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Old world characters!

Started by Anonymous, September 27, 2011, 04:56:53 PM

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Anonymous

This is my character from my old world! This requires some tweaks, edits and beauty making!

Wip.

Name: Demarius
Pronunciation: De-Mar-ius
Character Nickname: Demar. Or D.
Age: 135
Gender: Male
Race: Moon Elf
Class: Shadow Dancer

Physical Description
When you see Demarius you know you see a unique elf. This eldar is different from many of his kin. An odd color and shape is the first thing you see. This elf has silver hair that covers his head, ending cut short at the back. The style of this haircut would remind someone looking at the hair of a young man... An almost boyish look.

However that is where the end of the boyishness of Demarius ends. If one was to ever see his face they would see a sickly scar on the left side of his face that had taken his left eye as well. The left side of his face seems to have been eaten away by something... As if it had been dipped in acid. The color of the scar is not white, pink nor red as with normal scars but it is a shiny silver color. The left side of his face may be determined as "Monstrous" to the more sensible people of the world but it's not all that bad. The right side of his face is simple. Long ears with silver eyebrow.

A solitary green eye on the right side of his face. This green eye is also unique. Staring into it is as trying to see past a wall of jade crystal. It glitters with emotion. Unlike his head and face Demarius's body is quite normal. He is an elf so he is slim and thin with no body fat that can be seen. Demarius is not a large man at all. Only around five feet seven inches. However due to this height he is quick and very agile. Let it be noted that although lithe and quick Demarius is not weak. His muscle mass is as large as it can be for an elf his size. Several small scars on his arms and chest give mute tribute to hundreds of different conflicts fought and won.

There is only one mark on Demarius's body that he wanted to have. On his left shoulder a black tattoo twists and waves on his skin. This tattoo appears to be writing of some sort but only those versed in the darker tongues of magic would know the tattoo to say. "Blessed Slayer..."


Personality

Demarius used to be a happy man. He used to have a wonderful sense of humour with a mark of kindness that he would show to all. He used to give selflessly to anyone who needed it... That was then. This is now. Something happened to Demarius recently that changed him forever. He darker then he used to be. His love of life around him shattered and fell into dust. He is dour now to all but a few.

Those who know him on the outside would find him to be a distant man who prefers to keep away from other people when it comes to matters of morality and ethics. He can be chatty and friendly on a base scale but if you do not understand him well you will encounter a wall on many subjects. Most notably his past. He's not let anyone inside to his true feelings since the time that changed his life.

To those who get close to Demarius would find he is a very sad, lonely man. Prone to becoming lost in memories of a better time. This leads to depression where he will be of little use verbally to anyone. Save for those who can understand him on some level.

Sometimes his memories lead to the time of the incident which changed him from a hero into what he is now. His attitude will change and become very dark. When this happens he becomes very violent minded and may strike out at people around him. Sadly this happens when something happens to make him remember... Or someone trying to get too close to his scarred mind. However most people will see a calm elf who speaks in a sad tone of voice.

Always a vague feeling of sorrow follows this man like a cloak he cannot shed... Yet what happened to him recently hasn't killed off who he used to be entirely.

For all of the darkness and doubt he cloaks himself with now is just an effect of his pain and his unwillingness to let anyone get emotionally close to him... There is a reason why he does this. He simply views himself as a man who has done his important duty in life and now simply waits to move on.

Yet death has not come for him... Demarius is still alive. There is one part of Demarius nothing over the span of one hundred and thirty some odd years could kill. His need to help people that he sees deserve it. In his mind "innocent" people and people who are in any form of pain must be helped however possible. It is this action of making others life a better place that gives Demarius a reason to live. If he can aid enough people before he died then he had done a good job in life. Enough to atone for many a misdeed in his past.

Language(s)
Elven.
Comman.

Deity(s):
Demarius followed a creed of good deeds set forth by a god he simply refers to as "The Light Above". Which god he speaks of is unclear.

