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Topics - Eckhart_Von_Musel

#41
Zantaric / Something that lives in the woods
August 18, 2018, 10:02:39 AM
__QUICK STATS
Name: "Something"
Age: Unknown, but her story has been told for maybe a decade now.
Gender: Generally referred to as female, but nobody's actually checked.
Species: Nobody knows for certain, but the terms "skinwalker", "fleshgait", and "wendigo" get thrown around a lot.
Ethnicity: Varies
Height: Varies
Weight: Varies
Occupation: Leading you off the beaten path
Residence: The forest surrounding Zantaric, but she's been wandering dangerously close to town lately...
Favorite Food: Human bones
Alignment: Chaotic Neutral


Art by me!
Character Theme:
A Tale of Outer Suburbia

__IN-DEPTH STUFF

Physical Description:
While "Something" can look like anybody in theory, her true form is one of a small, almost spritely being with antlers and hooves. Her skin is pitch-black, and her snowy white hair covers her body like a cloak. Her glowing eyes are almost hypnotic, and once you've seen them it's difficult to look away. It's rare for people to get a close look at the rest of her face, and the few who have seem unwilling to talk about it.

Something can talk, but unless you want to have a discussion about why you should be following her into the woods you aren't likely to get much out of her.

Something exclusively eats bones, and leaves the rest of her victim's bodies to rot.

Personality:
While clearly an intellegent being, Something's thought processes cannot be called "human" in any sense of the word. She's an animal first and foremost, primarily driven by instinct and self-preservation. That isn't to say she's not self-aware however- she's clearly picked up the fact that she's been given a name, and will actually respond to it when called (which has become detrimental to her as of late).

Interestingly enough, Something seems to follow very strict rules when hunting prey. She will not attack you if you're on a well-traveled path, or if she's in her true form. Additionally, if you ask her to follow you, she's apparently obligated to humor you for a while. While it's possible that this is merely instinctual behavior, Something seems intelligent enough to have a reason for it- however alien it may be.

Relationships:
Not really a "relationship" per say, but Something has become somewhat of a local legend in Zantaric. Nearly everybody in town has heard the stories about her- which is becoming a real problem for her, since now people know how to deal with her.

Magic/Abilities:
Something has incredibly potent shapeshifting abilities. If she hears a name being called three times in sucession, she will instinctively transform into that person and attempt to lead whoever was calling into the woods.

Of course, since Something has no idea who she's turning into, and in general has a pretty shaky understanding of human behavior, she's bound to act completely out of character. Trying to lead your friends deep into the forest is something people generally don't do, after all. This makes it incredibly easy to tell when a person is really just Something in disguise, especially now that her story is popular.

Since Something doesn't like been seen without a disguise, returning her to her true form is the easiest way of getting her to leave. There are two ways to accomplish this:
-Cracking a chicken's egg over her head
-Calling her name when you're lost in the woods- her power always turns her into who you're looking for, even when it's inconveniant to her.

History:
Quote from: The original story that gave Something her nameThe woodsman took a step back, gripping his axe tightly. "W-who are you?" he asked, a bead of sweat rolling down his neck. "Are you lost?"

The girl remained silent, her back to the man. Her chest heaved as if she was laughing, but no sound came from her. "Answer me damnit!" the man snapped, now beginning to panic. "You've got to be named something, right?"

The girl's body went completely still. Slowly she turned her head to look at him, neck twisted to an impossible angle. "Something" she said simply, lifting her arm to point in the direction of the forest. "Come with me. It's nice in there."

Often whispered in bars and back alleys, the story of "Something" was initially met with fear and uncertainty. While there had always been ghost stories about Zantaric's forest, none of them had ever been this unsettling before. Soon more and more people were claiming to have encountered the creature, and the influx of these frightening stories made Something a bit of a cultural phenomenon in the city.

As the years passed by, the legend of Something began to go mainstream. Mothers used the creature as a cautionary tale to keep their young ones out of the forest. Said children would then use her as the bad guy in their games of make-believe, and eventually it seemed that everybody knew who Something was, what her true form looked like, and how to escape if she tried to lure you into the woods. Now firmly cemented as a piece of Zantaric's folklore, Something's legend will live on for eternity...

***

There is a monster living in the woods. A monster who, for reasons beyond her understanding, is now too well-known to hunt effectively. These days, nearly everybody she comes across immediately realizes that she's not who she's disguised as and calls her out on it- some people seem to go into the woods for the sole purpose of finding her, getting scared, and running away!

Something may live on through the stories she's inspired- but if something doesn't change soon, the monster herself will die. Normally a single kill provides Something with enough bones to last her a few months, but the gaps between sucessful hunts have been getting longer and longer. Being hungry for more than a few days is scary for her, and the creature has been behaving noticably desperate as of late...

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#42
Zantaric / Too Spooky For Me (Coffee!)
August 14, 2018, 11:26:59 AM
Zantaric wasn't exactly known for being hospitable. Having no laws to speak of, the city was a haven for Le'raana's underworld. There were few residents who could truly be called "innocent"- the city's lack of morality rubbed off on everyone eventually.

There was, however, someplace even the most hardened of criminals seemed to avoid- an old, abanded house on the edge of town. Called "Bloodshed Manor" by the locals due to it's chipped red paint, the building had a reputation for being haunted by an unknown, unkillable entity. People only knew the entity was unkillable because, well...

