Advertise/Affiliate Other Forum Main Page The World Before You Play
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - glorilyss

#1
__________________QUICK STATS
Name Robuhara Anzu
Age 25 years
Gender Female

Species Human
Ethnicity Anathanati

Height 5'6"

Occupation Crown Princess of Rulastinia
Residence Largely Tsubai, but travels frequently among hunter fortresses

__________________IN-DEPTH STUFF

Physical Description

Anzu is not anyone's ideal image of a princess. For starters, she's taller than most of her people by a few inches, and her femininity is further undermined by a build that leans away from delicate and into muscular. And to top it all off: her hair is red.

This is belied by the harsh beauty of her face: wide-set kelly-green eyes, fringed thickly with dark lashes and angled sharply upwards with all of the ferocity of a large cat, set over a thin nose and a mouth that always seems to be very slightly quirked in a frown at the corner. The feline elegance is accented by the oval shape to her face and the pointed chin, with cheekbones that rake backwards across her face as sharp as the wind over the wetlands, and pointed ears and sharp canines that echo the imagery. These are mirrored by the auburn-brown swoop of her eyebrows, strongly lined and quirked slightly toward the ends in an ever-interrogative tilt, and the intense focus of her stare - cat eyes to those who speak kindly, witch eyes to those less generously inclined.

A shrinking violet in neither form nor face, Anzu is built strongly: muscled shoulders and toned arms funnel into a trim waist, the curve of her hip belying her stockier frame honed by constant exercise. Her form is typically swathed in dark colors, largely either forest green or midnight black, and often accentuated with vibrant silver embroidery along hem and sleeve.



Personality

Anzu is not any Rulastinian's idea of an ideal princess, at least not to look at. She is, however, the perfect prince in nearly every other way, applying herself aggressively to becoming the best potential leader that she could be - and far better than the brother than she never met could have been. Anzu is something of a scholar, with a mind filled to the brim with arcane knowledge of warfare and a thousand historic battles, their dispositions, and their outcomes; she takes a deep pleasure in teasing out the answers to puzzles and riddles, or finding clever solutions to difficult problems. Though hardly encyclopedic in her knowledge, she possesses a shrewd sense of the shortcomings of mortals, and can often predict the outcome of certain actions within the wider world of the court of her father. Though personally uncomfortable with intimate emotions, Anzu is knowledgeable about the motivations of people, and typically fairly clever at finding out what it is that gives her a key to a subject's heart and mind. Despite this, she struggles often to truly trust others, skeptical of their altruism and typically paranoid that it provides a cover for general ambition. Because of this, Anzu rarely finds herself tempted to take others into her confidence, or share her emotions with anyone but her father. In fact, in such situations where conversations of an intimate nature are unavoidable, Anzu typically retreats into herself: her face becomes cool and unreadable, her manner the frosty politesse that she would show to a new ambassador at her court.


To the outside world, the redheaded princess is vital and bright, an engaging mixture of charm, supreme confidence, and urbane interest in whomever she's speaking to. She fairly quivers with energy, usually finding it difficult to stay in any one place for too long and frequently snatching at empty moments throughout her days to wander through the royal libraries or sneak down to the docks and a stashed canoe. Despite the rangy, cagy youthfulness of her mobility, it is obvious that Anzu has been well trained from birth in the elegant courtly manners expected of a princess; after all, before her brother died, she would have been expected to twinkle under someone's eye and make a fine, fat prize for whomever her father needed to tie into his family or bind closer with a reward. To her family's credit, Anzu is bound by a strong sense of duty to her station and her bloodline, and would have put up with such a request had she been made to - though thankfully, no such demand has been made of her. Anzu feels quite comfortable in her single state, and is hardly motivated to push her father into finding her a suitor.

Anzu is not a particularly hard mistress to serve, but she is strict, expecting excellence in the behavior of those around her. Despite this, she's generous to those who serve her well, and never forgets a kindness done for her. Rather idealistically, Anzu believes that there is no greater duty than to wear her father's crown and to guide her nation, and despite her natural distaste for asking for help, has demonstrated that she knows that running a kingdom is a collaborative effort. She makes a point to surround herself with the best, the brightest, and the most skilled warriors, scholars, and poets, knowing that Rulastinia will never take its place in the world if it is seen as a dirty, backwards swamp. This is also evident in her personal tastes; Anzu loves rich things, having been born with a silver spoon in her mouth, and prizes fine fabrics, bright jewels, and rare manuscripts as much as any royal.


