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Messages - Kingfisher

#381
Tara was being subtle, her actions meant to entice without seeming crass.  Joshua could tell much of it was an act.  But what was clear and what was necessary very rarely walk hand in hand.  Maybe it was respect for a confident woman who knew how to charm her way out of danger.  Maybe something else.

"Of course," the smith said in reply to the bard's offer.  "I wouldn't have it any other way."  Off-handedly he gestured for the tavern master to prepare food for the pair.  The meal would be fairly simple: vegetable soup, grilled chicken, greens and fresh bread, but it was surprisingly hardy for the cost.  But it would take some time to prepare, giving Tara time to play another song.

Joshua was personally inept as a musician.  He had once laid hands on a found lute.  The resulting noise had triggered a bout of angry howling from some nearby dogs and left him with a sense that his ears would start bleeding.  He had tremendous respect for those who could play music so beautiful and affecting.  He relished the feelings they evoked, even the melancholy.
#382
It had otherwise been a slow day in that small tavern so when the lightly dressed bard entered, she caught a great deal of attention.  Even the smith took note of her; especially her apparent shift in personality.  He chuckled at her facade, not in ridicule but in a sort of respect for a fellow liar.  He had also noticed her ordered a rather strong drink which did seem to clash with her delicate persona.

Beyond the obvious, though, she did not interest him greatly.  She did not seem the sort to commission a steel tool or weapon and there was only so much time he could afford to waste.  Yet at the blending of the minstrel's voice and the thrum of her instrument, Joshua was given pause.  Were he more familiar with magic aside from pyromancy, he might have been able to understand what was happening to him.  As it were, the blacksmith rose, approaching the bar.

The traveller's fingers brushed his mop of dark hair out of his face as he took a seat beside the woman.  "That is beautiful," he commented softly, reluctant to interrupt the song.  "I'm Joshua, by the way, " he introduced himself, retrieving a few coins from his own purse.  "I would be honored if you would join me for a meal."
#383
Sirantil Valley / Aggressive Interrogation (DragonSong)
December 07, 2017, 11:33:17 PM
On the southern edge of the Duchy of Highheart, there rested a village on the border of three seperate manors.  The town was called Mollyheights; not for any good reason but enough to that is was the residents decided.  It was an out of the way place that revolved around its quarries, the farms were secondary, only there to feed the laborers.  As with most towns, it had a tavern, but only the one, so it was simply called "The Tavern."  Since it was the middle of the day, most of the towns workers were occupied and the tavern was empty except for the proprietor and a few travellers.

One of these travellers was a dark haired youth.  He called himself Joshua and his trade was the creation and sale of steel.  He had checked the quality of of the miners' tools the day before, repairing and replacing them as they came.  Now he met with another traveller, a scarred man with one eye with a single edged sword on his hip.

"As I tried to explain before," Joshua said, holding a mug of ale close to him.  "I cannot make fourteen guns in a day."  Taking a cautious sip, he took a glance at the other patrons: a trio that seemed to be playing cards had been passing glances his way on and off since the one-eyed bandit sat down.  Probably part of the same group.  He'd have to be careful.  Setting his cup back down, the smith continued.  "I'm good, I'll grant you but even I have limits."

"Yeah, well.  Figured if you were all they said, you could figure out a way to magic up some kit," the man spat.

Rolling his eyes, Joshua tried to explain the man's folly.  "My work is still steel.  I can't just pull a sword from thin air.  I need materials, resources and time.  I-"

"Then what good's your witchery if I'm just gettin' the same stuff I could steal elsewhere?"

"Because it's not the same.  Most smiths work by guesswork and chance.  I can cast a hundred identical ingots of 'Armor-Grade' steel a hundred hours.  That is why I charge you more.  Now If you still want those guns, pay me and meet me at the drop in five days.  Otherwise, leave."