Nobody who went inside ever came out.

~~~~~~~~~~~~~~~

"Come onnn! I bet there's a ton of cool shit in there!"


Ignatius Pratt stoot outside the door of Bloodshed Manor, gripping his arm nervously. His pet goldfinch hopped on his shoulder, chirping excitedly. "I really don't think we should..." the teenager said telepathically. "I mean, even Joan won't go near this place..."

"That's exactly why we need to!" the bird replied, tugging at his hair with her beak. "Don't you want to impress her? I bet she'd stop being weird around us if we did!"

Ignatius's brow furrowed. It would be cool to impress Joan. "Alright." he thought, slowly reaching for the doorknob. "Only for a few minutes, and that's it."

The boy and his bird stepped inside the house, allowing the door to close behind them...
#43
Tucked in between Wyrm Mountain and Drewett Woods, Whitechalk Manor seemed more isolated today than it usually did. The sun was setting- or it would have been, had the storm clouds not been in the way. A cold breeze blew from the west, rustling leaves and branches as it passed. Thunder rumbled in the distance, and the smell of oncoming rain was becoming more and more noticable with each passing minute.

"No."

Outside the manor door, Basil Whitechalk stamped his foot in a huff. "Come onnn Junebug!" the boy whined. "You always say no! It's not fair!"

His older sister Juniper sighed and rolled her eyes. The older girl was taking yet another trip to Wyrdwood Academy to meet with that Susie girl, why couldn't he go with her? Basil had turned thirteen two months ago, so it's not like he wasn't old enough- that was Juniper's last excuse.

Stepping inside the carriage that had been waiting for her, the young woman shot her brother a exasperated look. "Don't call me Junebug." she said coldly. "You can't come because I said so. Now stop asking."

Basil pouted. "No! I want a better-"

"I wish you'd go to your room." Basil's eyes widened as he opened his mouth to protest, but it was too late. Staring at something the boy couldn't see, Juniper put a finger on her chin. "Nine over twelve."

In an instant, the boy found himself walking back inside. "Hey! That's no fair!" he cried out as his legs moved him up the stairs. "That's like, cheating!"

Once inside his room, the boy's legs stopped. Immediately Basil rushed to the window, peering outside to see Juniper's carriage disappear behind a bend in the road. The young noble was furious. How could she treat him like that! Family was supposed to stick together!

Well, if Juniper wouldn't take him, Basil would just have to tag along without her noticing. The boy rushed out of his room and down the staircase, slowing down in the main hall so as not to attracted the attention of any butlers or servants. When he was sure the coast was clear, Basil flew the the door and sprinted down the road. There was a narrow portion of road where the carriages always had to slow down- he could catch up to the carriage there!

The young man smiled as he ran, excitement beginning to pour through him. This was going to be a grand adventure, he just knew it!
#44
Plotting Center / Let's write together!
July 29, 2018, 04:06:30 PM
I'm running kinda low on threads, so I thought I'd throw some of my underused characters up here. Shoot me a message if you're interested in any of them!

Dominique- A young woman who wants to change the world! She's available for research and exploration threads- maybe you have a scholar or mage character who'd like to tag along on an adventure with her?

Ezekiel- A dark mage hunter who specializes in fighting necromancers. Maybe he's after one of your characters? Or he could team up with another dark mage hunter if you have one, that could be fun!

Sigilwig- A very shy and self-hating Adhara who lives in Northwatch. She's super patriotic, and would probably beat you up if you said anything negative about Serendipity. Maybe she could befriend one of your characters?

Ahnah- A woman in Hyoite fighting to stop a winter fae and avenge her family. Maybe you have a character who could help?

Dee-Dee- A White Lily who really wants to go home. Her adharism is really strong- almost stupidly so. I'd be open to slice of life plots for her. Or maybe she could go on an adventure to fight some mages?

Lulu- A student at Wyrdwood with a knack for mind control. She's really strange, and will spend the majority of whatever thread she's in being a massive weirdo. Maybe your character could... get to know her?
#45
Yoreiq / Tuyet, Priestess of Koa
July 26, 2018, 11:54:29 AM
________QUICK STATS
Name: Tuyet
Age: 35
Gender: Female
Species: Human
Ethnicity: Yorieqi
Height: 5'11"
Weight: 168 lbs.
Occupation: Priestess of Koa
Residence: Yorieq
Favorite Food: Ocean Sunfish
Alignment: That's really subjective. I personally feel she's Chaotic Neutral


full size image- Trigger Warning: Gore
[close]
Art by me!
Character Theme:
Fighter

________IN-DEPTH STUFF

Physical Description:
Quote from: The average person after seeing Tuyet for the first timeSweet Rokalele, look at that mask! Is that a real skull?

An imposing figure, most people feel a sense of dread upon seeing Tuyet. Her slate blue eyes are seldom visible behind her skull mask, and she has a very prominant chin. Her build is wiry, and she lacks the tattoos most Yorieqi recieve upon reaching adulthood. She has no wings, and instead has to use a boat whenever she island hops.

Tuyet carries a sword made from shark teeth. It's a lot more deadly then it looks.

Personality:
Tuyet is... edgy, let's put it that way. A contrarian by nature, she revels in breaking the status quo and causing drama between others. Many villages have run her out for being a menace, but she refuses to change her behavior. It's her faith, you see- Tuyet believes conflict drives people to better themselves.

As far as her belief system goes, Tuyet asserts that there are two types of war. There are "big wars", which are the bloody conflicts that we typically think of when we hear the word. More important, however, are "small wars"- best described as interpersonal conflicts, arguments, and general drama. Whereas a big war serves to inspire growth in a nation, a small war inspires the growth of an individual. Tuyet believes that sparking these small wars is her duty as a priestess of Koa, and her ability to rock the boat is nearly unmatched. The list of things Tuyet has done to cause trouble could go on for a few pages, so I'll just list the highlights.
Spoiler

  • Convinced the children of a small village to bully and harrass any Yorieqi without wings (this backfired somewhat, as they soon began throwing stones at Tuyet herself)
  • Stole all the surfboards from one of the coastal settlements and framed another village for it
  • Added a hard consonant to the end of her name, just to confuse people
[close]
Oh! And she's a murderer. Tuyet generally targets people who've already been exiled for breaking the law, as those who worshiped her god did in the past. Hey, Koa needs to get those sacrifices somehow!

