  But know that those who are not prepared to walk the Old Path will find themselves turned aside.  Only those with the strength of heart to carry on Sunlight Prism's legacy will be granted audience.  Of the Eradish, may they be called the foremost.

It was a glorious -- but tragic -- moment for the disciples of Ymunth as they set aside their quarrels and formed ranks against a greater enemy.  The Eradish forced Kar-Balramir's army out of its earthly outpost and pursued it across Le'Raana and even into the uncharted lands beyond its shores, leaving Ymunth to complete his vital works.  When the great dragon sacrificed himself to imprison the Demon Sovereign, his disciples presumed the threat vanquished, and their fellowship began to fracture.  In their petty squabbles over doctrinal differences, they abandoned their charge to guard the tools of Ymunth's great work.  The rifts they created not only shattered their covenant, but planted the seeds to free the evil their master had cast beyond the bounds of time and space. 

The Eradish dedicate this tomb to the memory and spirit of Sunlight Prism, whose labors built the fortress that will forestall the return of the doom Ymunth contained, and whose ideals and dreams of unity were dashed against the stones of treachery.  May that fortress ever stand."


After a moment of baleful silence, the face disappeared from the fire and with choral sound, a portal opened within the archway against the far wall.  Serish stood in stunned silence, staring through the flame and the wall beyond.  This wasn't the tomb of just any dragon.  This was one of the dragons who imprisoned her father.  Whatever this Sunlight Prism had done, it had been to stop her specifically. 

Xaraea's mindvoice was caustic as ever.  :Well, it seems they were killed before they could finish.  Even a dragon ought to have known one does not defy prophecy without great cost.:

The demon meant it as an insult to the dragon, but the words struck something in Serish, and up welled a profound unease she hadn't felt since she had found Ymunth's tomb, moments before Ancin had confronted and killed her. 

The demon walks in mortal flesh, and from darkness comes the light of flame.  By the child's hand, the Sovereign unchained, and the world cast asunder.

One does not defy prophecy without great cost.
"...who put swarm torpedoes on the Tev bombers?" -- Nighteyes

Serish: Demonblood sorcerer-spellsword

Alera N'Rali: Queen bee of The Sightless Eye information network