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Topics - selkie

#1
Character Plotters / Selkie’s Menagerie
June 10, 2023, 12:06:37 PM
Serendipity
Tehi, The Selkie Seeker
A young selkie girl on a hunt for a legendary artefact of her people. Within her is a natural prowess for druidic magic.
#2
Races / Selkies
April 21, 2023, 10:03:45 AM
The Selkie

Physicality

Appearance
Selkies are a race you can pick easily out of a crowd; they are a tall people, generally ranging from 5'10"-6'7", though some may be a little taller or shorter than this, and are not often skinny—given their marine habitat, a skinny selkie is a dead selkie. Their skin is mottled with grey patches in the same patterning as their seal form's fur, generally transitioning to solid grey on the head, hands and feet. Their hair is also a mid- to dark-grey colour. Selkies almost always have deep brown eyes, as seals do.

Biology
Average lifespan: 80-100 years, like humans.
Diet: mostly fish and shellfish, however they can eat seaweeds, as well as other meat and plants. Raw fish is safe for them to eat.
Abilities: selkies possess the ability to don their seal pelts and transform into a seal, as well as a natural affinity for the cold.

Culture


Social structure
Selkie groups are known as "cleins" (clines), and are of a tribal nature. Men and women are valued equally as both are formidable, other genders are accepted as they believe the sea is ever-changing, and their souls are tied to the sea. Any non-heterosexual selkies are also valued as they often provide communal childcare for pups, and good couples fight well, no matter their genders. Social hierarchy is less important than it is to most humans, however they do have a system in place:
The best warriors, knowledge keepers and healers form a council in most cleins, the clein's best interests at their heart. They also have a system of denoting their roles, where warriors wear choker/collar-like bits of fishing net, healers wear beaded necklaces, and knowledge keepers wear patterned, woven bands on their upper arm made from seaweed or sometimes fabric, all of which can be embellished for any notable feats accomplished. Selkies raise their young communally.

Religion, Myths & Legends
Selkies believe in a goddess named Creena, a goddess of the moon and the sea, amongst other things such as wisdom. They believe she wilded the oceans when they went neglected by other gods who made plantlife and animals for the land, and that she created selkies as wardens of the ocean, able to traverse the waters and the land, and bridge the gap between the two. They also believe in figures such as Calybride, a once-follower of Creena who grew jealous. Calybride's story is used to scare young pups from heading out into the sea on their own, or when it is dangerous. When they die, they believe selkie souls drift the ocean, becoming spirits, and being reincarnated into pups that are born in the light of the moon. Their worship of their figures is often druidic and tribalistic.

Some cleins have their own legendary figures, such as Clein Ysbal, named for a member of their tribe who had her pelt stolen from her by a fisherman, thus taken for wife by him as he kept her from the sea, and Tehi Tegi, the selkie sorceress who sought revenge on land-dwellers for their theft of pelts. Land-dwellers say she was a witch riding a white horse, so beautiful she led all the men to drown in the sea. The selkies know her to be one of them, who rode on the white waves.

Practices
Selkies love stories and music. They often tell their myths, passing them down to the pups, around hearty food or even a fire, and a selkie celebration is not right without some lively jigs. Some of their rituals can be disturbing to others, like smothering themselves in fish blood and burning dried seaweeds during blood moons to represent the bloody battle Creena had with Calybride, and cleansing themselves of Calybride's influence with the seaweed smoke.

They also celebrate the changing of seasons and such, as they are hunter-gatherers, generally with feasts. Births are often celebrated with similar feasts, however the mother is encouraged to retire to a private hut at any point she needs to, with or without her baby. The baby is usually held under the light of the first moon since its birth to allow Creena to bless the child, whilst the clein sing for it. Dead selkies are usually placed reverently in the sea, where they will turn to seafoam, and seaweed is burned while the whole clein sings a song of mourning.

Names
Selkie names are often Irish, Scottish, or Manx-sounding. Feel free to make your own along those lines, or find a list of those names and pick one you like.

Clothing
Selkies are, to put it simply, nudists. Seals don't wear clothes, and they don't feel the cold, so why would they bother? The most you will see a selkie within a clein wearing is along the lines of a loincloth or similar. Clothing and embellishments are more seen as decoration, like their beaded necklaces and armbands for different societal roles. Selkies who come into land-dweller society will have to wear clothing to fit in, but will often still not quite look the part especially in colder climates, as they will not bundle up as much as everyone else needs to. Their jewellery is often made from wooden beads painted or dyed in blues, greens or browns, mother of pearl and shells, or woven seaweed. Embellishments to status-wear includes little mother of pearl coins, single beads threaded on, or different colours of seaweed worked in.