Positive: Constant :: Strategic :: Observant
Neutral: Energetic :: Laconic :: Strict :: Private :: Proud
Negative: Possessive :: Impatient :: Self-critical


Magic/Abilities

Relationships
Robuhara Junichiro, father

History


Being born the only daughter of an entire kingdom is hard. Being born the only daughter of an entire kingdom after your twin brother has died is even harder. To combat the natural skepticism of the Rulastinian people as to be worthiness to rule, Anzu has trained from a very young age in both physical and political pursuits. Despite the relative unpopularity of her father's policies, Anzu cleaves to her king and sovereign, while still trying to navigate a middle ground that won't alienate anyone upon the day that she is called to ascend the throne.

__________________THREAD TRACKER
Current Threads

Complete Threads
#2
Serendipity / Estelle D'arcy, Blood Witch
June 23, 2022, 09:49:41 PM
__________________QUICK STATS__________________
Name
Estelle D'arcy

Age
143 years

Gender
Female

Species
Elf

Ethnicity
Serenian

Height
5'10"

Occupation
Blood Witch/Dark Witch

Residence
Impermanent

__________________IN-DEPTH STUFF__________________

Physical Description
There are certain things that elves are known for: grace, elegance, ethereal beauty and an enchanting air of self-assurance. There is a reason for that, and that reason goes by the name of Estelle.

Classic beauty and vivid bombshell combine in the slender creature. A willowy physique, comprised of slender arms, curved waist, and lean legs that seem almost endless, give her the delicate air of a dancer, but with a leonine grace that hints toward a predatory ferocity. A waterfall of inky hair hits well below her waist, shot through and shimmering with a pale cyan wash of color. The color is repeated, albeit in a slightly darker shade, in her eyes, set in satin skin and an angular, delicate face with carved, arched cheekbones. Her mouth is the pale pink of rose petals, either twisted into a curving smile or a classic diva pout.

Of her outfit, Estelle tends to go for a shock factor, leaving not much to the imagination. A hardened corset and half-cape skirt make up most of her wardrobe, with coal-silk gloves that stretch from partially up her upper arm to her wrist, and matching boots that crawl their way to mid-thigh. Overall, her dark ensemble lends her an air of unattainable mystery, while hinting at the nature of her power.

Spoiler

reference image pending response from original artist
[close]

Personality
+ Bold, Adaptable, Resourceful, Decisive, Self-Confident, Well-Read
= Charming, Forceful, Ambitious, Imaginative, Persistent, Sarcastic
- Manipulative, Jealous, Deceitful, Machiavellian, Greedy, Ruthless, Selfish

Upon first glance, there is nothing obviously negative about Estelle: she's clearly self-confident, and a sense of vibrancy around her makes her a charismatic stranger. Upon further conversation, it's obvious that she's well-educated, with a keen love for learning and reading.There is a certain charm about her, and equally a sense of forcefulness, like a dammed lake. Despite all of this, the engaging qualities and the vividness with which she seems to live, there's certainly something off about her, though it takes more than one meeting to pin it down, and is often chalked up to imagination.

In truth, Estelle is not the girl you want to bring home to your mother, or even particularly want to go home with at all. What was earlier witty conversation turns into acerbic sarcasm, and the determination from before quickly becomes a ruthless persistence. Selfish to the bone and with very little ability to empathize with others, she's a truly Machiavellian manipulator; deceit and greed go hand in hand. She's a horribly possessive and jealous type; once she considers someone to be "hers," she's everyone's psycho ex-girlfriend from hell - but with the added benefit of blood magic. In fact, the desire for attention and control grew so great that she started placing manipulative infatuation spells on mortal men, which would often drive them half to madness in their desire to please her.

In magical pursuits, she has a voracious appetite for learning about all branches of magic. Though light magic is too weak for her particular tastes, she acknowledges that it has its strengths. However, she's widely ambitious in her pursuit of power and imaginative in her crafting of spells, with an adaptive ability that allows her to suit her surroundings or undertakings.

Magic/Abilities
Primal Magic: Primarily limited to sexual rites, blood magic, or raw emotion, this magic stems from the earth itself and precedes most stylized or runic magics that many mages use today.