Relationships:
The most important relationship in Tuyet's life if the one she has with Koa, the god of war. She prays to him every day, and makes sacrifices whenever possible.

Magic/Abilities:
Tuyet has no magic! She's totally normal. She pretty good at swordfighting though.

History:
To Tuyet, war and conflict are highly misunderstood concepts. While war brings bloodshed and sorrow, it also causes growth and change. It was the constant warring between islands that spurred Elikapeka to unite the tribes, and it was through war that she accomplished that goal. It is an entire neutral force, and one that is nessicary for any meaningful progress to occur.

In it's centuries years of peace, Yorieq has forgotten the good war has brought them- as well as the god who personified it. Worship of Koa has all but fallen to the wayside, and the islands have no military to protect the peace they fought so hard for. In Tuyet's eyes, the nation has gone soft- and with the recent "discovery" of Yorieq by more militaristic foreigners, what's really preventing the islands from being invaded? It's all very concerning, but nobody seems willing to hear Tuyet out...

Really though, who would actually hear her out? She's a scary, kinda evil person who would probably be executed if she was ever caught.

(Tuyet does have an actual backstory, but I'll let it come out in roleplay.)

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#46
Plotting Center / Kidnappers Wanted!
July 12, 2018, 11:49:56 AM
So, I have this young noble in Altas Verde named Basil. He's very sheltered, and would really like to see the outside world! He also has the power to grant wishes, so I thought maybe somebody would be interested in kidnapping him? I'm sure a ton of unsavory people would like to get their hands on somebody who can make their dreams come true! Or maybe they just want to sell Basil on the black market, I'm sure somebody would pay a fortune for someone with his powers. It's up to you!

Shoot me a PM if you're interested at all!
#47
Serendipity / Molly Starklein, Former Prodigy
July 12, 2018, 05:46:51 AM
__QUICK STATS
Name: Molly Starklein
Age: 33 (She'd like to believe she looks like a teenager)
Gender: Female
Species: Human
Ethnicity: Verdan
Height: 5'7"
Weight: 137 lbs.
Occupation: Member of the Verdan Ranger Core
Residence: Altas Verde
Favorite Food: Raspberry tart
Alignment: Lawful Neutral


Art by me!
Character Theme:
Dancing Underwater

__IN-DEPTH STUFF

Physical Description:
With her bright pink uniform and rosy cheeks, Molly is the last person you'd expect to be part of the military. The woman is middling in height, and has a well-toned build underneath her deceptively nonthreatening outfit. Her long, wavy hair reaches he mid-back.

Molly looks young-ish, but something seems kinda... off. Is it the amount of makeup she wears? It's really hard to tack down what it is exactly, but it's definitely there.
Spoiler
Psst! It's her age. Try as she might to keep it hidden, she's not a kid anymore.
[close]
Molly's spirit stone is Kunzite! She wears it in a silver basket setting around her neck. The gemstone's color has faded after being worn outside in the sun every day.

Personality:
Quite possibly the most talented ranger in Altas Verde, Molly has officially "made it". The woman has fully realized the potential everybody saw in her as a child, and is well respected throughout the province because of it. Sounds great, right?

Wrong. Molly absolutely loved the attention she used to receive, and actively tries to emulate her teenage self in order to get it back. Molly is incredibly insecure about her appearance because of this, and goes through great pains to conceal her age from people. Do not ask how old she is- she will smack you.

Molly is incredibly patriotic, and fervantly believes that Altas Verde shouldn't be considered part of Serendipity. She's also a bit of a conspiracy theorist, and has been warned multiple times by military higher-ups to keep her bizarre and outspoken views quiet while she's on duty- she might be seen as a mouthpiece for the Rangers as a whole, and that'd be bad.

Relationships:
Molly is a very well respected member of the Ranger Core. Many new recruits look up to her for guidance, much to the woman's chagrin (it makes her feel old).

Magic/Abilities:
Molly carries the Blade of Seeking! It can do all kinds of neat stuff- act as a compass, be used as a dowsing rod, find an opponent's weak points during combat, ect. The blade itself is made of enchanted cyathil, and is sharp enough to cut through steel.

Molly is incredibly strong and fast, the result of over a decade of training. The woman tends to work out in her spare time- even if she only has five minutes, that's still enough time for a hundred or so push-ups.

History:
Considered a prodigy in her youth, Molly's day in the spotlight has since past. Unsatisfied with being just another soldier, the woman longs to return to the days where she was treated like a rising star. This has led to increasing levels of bitterness on her part- no matter how hard she tries to act like the plucky greenhorn she used to be, she can never seem to capture people's hearts like she used to...

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#48
___________QUICK STATS
Name: Basil Whitechalk
Age: 13
Gender: Male
Species: Human
Ethnicity: Verdan
Height: 5'4"
Weight: 114 lbs.
Occupation: Making dreams come true!
Residence: Whitechalk Manor, Altas Verde
Favorite Food: Strawberry Gelato
Alignment: True Neutral


Art courtesy of Hong SoonSang
Character Theme:
Gold

___________IN-DEPTH STUFF

Physical Description:
With a slight and waifish build, it's apparent to all who meet him that Basil Whitechalk hasn't worked a day in his life. His skin is soft and free of blemishes. His eyes are hazel in color, and his platinum blonde hair is short and wavy. He wears a fancy blue outfit with a white cape- he thinks it makes him look dashing.

Basil's spirit stone is diamond! He wears a 1ct VVSI princess cut in a cyathil men's ring.

Personality:
Having lived an incredibly sheltered life, Basil's social skills are rather... stunted. He's rarely allowed to talk to anybody outside of his family or their servants. He isn't allowed to have friends, and he can't leave the family manor without supervision from at least two others. Almost everything the boy knows about the outside world comes from the books he's read- and he hates reading! Basil really wants to explore Altas Verde someday, but so far he hasn't been able to convince his parents that he'd be safe without them.

Basil is incredibly hyperactive, and will bounce off the walls without something to keep him occupied. Right now his favorite game is hide and seek! He's really good at staying hidden, and knows all the best hiding spots in his mansion. Sometimes his sister will agree to play with him, only to not look for him after he's hidden- it's about the only way to keep him quiet!

