Alright, so I've read some descs on here...and have been working diligently on my Adelan char!
I have begun to wonder though...how long is TOO long for a desc? I'm adding my char-draft to this post...some feed back would be great! I sort of feel like I'm stuck in "Draft" mode with her right now...
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Basic Info:
Name: Artemisia Drac'Nicrag
Ailiases: Arte, Misi, and
Age: 24
Height: 5'5
Weight: 108lbs (approximately)
Ethnicity: Tribal Adelan
Gender: Female
Sexual Orientation: An equal opportunity lover.
Occupation: Tribal Hunter/Warrior, and unorthodox Shaman looking to join the ranks of the Military.
Hair: Naturally white/blonde, she keeps her hair and eyebrows dyed dark auburn using plant derived dyes which she keeps on hand. Her hair is kept long (it falls just past her lower back) though she keeps it appearing short using a multitude of small braids and plaits tucked and twisted through each other. Fetishes such as feathers, small gemstones, and a set of knuckle bones adorn it.
Skin Color: Olive toned. Normally she maintains a warm, honey/ocher hue, but during the summer her skin darkens to a deep sienna.
Eyes: Chartreuse, though if she is ill or truly distressed they are a murky phthalo(Dark green, almost black).
Identifiers:
Piercings: Both of her ears are pierced 12 times, for every second year of her being. Her holes are stretched in a gradual order, the lowest being the largest and the top-most generally being the smallest(00's,0's, 2's, 6's, 8's, 12's, 16's, 18's, 20's, 22's)each set of piercings is a different metal.
She also has her septum pierced with a set of osprey talons bonded in the center with gold to make a typical inverted U.
Tattoos: Artemisia has no true tattoos as identifiers. Instead she uses natural ink pastes (henna, woad, indigo) as it allows for her to change her "tattoos" as she changes, and doubles as a very spiritual meditative practice for her. Typically the areas she will decorate are her arms/hands, feet/legs, and her face (if she is going hunting, or into battle).
Markings she keeps continually:
-Cuffs on her wrists made of twisting, intricate "vines" which reach up to her mid fore-arm and end boldly where the wrist ends and hand begins.
-An eye on her left palm to ward off evil, surrounded by intricate vinery
-A sahasra on the right palm.
-Dragon flies (3 each) adorn her calves, so she may always walk with beauty and change.
-On the tops of her hands she has shields designed with a rowan at the center, the branches folding and twining along her finger tips and to meet with the Eye and Sahasra on her palms.
-A woad and indigo dragon braces her right bicep and shoulder, its head resting atop her shoulder, and tail winding down to her elbow.
Scaring: 3 truly visible scars mark Artemisia
- Along her left eye is a set of two jagged scars that reach from just above her eyebrow and down her cheek, the outermost cuving with her jawline slightly. This scar is the newest, and is a bitter red against her skin.
-She also has a large scar on her right thigh just above her knee where she was bitten, and the animal tore out flesh, leaving a puckered pinkish depression.
-Lastly she has a maze of silvery (very old) scars down her back which are obviously lashes.
Description:
Too sharply defined and scarred to be considered "beautiful", with high cheekbones, and large shockingly green feline-like eyes Artemisia's features are hard and predatory. Her braided hair and fetishes fall just below her chin, doing little to soften her face. Full wide lips are the only welcoming thing upon studying her visage, and even these are marred by the osprey talons falling just above her upper lip, wickedly sharp and foreboding. Standing a mere 5'5, her ocher skin stretched taut over her sharp bones and hinting of a lifetime with little nourishment, she is none the less an intimidating site. Stained "tattoos" trace their way down from a dragon's head resting on her shoulder, to her very finger tips. The flavors of the wild exude from her in not so subtle waves, even her scent, that of dark forests and loamy soil with a hint of sweet lavender only accentuates the roughness about her.
Artemisia wears her hide hunting gear constantly. Knee high tawny bone buckled boots with soft soles to keep her steps quiet leading up to darkly tanned leggings which hug her form, but are not skin tight. She wears a deep green chemise which falls off of her shoulders, the elbow length sleeves tied snugly about her elbows. Over this is her hunting vest, made of thick tough hide, with ample pockets and a knife brace that sits against her right hip carrying 6 small throwing daggers. Around her hips hangs a heavy, too big sword belt and holds a longsword, the pommel of which is designed to look like dragon wings hewn of silver which wrap about the weilder's hand for protection. She also carries a long bow slung over her chest, and a quiver of 33 arrows on her back.
Persona:
Initially stand-offish and gruff, Artemisia makes friends slowly. But once she trusts and opens up she is quite a colorful person. Artemisia is quick to laugh, and quick to anger, loyal to a fault as well as logical. She works to understand, and seeks to make herself a part of the duality of nature, both nurturing and destructive. Growing up in the wilds has given her the ability to be callously objective when she must be, and a fairly good strategist, though she has no formal training. She spends two to four hours a day mediating and touching up her tattoos, and this is a very sacred thing for her.
Abilities:
Artemisia was a village Shaman before a spirit journey sent her into the populace of Adela.
Healing: Artemisia may heal others with intuitive use of the earth (plants, stones) and energy. Mild wounds take approximately 20 minutes, with major healing having the ability to take days, and leaving Artemisia exhausted and often ill herself. *She can ONLY heal others, not herself using this technique.
Empathy: Artemisia is a natural empath, often feeling and picking up on the emotions of other people, animals, and even plants. In very troubled times, Artemisia can be influenced so greatly by another's emotions as to react to them herself without realizing it.
Telepath: Telepathy is a skill Artemisia has always had, but until a year ago had not realized she could use and direct. She is skilled at communicating with animals and nature. Communicating with other humanoids though is very hard for her to do, often times she leaves her recipient with headaches and bloodied noses instead of whatever it was she sought to relay.
Feruchemy/Allomancy: Artemisia is able to both ingest and adorn herself with particular metals to gain their particular benefits. She is relatively unaware of her allomantic abilities. She uses her Feruchemy with her piercings to store her people's history, strength, health, speed etc. depending on the metal she wears, and only after going through periods of lacking such things in order to "charge" her metals. *Artemisia is able to heal herself using Feruchemy if she has imbued gold with her health.