Blood Magic: Blood magic is by far Estelle's favored form of sorcery, and blood contains the essence of creatures and allows a wider range of control. It doesn't hurt that it is primarily forbidden, which allows her to charge a higher price for her skills. Blood magic spells that she can work include, but are not limited to, binding, blood property manipulation (ability to change certain properties of hers or others' blood), surveillance and communication through liquids entirely of/containing blood, and spell-casting. She has some control over death inducement, and only a knowledge of the theory of summoning anything beyond smaller manifestations such as plants/animals.

Degree: Estelle's magic is limited by the amount of blood used; while a drop will still provide power, it isn't nearly as strong as an actual sacrifice, or larger quantities.

Health/Anti-Poisoning: Blood spells can be worked to heal herself for all but the most grievous of wounds, drawing the life force from others like plants/human sacrifices. Also, because she can change the properties of her blood via ritual, she can often work quickly against most poisons, either thickening her blood to allow her time to achieve an antidote, or making her blood non-conducive to the poison.

Weaknesses
Demonic Magic: Primal magic is vulnerable against all but the weakest of demonic magic.

Inexperience: Estelle has only read about summoning greater or stronger creatures via blood summoning, and as such could cause a fatal mistake if she attempted it.

Death Inducement catch: Estelle's "death inducement" requires contact depending upon the form of inducement, and is not guaranteed fatal if proper treatment is attained.

Also note that, while her own blood is stronger than that of others, the more of her own blood she uses within a shorter time span, while creating a stronger spell, still causes weakness via blood loss and magical exertion. Also, despite the fact that she has an inconceivable life span to most creatures, she can still be killed via physical means, her own missteps in ritual, or even potentially by a far stronger mage than herself.

Relationships
n/a

History
Estelle grew up in a family with average to above-average means, but her family lived in largely-isolated Northwatch outside of the fort town. Her mother and father had a profitable business of selling intricately worked jewelry, sometimes pieces just for show and others that could be infused with magic to form protective amulets and other such trinkets. Estelle was the younger of two children; her brother was approximately twenty years older than her, but due to slow physical maturity rates in elves, they looked closely related upon first inspection. She was not particularly close to her brother, as she often felt neglected when it came to the attention her parents would lavish on him, but she loved her family fiercely, as most beings do and nearly all elves.

Her powers first became apparent around approximately 80 years old, as she neared physical maturity. She had always been a precious child, with a sweet face that spoke of contrasts between dark hair and pale skin, but as she matured, she took on a much more elegant shape entirely. Isolated as her family was, Estelle had little contact with boys outside of her family, but she was the sort of girl to sneak old texts into her room and dream about her first kiss.

As Estelle grew older, her parents worked to buy her books to increase her magical ability. When they had originally made their jewelry and amulets, they had had to sell them as empty vessels or send them to a mage for the special spell-crafting, but with an in-house witch, they were able to charge higher prices. This, in turn, led Estelle to read as much as she could, fostering a desire to read everything she could on magic.

When she was 95 years old, her brother was struck with a mysterious illness, one Estelle had never read about before and couldn't identify. She worked to cure her brother of such an illness, but with no knowledge of the cause or the cure, he died. Had they been closer to the town, her family might have been able to call a mage in time, but as such he died before the messenger even reached the fort. Confronted with the death of her favored son, Estelle's mother dissolved into a fit of hysterics, blaming her daughter's lack of strength for her son's death. Many evil things were flung back and forth that day, and though her father tried to stop her, he couldn't keep his headstrong daughter from packing her tools, saddling a horse, and leaving the only home she'd known, though she still was not even considered an adult.

It was shortly after she left that she traveled to Ravensway, where the rumors of fae magic had always been strong; from there to Arca in Kia's City, where she first learned of primal magic and the inherent strength of blood magic. From there she traveled to Cerenis for their vast libraries and relative distance from the capital of Serendipity; the more she learned, the more she realized the danger that such magic put her in, not only from the power itself but also from the colleges and fellow mages. After she became highly adept in blood magic and primal ritual, she began a lifetime of traveling from place to place, pedaling magic for power, gaining coins, secrets, and a following of infatuation-crazed mortal men that she left behind in every city.

With every memory of her mother blaming her for not being able to save her brother, she learned to harden her heart to true affection. When her brother had left her, despite the fact that they had not been inseparably close, she felt as though he had left without her permission; she became much more possessive over materials and mortal that she considered her property. With every relived nightmare of her failure to work strong pure magic, she began to scorn it, relying more and more on the primal strength of her own school of spellwork, until the nightmares faded and her "humanity" began to blur.