Basil wholeheartedly believes that his family are superior to the rest of humanity, and that they were born to rule over others. Hey, if that's all you were ever told growing up, you'd believe it too!

Relationships:
While he loves his family dearly, deep down Basil would really like to meet somebody his own age. His big sister is weird, his older brother isn't fun, and his parents are sooooo boring! His aunt can be fun sometimes, but she isn't around as often as the others. They all spoil him rotten though, and the boy can have just about anything he wants if he asks them nicely.

Magic/Abilities:
Basil can grant wishes! No request is too absurd for him- if you want it, he can make it happen! There is a catch, though- in order for him to grant your wish, you need to solve a math problem!

Once you've made your request, an equation will appear in front of you in glowing, intangible symbols. You have three minutes to state your answer- if you get it wrong or run out of time, then you cannot make another wish for an entire month.

The larger the request made, the more difficult the math problem will be. For example, if you wish for a large amount of money to pay off a debt, the equation may look like this:

Solve for X
28x-4⋅163x−5=169x+2

But if your wish is to be the wealthiest person in Le'Raana, the problem will look more like this:

Let n ≥ 3 be an integer, and let a2, a3,⋅⋅⋅,an be positive real numbers such as a2a3⋅⋅⋅an=1. Prove that:
(1+a2)2(1+a3)3⋅⋅⋅(1+ an)n > nn

Basil cannot see the math equation you get, nor can he make wishes himself. However, he can enforce an "exact words" policy on your wish if he doesn't like it- he could choose to interpret "I wish my wife would disappear" as "Make my wife invisible" for example.

History:
Born into the prestigious Whitechalk bloodline, Basil's powers manifested very early on in life. Upon recognizing the boy's wellspring of potential, his parents decided to keep him a secret to the rest of the world- there are people who would stop at nothing to kidnap their son if they knew he could easily make their desires reality. To this day the boy has never stepped a foot outside his family's property...

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#49
QUICK STATS
Name: Kauzlarich Von Appenzeller
Age: 23
Gender: Male
Species: Human
Ethnicity: Connlaothian
Height: 5'9"
Weight: 171 lbs.
Occupation: Leader of The Friends' Interrogation Team
Residence: Zantaric
Favorite Food: Chicken broth
Alignment: Neutral Evil

It's okay Kauzlaurich! You don't have to hide!

Art by me!
Character Theme:
We Only Come Out At Night

IN-DEPTH STUFF

Physical Description:
I'll write this out later. Just look at the picture for now, I guess.

Personality:
Kauzlarich is the the biggest coward you will ever meet. Seriously, the guy is afraid of everything- he won't even leave his room if he doesn't have another person with him! He'll flinch at the smallest noise, and has a tendancy to hide behind things when he's frightened.

Deep down, Kauzlarich hates himself. He knows he's a pathetic waste of space, but at the same time he can't bring himself to change. Years of his parents reenforcing his behavior has caused him to get stuck in a hole he can't climb out of. Kauzlarich really wants to be brave someday, but he's too afraid of failing to try.

Kauzlarich's job in the Friends is to take advantage of his curse by conducting non-lethal torture on captives. Problem is, Hildegarde doesn't actually take captives that often. She really liked the idea of "non-lethal torture" though, so that remains his official job description despite the lack of work.

Relationships:
Kauzlarich's family is either dead, or imprisoned somewhere. He doesn't know which, and he's too afraid the answer to try and find out.

Kauzlarich is a member of The Friends, and tends to get along with them for the most part. He's unsure of why they put up with him the way they do- he wouldn't put up with himself, so what do they see in him?

Tiffany Starbrite is Kauzlaric's best friend in the entire world, and he would do anything to make the younger boy happy.

Magic/Abilities:
Kauzlarich (as well as the rest of his family) is cursed! He's unable to harm others permanently- any and all damage he inflicts on a person is essentially retconned after a few seconds. Imagine watching a slasher film, but you keep hitting the "previous scene" button on your remote whenever somebody gets brutally murdered. That's his curse in a nutshell.

Of course, this means that Kauzlarich is incapable defending himself. He's dead weight in any combat situation, and needs to rely on other people to protect him. This is especially nightmarish in Zantaric, where looking at somebody the wrong way is liable to leave you dead in a gutter. It's really no wonder Kauzlarich is such a wuss- if he wasn't he'd have died long ago.

History:
The child of a cursed bloodline, Kauzlarich never stood much of a chance in Zantaric. His grandparents were dark mages who'd escaped from Connlaoth, and managed to pull off a hostile takeover of the Serenian town that had taken them in. Earning a reputation for being incredibly brutal, many people tried and failed to defeat them. Finally, a party of pacifistic heroes suceeded in beating the Von Appenzellers, placing a curse on them meant to prevent them and their descendants from taking any more lives then they already had. Of course, this didn't stop mobs from forming after the heroes had left, and the family was forced to flee for their lives.

Decades past, and what was left of the family found themselves living in Zantaric. It was the only place they could hide, as there was still a large bounty on their heads. The young Kauzlarich grew up learning to run and hide if he ever got into trouble- the family curse made him incapable of defending himself from the city's more unsavory elements. The boy grew very skittish as a result of this, always fearing the worst was lurking just around the corner. Years went by, and Kauzlarich found himself growing terrified of even simple tasks such as buying food from the market.

Eventually, the boy's learned cowardice cost him everything. The Von Appenzeller's past had finally caught up to them in the form of a bounty hunter. The family had been cornered. In an act of courage, Kauzlarich's father stepped forward to fight the man, instructing his son to take his mother and two siblings and run...

But Kauzlarich had already fled, slipping away minutes earlier to save himself.

It was a decision he immediately regretted. Why did he do it? It was so selfish, so... foolish. He began to double back, then stopped. Would he see their bodies? Or would he see they had been taken away? That unknown was scary, he didn't want to look! Oh god, if his family was still alive, then they must hate him now! Why did he do it? Why did he leave them to die?

