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Guild subforum sign-ups!

Started by Rhindeer, January 05, 2013, 12:04:19 AM

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Winters-Feather

Guild: The Razade Dwarfs

HQ: Mt. Gokegir

Description: Mt. Gokegir, otherwise known as "The Living Mountain", is where a vast majority of the Razade Dwarves make their home. It's the tallest mountain in the Terrin Mt. Rage with a valley that sits on its eastern side, where the dwarfs secondary city, Suvinul, sits.

Inside the mountain is the Razade's beloved spiral Capitol.

On the mountain's surface sits small farming villages with tunnels leading to the Capitol.

Dragons occupy caves near the mountain's peak.

Location: Niahi Woods

Threads that need moving: none


Ethereal-Star

The Greater Isles

HQ: The three islands which make up The Greater Isles. They are The Windy Isle, The Blue Isle and The Whispering Isle.

Description: A mixed race community of 3 tiny islands where all kinds of people dwell and ply their trade. Population count cannot exceed 200.

Location: Tuor Ocean, under the Yoreiq Isles section

Threads That Need Moving: None as yet

Other Info: Please contribute!

Shinn Zighelm

Name: The Helm Mercenaries
Guild Info
What the HQ is called:
A brief description:

Where the guild HQ is physically located:

Aura

Name: Le'raana Adventurer's Guild
Guild Info
Description: A guild for the heroic adventurers of Le'raana who wish to seek out on epic quests and marvelous adventurers such as delving into ancient ruins for treasure and slaying dragons. For those who want to be remembered as legends in songs and tales for the ages.

Headquarters Name: Le'raana Adventurer's Guild
Headquarters Location: A fifty acre valley surrounded by mountains in the northwestern parts of Featherfall. There is a forest and a lake in this valley with a small island in the center of the lake. The valley is not far from other civilization, but the guild is still mostly secluded.

Threads that need moving: None

Jounin64

Guild Name: Children of Zyra
Location Name: Youth's Haven
Location: Kishahn Jungle
Description: A hidden settlement where people 17 and under worship the Goddess of Youth Zyra and strive to remain young forever
Children of Zyra
Threads that need to be moved: Humble Beginnings

visualspice

Quote from: Rhi-Rhi on January 05, 2013, 12:04:19 AM
If you've created a guild, you can get your own subforum for it!  Just let us know and we'll get it up and running! 8D  The guild's HQ should be a physical place, and be sort of smallish.  Max size for any of these places should be the equivalent of a small village.

Please provide:


       
  • Your guild's name.
  • A link to its info topic.
  • What the HQ is called.
  • A brief description to be used as the forum description.  (We may slightly alter this for syntax, grammar, and tone.)
  • Where the guild HQ is physically located and/or what board you would like it to be a subforum of.
  • Links to any threads you need moved onto the new forum.
Have fun!

@Rhi-Rhi
I've added a new organization for the Connlaothian Civil War!

The Blood Wardens
Location: Matron's Hallow
HQ is called: The Bluff

Description:
The Bluff is the current head quarters for the rebel group known as The Blood Wardens. The only access to this location is through the Old Cemetery east of Athervann Lake, in the duchy of Folkvar.
CHECK OUT MY LATEST SITE EVENT!
The Never King- a king erased from history because of his dabblings in dark magic (among other things...) suddenly because a present day problem when an unlikely group of adventurers 'awakens' him from the grave. You can read more about the event on the plotting page here and information page here!

I ran the Connlaothian civil war. For more info, check out it's page here. The war has now turned into a 'Cold War' with it's plotting page found here. It's no longer a huge site wide event but the scars are there.

My currently active characters:
Grand Duke Calent Allarrick // Aella Coleridge // Blaith Harmond // Kella Harmond  // Hope Allarrick // Krah Mordeth // Mehtwald Allaen // Zannrick Austengarde // Katahnia Harmond // Jinai Rinstgate  // Leif Arrant // Dekka Blade  // Kentamin Dhelsbar  // Dahnny Quills  // Victoria Armani  // Ohna Waitsmith  // Jarrett L'isson  // Trest Arristaire  // Clayton "Jack-in-the-Box" Wilson // Cullen  //  Vels // Shay // Killian  // Fluke  // Mellesta // Danning // Petrin // Gavriella // Dornsley // Miersck // Aelith // Iyla // Angel // Ellarrah // Persea Ah'nikh // Phone // Jace // Ne'friss // Opus Dey // Lord Amalin // Ehvren // Narophne // Edward // Dehzrehn // Chase Vander // Valeska // Jayo //Layana // Rezvek // Red Sun // Harmanaija // Mirajah // Liana // Oska //Hay-gee // Beatrice // Ninn // Dao'bachpa //Pao'orha // Mae'leena // Davishire // Davina// Gemla // Hyathia //Thethysis // Urd // Missendria // Ina-herit // Feni'tat // Phen // Evelyn // Kell // Striker // Ithica // Connor // Vlint // The Gambler // Lord Aegis // Thomas // Quince // Althea // Vaeyna // Ihlsepar Asawa'eht // Krazxick // Djchastese // Katoma // Na'o // Moonlight // Bluesong //Caollette // Artemis // Arrick // Evetta //Jackal // Winston //Lenny // Anphis // Hebara //Ibra // Dre'hn // Veride // Arthund // Kao

