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Everwood Treants

Started by Lykoi, June 08, 2018, 08:11:19 PM

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Lykoi

Everwoods

Species Overview
The Everwood Treants are an ancient species of treefolk that were said the be the origin of all plant life on the planet. They were the roots that formed the system, giving way to the birth of all other species. Their breath gave life to other plants, and the breath of plants gave life to animalistic and humanoid species. These are, of course, unconfirmed tales, but their age is endless and their history has been rewritten with time.

Location: Wanderers, origin unknown.

Age:
Everwoods are not pregnable and are an eternal race.

Jobs:
The Everwood Treants are magical beings and historians who are given the duty to store the knowledge of the world in their roots. Should the world forget its place or be staring at the brink of its own destruction, it is within their duty to help rebuild it.

Appearance:
Everwood Treants are essentially changeling, but their true form is almost always set by certain characteristics specific to their kind. Their bark rises and falls like holding human breath. Their leaves glow a light, teal green and their bark are dark brown, veinous, and reactive to touch. They are able to change in size and pigment to match the foliage around them

Common Traits:
Everwood Treants are commonly very tight-lipped creatures. They are sworn to secrecy of the history of the world and are only there to guide it. They are normally peacekeepers and typically very passive.

All Everwood treants can speak to each other despite their place in the world using their roots. They are also able to lift roots from the earth for offensive and defensive purposes, but it is frowned upon unless used for the protection of something good.

Everwood treants often take long resting periods of up to 100 years to restore teir magical abilities. It is not required, but often suggested.

Clothing:
Their human form can wear whatever suits them in the area but often contains earthy greens, browns, or tans. They do not often prefer to wear metal but can be seen with leathers and even wooden armor.

Family Life:
The Everwoods do not consider their kind family. They are all equals and in a way all one. They do not often physically meet each other and have no real need for physical interaction. They can freely interact with other species and some even prefer to start families of their own. They cannot bear children or plant seed, but can love and create bonds just like any other species.

Laws:
It is forbidden to assist or engage in political or spiritual affairs of the world unless it directly affects the plant life or wellbeing of the environment. It is also forbidden to assist in any war. Any history of the world that is not common knowledge is a forbidden topic to other species.

Religion:
They do not hold on to any one religion, they believe all religions are in their own right and all beings are allowed their own beliefs.

Views on Magic:
Magic is a way of life. They are pure magic and have no negative views on it. They believe that in order for there to be good magic there must also be bad magic. All magic has its right to be practiced.

Jobs:
The Everwoods have worked with a majority of the other races whether hidden in the shadows of their commoners or amongst their leaders as neutral advisors. They are historians and scholars, healers, and caregivers.

History:
The Everwoods have seen all wars, all famines, all disasters. They are gatherers of knowledge and keepers of the peace. It is forbidden to speak of the history of the world theirs or otherwise, but that doesn't mean their history is without worth of being told.

(This is a slight bit WIP, but still open for people. The history isn't as important as the other stuff to me as they can't really speak about it anyway, even amongst themselves. I'm still kind new and learning the history and world areas, so this will be updated as soon as I delve in more. Apologies)

Roster:
Vosk

Please message me if you do decide to make one! I'd like to keep a record here