Kauzlarich attempted suicide multiple times after that day, but the curse placed on his family prevented him from doing so. It was on his eighth attempt that Tiffany Starbrite found and stopped him. Faced with an inconceivable kindness standing before him, the young man decided to give life another chance and joined the Friends.

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#50
It was raining when Douglas arrived at the lapidary. His silver hair was soaking wet, and his blue jacket was dripping water onto the floor. He normally didn't make spur of the moment trips like this, but one of his most loyal customers had commissioned a custom piece of jewelry- one that needed a two carat alexandrite as the center stone. The request seemed ludicrous at first, but the man was willing to put down three hundred suns in advance to cover the cost of the gemstone. There was a catch, however- the man wanted his ring to be ready in a week.

Stepping up to the counter, Douglas smiled at the stone vendor, a bald man named Bernard. The two didn't have a very good working relationship- differences in political opinions had strained whatever good blood was between them. Bernard was the best lapidary in Altas Verde however, so finding another vendor was out of the question. "Alright." Doug said, crossing his fingers behind his back. "I need alex, two carats. Do-"

"Eight hundred suns." Bernard said, cutting the jeweler off.

Douglas stared at the stone vendor in disbelief. "That can't be wholesale." he said, crossing his arms. "Are you positive?"

"Well, I don't have any two carat stones." the gemcutter replied curtly. "I have a three carat stone. I'll cut it to be smaller if I must, but I need to charge you for the profit I'd be losing, too."

Doug threw his arms into the air. "That's absurd!" he said angrily. "This is just because of your suppliers in Falliel, isn't it?"

"So what if it is? It doesn't change a thing." Bernard said, eyes narrowing. "You're still paying eight hundred. That's my price now."

Doug's eye twitched. He opened his mouth as if to say something, then closed it. "Stupid asshole, trying to overcharge me like that..." he thought agrily as he stormed away from the counter. "Just source your stones locally like everybody else!" Positively fuming, the man threw the door open to leave...

...and walked face first into somebody else.
#51
"This is going to be so cool!"

Hoss trekked through the forest, a smile on her face. Tales of an horrendous beast had sprung up in the surrounding villages- a beast the locals dubbed "Featherjaw". Said beast was becoming a menace- and therefore, in Hoss's mind, it had to be evil. And if it was evil... Then it was Hoss's job to kill it.

"Oh my god, this will be epic!" the teenager thought excitedly. "First, I'm gonna rush it with my axe and slice it's legs of! Then I'll shoot it a bunch of times, and then I'll cut it in half!"

Suddenly, Hoss heard it- an unearthly howl in the distance. It had to be the beast. Exhilarated, Hoss ran in the direction the noise came from...

...Only to stumble into a clearing and find the beast already dead. The corpse was massive, at least fifteen feet tall. Fresh wounds from some sort of weapon covered it's body- Featherjaw hadn't gone down without a fight.

Hoss narrowed her eyes, pouting. Slowly she began to circle the monster's body, until she finally spotted another person standing nearby. Did they slay this beast?

"Hey! What gives?" Hoss yelled angrily, storming towards the figure. "That was supposed to be my kill!"
#52
Hyoite / Ahnah Nanurjuk, Hollow Adventurer
June 20, 2018, 10:16:50 AM
__________________QUICK STATS
Name: Ahnah Nanurjuk
Age: 44
Gender: Female
Species: Human
Ethnicity: Sionadyaki
Height: 5'6"
Weight: 147 lbs.
Occupation: Mother (formerly), Adventurer
Residence: Travels
Favorite Food: Maple candy
Alignment: Neutral Good


Art by me!
Character Theme:
Neighborhood #2 (Laïka)

__________________IN-DEPTH STUFF

Physical Description:
Ahnah Nanurjuk is an olive-skinned woman of average height. Her black hair falls just past her shoulders, and her brown eyes seem to lack any light. She has a warrior's tattoo stretching across the bridge of her nose. She wears fur clothing, and carries a backpack that has a seemingly endless supply of survival equipment- tents, sleeping bags, dried food, the works.

Personality:
Ahnah's a mess, though you wouldn't know that from how she presents herself. Behaving in a gruff, stoic manner to keep her own emotions in check, the woman has a tendency to push others away from her- she doesn't want to form connections that she may lose later. Don't bother trying to get her to open up to you- Ahnah will just get angry and yell at you.

The one thing that's guaranteed to make Ahnah lose her cool is children and teenagers traveling on their own. She will attempt to forcefully take them back home when she comes across them, with the excuse that they have people who care about their safety.

Relationships:
Ahnah's husband Pilip and her son Alexander died a few years ago. Asking about them will get you nothing but silence and harsh glares.

Magic/Abilities:
Ahnah carries an iron war-axe, and is very skilled with it. She carries survival gear everywhere, and is a bit obsessive about being "prepared for the worst".

Ahnah has the ability to make her surroundings 72 °F - room temperature. This power extends up to ten feet, or can be used on objects and people individually.

History:
Born in the tundra, Ahnah's childhood was one big adventure. At the age of twelve, her father was cursed by an evil winter fae and lost his life. In a rage, the young Ahnah left her home in the dead of night to stop her father's killer- against her mother's wishes. Her journey for revenge would last five years, but ultimately she managed to defeat her adversary and return home victorious. Upon growing up, Ahnah would gain everything she ever wanted- a home, a loving husband, and a son to make her proud. Her life was perfect, a reward for the turmoils she'd faced in her youth. Years of happiness made her soft...

When the fae returned from the grave, she was unprepared. Placing a curse on her husband, all Ahnah could do was watch as the life was slowly pulled from him. Her son Alexander left home in the dead of night to exact revenge, against her wishes. It seemed as if history would repeat itself...

Until it didn't. Two weeks after his departure, Alexander's body was discovered in a snowbank miles way. The child had frozen to death- the elements took him before the fae had a chance to. Overcome by grief, Ahnah retreated inside of herself. It was all her fault- she should have made sure the fae was dead the first time, should have prevented Alexander from leaving. Oh god, he got it from her, didn't he? Was it hopeless from the start?

Unsure of what to do with her life, and desiring a distraction from her sorrow, Ahnah has taken to hunting the fae once more, hoping to end it's trail of sorrow once and for all....

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#53
Serendipity / Juniper Whitechalk, Talent Scout