Arsenal
Demarius's weapons used to be a long dagger and a unique weapon called "Light's fist." The dagger was simple enough really. The blade was about seven inches long and sided with silver. No runes or enchantments are placed upon this dagger for its purpose is simple. It is to defeat enemies without killing them. His true weapon is a light flail known as lights fist. It is -his- legacy item that he was given by his lover long ago. The handle of the flail is simple black leather around a sturdy steel grip. Comfortable but easy to wield with one hand alone. The chains connecting to the light spiked ball are elven steel. Strong and able to take blows but very light. Runes on the links of chain glow when the weapon is spun and arcane energy infuses the ball and chain releasing a painful shock of lightning when the ball strikes. The head of the flail is perhaps the most stunning part of the weapon. It appears to be made out of a light blue metal. Rare metal called mythril. This ball and spikes surrounding it can punch through some armours but still be light as a feather.

Armor:

Demarius seems to be well armed and armored. Long ago he wore nothing but a red wrap of clothing and cape to cover his nakedness, relying on stealth and quickness to protect him. No more. Demarius is armored in what seems to be a suit of leather armor; however, this armor is not natural. The hide seems to be what a normal suit of leather would have, and is no heavier then a normal suit. Yet this armor is enchanted, heavily so, and can absorb clipping hits or even weak attacks. This by itself would be a minor enchant, but on top of that ability, his armor has another purpose.

The leather plates on his body are greyish black, where as the over coat is completely black. The leather runs down his body as a long coat might, down his arms and to his feet. It cuts off around the front at the legs, allowing for him to move quickly. But the most important piece of this armor is the magic connected to the color. When demarius is covered in shadow, the armor will fuse to the darkness and become one with it. Thus the name, shadow armor. It allows demarius to move through shadow to shadow, nearly undetectable.

Finally, the armor has a aura of negation. Any magical attempts to locate him in the shadow are interfered with. While it doesn't completely negate the attempt. It makes it so the magical attempt to find him in the shadows would only give a general area, or direction. A spell that effects the eyes would still have trouble seeing him through this, yet have a better chance.

Other then this, Demarius' armor also includes a pair of pants which are under the same effect.


Skills
Weapons Training: Flail, Sword (long and short), Dagger, Mace (Light), Quarter staff (bladed)
Weapon Focus: Flail, Sword, Dagger.
Using Stealth.
Acrobatics (Parkor)

Faults
Mood swings.
Depression.
Very trusting to those who earn his trust.
Easy to trick.

Missile weapons, he cant use them worth a damn.

Power(s)
The powers given to him by his class of shadow dancer.

Hide in plain sight: He can manipulate the shadows in the room or area to cluster into one spot, allowing him to vanish from sight anywhere.

Shadow Jump: He is able to teleport from one shadow to another as long as the shadow is deep enough to emerge his entire body. The shadow he jumps to has to be thirty feet away or closer.

Shadow Illusion: Demarius has leared so much of the element shadow he can manipulate it to his will. Forcing it to take on whatever shape he sees fit. Sadly this Illusion is simply that. It cannot harm nor be harmed.

Weaknesses
Altough his shadow dancer abilites give him some power he must use a bit of his own life energy to fuel said powers. Thus tireing him the more and more he uses it.

The weakness of the hide in plain sight is that it can be detected through magic or with someone who is good at spotting the unseen.

As for normal weaknessess?

Missiles.
Magic.

Items
He has one pouch on the inside of his cloak. A lesser bag of holding. He can hold up to fifty pounds of stuff in it without having to lug it around.

Other Information
Demarius is a lone shadow dancer. Often misunderstood. He has recently been heartbroken during an event that changed his life forever. He is hertosexual.

History
((History will come later.))

Edit one: Yay some slight clean ups! Got rid of all that 'back to top' garbage.
Edit two: Armor has been updated! Some more junk has been removed!

Anonymous

You know what? This is my thread. I'mma claim it for my own needs. :o  

This is the fourth war against The Outer Gods.

The two kingdoms, and their facts.

Ten Facts about the War of the Golden Throne.

This one is important.
1. The first war of the golden throne, the immortal queen lead the forces of a united kingdom against the outside gods. While she was able to seal them away, she was crippled beyond repair. She sits upon the golden throne. Naiuden is her name.