The bandit just snarled.  Then after a second of staring down the young smith, he left.  The card players quickly fell into step with their boss as they left.  "Imbecile..."
#384
Reajh / Re: My Sword Is A Tool Of Justice! (Kingfisher!)
December 04, 2017, 04:35:11 PM
The "fight," if you could even call it that, was over in an instant.  Not surprising; the man was a rank amateur.  Turning the blade over in his hand, Michael pulled a white cloth from his sleeve to wipe the blood off before putting it away.  It was at that moment the blonde girl in drill armor came to complement him.

Looking from the girl to the thug, the mercenary hesitated to tell her the truth.  Closing his eyes, he sighed before turning back to the girl.  "It won't do no good for him now," he said.  Gestruring down at the man, he continued, "You don't bleed like that from a minor wound."  The pool was growing faster now; he must have nicked the man's aorta.  Not long now...

Returning his attention to his charge, Michael checked her for injuries.  A sleeve had been torn from her pale green dress, she had lost a shoe somewhere, her cheek was turning blue and she was visibly shaken.  It would be hard to explain things to her parents.  Still, knowing the answer he would get, he asked, "How are you holding up, Miss Kirchies?"

Tiffany was nearly crying, clutching a small, velvet bag close to her chest.  "I...I-"  She wispered in a quivering voice.  Suddenly, she fell against Michael's chest, openly weeping into his light armor.  For his part, the bodyguard wrapped his arms around her, silently comforting her.  He was still visibly nervous: this was clearly not his forte.
#385
Last time I was here I was nervous about getting Joshua in on this but now I think I want to go ahead with him.  Not sure if I want him to seek out the resistance but maybe get roped in and start building weapons, armor and tools for them...Though since Looshi is retired, I'm not sure how said resistance is being handled (if at all).

Michael might be able to get involved as well.  While unwilling to take an official stance, he could be hired to fight for the rebels in any true battles.
#386
Reajh / Re: My Sword Is A Tool Of Justice! (Kingfisher!)
December 02, 2017, 11:25:14 AM
Michael had been hired as a bodyguard.  He had been shadowing a merchant's rebellious daughter since morning.  And she had absolutely hated him for it, taking the first opportunity to slip her leash and darted into an alley while he was not looking.  And of course, she had run into an alley rat in her myopic rush for independence.  Fool.  And the worst part was any attempt to mount a rescue could see the gun go off, killing the daft girl.

As the unlucky sellsword went through a number of plans, throwing each out as he came to their glaring flaws, Michael heard a small voice demand the robber's flight.  Peering around the corner, he spotted the newcomer, a small girl in show armor with a waster (he could tell it was blunt even from where he was).  She was as brave as she was foolish and Michael found it hard not to admire her.  The crook's opinion differed tremendously, as he laughed at the tiny little girl.  "What ya gonna do wi'that pig sticker?  Ya can jes' si'down an' stay quiet or I'll have two dead girls instead a one."

Yes, the girl with the practice sword was indeed foolish but there was a good chance she was exactly what he needed to pull off his underhanded rescue.  He slipped his narrow dagger from his scabbard, producing a slight hiss as he crept around the corner.  He signalled the frightened teen to stay quiet before rushing up on the gunman.

The rat heard him coming but the mercenary's speed was enough to close with the man, using his off-hand to block a full turn.  The gun roared but spat its deadly charge into the ground.  The robber threw down his wasted pistol, drawing his own dagger, but hesitated in his counterattack as he was forced to gaze up at the imposing warrior.  "Who the hell're you?!"  Michael did not bother answering, instead lunging forward, striking hard with his dagger.
#387
Wanderers and Independents / Michael Wolfram, Mercenary
December 01, 2017, 04:51:27 PM
Name: Michael Wolfram
Age: 32
Sex: Male
Species: Human
Ethnicity: Connlaoth
Height: 5'11"
Occupation: Lieutenant Colonel of the Ash Guard mercenary Regiment
Residence: Varies

Physical Description
Unusually tall for his people, his fair hair, steel blue eyes mark him clearly as Connlaothian.  He has a strong, straight nose and a triangular jaw, many of his imperfections corrected by illegal magic.  He has a tall forehead and prefers his blond hair short and backswept.  Years of training and combat experience has honed him to being lethally athletic, with broad shoulders and lean muscles.  He will often go clean shaven at the start of summer, gradually growing out a full beard and styled moustache toward the end of fall.

