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Syr Morgan Bloodbane, Undead Rider

Started by CounterfeitFish, February 24, 2022, 07:55:13 AM

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CounterfeitFish

__________________QUICK STATS
Name: Syr Morgan Bloodbane
Age: Very old. Very very old.
Gender: Nonbinary
Sexuality: Asexual
Species: Undead
Ethnicity: Faustethen
Height: 6' 5", may vary depending on what object they are using as a head.
Occupation: Combat Instructor, Knight, Scout, etc.
Residence: They have no permanent home, but generally remain within Fausteth.

__________________IN-DEPTH STUFF

Physical Description: A tall, ghostly figure in spectral armor. They are often seen riding an undead horse, wreathed in black smoke. They have an old-looking sword on their hip, along with an equally old shield bearing the Bloodbane family crest(a crossed flail and sword). They lack a head, a small cloud of ethereal smoke in its place. Generally, Morgan keeps the cloud of smoke within a helmet, though it generally fills whatever space is available, within reason. Meaning...a pumpkin(or lantern) head is 100% possible. Despite their age, Morgan sounds rather young, like someone in their mid-thirties. Perhaps this is an indication of when they died? Perhaps.

Personality: They are a very...well, fancy, prim, formal, all that jazz. Old habits die hard, after all. They speak in a way that would be considered very old-fashioned by today's standards, though they aren't fully aware of the difference. Morgan will sometimes forget that they are dead, occasionally startling their more...mortal friends by phasing through them. Morgan has very little tolerance for "tomfoolery and slacking," as they would put it, especially during a job. They put personal honor and bravery very highly, and refuse to resort to "cowardly" tactics like sneaking around or thievery.

Despite all of this, Morgan isn't a complete bore. They know a lot about animals, and are willing to spend hours telling you about what a horse eats for breakfast, if you give them the chance. They are an adept chef, along with being a decent writer with several books under their belt. They feel a deep attachment to those they befriend, often taking people under their wing as apprentices. They are slow to trust others, but are a steadfast friend and companion.

Magic/Abilities:

Manifest/Demanifest- Morgan is a ghostly rider. So, they are often able to phase through most nonmagical objects, including people. This applies to their weapons, though their steed is exempt from this. They can temporarily manifest into a more physical form, though it drains a lot of energy from them. Plus, that leaves them vulnerable to physical damage. Most weapons and magics cannot harm them, except for those designed to deal with spirits or undead.

Chill Touch- Becoming a ghost has its perks, along with the drawbacks. Although Morgan is often incorporeal, their touch can be dangerous to those who are unprepared. While it doesn't outright hurt people, Morgan can quickly chill something that they are in contact with, sometimes unintentionally. If left alone for long enough, a living being could experience something similar to frostbite. However, that often takes a long time. In most cases, it is not much worse than dunking the object(or affected body part) into snow for a few moments. Cold, but not painful.

Combat Mastery- Morgan is still a knight, and that isn't a title granted to any old knave. They are incredibly skilled in battle, both mounted and otherwise. They cannot use this skill as often anymore, but they can teach others if it is required of them.

Animal Handling- Morgan may be undead, but they were an expert animal handler in life, and that still applies to them in death. Some animals(think stuff like cats, dogs, etc.) hate them, but they can often calm down and even train others.

Summon Steed- Morgan has a somewhat-magical steed bound to them, which they discovered soon after their death. This steed can be summoned or dismissed at any time, and is functionally the same as a regular horse, though it is a bit faster than most. Unlike Morgan, this steed can be harmed, and even killed. If it takes too much damage, it vanishes in a large cloud of black smoke, and cannot be summoned again for three days.

Relationships:

Beyond the occasional soldier or trainee, nobody that is worth mentioning. In death, they have but one goal: to serve their home, and drive off the mindless undead however they can.

History:

Long ago, in the land of Fausteth, Morgan was born. They were among the common folk, with enough to survive, but there was little distinguishing them from others of their status. Morgan lived amongst the common people for years, though they always felt like they didn't belong. They had a fire in their blood, a thirst for adventure that could not be quenched in the life of a commoner. So, as soon as they were of age, they joined the army. As soon as they were accepted, they felt a sense of peace that had never been felt before. Here, they would have purpose, a way to sate their thirst for action.

Morgan quickly rose through the ranks, proving themselves time and time again. As a soldier, they were useful. But as a cavalier...they were unstoppable. They rode to battle on a grim steed, cutting down all who stood in the way of their allies. For years, it seemed like everything would be perfect. Then....the curse of Fell hit the Barony.

Morgan cannot remember much of what happened after they were affected by Fell's curse. One day, they were returning to Fausteth after a successful raid. The next, they were dead, left as naught but a spectral husk, vaguely resembling their living form.

Luckily, the "life" of a Faustethen soldier is never a peaceful one. Even as a ghostly rider, Morgan had some use to the Barony. As of now, they reside within their old home, training new soldiers and acting as a scout, doing everything they can to combat the shambling hordes. Aaaand that is it, for now.

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