June 08, 2018, 09:53:04 AM
__QUICK STATS
Name: Juniper "Trouble" Whitechalk
Age: 19
Gender: Female
Species: Human
Ethnicity: Verdan
Height: 5'7"
Weight: 119 lbs.
Occupation: Talent Scout/Philanthropist
Residence: Altas Verde
Favorite Food: Deviled Eggs
Alignment: Straddles the line between Chaotic Neutral and Chaotic Evil


Art by me!
Character Theme:
You're Gonna Go Far, Kid

__IN-DEPTH STUFF

Physical Description:
A wispy looking girl, Juniper Whitechalk doesn't appear particularly intimidating at first glance. Her skin is pale, and her facial features are pointed and long. She wears her white hair short, never letting it reach her shoulders. Her irises are a sickly shade of yellow. Juniper's blue robes are aesthetically enchanted- the pattern ripples like water flowing down a creek. Her shoes are wooden, and make clacking noises when she walks.

Juniper's spirit stone is thaumite! She wears a pear shaped cabochon set in an ornate yellow gold pendant.

Personality:
Smug and condescending, Juniper believes that her and her family are the pinnacle of humanity. She feels it's her right as a Whitechalk to do whatever she pleases, and her actions and behavior make this clear to everyone who encounters her. Nobody really understands her motivation for doing the things does- is she malicious and trying to fuck with you? Is she secretly helping you? Is she just in it for her own amusement?

"Trouble" isn't literally Juniper's middle name, but it should be! The girl seems to enjoy ruining things for people- if she can make everything worse by showing up, she'll find a way to be there.

If Juniper has a soft side (and that's a big "if"), it comes out around people she knows have the potential for great things. She takes a strange, almost perverse joy in watching people develop- to the point that it gets a bit creepy.

Relationships:
While she loves her family dearly, Juniper isn't particulary close with any of them- in fact, the other Whitechalks almost seem to be on edge around her...

Juniper is paying for Susie Rainfeather's Wyrdwood tuition. She's very interested in the girl's growth, and and occasionally visits the school to stalk check up on her.
Spoiler
[close]

Magic/Abilities:
Juniper can see potential- literally! It's difficult to describe, but it's like an aura she's able to read. She just kinda knows what people's abilities and strengths are most of the time.

Juniper files her fingernails into sharp points, and is more than willing to claw the eyes out of anybody who stands in the way of... whatever her goals are.

History:
The middle child of the Whitechalk family, Juniper was raised to believe herself superior to everyone else. She spends most of her time away from home- an oddity amongst her parents and siblings. For the most part she seems to just wander around Altas Verde, occasionally offering financial backing to gifted people she meets. Whether or not she has reasons for doing this is yet to be determined...

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Let's Start With Something Small
Wishful Thinking
Whereabouts Unknown
#54
Wester Highlands / Dust To Dust [M] (Whim!)
June 06, 2018, 06:48:05 AM
"A-Aahva, stop! I n-need that for c-class today!"

Susie Rainfeather cried out in pain as she was shoved to the floor, her schoolbag ripped from her hands. The Thanati boy laughed, imitating the girl's voice. "Aahva stop! Leave me alone!" He began to rummage through the redhead's bag, grinning cruelly. "What's the problem, retard? I just wanna see if you have any cool stuff in here, that's all."

"I-it's just my p-papers! N-n-nothing for y-you!" Susie sputtered, tears beginning to flow down her face. It seemed like every time she found something fun to do, the school always found some way to take it away from her. The girl swallowed timidly. "I-I don't carry my g-games with me a-anymore..."

Aahva looked down at the girl, sneering. "What? You're no fun..." The boy began to dig through the bag again, pulling out a bottle of ink. "Guess I'll just have to do this!"

"No! Wait!" Susie cried, but it was to late. Aahva uncapped the bottle and poured it's contents into the bag, staining it a deep blue color. "B-but..." the girl murmured, tears now falling freely from her face. "M-my essay on w-w-wards was in there..."

Aahva grinned nastily, throwing the bag to the side. He lifted his arm as if to hit Susie, laughing as the girl whimpered and recoiled. "You know what?" he said, spitting on her. "You're such a pussy, you're not even worth it."

The Thanati boy walked away, leaving Susie alone with her tears...
#55
Kunata / What Are We? (Open! PM to join!)
June 04, 2018, 01:50:59 PM
One foot up. One foot down. One foot up. One foot down. One foot up...

It was an interesting body, to say the least. It had four legs, but two of them were... different. Not used for walking, that much was certain. They seemed to be for gripping things, which made sense in a way- this creature's mouth was very small, and was in too awkward a position on the body to be used for holding anything.

One foot up. One foot down. One foot up. One foot down. One foot up...

The odd number of functional legs made walking a challenge, of course. Uttara's body moved jerkily through the brush, it's controllers trying desperately to keep it balanced. The corpse's footsteps were slow and halting, with seemingly no regard for where it was going. It's two eyes moved independantly of eachother, keeping watch- both for predators, and for more of whatever Uttara was.

One foot up. One foot down. One foot up. One foot... There.

Visible through the dense thicket was another two-footed body, this one still living. Uttara moved forwards purposefully, stumbling over itself in it's eagerness to greet it's fellow... thing. Maybe this one wouldn't flee as if Uttara was a predator. Maybe.

Emerging from the brush and onto an oddly bare strip of land, the corpse stopped and stared at the animal. Uttara's arm's were stiff at her sides, her jaw slack. What was once curly hair was matted with twigs and branches. An odd smell wafted off of the corpse- not quite death, but similar. An arm was raised, and shook back and forth in a bizarre mockery of a wave hello. Digging through the fragments of memories that were left of it's host, Uttara opened her mouth and spoke in a strange, gravelly voice.

"Helloooo..."
#56
Reajh / An Unwanted Baptism (Corvus!)
May 29, 2018, 04:56:56 AM
"And then, Grand Master Mordecai Mercer was all like 'Never suffer an evildoer to live', and she stabbed the bad guy right through the chest!"

Fonzo Von Lohengramm sighed. It was early Ansgar's Day morning, and church still had yet to start. Dressed in his white acolyte robes, the boy handed leaflets to the slow trickle of people entering the building. Most took the flyers without so much as a "good morning", which was always disheartening.

"What about you? Did you hear any good hero stories lately?"