Generally, he is dresses well, in close fitting doublets and leggings, often favoring bright, contrasting colors and patterns.  He prefers buttoned cuffs over leather as they are cheaper and less cumbersome.  He is almost always armed with a katzbalger, a broad-bladed sword with a "figure-8" guard worn high on his left hip, as well as a simple quillon dagger with a leaf-shaped side guard sheathed on his right.

On the battlefield, he wears a three-quarter harness of oil-blackened steel in a form-fitting configuration that minimizes weight.  The design combines both sturdy protection with high mobility, only reaching down to his knees.  In harness, he retains his dagger and knife but favors a large, two-handed battle-sword for the brunt of his fighting.

Personality
Michael is a peculiar figure with an outwardly indecipherable character.  Much of the time, he is relaxed and carefree, prone to drinking and gambling, favoring expensive fashion and gaudy displays of his accumulated wealth.

Beneath that benign frivolity is a born warrior who genuinely enjoys violence and warfare.  Even off the battlefield, he can often be found wrestling and fencing.  In battle, he revels in his mastery of the martial crafts, found leading from the front and acting as a spearhead for those under his command.

However, his apparent love of violence exists at odds with his underlying sense of charity.  He is not without mercy, willing to allow those cowed by his brutality to flee and his personal experience in Reahj's underworld compels him to share his wealth more than most would assume.

Abilities
  • Messer - Much of the time, Michael favors the use of a one handed sword, optimized for very close-in fighting, especially when paired with grappling or the use of a dagger in the off-hand.
  • Great-sword - On the battlefield, especially large two-handed swords more closely depend on the use of polearm techniques in the press of a heavy infantry formation.
  • Grappling - A system for fighting with one or both hands free.  Allows for brutal takedowns and submission holds, even against armed and armored opponents.  The lethality of the system is frequently amplified by the use of daggers and swords
  • Apiculture - Wolfram raises bees as a hobby and side trade, for the purposes of producing honey.
    • Mead-Making - The honey his bees produce is often used in the production of mead, a drink he is rather fond of.  He often produces more exotic samples by adding fruits and herbs.

Relationships

History
Though many assume by his demeanor and taste that he was born of the merchant class, Michael's parentage was a part of Reajh's underclass; his father was a thief while his mother was a whore.  His parents died by the time he was eight was eight and Michael quickly learned how to fend for himself.  Even then, the boy was large for his age, drawing the attention of the city's gangs, acting as an enforcer.  He took to his martial training easily, with an almost unnatural affinity for the sword.

However, the young fighter quickly found himself dissatisfied with the drudgery of thug work and seeking adventure, at the age of twenty-four, he began to hire himself out as a guard and sellsword.  At first, he was not picky about who he worked for, whether they be merchants, bandits or even slavers.  However, his participation in such atrocities would eventually bring him to a moral crossroad.

Eventually, he joined Alexis' Ash Guard as her XO and became the camp's chief weapons' master and the Colonel's right hand.  However, he often travels on personal quests, hiring himself out for small tasks that do not require the full support of a Regiment of foot soldiers...


Current Threads
Manhunters

Completed Threads
#388
Sorry for the slow reply.  At least it's slow by my standards...

@Elekta Kount: Leaning towards Volkhard and Otto.  Current ideas are either a social thread the 3 travelers decide to share a camp for a night OR the two find Joshua being harassed by bandits and decide to help...

