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The Long-Dead Kings [VisualSpice, Strange Stallion, SaberFive, Ravenbraid]

Started by Imperfect_M, May 11, 2020, 06:25:43 PM

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Imperfect_M

"Akher? That old ruin? Why would you want to go to that place? Nothing but dust and strange locals out that way."

"Akher" was once a name spoken with awe and reverence. Those times have long since passed into myth, but the City of Ten Oases still remains on the lips of treasure hunters to this day. Since the fall of the grand city-state, all but a single oasis remained as a natural spring to bring life to the barren desert. Fed by natural springs and rivers deep underground, the locals of Akher still live in the ruins. Or rather, those ruins that had not been swallowed by the Moraki Desert.

The locals, the Akheri, were a mysterious folk compared to others of the Moraki, having shied away from the customs of the imperial Essyrni and instead retaining their cultural and linguistic identity, paying tribute and reverence to the long-dead dynastic Kings and Queens, rather than the Shah. After all, it was Queen Netjeretkhau who settled here and pulled the Ten Oases from beneath the sands to save the Akheri people from thirst. Though the Akheri people no longer stand in the shadows of the great pyramids, they still burn offerings to the ghosts of Netjeretkhau's line for all they had done. They lacked a currency, holding to the roots of their nomadic ancestors; their economy, or what remained of it, was based on barter and usage. To possess more than one could carry or bring with their family was and still continues to be a foreign concept.

Treasure hunters have always flocked to Akher. Each time the great winds of the Moraki desert pull the sands away and reveal a long-buried part of the city, foreign plunderers seeking to loot the treasures of the old kingdoms rush to the site. Such hoards of gold, jewels, and magical artifacts sell for hefty prices in Essyrn.

More recently... The winds blew in an unforgiving gale, revealing a sacred, holy place of the Akheri people: A pyramid of one of their ancient kings. The half-buried structure stood like a monolith rising from the sand into the skies; an obsidian spire tipped and adorned with gold structures stretching skyward as if it sought to reach up and touch the sun itself. News of it spread to Essyrn, and so the treasure hunters would come... Like flies to come feast on a corpse, no doubt.
Cynbel 'Zima' Kovac-Graza - Lancer of House Graza

Aksho - Wandering Beast Fae

Beyhe Kanayhen - Weaver, Trader, Legend

Taernichanthach - Knight of the Pale Queen

Rel Usaad - Iron Dragon, back from the dead.

Tá-ngouà-yè-tlokui-à-tsokè - Lizardman, Seeker of the Sun

Tee-kup - Goblin Wizard Extraordinaire!

Calen Ardanel - Vampiric Lord of Castle Luna Nova

Ahib and Vedi - Twin Dryads of the Draconi

Tathfheithleann - Certified Alchemist

visualspice

It has seemed Lord Amalin had found himself back in the desert land just in time for all of the excitement. True enough, the man was a scholar and a historian savant- though could one truly label him as such when he had certainly lived through it all? Not that he'd out right admit it, to think, something would become so public? He wasn't sure how to explain himself, nor would he want to. There were too many seeking immortality and...

He'd hate to burst their bubble his own unfortunate immortality wasn't something he could right out explain-
Nor gloat over. After all, part of his living immortality was spent dead.

He stood at the edge of the road where the gaggle of people began to congregate at the news. He was fussing over the buttons on the cusp of his sleeve while he admired the peak of the found pyramid from afar.

"So one of the ancient Kings of Ahker finally decided to show his face."

Well, who was he to step out on all of this excitement? It seemed it was time to get to work, and the road before him was long enough on foot. He should have brought an entourage...
But well..
He wanted to check it out by himself at first. And often times...

He did things alone.
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The Never King- a king erased from history because of his dabblings in dark magic (among other things...) suddenly because a present day problem when an unlikely group of adventurers 'awakens' him from the grave. You can read more about the event on the plotting page here and information page here!

I ran the Connlaothian civil war. For more info, check out it's page here. The war has now turned into a 'Cold War' with it's plotting page found here. It's no longer a huge site wide event but the scars are there.

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Saber-Five

A cloak figure riding on a camel stopped at the edge of the newly revealed ruins. With a loud grunt the beast of burden lowered himself for his rider's direction. Subsequently the traveler got off and took the hood.

Meeta Neferatri gazed upon the half buried monument as the wind howled nearby. Majestic as the stories claim. Hopefully there are still the treasures buried there. The former slave had traveled from Essryn's capital to be here to gain riches that could be found.

Reminded that others were coming or already have arrived, Meeta went over to her camel, grabbing her essential gear for the quest. Her dual swords were concealed underneath the cloak. Best be prepared. Rivals and the locals will be a problem. Knowing that Meeta placed the gear inside a satchel sling over her left shoulder and carrying an unburned torch with the other hand

Done, the former fighter advanced toward the ancient city.