2. When Niauden battled the outside gods, she had crafted one hundred warriors made entirely out of metal. These warriors outdid everything else, their flesh made out of the hardest metal imaginable. They were called Adametians. (Ad-a-men-ti-an-s) (Fighting types get a quest)

3. Introduce that even if the immortal queen cannot move, she can create great weapons that evolve with the player as they grow and experience. Show the power of a fully evolved weapon.

4. Atomus The Watcher, The gatekeeper of magic. He who watches the world from above, while he is an outside god he isn't exactly evil. He watches, he doesn't care for anything other then keeping magic flowing from this world to the next. (Mages/sorc get a quest)

5. The wisdom of the forest, the final avatar and the one that is the most useless. Governs the great forests of the world, grants druidic power. He is the one who offers each PC one chance to return to the forest at any time. (This power does not work some places) (Offers a quest to druids / rangers)

6. Ligerious, the old man. The one who invites those who do not have gods to the world with a call of aid and of riches beyond reckoning. He knows a lot, but doesn't really let on. He offers the party one answer, to any riddle, puzzle or problem that the party has. They ask me, and I answer any question.

7. The Kingdom of Valkiron, exiles of the first kingdom. This land is surrounded by wasteland and dusty brown rocks, the primary home of the undead and the diseased. The one capital, Valkiron, used to be the the shield against the first kingdom.

8. The First kingdom. Once the cradle of humanity, now this land is completely empty exept for jagged, blackened rocks. Nessled deep past the timeless forest where humanity once took its first steps is nothing now but a single tower that reaches the sky. There are rumors of a beast that lives around the tower, something that nobody has seen up close.



Ten facts about The Gauntlet of Delsrog  

Six jewels. Each symbolising an element, light, shadow, fire, earth, water, wind, forest and time. Light = Gold  Darkness = Onyx  Fire = Ruby Water = Sapphire, Wind = Lapis Lazuli forest = Emerald and Time = Diamond.

Important: The Gauntlet has been used to seal the outer gods back in the void the second time around, it has great power in and of itself. It was dismantled by the king and placed in trials for someone who was worthy, should they be needed again. This event is called the second war.  

1. The desert of Erivana, once the original home of the elves. Abuse of the Ruby for its protection turned the forest into a sunbaked desert. (The only native elves to this world are 'sand elves') They are not nice people, but are incredibly rare.  Remember Crono, this desert steals items that are left on the sand.

2. The prision of Jad'ri'ah. One of the outside gods was unable to be removed from this world from the first war by the immortal queen. The forefather of Groseld used the gauntlet to imprision the god under the earth, in a twisting tunnel that it could never excape from.

3. The Forest of Sekots fall. This is the place where the gold had been placed. In the most vicious place in the land. Sekots empty armor guards the jewel as it patrols the cursed wood. This forest is filled with big bugs, lots of rumors and is a general deathtrap.

4. Sekot, Sekot was the hero of the third war. He prevented the third coming of the outer gods by gathering two of the crystals and being gifted by a great weapon from the immortal queen. He fused the two and went to fight the outer gods. Yet, after his glorious campaign he vanished. The gems fell from the sky in flames, as if guided by a dark force.

5: The hand of Abaddon, Sekots rivals (Who are still very much around, and are mini-bosses) Malice, Pain, Hate, Vengence and Anguish. They seek to unleash the outer gods still. Each with their own way, each being represented by different emotions.

6: The timeless forest. Once known as the source of life, this forest has been lost to time. Creatures exist here that exist nowhere else in the world. Giant snakes, crocodiles and other bests from the past. The only people who live here are the druids of the scale.

7: Introduce the one god, and his stance against both the outside gods and the dieties of other worlds. He hates the outside gods, and the deities of other worlds he will tolerate for he has no other choice. But, well nobody knows that other then him.

8: Introduce the outer gods. These beings are like that dog from the story. Creatures that existed before time and space, before the stars and all of creation. They seek to enter this world and destroy it, so that they may use it to send their corruption throughout the cosmos. (One of these creatures can fight on par with a god. Remember this)

9 Explain the presence of the deities of the other worlds! Holy shit why are they here? You know why. Its a huge part of your plot. Its one of the three ways that heros are brought into this world.

 


The crew.