@WallyD: If it came to it, I would prefer Julien over Sammuel.  Maybe a business thread where the Mordecai hires Josh to fix...whatever and the mage finds himself unable to perform so well...Just spitballing, though
#389
While, yes, weapons would be scaled to match the size of the user, the physics of close range weapons go beyond just "Increase weight to increase damage."  If you'd like, I can start a topic trying to delve into the complex nature of swords, axes and bludgeons?
#390
So, I tried to start up my character a little ways back, only to realize as soon as I posted that was staring out sideways.  So, I have elected to try here to introduce Joshua to the setting.

He is currently travelling around Connlaoth, selling steel and worked metal at various towns he comes across.  He is also a fugitive slave and a mage and he tries to keep his true abilities hidden to avoid suspicioun.

Ask anything if you have any questions.
#391
Plotting Center / Re: Looking for New RP Partner
May 26, 2017, 12:40:21 PM
Beaten to the punch---

I'd be up for something.  I have a fire mage and general purpose metalurgist in Connlaoth, hiding from slave catchers and the local church.  Obviously your character being a mage as well, he may not be incline to go there but I thought I'd mention it in case you might be interested in joining my own starter.

Economy of Favors
#392
@Whim: That is a very good point, and is worth mentioning.  By comparison to a 100+ lb Warbow, medieval hunting bows were not designed to penetrate armor, or rather, needed to have lower penetration so that the arrows didn't just punch through and pass out the other side (one comedic comparison was using a 12" naval gun to hunt rabbits).  Hunting bows were generally prefered to be around 60-90lbs, causing the arrow to stay in a fleshy target, keeping the wound open as the fleeing animal bled to death.

The differences don't stop there, though.  Hunting bows could often be rather small, "drawn to the chin" much like modern bows.  However, longbows, due to their size, could be "drawn to the ear."  This meant a hunter just needed strong arms for his trade, while a a war archer relied on the muscles in his shoulders and back.

We also find information from the skeletons of longbow archers.  Longbowmen actually tended to have overdeveloped left arms with bone spures in te left wrists and shoulder, suggesting they spent more effort pushing the bow forward rather than pulling the string back.

That all being said, all warbow archers needed to start somewhere and historical longbows did have a hunting varient (made of softer wood).  This practice/hunting bow still lacked the penetration of its warbow counterpart, but still exercised the same muscle groups.  So the main takeaway is; context.  Is the hunter using a shortbow?  Then he's probably not going to be a very good warbow archer.  He could still operate as a skirmisher but would only work in a setting with minimal armor (ie: rawhide/leather rather than quilted fabric and steel).  But if he hunts with a longbow, it would be a safe bet he is reasonably familiar with warbows.


@Wrathwyrm: On the subject of "heavy" weapons, this is actually a hotly contested topic in the weapon enthusiast community.  And while the underlying physics of weapon behavior is more complex than even I can keep up with (force, pressure, energy transference, friction coefficients and more), the short answer is this: beyond gaining a reach advantage, adding mass to a weapon is not going to improve its performance in the long run and '10-pound clubs' should be avoided unless you have the time to devote to understanding the actually science behind using a weapon 4 times its realistic weight...
#393
Sirantil Valley / [Please Delete]
May 24, 2017, 10:48:51 PM
Once upon a time, there was an out of the way village that once lacked a blacksmith...

By now this was old, outdated news.  About a month ago, Joshua had arrived at the village gates, offering services for food and lodging.  He had only meant to stay a few days, reparing things for free in exchange but it turned out their last smith had died the year prior leaving the villagers with significantly more need than he had expected.  Days quickly turned to weeks and the blacksmith had still not left.  Instead, he had moved into the smithy, taking over the duties of the former mistress.

This afternoon, Joshua had deliveries to make.  Clad in his thick jack, the smith took up his walking stave, a prop used with a false limp to keep people from asking why he did not go to war with other men his age.  Taking a basket full of steel, he stepped outside.  Passing his Ox, he nodded to her as she ate from a pile of straw.  She was named Dylan, and she had been a trusted pack animal for much of his journey and a consistent source of rich milk since she calved two months back.  Not for the first time, the young fugitive wondered if he'd be in deeper trouble if people found out he was a mage or if they found out that Dylan was stolen...