"Fortune and glory." She whispered to herself.

Trenzalor

Treasure, one of the things that all dragons desire. even dragons who are less extreme about it than their cousins can be found guarding a horde or two. None seemed to be above this vice. And this includes the dragon Baron. Baron was on his usual "walk around a new area to see what's up" when he stumbled into town. To be honest, he had no idea who the akher were since this is the first time he's ever been in this region, but when there's a gold mine this profitable you tend to hear about that kind of thing through the grape vine. So here he is, walking through the sand in the town and surveying the area to try and get a better idea of the place. once he's done looking around he buys a map and heads out to finally go to the newly uncovered tomb. He sets off into the desert ready to loot the dead and not give even half of a fuck about it. He didn't really care about the sanctity of the dead, so looting a tomb wasn't anything special to him.

After walking through the desert for hours, Baron finally make it to the tomb. he holds his hand over his eyes to block out the sun so that he can get a better look at the place. "Whoa,  that's pretty fancy looking. I can't wait to see what's inside." He pauses for a moment and the whispers something to himself for seemingly no reason. once he's done talking to himself he starts walking towards the temple. He doesn't pull his weapon out since he doesn't have a reason to, but he's ready to fight at any moment, should it be called for. He walks towards the entrance of the structure cautiously and keeps a look out for any potential threats.

Ravenbraid

The Hand had a number of ways they dealt with djinn once they had been tracked down. A djinn of weaker power could be killed, same as most mortal beings, but a djinn of greater power was not so easily defeated. If a djinn could not be killed by mundane means, then the only other option was to seal the djinn away. Sometimes they were bound to a place or an item, depending on the materials the djinn hunter had on hand. Scholars of the Hand of God were always researching methods on how to best contain a djinn's power, sometimes by innovating new techniques and other times looking back at past magics of the ancients.

It was only recently that the Hand has started looking into the magics of the Akheri. Historically, the church considered the Akheri water conjuring blasphemers, but more contemporary minds were willing to consider researching the Akheri and how they crafted their magical items. Such crafting techniques had since been lost in the centuries following the fall of the city state but perhaps with enough study the Hand's scholars could reverse engineer the work of Akher. Perhaps there was something the Akher had known that the Hand could use to improve they way they handled djinn.

The possibilities were endless, at least, that was what Assad had told Ragya before she was sent across the desert to find Akher and uncover its secrets. The nomads that had directed her to the city state's ruins had emphasized the use of barter by the Akheri people, and in preparation she had brought a jar of honey, a satchel of cinnamon, and a flask of wine, things a single person could be reasonably burdened with on a long journey. As she beheld the obsidian spire in the near distance, she wondered what Akher had been like in its glory days.

Imperfect_M

Visualspice
The "village" of Akher, as it were, was sparsely populated compared to the labyrinthine ruins of the once-powerful City of Ten Oases. Most of the city was buried beneath the sands, but the bulk of the remaining Akheri populace gathered at the only remaining oasis: The one that the southernmost part of the city was build around. Architecturally, the city-state of Akher was built in concentric circles, with five "inner city" oases and five "outer city" oases, each feeding into one-another in a grand network of river traffic.

This grand oasis was the last, but given its size and the number of people able to peacefully live off of its waters and surrounding land... The other nine must have been wondrous sights to behold.

The Akheri people divvied one-another up into clans. Most of the clans were simply families of farmers or shepherds, but occasionally some families from a clan will take to the desert and the rocks, retracing the steps of their nomadic ancestors and carving out a name for themselves. After all, the Oasis can only support so many; so many Clans have nomadic members who travel to the Serha plains to trade with the Dujhari, or to Essyrn and surrounding settlements around the Moraki. But each time they return home, they return with supplies or other usable, sought-after goods. Dyes, teas, spices... The Akheri had no concept of "money," and to them gold, silver, and copper were only considered useful as architectural decoration.

Amalin's arrival to Akher had not gone unnoticed. Most of the locals didn't speak Essyrni, and what's more is that they were not pleased with plunderers coming to steal from their holy sites. But seeing that Lord Amalin was not causing trouble or shouting at shepherd children, the locals treated him with respect if he approached; despite the language barrier.

Saber-Five and Trenzalor
It was a right pain and the neck actually reaching the half-buried pyramid. The local Akheri were unkind to looters, and virtually none of them spoke Essyrni beyond words like "hello" or "goodbye." Those who did speak Essyrni were people such as trader clanfolk who travelled between Essyrn and the Moraki, or perhaps a clan's Head or Elders. In a funny twist of irony, it was more likely to find an Akheri traveller who spoke Dujharic, the language family spoken by the Dujhari nomads of the Serha. The Akher were a people who fiercely held to their own culture and language, and so those who did not travel to the city of Essyrn had no reason nor motivation to learn their tongue.

