weeeeeeell, it depends what directions you want your character (and his race) to go. Eh...to put it simply ive got a long and complicated way of giving my character a reason to be able to move about the entire land, not just wandering without a purpose. What im missing is a mising link, a piece of information to sort of start his endeavours. Information. Hes sort of...its hard to explain without giving away my precious future secrets *hugs them* but basically i was thinking that the villar could possibly have originated in or around Vaeleron, the homeland of Kerrigans people. That would be about 3000 - 10000+ years ago, so leader being 300ish shouldnt cantradict that. Ive been thinking somethnig along the lines of the villar were at war with the Dunwey, probably not the villars doing mind you. Anyways so they (heres where it gets even more sketchy) take some peice of knowledge pertaining to this...thing...which, prehaps by the villars actions, is forever lost to the dunwey, thus meaning they forever lose this 'artifact'. The villar leave/ are defated and migrate to...er...whatever the continent SotE if mainly set is called again...some 3000 years ago, when they have thier big giant fights and whatnot. This way Kerrigan (who is some 5000 years old) would remember the villar, but leader woulnt not know of him. Supposedly the villar passed down the knowledge, but as it is writen in the dunwey native laguage they never understood it. So yeah...theres my proposal. Just a thought.