The first delivery was a sack of nails to the carpenter.  In return, the sunbrowned lady passed him a couple of large cabbages from her garden.  A brief "thank you" was all he said before moving to his next, a young, pretty farmer who had asked for a length of chain for moving stones from her field.  Joshua knocked at the door and the pretty young woman answered.  Her name was Matilda, and she had her blonde hair down loose.

"Hello Joshua," she said smiling.  She had dimples, her pretty face even cuter by their presence.

The smith offered the chain with no fanfair, "Your order, Miss Matilda."  His eyes drifted to her hand as she accepted, though as he looked up, he lingered on her bosom, wondering for a moment...before his eyes moved back to her face.

"I've told you before, Joshua, just 'Matilda' or 'Mati' is fine."  And she had, several times.  But while he may have wanted that closeness, the risk was too great.  He would have to run again, eventually.  Best not leave her with baggage...

"I prefer Miss Matilda.  Have a good afternoon."  With that, he turned and left.

The deliveries went by quickly and by the end, he had ingredients for a hardy vegetable stew which he would eat for dinner.  He then headed back to his hovel.
#394
There is a running trope in the fantasy genre.  One that says that if a character happens to be weak, they should be armed with a bow.  The bow is generally defined as a speed based weapon, whereas its counterpart, the crossbow is a weapon for beefy warriors.  Saddly, the relationship is actually the reverse.

During the Hundred Years War, you may be familiar with the Battles of Agincourt and Crecy, two battles said to demonstrate the supremacy of the English Warbow (more on that later, maybe).  While much of the legend is pure fantasy, the fantasy does have some truth to it: the Warbow was an incredibly effective weapon.  But why?  And if it was so good, why did the French never use it, instead relying on mercenaries from Genoa armed with heavy crossbows known as an Arbalest?

To understand the latter, we must first understand the former.  During the Middle Ages, English peasants had a long relationship with the fabled longbow.  Sometimes said to originate in Wales, the longbow dominated thanks to two main properties: its range and its penetration.  You see, the power of a bow generally came from two sources: its Draw Weight and its Draw Distance.  Draw weight refers to the amount of force applied to the bow as it is drawn, caused by the bows inate desire to return to a lower energy state.  The more prone a bow is to retaining its shape, the more it resists the bowman, increasing drawweight.  Incredibly, the draw weight of an average warbow is around 150-160 lbs (according to examples found abord the Mary Rose.)  Adding to that is the Draw Distance, the distance the arrow travels until the bowstring (usually made of hemp), stops pushing the arrow forward.  You see, as an archer releases the bowstring, the ends of the stave begins to accelerate.  This acceleration compounds the initial force of the release, accelerating the arrow until it is loose, granting the missile the power necessary to penetrate armor, even some grades of steel plate (though this was hardly normal).

So if the Warbow was so awesome and powerful, why didn't the French use it?  The main reason is no one physically could.  As mentioned, a standard power warbow required 150 lbs of force to achieve full draw (and some even had a draw weight of 185-200lbs the absolute peak of human physicality).  And France, lacking a culture of war archers, lacked people with the conditioning to operate such mighty tools.  Their solution was the Arbalest, a steel bow affixed to a wooden tiller.

