Spirits of the Earth

Joining and Plotting => Le'raanian Characters => Character Registration and Directory => Adela => Topic started by: Whim on June 07, 2016, 10:19:44 PM

Title: Narlis Thordane, Reaver
Post by: Whim on June 07, 2016, 10:19:44 PM
Name Narlis Thordane
Age 94 (middle-aged)
Sex Male
Species Dwarf
Ethnicity: Adelan
Height 4'8"
Occupation Commander of the Grimguts, oligarch, slaver
Residence Bleakwarren, a dwarven hold in the Thunderblacks


Physical Description
Narlis is thickly built, with ashen skin. His beard and hair, black and wiry, resemble the mane of some wild beast. He looks something of a bear stuffed into a suit.


Personality
Narlis is fierce, cunning and shrewd. The dwarf fights to win and savors the taste of victory more than material comfort; he'd sacrifice a fortune to see a worthy rival brought low. Though not entirely incapable of affection or joy, but Narlis entirely lost without battles to plan, slaves to steal, or foes to crush.


Magic/Abilities
Narlis is cunning, paranoid, and ruthless. The dwarf is always ready for an ambush, be it physical or political, and loves the thrill of intrigue.

In his youth Narlis worked as a mercenary, and is still a formidable warrior. He is skilled with the sword and axe, and loves to fight dirty.

Narlis has roughly two dozen mercenaries of the Grimgut Company under his command. Notable henchmen include:
*Athra, dwarf shieldmaiden and his right-hand woman; Narlis hates admitting he cares for her.
*Kolsk, dwarf marksman; mute and bibliophile.
*Toad, faeblooded sorcerer and slave-boy; bound to serve Narlis and very sour.


Relationships
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History
Narlis was born in Bleakwarren, a dwarven hold nestled in the Thunderblacks. It was not a happy place, known to trade in ore and slaves with neighboring Adela. He was a rowdy youth prone to brawls and wanderlust. As the second son of a second son he had little standing in his family's affairs, and left to found the Grimgut Company.

The Grimguts are a mercenary band who are little more than bandits and slavers, easily swayed by gold or supplies (but never for too long). Narlis keeps them in check through his paranoia, cruelty, and an inner-circle just as mad.


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