Magic
Magic is not hugely common in selkies, however it is not unheard of either. Most of the time, they are healers, or those with elemental or druidic power borne through their connection to the sea and nature. Because of this, magic (or nature/life-based magic at least) is highly valued in selkie culture, especially as they see it as either a gift from the goddess Creena, or a pure form of their stewardship of the coast, showing the mage in question is truly what selkies were created to be.
#3
Serendipity / —✧ Tehi, The Selkie Seeker
April 21, 2023, 10:00:33 AM
—✧ Tehi
The Selkie Seeker
Credit: my lovely artist boyfriend, @knavepunkdoesart on Instagram :)

The Basics

Name
Tehi

Nicknames & Titles
N/A

Age
22

Gender
Female

Species
Selkie

Ethnicity
Serenian

Height
6'2"

Physicality

Physical Description
Tehi's skin is mottled with a dark grey colour, mimicking the markings of a grey seal, but is otherwise a fair tone. Her hair hangs long and straight, sometimes across her face—also grey. Body-wise, she has wider hips and shoulders a little too, with round thighs and an ample bust—much like the blubber of a seal.

Height
6'2"

Weight
~90kg

Mentality

Personality
Tehi is a curious young woman, longing to know more about the world of the land dwellers. She's rather naïve, however, particularly about the ways of the land. There are many dangers on land and she is unaware of many of them. Her inquisitive nature is often at odds with this apprehension of the people she finds, and due to her upbringing she doesn't know much about land-dwellers. She can be, as a result, a little  shy.

In her heart, she's a gentle soul, or she would like to be. Sometimes, people are not genuine with her—selkies are easy to trap if you can take their pelts—and she is not averse to calling upon the powers of nature to teach those who would abuse her trust a lesson. She loves the simple pleasures in life; fresh fish, the feeling of grass on her feet, warm basking weather, and interesting creatures. Tiring land-dweller customs, dull days and loud hustle and bustle she isn't quite so fond of.


Fears
Having her pelt stolen, or not completing her task and returning home empty-handed.

Goals
To find the pelt of Ysbal.

Life

Relationships
Her mother, Breeshey, and her father, Finbar, as well as the friends she had back in her clein. None on land currently.

History
Tehi grew up in a very full family, as selkie cleins often co-parent pups. She was the eldest of those she grew up alongside. Ever the mischievous one, or rather the one everyone else called mischievous, she rather enjoyed foraying into places she perhaps shouldn't go, like dangerous sea caves, and of course further onto land. Her clein suspected that one day she would end up leading land-dwellers back to them, leaving them to defend themselves against those that may mean them harm.

She grew into becoming a healer for her clein, much like her mother, but her connection to the land and sea was truly deeper than many other selkies. The power granted to her by nature meant she yearned to discover more, to protect both land and sea, and it led her away from her role as a medicine woman learning her craft, into fanciful time spent lying in the grass or playing with the water of the waves as they came into shore. Her clein did not like this curiosity of the land being so well-fostered. And so it was that the elders of the clein took Tehi aside one day, asking her to complete a task for them; find the pelt of Ysbal, and return it to them. Little did she know that the elders did not believe the pelt was real, or at least that it still existed, and had merely sent her away to learn the hard way about the ways of the land.

Occupation
Healer, seeker of lost things.

Residence
None.

Inventory

Clothing
Tehi currently wears little else other than a white shift dress, given to her by a kind woman not wanting her to wander around unclothed, and her seal pelt, worn with the head peeking over her shoulder. Her feet are bare.

Weapons
A simple wooden staff, gnarled and not perfectly straight, made out of a piece of driftwood.

Items
A little pendant on a long string that she wears round her waist that holds some fresh salt water from her home, used when she heals.

Abilities

Sealshifting
Tehi can don her seal pelt and change shape into a seal at any time, along with changing back at any time.

Call of the Wilds
Tehi can transform into an animal no bigger than she is that she is familiar with. Currently this is limited to once a day with her magical skill and energy pool.

Nature's Wrath
With her connection to nature, Tehi possesses magical control over elemental forces and life, such as water, air and plants. Fire, she's... working on. She can currently only manipulate (or create) up to roughly a cubic metre of material, or a large bush's worth of plantlife.

Healing Touch
Her affinity for nature and life gives her minor healing magic, capable of healing minor wounds currently.

Skills
Foraging, non-magical healing, singing, druidic magic somewhat, swimming and hunting seafood.

Weaknesses
Knowledge of land flora/fauna, anything mechanical, land-dweller social rules, anything more than the most basic staff combat, mathematics.