As you may know, the longbow was usually made of a type of wood called yew.  But a crossbow, having steel prods had a much higher draw.  Light crossbows, used mostly for hunting, only had a draw weight of 400-500lbs.  At this level, no human could could operate the weapon, so in this case, a crossbowman had to use a lever mechanism to span the bow.  Military crossbows, however, needed to penetrate armor, not just animal hide and so had a draw weight of around 1000-1200 lbs. and had to be spanned with a rope-and-pully windlass (ideal for foot soldiers) or a gear-and-comb cranequin (a latter design that was slower but could be used on horseback)

You might be thinking, if crossbows have such a high draw weight, they must be more powerful than the measely 150lb bow.  Well, as I mentioned before, bow power is based on the combination of draw wieght and draw distance, and where longbows had over an arm's length (say 2.5ft) to accelerate, an average crossbow only had 6 inches of draw.  As a result, the compact nature of the crossbow required that the weapon to be extremely powerful in the draw, only to match, rather than to exceed to power of a conventional warbow.

TL;DR - For those interested in giving their characters ranged weapons, remember, a bow is a high strength weapon with power, range, and speed.  The mechanical nature of a cross spanner means that, while the weapon reloads slower, it allows a much weaker individual to match the power and range without a lifetime of conditioning


+Fun fact #1: due to the fact that crossbows took longer to reload, crossbowmen carried freestanding shields called "pavices" onto the battlefield, protecting them from enemy archers

+Fun fact #2: Historical warbows are largely limited by by what a human is capable of pulling; crossbows are limited by human technologic engineering.  As a result, a race that is stronger than a human (say an Orc) would likely favor bows.  Not only is the design simple and the weapon quick; if the draw weight got high enough, it could match and even excede the power of a firearm...


Did you find this interesting?  Would like to see more of this?  Have an idea for another topic or ways to improve material like this?  Feel free to reply here or PM me any questions or comments.  And if you think that the subject of historic culture is unimportant, feel free to say that...
#395
Wants and Limits / Kingfisher - Wants and Limits
May 21, 2017, 09:09:47 PM
PLAYER WANTS
What are your favorite types of plots and relationships to play?
I'm fairly adaptive, I like to dabble in stories that fit with any of my characters, and I don't like the idea of gating off styles or plotlines or pigeon-holing myself into a handful of narratives.

What are your least favorite kinds of plots and relationships to play?
Hard to say.  Romance is difficult given my lack personal experience or interest for it IRL.  However, again, I don't like to limit my options and, given my characters aren't me, I'd be willing to dabble.

What are your favorite characters types to play?
I don't like to dominate a topic and I generally play characters that support the narrative rather than rule it.

Are you a planner or a pantser?  Do you prefer to pre-plan and stick to a script when posting, or do you prefer to surprise and be surprised?
I'd like to be flexible, but I'm definitely more of a planner.  It can be difficult for me to build off of a thread when it veers away from what I expected, and I can struggle to come up with reasonable follow ups.

How do you feel about group threads?
I'm open to them.  3-4 is probably the most comfortable for group works.

How often can you reply to any given thread?  How long should a partner wait before nudging you for a post?
Variable.  Internet stability issues and writers block are a nightmare for me of late.

What is the longest you are willing to wait for reply to a thread?
Hard to say without feeling like a hypocrite.  Learned to mostly play it by ear.

Are you open to RPing over instant messengers?  If so, what's the best way to contact you and what times are you generally available?
I don't really use an IM service so no.

Are you open to post volleying?
Maybe.  It can be a bit challenging to come up good posts that push the narrative along, especially on the fly and I don't always have as much free time as I would like.

What's your preferred posting style? Long post?  Short post?  Anything and everything?
I'm adaptive.  So long as the post has changed the scene, even a little, it should give users something to work with.

Any RP styles/habits that you love?


Any RP styles/habits that you avoid?

PLAYER LIMITS
What are your limits regarding powerplay/godmodding?
Context is key.  In most cases it should be avoided, and never control a user's primary.  However, in a meta capacity, Powerplays can be used to keep a plot from going off the rails.  If you don't want my character to open a door just yet, feel free to grab them.  This not only stops me from doing that, but tells me that what I wrote ran the risk of breaking the narrative.

What are your limits in regards to romantic situations?
Highly character dependent.  Much of my roster is Ace, Aro or both and I lack interest and experience in meat-space to inform the interaction.