Fonzo looked across the the small entrance hall at the other acolyte- a young White Lily by the name of Adharah- and shook his head. "Sorry, I really haven't!" The boy shifted his weight slightly, crossing his arms. "Besides, even if I did you wouldn't like them. You only wanna hear about girl heroes."

Adhara put her hands on her hips, scowling. "Well duh! That's cause girls are braver than boys!"

"Nuh-uh!" Fonzo said as he handed out another two leaflets. "What about Ansgar? He was a hero and he was so brave he became God!"

The girl stamped her foot on the ground. "No fair! He doesn't count!"

"Yeah-huh he does!" the boy replied immediately, giving away his last paper. "He's gotta count, he was the best!" Walking towards the back of the room to get a second stack of leaflets, he looked back at the younger child. "Like, he was so brave that he- OOF"

Having not looked where he was going, Fonzo walked right into a priest with an urn of water in his hand. The water splashed onto his robes as he stumbled, seeming to harmless roll off instead of soaking through. "Ah! Sorry Father Perry, It won't happen again!"
#57
Guilds / The Altas Verde Independence Movement
May 27, 2018, 06:54:15 PM


The Altas Verde Independence Movement

Objective
Fed up with the bureaucracy and taxes imposed by the Serenian government, the Altas Verde Independence Movement (AVIM) fights for their province to secede from the rest of the nation.

What? Secession? Why?

  • Altas Verde's culture is very, very different from the rest of Serendipity due to both it's Elven and Adelan roots. The vast majority of Verdans do not consider themselves to be "Serenian" at all, and there are some who consider the demonym an insult. Secession has always been something Verdans grumbled about doing one day.
  • The ruling family of Altas Verde mysteriously vanished about a year ago. The only remaining member of the family, Beryl Feyal, was forced to take up the mantle of High Lady at the absurdly young age of twelve. There a many rumors as to what happened, the most prevailing being that the family fell victim to an attempted coup. Needless to say, tensions among the Verdan nobles have been very, very high as of late.
  • Altas Verde's biggest export- the rare, blue metal known as cyathil- is no longer being mined due to the constantly increasing taxes placed on it by the Serenian government. As many Verdan's livelihoods were reliant on the metal, the province's economy has taken a massive hit. This was considered to be the last straw by many Verdans, and is ultimately what spurned the creation of AVIM.


Who may join?
Any Verdan characters who wish to see their land freed from Serendipity's control is welcome to join AVIM! The majority of secessionists are peaceful, and fight for their cause through activism and lobbying. Extremists do exist, but they're typically shunned by the more numerous, PR focused moderates.

Secessionists often wear long, blue jackets- both to emulate their leader, and to help identify one another. Because of this, AVIM's political opponents derogatorily refer to members of the group as "bluecoats".

Organization Location
The town of Seren is the current home of AVIM, though there are also smaller chapters located in other parts of the province. Douglas uses his rather modest home as an unorthodox base of operations, though the sheer amount of members has forced him to hold his meetings in the town square- they don't all fit in his tiny apartment.

Current Members and Ranks
Leader:
Douglas Scarpetti
Members:
Molly Starklein

OOC Information
No, Altas Verde is not actually seceding. This guild will not accomplish their goal.

I'd prefer if members shoot me a PM before making characters for the guild- I'd like to know what you have in mind, and in general just go over things with you. This really isn't an "event" as much as it is a new status quo for the province, so I'd prefer to pre-approve stuff before it gets made.

#58
Serendipity / Vincent Negroponte, Not Useless
May 26, 2018, 03:05:02 PM
__________________QUICK STATS
Name: Vincent Negroponte
Age: 18
Gender: Male
Species: Human
Ethnicity: Verdan
Height: 5'4"
Weight: 116 lbs.
Occupation: Begger
Residence: Town of Seren, Altas Verde
Favorite Food: Tomato soup
Alignment: Chaotic Neutral


Shitty art by me!
Character Theme:
Survive

__________________IN-DEPTH STUFF

Physical Description:
Vincent Negroponte would be a noticeably shorter man, were he actually able to stand. The boy has pointed ears and a button nose, and his blue eyes are cloudy. Acne and blackheads are scattered across his face. His vibrant blue hair has streaks of green in it, and falls just past his shoulders. He wears a worn out red sweater and grey pants. He doesn't wear shoes- he has trouble tying them.

Vincent's spirit stone is moonstone! He wears it in a cheap silver pendant, and and often clutches it to make sure it's still around his neck.

Personality:
Vincent... doesn't have a lot going for him. To start with, he's blind. A carriage accident rendered him paraplegic as a child, and his bizarre immunity to healing magic rendered his legs beyond help. His immune system is incredibly weak, causing him to get sick from the smallest of things.

Don't you dare pity him. Vincent hates being treated differently with a passion, and pushes himself too hard because of it. He'll get upset is people try to make special accommodations for his disabilities ("Medical conditions! They're medical conditions!"), and will outright refuse help when it's offered to him. He can survive on his own! Just you wait and see!

Relationships:
None to speak of. Vincent's parents are dead, and his abrasive attitude tends to push others away from him. Just about the only person who hasn't stopped trying to help him is the local priestess of Myyla- something that Vincent deeply resents.



Magic/Abilities:
Vincent is- get this- immune to life magic. He cannot be healed by magical means, and requires medicine and potions in order to stay healthy.

Spoiler
In truth, Vincent isn't so much immune to life magic as he is a sort of transmitter for it. Using life magic on him will cause it to amplify considerably, healing the injuries of anybody in a one kilometer radius instead. Vincent doesn't know he has this ability, and if he did he'd probably complain about it.
[close]

History:
Born blind, Vincent had a rough childhood. The boy's weak constitution caused him to nearly die of illness many times in his youth, and the cost of medicine caused his parents to suffer financially. The boy grew up being told that he was a burden, and he developed a chip on his shoulder because of it.

At the age of 16, Vincent and his parents got into a bad carriage accident. Both his mother and father died, and Vincent was barely able to cling to life. The crash had broken his spine, and while he eventually recovered he lost the use of his legs. Now without a home and with nobody to take care of him, Vincent does his best to fend for himself...

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#59