__________________THREAD TRACKER__________________
Current Threads
The Witching Hour
Need and Desire

Complete Threads
#3
Connlaoth / Margaery Grey, heiress to Barony Groby
June 23, 2022, 05:06:57 AM
__________________QUICK STATS
Name Margaery Grey
Age 21 years
Gender Female
Species Human
Ethnicity Connlaothian
Height 5'1"
Occupation Daughter of a Baron
Residence Barony Groby

__________________IN-DEPTH STUFF

Physical Description Despite her father's barrel-chested figure and mother's voluptious hourglass-shape, Margaery has never been much more than "pretty" in physical appearance. Though both her mother and father have pale blonde hair, Margaery stands out with a mop of flame-colored curls that fall down to the middle of her back, though they're typically tucked under a kertch or veil in a hint of respectability. Her skin is milk-white with the faintest of freckles across the bridge of her nose and cheeks, set over amber-hazel eyes. Her figure is quite unsatisfactory to her mother's eye, with a slight chest, though a generous curve of waist; even still, she's often forced into the tightest of stays in an effort to give her the prized, curved figure of Connlaoth ladies. Her height makes her little more than a fairy, as her mother says; the image is often enhanced by her slight shape and the willowy curve of arm and leg.

Spoiler


image by Cris Ortega
Quote"If it's for personal, non-commercial, non-advertising use, you can use my artworks as long as you include my copyright or add my name as an author and a link to my website."
- FAQ
[close]


Personality Despite the delicacy of her physical size, Margaery shares no similar shortcomings in personality. Though outwardly she shows every indication of being the perfect daughter (gentleness, a bitten tongue in cases of verbal disagreement, and the polite interest that long-married women show their husbands), the mind within shares no such similarities. While Margaery is truly a kind-hearted soul, tending toward gentleness when she can, her heart often strays toward cunning and calculation. She has a soft spot for the weak and down-trodden, but she's more likely to take the path that will carry everyone out alive, regardless of comfort. Considered cruel by some, she merely takes a logical approach to most problems, taking the road that causes the least overall pain - though whether that pain is borne by herself or her tenants merely depends on the situation.

Despite the fact that she's merely a girl, she often studies with her father at his accounts and the hearings of petitions for justice from the tenants, as she will one day have to show her husband how to do the very same thing. She is the pet of her father, and therefore not a little stubborn and spoiled; when set upon an idea, she typically holds true to her course. Due to the remoteness of her location, Margaery has been allowed a degree of closeness to her servants that many nobles aren't given, which has also given her a wider view of life, and the acknowledgement that not everyone is given the same choices that she has been. Still, she demands a certain amount of respect, whether she treats her chambermaids as friends or not.

Mentally, Margaery is quite acute, with a particular penchant for chess and other games of strategy. She has one of those rare grasps of the future that allows her to see past personal insult, though she's quick to avenge anyone who speaks ill of her land or her family, while still keeping the prestige of the barony in the forefront. While she has no issue revenging insults upon her family, she prefers to play the long game, playing deception against instant gratification.

She has worked recently to master her temper in such situations, though it still flares out - as her mother would say, a testament to the ginger-cinnamon color of her hair. Even her father would say that she has a mind as fine as any man - and knowing her position as the eldest daughter of a household with no sons, Margaery knows enough not to bridle at such a compliment.

However, it is the knowledge of that position exactly that leaves her slightly unsettled; so long as she remains unmarried - and her father has certainly left it late - the wild mountain passes that she loves will pass out of her father's direct line and into the junior line of descent. Despite her slight sense of aloofness from those ranked below her, she has a deep love for the harsh crags and brittle way of life that comes with living in the mountains. Her lack of marriage is also a spot of contention between her father and herself; while he certainly wants her to make a good marriage, he's torn between the desire to find her someone of no consequence, so she won't leave, and also to make a good match. While Margaery doesn't particularly want to be married, she does want to secure her inheritance.

Magic/Abilities Like most Connlaothians, she possesses no magic herself. Her abilities, if they may be called that, live in her sense of discernment, and a fine mind for planning how to manipulate people.

Relationships Both her mother and father are alive, and while she treats them with gentle affection, there's always the slightest hint of exasperation, too. Of her two younger sisters, she tries her best not to think at all; girls aged 9 and 12 are often of little interest to young women.

Lady Ethalind Shanley, Viscountess of Rothan is a first cousin through her father.