Darion

1. Organization Name
The Mercian Liberation Army
2. Objective
The objective is to fortify the small village created in the Sirantil valley on Connlaoth and become a free city state.
3. Who may join?
Anyone may join, immigration applicants are sent to Talthael.
4. Organization Location
The village is located near a river in the Sirantil valley of Connlaoth
5. Current Members and Ranks
Members wanted!
6. Additional Information
The settlement is transitioning from an army into a town so houses and roads are still being built.
So far its a small town surrounded by a wooden palisade.

For the guild HQ, can it be placed in the Sirantil valley sub forum?
Link to the guild
http://www.spiritsoftheearth.net/smf/index.php?topic=20816.0

Storm

Your guild's name.

Field Medics Guild

A link to its info topic.

http://www.spiritsoftheearth.net/smf/index.php?topic=21244.msg322261#msg322261

What the HQ is called.

The Grove

A brief description to be used as the forum description.  (We may slightly alter this for syntax, grammar, and tone.)

A group dedication to help anyone in need of medical attention. Our objective is to keep you alive until you can see professional medical attention. Whether you are in a battle, a war, or in the wilderness we will find you, we will stabilize you , and we will get you to safety no matter the cost.

Where the guild HQ is physically located and/or what board you would like it to be a subforum of.

HQ is in the Fell.

WallyD

Guild-The Night Mother's Creed
HQ Name-Mother's Den
Location-Deep within the Terrin Mountains, near the Draconi Forest


Description:
Within the mountain side of the Terrin Mountains, there is a cave, ancient runes surround the outside, barring out any who are not the Night Mother's Children. Within, there are several rooms, tourches cover the walls, giving little light. In the back of the cave is the throne room where the Night Family stay, judging those who are worthy to have the Night Mother's love. Human sacrifice, also known as "cleansing", take place in the main hall, the center of the cave. All records and papers are sealed with a room that only the Family and the Librarian can enter.

Celegwen

Guild's Name: Winter Winds, a.k.a. White Warriors

Link to info

HQ Name: Survival Springs

Description: The Winter Winds guild was created as a way to unite the people of Northern Le'raana, mostly of Hyoite. It is a group of primarily violent beings, but serenity of mind and personality in members is valued. The guild is run by the Sage, the equivalent of a military leader. The Winter Winds' purpose is for the uniting of the tundra and for the smooth integration of people into that harsh world.

Location: Hyoite, just on the other side of the Kilanthro Mountains near the hot springs

Kelhan

Guild Name: The Vel'Xunyrr
Location: The Underdark
https://docs.google.com/document/d/1RcZfI8F53Tre86qqob9rdV1XFA-Blr8tyezK2ZRQZlo/edit?usp=drivesdk
Brief description: The Vel'Xunyrr is a clandestine organization made up of Drow thieves, assassins and spies. The guild runs contracts both within their Underdark homeland as well as the surface world of men.

Marjorie

Your guild's name. Religion: Ekjinism; The Ekinjin
A link to its info topic.: http://www.spiritsoftheearth.net/smf/index.php?topic=25877.msg375612#msg375612
What the HQ is called.: The temple of Ekjin
A brief description to be used as the forum description.: 

Ekjin would call himself a God of protection. Because he thinks that all sinners are worthy of redemption, should they truthfully repent, culturally, he has become a patron God of wayward souls and lost causes. Because of His desire to protect the innocent and defenseless, to teach that love is the highest calling, and his desire to offer truth and shed light on falsehoods, as well as His eager willingness to offer redemption to those who have done wrong and wish to repent, Ekjin is also known colloquially known as a God of love.

History: Originally founded by the Angel Swrgkin, the most faithful servant of Ekjin, the Brotherhood of Light was a Knightly order devoted to the protection of the innocent, defenseless, and faithful. Many of the original Knights were once sinners who Swrgkin himself helped to redeem themselves, and with their new-found faith and purpose they devoted themselves to Ekjin and the protection of others who were not unlike themselves in their past lives.
Wanting the Order's and its member's devotion to be to Ekjin and his teachings first, and not wishing to be beholden to the laws of mortals, Swrgkin founded the Brotherhood of Light in deep in the Terrin Mountains between Cannolath and Serendipity.

This lore includes details on the religion, it's priests, it's brotherhood of knights, and sisterhood of nuns.

Where the guild HQ is physically located and/or what board you would like it to be a subforum of.
Links to any threads you need moved onto the new forum. ???: I'm not sure where this should go, you don't have a forum for the Terrin Mountains between Cannolath and Serendipity.

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