Bjorn, the bear. Barbarian, big hammer from the north.
Julia, the druid. Halfling, python animal companion.
Lin'sera the sorcerer
Valkir, prince of valkiron.
Use another from previous rp if you need more to fit a specific class!

Shit I know, but the players wont.

Naiuden is one of the three avatars of the true god. The wizard Kelimanor (Kel-lim-a-nor) is the second

The Golden throne is the one thing that keeps the outer gods from coming back in, thats why she has to sit on it every second of every day.

Sekot is the third final boss! Granted he is fought a total of three times. (Undead, the past and current day)

Ligerious is one of the three avatars of the one god. Niauden is one, Ligerious is another.

Anonymous

Ideas have struck about how this is going to go down!

The hand of abaddon were an adventuring party, rivaling sekot.

Jaydence: Vampire / Sorceress. Uses undeath magic, and has some charm magic as well.
(Lust)
Domenus: Dwarf turned Adamantine Knight. Have a mission to get special magic to defeat him, for his combat prowess is legendary. (Pride)
Al'rin: Alchemist, Creates the twisted and uses a touch of chaos magic on top of it to be a chaotic fight  (Corruption)
Christina: Fallen High Priestess of the One. Uses healing magic to support two devouted worshippers. (Envy)
?????: The last member of the hand. Anti-paladin. May use the cleric of Malar to have killed the last of the hand and suck out his soul, taking his powers.  (Madness.)

Possible end boss name:

The Dark Walker: Like that hound from the book with cyric in it, but his lore relates to the corruption of man. How innocence is lost, and how the end must come. He is basically a great-old-god.

Remember, his feet are always covered in mud or filth.


First off however, is the story of the rival gods. Every god you can think of! Trying to either free, or take over, the world. This campaign arc should last until they are level 8-9-10

Then the hand comes, Alrin unleases the army of twisted and jaydence her army of undead. Good is pressed in from all sides. Domenus has his army of brigands. Complete and utter chaos!

Then they try to take on one of the hand of abbadon. And get their asses kicked. Let them be captured. Have them excape the tower of the first kingdom. And be rescued by Demarius / Sekots ghost. Whichever. Make this into a dungeon, to excape.

Then let them go on adventures for the artifacts. They should have already been collecting the gems during their adventures, or maybe not.

Four potential artifacts.
Class related artifacts: Already gone over.
The gems: Already gone over
The weapons of Valkyrion. (Evil characters only)
??? Come up with more artifacts


The first part of the campagin however, let them run around with the politics of the rival gods. Before dealing with the great old ones.

Possibly have them meet clerics. That would be the point, for them to choose and possibly convert others to their cause. Lots of roleplaying potential.

Also: When faced with the TPK problem. Each stage, there are three, allows for three TPK's.

First stage: TPK 1 leads to the priests getting an active foothold in the world, and the only safe places being the cities. TPK 2 The second kingdom is taken over by the Malarites (If they are dead, the next god that is up) and the kingdom has to be saved. TPK 3: The only place that is safe is the main city, the immortal queen keeping them out via her power.

Second stage: TPK 1: The hand of abbadon fail to be twarted, and their forces are bolstered by the demon types. TPK 2 The kingdoms fall, and the immortal queen is captured, but not slain. TPK three the immortal queen is killed! But not is all lost. Her spirit endures but the world is pretty much fucked.

Third stage: TPK 1, the immortal queen revives the party. TPK 2, the party is revived but is forever bound to the castle. TPK 3: Game over early. THey should know by now how to survive. Their characters become the next hand of abbadon and bring the world to an end.

Stage four: TPK during final boss. Rift is sealed for another thousand years. With them dead inside of it, nothing changed. The world saved... or is it? (Possibly have them come back as villians somehow.)


Edit one: Even one of the gems is enough to boost one character if combined with one of the weapons given by the immortal queen. Oh and if they choose to champion a god that is a rival god. They become demi-gods for the fight against the walker. Instead of fueled by the energy of the world.

Edit two: Use the explanation you originally designed for the chaos hound. Make him look like a great old one. Like a Lovecraft being. Kezef is one example. The other is Dendar the Night Serpent.