History Margaery's history is quite similar to many noble girls of her age, differing only in the fact that she's as of yet unmarried, and also daughter of a small barony that controls a mountain pass into Serendipity. Despite the relative importance of holding such a pass, on the occasions that Margaery has been invited to higher-class parties of Connlaoth, she has been made more than aware of the vague titterings and slight depredations of her "back-country" origins. Regardless of such whispers, her life has been more than comfortable, whether or not she's been up to date on the latest fashions, and she has ambitions far loftier than the small mountain citadel that she is entitled to.

Regarding the Barony Due to the patriarchal system of Connlaoth, while Margaery isn't technically the heiress of Barony Groby, her father has always made it known that, provided no male issue is born from his own marriage, he would entitle her future husband with the barony and surrounding lands. This means that, while unable to hold the lands in her own right, she makes a particularly good catch for anyone with an eye to the military and trade implications of the barony in the mountain passes.

__________________THREAD TRACKER
Current Threads

Complete Threads
#4
__________________QUICK STATS
Name Eira Black-Hearth
Age 18,242 years
GenderFemale
Species Dragon
Height In human form, 5'2" ; in dragon form, approximately 10'.
Occupation None
Residence Black Hearth Citadel in the Kilanthro Mountains occasionally, otherwise impermanent

__________________IN-DEPTH STUFF

Physical Description

Human form:
Spoiler

Direct permission from Cellesria ; image link here
[close]

A sweet face, hazel eyes, and a slightly upturned nose give her a girlish vulnerability, the sort of face that one wants to cradle in their hands and protect. A slender waist and waif-like arms belie the predatory sharpness of her cheekbones and the liquid grace of her stance; while she looks lovely, it's clear that she has been trained to kill. A simple white linen shift falls to her knees, partially covering long legs and barely-there curves; set above the simple neckline, an amber jewel, uncut and only partially polished, hangs from a leather thong tied around her neck. A tumbled mass of honey blonde curls falls to her waistline, bangs partially framing her face. Though she moves with the grace of a predator, she has all of the brilliance of sunshine.

dragon form:

Much like her human form, Eira is very slender, with long, sinuous curves like a snake. Though she stands only a few feet over a Clydesdale horse, her wingspan makes up nearly two-thirds of her size. Her scales are a brilliant jade, highly lustrous and extremely hard. Her eyes remain the same shade of hazel when in her dragon form, set below a pair of double-pronged horns. A thick frill of reinforced skin arches along her neck, and her tail is slightly spiked, with a serrated edge.

Personality
Positive: Compassionate, Perceptive, Steady, Tolerant
Neutral: Practical, Keeps Emotions to Self (may seem cold-hearted), Loves Learning, Prefers Solitude
Negative: Jealous, Stubborn, Self-Critical, Disobedient

Primarily, Eira is very warm and compassionate. She cares deeply about those around her, whether they include her siblings or strangers. Despite her family's seeming intolerance of humanoids, she finds them intensely interesting, delighting in wandering among them and studying their habits. She's very perceptive, typically picking up on the small nuances of emotion that people don't think they're showing, and molds her behavior to such cues.

In tough situations, Eira is fairly level-headed and always practical; she favors a calm approach to the screeching, panic-stricken way that most people seem to exhibit. And even though she's warm towards humanoids, she's often relatively reserved, as well; such inscrutability leads others to see her as cold, though she's nothing of the sort. Her passionate desire for learning and caring for others disproves this entirely. However, despite her nature, she does find comfort in being removed from most people; solitude is her natural state, much like any researcher.

Despite her positive qualities, Eira is much like many others. Her jealous wrath knows no bounds, and when she competes with others for someone's affection, destruction usually follows. This is partially why she keeps herself removed; to allow attachment also allows the jealousy. Like many who affiliate with the stolidity of the earth, she's also quite stubborn, and it's hard to turn her from her desired course. This also ties in with her disobedient streak; if there's one thing she hates, it's orders of any kind.

Around her family, many of the baser qualities of Eira come out; she becomes fiercely argumentative, typically sarcastic, and her moods become more volatile. Despite this, she's fiercely loyal towards them, even if she seriously disagrees with their ideals.

Magic/Abilities

Earth Affinity: Eira has a particular attachment to the earth. With her dragon-born magic, she can encourage growth and influence its outcome. However, her skills are primarily life-based, and can only occasionally be used for negative outcomes. This typically takes the form of Eira using it for healing; she can draw energy from the earth to aid her in healing those around her, through a combination of practical and spiritual knowledge.