What are your limits in regards to sex?
Over 18.  Again, not much experience, but sexuality is often tied to romance so such things would be bound to happen.  Obviously willing to timeskip the act to get onto more relevant narratives.

What are your limits in regards to pregnancy in plots?
No way around accidents (both happy and unhappy) and they can work for storytelling.  I will generally say that the one playing the female character has ultimate control over the direction of the pregnancy.

What are your limits in regards to violent scenes?
This is probably where I'll get most finicky and anal.  My interest in medieval settings began with an interest in medieval weapons and their use.  So, while I am very much open to descriptive combat, impractical actions and implausible weapon design can easily break my immersion.

Also, in the case of dealing damage through armor, err on the side of defense.  If a silk handkerchief can stop a bullet, imagine what iron can do...

What are your limits in regard to abuse/rape in plots?
Generally, avoid it.  I feel it rarely adds to the narrative directly.  Whether used to create tension or opportunity for heroics, there are usually better narrative tools to go with.

Are you okay with characters being transformed against their will?
I'm open to it.  Players don't need to ask but give me a chance to prevent being cursed/turned/etc.

What about healing?
Context and specific character are vital here, but by and large, I am not opposed to it.

Anything else?
#396
Connlaoth / Joshua Fischer, Metalurgist
May 19, 2017, 06:11:21 PM
Name: Joshua Fischer
Age: 25 years
Sex: Male
Species: Human
Ethnicity: Mixed; Connlaothian & Serenian
Height: 5'7"
Occupation: Migrant Blacksmith
Residence: Connlaoth

Physical Description
Joshua is small, delicate by the standards of his peers.  However, his small frame belies his wiry, lean muscle, built by his career of metal working from an early age.  A head of lightweight, brown-black hair helps to reinforce his status as an outsider, though a pair of pale gray eyes indicates some Connlaothian heritage.  His grey eyes are set deep, obscured in the shadow of a pair of prominent eyebrows, giving him the look of a man deep in thought.

His features seem almost fae, with a narrow nose, jaw and lips.  However, his Serenian heritage is controversial given his career (controversy he fully dismisses due to the widespread use of iron products throughout Serendipity).

When it comes to fashion, he favors simple wool tunics and leggings, closely fitted to save on resources.  When needed, he also dons a heavy woolen cloak to ward against the cold while traveling.  He is not fond of leather, given its extravagant cost and lack of utility; such materials are best suited for belts and shoes.

Personality
From a distance, Joshua appears to be a nervous sort of character, the type of person who sits in the corner, one foot always primed for a sprint.  His tension makes him hyper vigilant, making it difficult to ambush him.  However, this tension makes it difficult to trust people, leading to a life of solitude and secrecy.

Magic Abilities
  • Pyroturgy - Literally "Fire Working."  What he lacks in raw power, Joshua more than makes up for in adaptability.  He mainly uses it to add heat to his iron works, though he can use it for self-defense by setting nearby combustibles alite.
  • Pyromancy - Literally "Fire Divination."  Joshua's affinity for fire and heat gives him the ability to sense it in the world around him; both, to gauge the quality of his work as well as detecting living threats by their heat signature.
    • Iron Immunity - It is unknown whether or not Joshua is part Serenian; however, even if he were, he would not be vulnerable to iron.  The Serenian distinction between "iron" and "steel" is purely memetic, both absent from other cultures and largely imperceptible to his pyromancy.
  • Pyrophagy - Literally "Fire Eating."  The ability to absorb fire and heat from the world around him; this gives him an unnatural immunity to the harm that fire and heat can cause, effectively making him immune to burns.
  • Metallurgy - Metal Working; Though he heavily relies on his magic to support his craft, Joshua is still a highly competent iron worker in his own right.

Relationships
  • ...Family Unknown...

History
(...Former history inconsistent with site lore...)

Current Threads

Complete Threads
Aggressive Interrogation
Gun Runners
Back to a Dangerous Land