The pyramid itself was massive. It was a humbling reminder of the Moraki desert's might, that even a structure as large as this one could simply disappear beneath an ocean of sand. The fact that only the top half of it was showing presented a unique problem... How to get inside? Luckily, the structure was built more like a temple than a tomb, with balconies and windows that shone light into grand chambers for religious ceremonies or to conduct trainings of Akheri's Artificers and mage-priests.

Some groups were already assembled around the structure; small bands of less than a dozen adventurers each. Word around the camp was that Akheri would raid or attack the camps at night, and even during the day some goatherd or passing shepherd would shout insults in their native tongue or try to ward people away. For hardened looters and adventurers; getting ambushed by teenagers and shepherds armed with sticks and rocks has proved thus far to be quite a nuisance, but nothing more.

Speaking of the locals...

Saber-Five
There was a sudden rush of air, like that of an arrow or the cracking of a whip, and a stone whizzed by Meeta's shoulder; a rock aimed for her head had gone wide of its mark and buried itself from its impact with the sand.

A passing band of goatherds' children had seen her approach. This unruly (albeit small) mob was comprised of nothing more than hot-blooded Akheri teenagers; a half-dozen boys and girls all between thirteen and sixteen. Meeta had approached their holy site alone; perhaps this ragtag group of kids thought they could run off a foreign trespasser if they banded together. One of the girls swung her sling and loosed another stone at Meeta, this shot landing short of the mark and burying itself in the space between their groups. The youths brandished their shepherding crooks or their cudgels and placed shot into their slings.

"Hupaɾ ɾi:naksi taʔ wa'ab!" Foreigner, be gone!

"ɾi:naksi taʔ! ɾi:naksi taʔ!" Be gone! Be gone!

They shouted with venom and vitriol in their native tongue, waving their bludgeons and throwing stones in an attempt to run off at least one person from an ancient holy site.

Trenzalor
Baron had been played like a hand of cards. Akheri traders had no use for gold coins; and soft shiny metals only served to be used as decoration for one's house or for trade with the Essyrni. The "map" that had been "sold" to him was nothing more than scribbles on parchment, and the Akheri he "bought" the parchment from found themselves in hushed giggles as Baron moved out of earshot. If the half-buried structure was not simply visible from miles around, he might have even found himself wandering about the sand in circles for hours. A visibly armed-and-armored adventurer comes striding in, knowing nothing of the local customs, nor a word of their language, and with nothing to trade? And what's more this one carried with him the nonchalant air of an adventurer, or a mercenary. Clearly, the Akheri folk deduced, this outsider was a foreign looter. The sooner he left, the better; and with hope the Moraki would claim him before he could make off with any of their ancestors' history.

What Baron saw upon reaching the outskirts surrounding the giant, half-buried structure, was one Meeta Neferatri being accosted by Akheri youths as they shouted for her to get gone.

Ravenbraid
It took some doing, but Ragya found herself sitting in the home of one of the Akheri Clan Heads. The first merchant she approached was no traveler and spoke no Essyrni, but he became much more receptive to try and help once Ragya made it clear that her intentions were that of barter. He had led her to a Kaadir-riding merchant, who led her to his wife, who introduced him to her grandfather, the Clan Head. And finally someone who was able to carry a conversation with Ragya.

She was led into a hall, well-ventilated and shielded from the sun. The elderly Akheri man gestured for her to sit down on the rug across from him as he ran a hand over his gray beard. It was not until Ragya sat down that the man spoke.

"Hut nefer-et taʔ, foreigner," said the old man, "My granddaughter has told me that you have come with wares, and also... Questions?"

Behind the old man was a tall statue depicting a lithe humanoid. Two blades crossed over its chest, and rather than a Humanoid head on its shoulders was that of a canine skull, empty eyesockets forever faced forward. The statue's obsidian body almost seemed... Alive, in its own way, as if the ten-foot guardian could come to life. At the base of the statue laid carefully-arranged offerings; incense gently burned as passing members of the household smiled and wished it a kind word or two, as if the statue was a living, breathing person and a member of the family.
Cynbel 'Zima' Kovac-Graza - Lancer of House Graza

Aksho - Wandering Beast Fae

Beyhe Kanayhen - Weaver, Trader, Legend

Taernichanthach - Knight of the Pale Queen

Rel Usaad - Iron Dragon, back from the dead.

Tá-ngouà-yè-tlokui-à-tsokè - Lizardman, Seeker of the Sun

Tee-kup - Goblin Wizard Extraordinaire!

Calen Ardanel - Vampiric Lord of Castle Luna Nova

Ahib and Vedi - Twin Dryads of the Draconi

Tathfheithleann - Certified Alchemist