Timelessness: After reaching physical maturity, Eira and her siblings are essentially ageless. Though able to be killed physically, they are resistant to most diseases and age hardly at all.

Skin Changing: Though a dragon, once she reached physical maturity, Eira became able to shift into a human. This is the only other "skin" she can change to.

Relationships
Electi, Emilia, Aeizith, Kaida: Siblings. Though fiercely loyal, Eira has always felt estranged from her family. While she visits them relatively often, she doesn't permanently live with them.


General History: Many millennia ago, before humans and most of the other races had appeared yet, besides the ancients of course, there were a family of dragons. Four siblings were born to a mother, Kilandria, and father, Mor'zat. The eldest of the siblings was named Electi, a dragon with beautiful crimson scales that was born with a unique ability to control the emotions of others. He lived a good life with his parents for 10,000 years before his sister, Emilia, hatched from an egg. Being an only child until then one might think Electi would get jealous of his younger sister, but it was the exact opposite. In fact, the young dragon simply adored her. He indulged her more often than not, still teasing her occasionally as elder brothers do. They bonded quickly and were almost never seen apart from each other. She was much more aggressive than he was though, probably due to her natural affinity for using void magic.

Roughly five millennia after Emilia was born, Kilandria gave birth to another hatch-ling whom she called Eira, another female dragon. Both Electi and Emilia were entranced with the new addition to their family, doting on her whenever they had the chance. Growing up the three dragons became inseparably close, finding new acts of mischief to entertain themselves. More often than not these included eating and toying with humans, as well as the other creatures that had begun to spring up around the world. Emilia was always the one to suggest this, taking immense pleasure in the bloodshed. Electi didn't overly care for it, though it did bring him a great sense of joy. Perhaps that was mostly due to seeing his sisters enjoying themselves and hearing their laughter. Eira, on the other hand, was always a bit more reserved about it than the other two, though she never showed it outwardly. The only one able to tell was Electi, due to his power over emotions.

They continued to live on, eventually learning how to change their forms to appear as humans when they needed to instead of the large dragons that was their natural visage. After spending more time among the other creatures, talking with them, manipulating them, often causing them to fight to the death for the dragons' own amusement, something changed within Emilia. There was a sort of ambition that had awakened within her. She spent more and more days spouting tales of an empire she would build one day, becoming queen of the mortals. Electi found it exceedingly entertaining to listen to her when she rambled about such things, hardly noticing Eira going off into the small towns and cities surrounding their home.

Eira was naturally compassionate and kindhearted, even toward the mortals that her elder siblings saw as nothing more than toys to be played with. Naturally, curiosity had gotten the better of her and she began to take an interest in the lives of the humans that had settled nearby. Never revealing her true form, she walked among the mortals daily, learning as much as she could about them. Of course this started slowly and her visits were few and far between, but when the dragons' parents eventually found out about this they had forbid Eira from doing it again, saying that she shouldn't worry about the lives of her food. Being naturally inclined to disobedience, Eira took that as a challenge, making it her very goal to learn everything she could about, not only the humans, but every race of creature she came across. Her thirst for knowledge was too great.

They continued their 'normal' lives this way for what might be a long time for mortals, but was nothing for a dragon. Another eight thousand years passed with Emilia's ambitious talks growing more and more detailed, something Electi found tantalizingly entertaining. He was starting to wonder if his sister might one day actually pursue these fantasies of hers. Eira no longer kept her journeys among the humans a secret, but blatantly flaunted the fact of her visits in front of her parents and siblings, showing off some trinket or book she picked up somewhere along the way. Then came the day for another of the dragon eggs to hatch, this time bringing another male into the family. His name was Azeizith and took the form of a purely black dragon, as opposed to Emilia's purplish-black hues.

It was obvious to the rest of the siblings that Aeizith didn't like attention. Whenever they went out among the mortals together he tended to stay behind the others, usually letting them take the brunt of any conversation that might come their way. He seemed to do pretty much anything Electi and their sisters told him to, Emilia taking full advantage of that fact. It was often Electi's job to intervene when she asked too much of their younger brother, instead giving him another task to do which was often fake simply to get him out of Emilia's clutches. Aeizith didn't really begin to shine until the youngest of the five siblings, Kaida, was hatched.