Threads

Current Threads

Complete Threads
#4
Wants and Limits / selkie's Wants & Limits
April 20, 2023, 01:16:36 PM
PLAYER WANTS

What are your favorite kinds of plots and relationships to play?
I'm a huge fan of adventure, classic DnD-style stuff, even if it's kinda dark. For relationships, I've not ever delved into having proper relationships between characters (threads dying out, not finding characters that click with mine etc.) but if it works, it works. However, I really like the found family trope, which might be why I enjoy DnD.

What are your least favorite kinds of plots and relationships to play?
I'm not super heavy on romance-specific stuff, so both in terms of plot and relationships, I would say romance-heavy stuff would be my least favourite.

What are your favorite character types to play?
Love me a good weirdo. I also love characters that look a little odd, or a little monstrous.

Are you a planner or a pantser? Do you prefer to pre-plan and stick to a script when posting, or do you prefer to surprise and be surprised?
I like a little of both. Planning helps both/all of us progress our characters/what we want in some way, but little surprises here and there are also nice. If you want your character to step in front and pull off a bit of a hail mary against something bad, go for it. Always happy to let someone do a badass moment.

How do you feel about group threads?
Love them!

How often can you reply to any given thread? How long should a partner wait before nudging you for a post?
I usually reply once every 1-3 days. Not necessarily due to workload, sometimes I just don't know what to write/have no motivation. Feel free to nudge me at/after 3 days :)

What is the longest you're willing to wait for a reply to a thread?
I went to check the other day if someone who dipped on a group thread like 6 years ago ever came back to the forum it was on. So... weeks. I know life gets in the way sometimes.

How do you feel about instant messenger RP?
I prefer doing RP over threads.

Ho do you feel about post volleying/rapidfire RP?
Not so much a fan of this as I get burnt out kinda quick. I generally take a while to write and consider my posts haha.

What's your preferred posting style? Long posts? Short posts? Anything and everything?
I range from 5 ish sentences up to 3-4 paragraphs. If it's super descriptive scene-setting, it'll be longer, and if it's just quick-fire dialogue, it'll be shorter. I do make an effort to match my RP partner(s) though.

Any RP styles/habits that you love?
None in particular!

Any RP styles/habits that you avoid?
I'm not picky! I generally just want decent grammar and such so I can tell what's happening.

PLAYER LIMITS

What are you limits regarding powerplay/godmoding?
Honestly, grab my characters and throw 'em around if you want, as long as they can do the same to yours. Bonus points if it's funny. If you come up to a character of mine in a tavern and just sock em, expect them to fight back. Of course, don't just annihilate my character—actual plot-impacting stuff I'd prefer is planned out.

What are your limits in regards to romantic situations?
(What are you comfortable with and not comfortable with? Do you prefer to pre-plot relationships or let them happen organically? Are you open to IC-rejection or love-triangles? Age differences? Etc.) I'm not huge on romance, so it probably won't play a big role in my roleplay. That said, if the characters really click, it could definitely happen. I'm down for IC rejection and such if my characters do ask someone else's for a relationship. Age dif-wise, probably not something I'm gonna do, unless this is reasonable differences like 25 and 28, or 350 and 450 haha.

What are your limits with regards to graphic content such as sex, violence, drug use, sexual assault, etc? What is your comfort level?
I feel super awkward roleplaying sex, however I am totally fine with it being discussed in whatever levels of detail, I won't clutch my pearls at vulgar stuff. Same with drug use and sexual assault. Violence is totally fine by me, I enjoy a bit of dark fantasy.

What are your limits in regards to pregnancy within plots?
Totally fine, roleplay that to your heart's content.

What about healing?
Just ask OOC, as I may have a character I want to be scarred etc.

What about characters being transformed against their will? Chill with me, but that would be something I'd like to plot.
#5
Welcome Wagon / Hello!
April 20, 2023, 12:44:33 PM
Hey everyone! I'm selkie (I usually go by Ketania but that's the name of one of my characters who I might end up using here; feel free to use that name though!), I'm 19 and a current marine bio university student from the UK.

I've been roleplaying since 2015 starting on forums, having moved to Discord in 2017. However, I found that a lot of roleplay servers there involved just chatting between characters rather than plotting out some real fun adventures. Maybe it's time I return to forums :)

Outside of RP, I'm into a whole host of things, like DnD, writing, costuming/cosplay, singing, poi spinning on occasion and Celtic/spiritual stuff. I love movie/game soundtracks, Celtic folk and the odd bit of musical theatre. Currently getting into drawing as well as learning Blender for 3d modelling and printing cosplay stuff.

Fun facts: I'm a trained SCUBA diver, BDMLR medic and certified seal superfan, so if you love marine life I will happily nerd out with you!