Wanderers and Independents / Makoa, Chronicler
May 19, 2018, 09:37:37 AM
__QUICK STATS
Name: Makoa
Age: 15
Gender: Male
Species: Human
Ethnicity: Yorieqi
Height: 5'3"
Weight: 112 lbs.
Occupation: Chronicler
Residence: Wherever there are stories to be told!
Favorite Food: Pineapple
Alignment: True Neutral


Art courtesy of Missusruin
Character Theme:
The Seeker

__IN-DEPTH STUFF

Physical Description:
Short by Yorieqi standards, Makoa is probably going to go through a huge growth spurt soon. The boy's jet black hair is uneven, and his dark eyes are large and almond-shaped. He has ornate, vine-like tattoos along his cheeks and eyes. He normally wears simplistic shirts and trousers made from light-colored fabric, and is almost always barefoot. Makoa has a large pair of wings with coloration reminiscent of a scarlet macaw.

Makoa carries a very large, heavy journal containing every story he's ever heard. He regulary glues in new pages so he'll still have room to write in it!

Personality:
A cheerful boy, Makoa is very good at getting people to smile. He's very enthuesiastic about... well, everything, and that energy tends to rub off on others. He's a very good listener, and spends most of his time asking people to tell him stories that he can write down in his big journal.

If there's one thing that sours his mood, it's bad storytelling. Makoa loves stories with a passion, but he's heard sooooo many that they all kinda sound the same now. He's quick to point out what he sees as "flaws" in a story, be they cliches, obvious twists, or unlikable protagonists. He's actually taking to changing the "bad" stories he hears when he writes them down- he'd like to make them more appealing to his own sensibilities before spreading them himself.

Yorieq's culture is radically different from the mainland cultures in many ways, and Makoa is still trying to wrap his head around some of the bigger differences. Like, what's with this whole "marriage" thing everybody fusses over? Why are there next to no maha anywhere? Sex is totally normal, why does everybody act so weird when he talks about it? Most importantly, why do so many people here treat him like a child? Makoa has his big kid tattoos, like, right on his face! It should be plain as day that he's an adult! It makes his head hurt just thinking about it.

Relationships:
None really. Makoa was raised collectively like most kids in Yorieq are, so he doesn't really have any "traditional" parental figures.

Magic/Abilities:
Makoa can fly! He's pretty lightweight, so he can stay airborne for quite a long time.

Makoa owns a Dupliquill! If he underlines writing with it, he can instantly copy it onto another sheet of paper by tapping it with the feathered end.

History:
Quote from: Makoa"Oh gods, the mainland sounds so cool! There's gotta be a ton of stories and legends there, right? Better then all those boring, cliche stories here on Yorieq I bet! I'm gonna go there someday and write them all down so I can show everybody back home!"

Makoa has always loved stories. Raised by traders in Ainu, the young Makoa grew up hearing snippets of fantastic tales from all around Le'raana. By the age of twelve he'd heard just about every story from Yorieq and had frankly gotten sick of the island's storytelling conventions. It's basically the same ten stories over and over again! Nothing ever broke the mold!

When Makoa finally reached adulthood, he decided to sail to the mainland- it seemed like the logical thing to do, since whenever a foreign bard showed up in Ainu their stories were fresh and interesting. 

It's only been a few months since the boy arrived, and he's already finding himself growing tired of the mainland's stories. Once again, he's beginning to see patterns emerge in the legends- the same few plot points and twists repeat every single time. He's trying to cope with this by rewriting making minor edits the stories he hears and spreading them, in hopes that his improved versions will catch on. Only time will tell if his plan works...

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#60
Wester Highlands / One Hell Of A Night (Magyar!)
May 17, 2018, 02:42:48 PM
The Wyrdwood vaults were nearly silent at night. The catacomb-like tunnels were a great place to go if you wanted to be alone- apart from the occasional group of adventurous year-ones, it seemed like nobody came here past dark. Unless, of course, you were part of the Broken Seal.

Obedience Barebone looked over her makeshift demoncalling setup, mentally counting off the required steps nessicary for this particular ritual. "Okay, so the stars are aligned properly, the candles are the right shade of black, the pentagram is suitably edgy, all that's left is..." The tiefling looked to the center of her alter, where a small puppy lay struggling, and pulled a knife out of her robe pocket. "The blood sacrifice."

Obedience looked at the puppy with a hungry gleam in her eyes, giggling as the animal whimpered and tried to move it's broken legs. That poor Rainfeather girl had been so overjoyed when she had been the first in her transmogrification class sucessfully transform her tea kettle into a dog that Professor Fen-Breath had allowed her to keep it. She had been parading the animal around all day, telling anybody who would listen about where she'd gotten it. Obedience already knew the story she'd tell the girl when she showed her her pet's corpse- the poor dog had somehow wandered away from the girl's bed and encountered the zombie that roamed the hall.

The puppy gave Obedience one last, simpering look before the tiefling began to messily carve chunks out of the dog's flesh, smiling all the while. Her mind wandered as she listened to the animal's yelps of pain. "I wonder, will Susie break down in front of me? Or will she wait until I've left?" She grinned as the puppy ceased to whine, gently prodding it's bloody corpse. "Yeah. That should be enough."

Obedience could have used her own blood, of course- but where was the fun in that?

Standing up straight, Obedience stretched her arms at her sides. "Minions of below!" she cried out in a deep, otherworldly voice. ""Heed my summons!" Nothing significant happened, and the girl lowered her arms, sighing. "Man, really?" she groaned. "And I put in all that effort to steal the dog, too..."

Suddenly, something appeared on the alter with a loud *BANG*! Obedience flinched, then looked at the newcomer with a look of excitement... which then fell flat as she realized this imp was smaller than the last one she'd summoned. It was hairless with baggy skin- almost like a bipedal molerat. "Oh. Hi." Obedience said flatly. "You know the deal. You serve me now, I make the rules, etcetera."

"Fuck you." said the imp. "You ain't the boss of me!" With this, the tiny demon jumped off of the alter and ran past the girl, dissapearing into the tunnels. "Shit!" Obedience cried as she gave chase. If a teacher were to see the imp, she'd be expelled for sure...