The young Aeizith took an extreme interest on his younger sister, not hesitating to dote on her any chance he got. Kaida grew to be more like Emilia than the others, however, reveling in destruction and blood. She enjoyed all of her siblings' company, but chased after Emilia the most which made Aeizith a bit jealous of his elder sister. Of course this only caused more inter-family rivalries to form, but they were very few and almost always settled immediately thanks to Electi. Finally, the day came when her fantasies of grandeur were no longer enough for Emilia and she decided to leave her parents to make them a reality. Electi saw this as an opportunity to really have some fun in his life and followed suit. He didn't even have to influence the others to come along either. Wherever Emilia went so did Kaida and with Kaida came Aeizith. The only one who seemed a bit reluctant was Eira, but did so anyway.

A few more centuries passed and the dragon siblings created a small empire of their own based in a fortress in the Kilanthros Mountains. Though Eira started with her siblings, she evetually became more and more distant, to the point where she was rarely at home, only visiting her family occasionally.

__________________THREAD TRACKER
Past Threads
Black-Hearth Life
Tangled in the Great Escape

#5
Connlaoth / Mariella Calligaris, Cobbler's Daughter
June 23, 2022, 04:14:48 AM
__________________QUICK STATS
Name Mariella
Age 18 years (human)
Gender Female
Species Human
Ethnicity Connlaothian
Height 5'2"
Occupation Commoner; daughter of a cobbler
Residence Connlaoth

__________________IN-DEPTH STUFF

Physical Description Delicate features and an angelic countenance give a strong sense of naivete to Mariella's expression; wide eyes and a heart-shaped face taper down to a narrow chin, seeming both foxy and sweet at the same time. Long tendrils of semi-curled ash blonde hair fall to middle-back, a light counterpoint to brown eyes. Her neck is long and delicate, her body thin and angular.


Personality
Positive
-Charming: Mariella has a country-born charm about her, something sweet and simple that typically disarms even suspicious minds.
-Courageous: Motivated by revenge and buoyed up by the desire to see good things in her world, she has an often-foolish amount of bravery, which typically gets her into sticky situations but usually sees her all the way through.
-Driven: Mari's sense of purpose and utter determination are some of her strongest traits; once she's set her mind on something, she's very hard to turn away.

Neutral
-Adventurous: Despite the fact that this invariably gets Mari into some form of trouble, she typically ends up eager to undertake the unknown.
-Curious: "Curiosity killed the cat" is the common saying, and since one of Mariella's favored forms is a cat, this might even prove to be true. She has an insatiable curiosity about almost anything, making her both annoying and adorable.
-Cautious: Since being in the world on her own, Mariella has had to learn the hard lesson that not everyone can be trusted.

Negative
-Cunning: Despite the fact that she's sweet on the outside, the young shapeshifter is also familiar with tugging heart-strings and simple manipulations; she'll do almost anything to get her own way.
-Impatient: Not content with waiting, for the most part, though she has learned to temper this trait somewhat. Mariella can still be irritable if she feels something is taking too long.

Magic/Abilities
Shapeshifting: Fairly self-explanatory, Mariella can control the shape her body takes. She is limited by the fact that she has to physically touch and commune with whatever she's trying to shift into; this comprises of essentially laying hands on her target and letting her own spirit flow into the desired creature. This isn't always effective; if she's particularly stressed or unable to concentrate, she won't be able to reproduce the creature. The upside to this is that she can physically reproduce most creatures, though if she recreates another humanoid figure, she will not take on their quirks, habits, or vocal range. While her grasp of taking on others' appearances is still rather rudimentary, her ability to shift into easier creatures has increased, so that she can usually do so even in tense situations.

Weaknesses Despite the ability to change her shape at will, Mariella is still mortal, and therefore easily injured. Also, when in an animal shape, she still retains the ability to speak, which forces her to be very careful in any shape but her own.

RelationshipsN/A

History Mariella had a primarily simple life, her father a cobbler and mother a sempstress. Life was relatively privileged, with Mariella and her older sister working with their mother at sewing and home-making, and her brother working with their father in his shop. They certainly weren't poor but likewise weren't often gifted with the patronage of the high nobility, though her father was skilled at making delicate slippers and hardy boots, and her mother was beautiful with an embroidery needle. Things were fine until Mariella was 13, at which point her world changed: subtly, but for the worse.

Mari's older sister was a comely 15-year old, far prettier than her younger sister and engaged to a middle-class merchant's son. She caught the eye of a young nobleman's son, and after he took her to bed one night, left her pregnant. Shamed by their daughter, Mariella's parents ousted their eldest daughter, though their young girl kept a close relationship with her sister. When her sister sought out the father of her child, the nobleman called him a bastard and his mother a whore, denying her any sort of compensation. Shortly after, both child and mother died in sickness, and while Mariella's family survived, her innocent naivete and ideals of true love did not.

It was during puberty that her shapeshifting powers began to appear, though whether because of an influx of hormones or the deep anger she felt toward the nobleman's son is hard to tell.

For many months, she managed to keep her powers secret, to the point where not even her closest family knew. However, as word of the mage camps trickled in to her home town, Mariella grew more aware of the risk that she ran simply by being herself. As such, she left her family with nothing more than a note and a bit of money, whereupon she tried to live rough in the woods for a time. After the unqualified disaster that this turned out to be, she headed instead into larger cities, staying for a time and working odd jobs, until she came to Uthlyn, with the idea that she'd be safest hiding directly under the anti-magic faction's nose.

__________________THREAD TRACKER
Current Threads

Complete Threads
Midnight Meeting
Lessons Unlearned
#6
__________________QUICK STATS
Name Birdie
Age 24
Gender Female
Species Half-Elf
Height 5'10"
Occupation Mercenary
Residence N/A

__________________IN-DEPTH STUFF

Physical Description Physically, Birdie  is lean, with strongly muscled legs and toned upper arms. Arching cheekbones curve under gunmetal gray eyes, peering out from a face alternately fierce and fae. Lips just under a classic "full" as a rosy petal pink from a typically pale face; her teeth are primarily straight, in a smile that's quick to shine. Curtains of black hair fall to approximately mid-back, but are usually bound back in a thick braid slung over one shoulder, tucked behind ears with an obvious (but not dramatic) point. At first glance, she looks almost diminutive, wrought finer than a full human: trim waist, thin arms, small-child prettiness tempering any sense of danger with a wide-eyed look fringed with thick, dark lashes. This is covered with an undyed, cream-colored blouse tucked under a thicker leather, dyed-azure corset top, reinforced with curved steel plates along the sides and studded with brilliant peacock-green rivets. Thin blue-leather straps criss-cross over her chest to connect with black steel pauldrons that cover her shoulders. A similar shade of cream makes up deerskin breeches, which cover thicker leather shin guards and cuisses along her thighs. Lighter armor suggests a preference for speed and ranged attacks, as the yew 75-lb draw longbow slung over one shoulder attests to; a stiletto with a blue-leather handle and a lapis-studded cross-guard hangs from her left hip, while a 13" hunting knife, similarly decorated, is strapped to her right thigh. Leather moccasins make up the rest of her ensemble, hinting at a creature made to move silently and lethally through dense woodland.

Spoiler
future image coming
[close]

Personality Birdie is, first and foremost, an effusively excited person. Not content with hushed commands to be a lady, she was always the sort to bound up out of her seat and make a scene. In later years, she's learned to hold her tongue when most fortuitous, though sarcasm typically sneaks up on her and catches her unawares. As a youth that was forbidden even the occasional sip of wine, she's grown into a young adult that is, honestly, more often than not at least partially drunk. Even still, with past training, she's quick to react to lethal situations, even if she's equally apt to blow her own cover. Generally effusive and slightly obnoxious, she's surprisingly good at her job, with an apt eye and the sort of silly girlishness that invites confidences. A vain creature with an eye to what she can accrue, she's quick to offend with a stupid comment, but equally is also offended. A combination of lovable incompetence and coy spy, she's hard to pin down, but usually found in the local tavern.

Magic/Abilities Nothing but the magic of always knowing the worst thing to say in any given situation.

Relationships NA

History Born of an elven father learned of her letters and a human mother as sweet as could be, Birdie had the best of possible futures save those of the nobles themselves. Her father was a printer, teaching her her letters and to read most words; it was her inability to read her own name (Bridie) that led to the nickname, and future alias, of her adult life: Birdie. Before she reached any sort of marriageable age, Birdie's father was executed for printing seditious material; her mother and herself were turned out to live with her "uncle", a blacksmith of middling reknown. While this is where Birdie learned the rudiments of her ability to fight with knives, she acquired (and learned to shoot) her first bow from the city's local poachers. When her mother died of the seasonal fever, she struck out on her own, selling herself for pretty things in the only way she knew how: killing others for profit.

__________________THREAD TRACKER
Current Threads

Complete Threads
Friends in Unlikely Places
Bad Day, Worse Night